By killing the Prince, the player can choose from a variety of rewards that satisfy different motivations and provide progression within the game. Specifically, the rewards should relate directly to gameplay and mastery, allow for more autonomy and choice, and foster relatedness through reputation or new social opportunities. This helps engage players intrinsically by satisfying their needs for competence, autonomy, and social connection.
This document provides feedback on a group assignment to create an opening sequence for a thriller. It discusses how the group improved their fourth draft based on feedback, including changing the ending to make it more exciting and climactic. It then outlines the group's new idea and storyboard for their opening sequence, focusing on building suspense and scaring the audience. Finally, it discusses conventions of thrillers like stalkers, ghosts, and mysteries that were used, developed or challenged in the new sequence.
The document discusses films that inspired the creator's opening sequence idea, including The Ring, The Haunting in Connecticut, Rosemary's Baby, Gothika, Paranormal Activity, The Grudge, and Cabin Fever. Specific shots, scenes, lighting techniques, and themes were highlighted as inspirations. Research was also conducted on outward paranormal manifestations to incorporate into the opening sequence. Alternate ending ideas were discussed before deciding on an unseen entity approaching and locking the main character in her bedroom.
Here are the key health and safety risks I see with this location and some mitigation strategies:
- Narrow stairs - rope them off and have someone stand at the bottom to direct foot traffic. Film scenes on the stairs carefully.
- Open windows - only open them as much as needed for filming. Have someone stand by the window at all times when open. Consider installing temporary window guards.
- Slamming door scene - use a stunt hand, padding on the door, and film the slam at a safe distance. Consider an alternative shot that doesn't require forceful contact.
- Trips and falls - keep floors clear, add temporary lighting in dark areas, encourage breaks to avoid fatigue. Consider non-
The document discusses research conducted for a coursework project on primary media. It includes two potential film ideas - one about two girls from different cliques forced to work together, and the other about teenagers with unexplained abilities forced to stay at a research facility. Surveys were conducted to determine the target audience's preferred genres, powers, characters, and more. Based on the research, the filmmaker concluded the second idea incorporating powers may be more enjoyable for the target audience.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will emphasize different game locations, enemies, and character development through new abilities. They will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book and merchandise to further develop the game world. Anderson intends to storyboard, keep a production diary, and gather feedback to evaluate their progress.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book with more concept art and lore. Anderson has scheduled time for production, peer feedback, and evaluation. Equipment includes a laptop, graphics tablet, memory sticks, and creative software like Photoshop and After Effects.
PDF version of the slides and slide notes from my Game To Learn: Take 2 invited keynote in Dundee, Scotland, on March 18, 2011.
“All you need to understand is everything you know is wrong.”—Weird Al
My mother told me cleaning toilets builds character if done repeatedly. The other night five friends spent more than three hours dying over and over again while playing World of Warcraft (WoW). She never said anything about dying. I found cleaning toilets only gets you clean toilets. Dying and playing, however, teaches you important things. Demons, dragons, dwarves, and possibly folklore, you could see, but learning, love, and leadership?
Sounds crazy, but it’s true: World of Warcraft has something to say about learning. Prepare yourself, because everything you thought you knew is wrong.
This document provides feedback on the group's fourth draft of an opening sequence for a thriller film assignment. It discusses how the group succeeded in scaring the audience, which was one of their main goals. All audience feedback on the draft was positive. For the final draft, the group made changes to the ending based on feedback that it wasn't exciting enough and lacked a climax. This helped improve the opening sequence by making it more appealing and suspenseful for the target audience.
This document provides feedback on a group assignment to create an opening sequence for a thriller. It discusses how the group improved their fourth draft based on feedback, including changing the ending to make it more exciting and climactic. It then outlines the group's new idea and storyboard for their opening sequence, focusing on building suspense and scaring the audience. Finally, it discusses conventions of thrillers like stalkers, ghosts, and mysteries that were used, developed or challenged in the new sequence.
The document discusses films that inspired the creator's opening sequence idea, including The Ring, The Haunting in Connecticut, Rosemary's Baby, Gothika, Paranormal Activity, The Grudge, and Cabin Fever. Specific shots, scenes, lighting techniques, and themes were highlighted as inspirations. Research was also conducted on outward paranormal manifestations to incorporate into the opening sequence. Alternate ending ideas were discussed before deciding on an unseen entity approaching and locking the main character in her bedroom.
Here are the key health and safety risks I see with this location and some mitigation strategies:
- Narrow stairs - rope them off and have someone stand at the bottom to direct foot traffic. Film scenes on the stairs carefully.
- Open windows - only open them as much as needed for filming. Have someone stand by the window at all times when open. Consider installing temporary window guards.
- Slamming door scene - use a stunt hand, padding on the door, and film the slam at a safe distance. Consider an alternative shot that doesn't require forceful contact.
- Trips and falls - keep floors clear, add temporary lighting in dark areas, encourage breaks to avoid fatigue. Consider non-
The document discusses research conducted for a coursework project on primary media. It includes two potential film ideas - one about two girls from different cliques forced to work together, and the other about teenagers with unexplained abilities forced to stay at a research facility. Surveys were conducted to determine the target audience's preferred genres, powers, characters, and more. Based on the research, the filmmaker concluded the second idea incorporating powers may be more enjoyable for the target audience.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will emphasize different game locations, enemies, and character development through new abilities. They will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book and merchandise to further develop the game world. Anderson intends to storyboard, keep a production diary, and gather feedback to evaluate their progress.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book with more concept art and lore. Anderson has scheduled time for production, peer feedback, and evaluation. Equipment includes a laptop, graphics tablet, memory sticks, and creative software like Photoshop and After Effects.
PDF version of the slides and slide notes from my Game To Learn: Take 2 invited keynote in Dundee, Scotland, on March 18, 2011.
“All you need to understand is everything you know is wrong.”—Weird Al
My mother told me cleaning toilets builds character if done repeatedly. The other night five friends spent more than three hours dying over and over again while playing World of Warcraft (WoW). She never said anything about dying. I found cleaning toilets only gets you clean toilets. Dying and playing, however, teaches you important things. Demons, dragons, dwarves, and possibly folklore, you could see, but learning, love, and leadership?
Sounds crazy, but it’s true: World of Warcraft has something to say about learning. Prepare yourself, because everything you thought you knew is wrong.
This document provides feedback on the group's fourth draft of an opening sequence for a thriller film assignment. It discusses how the group succeeded in scaring the audience, which was one of their main goals. All audience feedback on the draft was positive. For the final draft, the group made changes to the ending based on feedback that it wasn't exciting enough and lacked a climax. This helped improve the opening sequence by making it more appealing and suspenseful for the target audience.
The document provides credits for the designers, writers, artists and other contributors for the 5th edition Dungeons & Dragons core rulebooks. It lists Mike Mearls and Jeremy Crawford as the lead designers, and many others who provided rules development, writing, editing, art direction, graphic design, cover illustration, interior illustration and additional consultation. It provides the release date of July 3, 2014 and includes legal disclaimers.
From www.RagnarokTraining.com
BoneFrog Preparedness Chart: A Real American Hero Edition!
Do you think you have what it takes to tackle BoneFrog? How much training have you done? It's time for a gut-check. It's time for some soul-searching. It's time to assess your preparedness for the Race. Check out the Preparedness Chart and see how much extra training you need to put in before the big show. Then hop over to www.RagnarokTraining.com and find out how to do it.
The document discusses how manga such as Angel Sanctuary portray love and sin as deeply interconnected, in contrast to religious views that see sin as separate from God's holiness. It analyzes how the diversity of sinful love is shown through characters like Setsuna Mudo and how pursuing forbidden love does not necessarily curse one but can be a path to happiness. The essay also examines Kaori Yuki's manga style and how works like Angel Sanctuary inspire readers to follow their passions instead of limiting themselves.
This document provides summaries and descriptions of various scary and zombie-themed games. It lists the game titles with brief descriptions of the gameplay, objectives, and any helpful control notes. There are over 40 games summarized from the "Most Popular Files At Scary games | Scary game now | Scary maze games" feed.
P3 develop an original story to be told within the graphic novel or comicKian Whinn
The document proposes an original graphic novel called "The Godly Regors" featuring a protagonist named Regors Rogers who is the son of the gods of time and fire. Regors must watch over Earth for 200 years without interfering to prove he is worthy of joining the gods. When a great evil named DM threatens the universe, Regors must use his powers over time, fire, and teleportation to battle DM, who can control darkness and demons. The target audience is males aged 12-16, and the comic would be published by DC Comics due to their experience with dark superhero genres.
The document discusses the genre and conventions the group has chosen for their thriller film opening sequence project. They have selected the genre of thriller because it will keep audiences engaged with mystery and fear. Examples are given of popular thriller films that utilize conventions like false endings, innocent victims, escaped convicts, shock value and the supernatural. The group plans to use conventions like these while also putting their own twist on some to challenge expectations. Their goal is to craft an intriguing and suspenseful opening sequence that meets the conventions of the thriller genre.
The document describes a sci-fi real-time strategy game called "Subspace Destiny / Impending War" that takes place in outer space near the galaxy center. The story involves four mysterious planets located there that have excited the interest of civilizations over millions of years. The game focuses on a conflict between four races - Reantolls, Zenians, Humans and Tongs - that must meet at the planets and clash, with some races having old scores to settle or desires for complete domination. Players decide which side to take on as a commander controlling an army with different unit types and technologies in strategic battles, seeking to be the eventual prevailing side.
Gears of War 4 is a third-person shooter released in 2016. It is set 25 years after Gears of War 3 and focuses on J.D. Fenix, the son of beloved Gears character Marcus Fenix. The game introduces a new threat called the Swarm, an evolution of the Locust enemies from previous games. Players battle the Swarm through various terrains and environments across the single-player campaign. The game also features multiplayer modes for cooperative and competitive online play.
Extending Your Infrastructure & Data to the CloudMargaret Dawson
This document discusses extending existing infrastructure and data to the cloud. It outlines the benefits of using the cloud such as cost effectiveness, dynamic scaling, fast value, and leveraging existing IT. It then provides examples of how to get started with cloud initiatives using platforms like PaaS, SaaS, IaaS, and extending a NAS to cloud storage. Lastly, it demonstrates CloudSwitch and Symform products that allow businesses to integrate their data center with cloud environments.
Why the CIO & CMO Must Come Together over Big DataMargaret Dawson
You’ve heard the hype about the CMO having a bigger IT budget than the CIO. While that may or may not be true, it is time to break down the silos between IT and Marketing. Big data is the baby that will make these two finally tie the knot and start working together for mutual success, and, more importantly, business impact. In this presentation, Margaret talks about how to create big data processes that work for both IT and marketing, and how IT can still maintain control of data security and vendor guidelines even as marketing manages an increasing number of tools and data solutions.
Neil Smith from the Centre for Research in Computing at the Open University wrote a document about Code Club. He discusses how pupils enjoyed a Code Club project and wanted to continue working. Feedback from pupils, teachers, and schools has been very positive. Code Club has helped engage disengaged students and introduced 6,900 students to programming. Links are provided to get schools started with Code Club and information on an upcoming CAS Milton Keynes Hub meeting.
Presentation by Margaret Dawson at Women of the Channel 2013 New York. Margaret talks about how to truly discover your inner light and how to use it for your own success and to help others be more successful. Part of her women empowerment series!
The document discusses adolescent addiction as a public health crisis influenced by multiple factors. It notes that 90% of Americans with addiction started using substances before age 18, and adolescent brains are more vulnerable to addiction. While teens are influenced by permissive cultural and media messages about substance use, families, schools, and communities also share responsibility. The document calls for prevention through youth empowerment, education, limiting advertising, and expanding access to treatment.
Manajemen kearsipan melibatkan proses pengawasan, penyimpanan, dan pengamanan dokumen dan arsip dalam bentuk kertas maupun elektronik. Terdapat dua pola manajemen arsip yaitu life cycle model untuk arsip kertas dan records continuum model untuk arsip elektronik. Siklus hidup arsip meliputi penciptaan, pengelolaan, referensi, penyusutan, pemusnahan, dan penyerahan ke Arsip Nasional.
Margaret Dawson defines integrated marketing and the required components of an integrated marketing plan. You can use this template to set up your marketing program for success. From performing a market analysis and SWOT to establishing the right strategies and objectives to establishing the right metrics - and then putting an action plan together based on all of that.
This document provides an overview of key elements of a story, including setting, characters, plot, and conflict. It defines each element and gives examples. Setting is described as the time and place where the story occurs, and how details of the setting can describe senses and set the tone. Characters are the people, animals, or creatures in the story. Plot refers to the series of events that make up the story. Conflict is defined as a problem or struggle between two people, things, or ideas.
The document provides credits for the designers, writers, artists and other contributors for the 5th edition Dungeons & Dragons core rulebooks. It lists Mike Mearls and Jeremy Crawford as the lead designers, and many others who provided rules development, writing, editing, art direction, graphic design, cover illustration, interior illustration and additional consultation. It provides the release date of July 3, 2014 and includes legal disclaimers.
From www.RagnarokTraining.com
BoneFrog Preparedness Chart: A Real American Hero Edition!
Do you think you have what it takes to tackle BoneFrog? How much training have you done? It's time for a gut-check. It's time for some soul-searching. It's time to assess your preparedness for the Race. Check out the Preparedness Chart and see how much extra training you need to put in before the big show. Then hop over to www.RagnarokTraining.com and find out how to do it.
The document discusses how manga such as Angel Sanctuary portray love and sin as deeply interconnected, in contrast to religious views that see sin as separate from God's holiness. It analyzes how the diversity of sinful love is shown through characters like Setsuna Mudo and how pursuing forbidden love does not necessarily curse one but can be a path to happiness. The essay also examines Kaori Yuki's manga style and how works like Angel Sanctuary inspire readers to follow their passions instead of limiting themselves.
This document provides summaries and descriptions of various scary and zombie-themed games. It lists the game titles with brief descriptions of the gameplay, objectives, and any helpful control notes. There are over 40 games summarized from the "Most Popular Files At Scary games | Scary game now | Scary maze games" feed.
P3 develop an original story to be told within the graphic novel or comicKian Whinn
The document proposes an original graphic novel called "The Godly Regors" featuring a protagonist named Regors Rogers who is the son of the gods of time and fire. Regors must watch over Earth for 200 years without interfering to prove he is worthy of joining the gods. When a great evil named DM threatens the universe, Regors must use his powers over time, fire, and teleportation to battle DM, who can control darkness and demons. The target audience is males aged 12-16, and the comic would be published by DC Comics due to their experience with dark superhero genres.
The document discusses the genre and conventions the group has chosen for their thriller film opening sequence project. They have selected the genre of thriller because it will keep audiences engaged with mystery and fear. Examples are given of popular thriller films that utilize conventions like false endings, innocent victims, escaped convicts, shock value and the supernatural. The group plans to use conventions like these while also putting their own twist on some to challenge expectations. Their goal is to craft an intriguing and suspenseful opening sequence that meets the conventions of the thriller genre.
The document describes a sci-fi real-time strategy game called "Subspace Destiny / Impending War" that takes place in outer space near the galaxy center. The story involves four mysterious planets located there that have excited the interest of civilizations over millions of years. The game focuses on a conflict between four races - Reantolls, Zenians, Humans and Tongs - that must meet at the planets and clash, with some races having old scores to settle or desires for complete domination. Players decide which side to take on as a commander controlling an army with different unit types and technologies in strategic battles, seeking to be the eventual prevailing side.
Gears of War 4 is a third-person shooter released in 2016. It is set 25 years after Gears of War 3 and focuses on J.D. Fenix, the son of beloved Gears character Marcus Fenix. The game introduces a new threat called the Swarm, an evolution of the Locust enemies from previous games. Players battle the Swarm through various terrains and environments across the single-player campaign. The game also features multiplayer modes for cooperative and competitive online play.
Extending Your Infrastructure & Data to the CloudMargaret Dawson
This document discusses extending existing infrastructure and data to the cloud. It outlines the benefits of using the cloud such as cost effectiveness, dynamic scaling, fast value, and leveraging existing IT. It then provides examples of how to get started with cloud initiatives using platforms like PaaS, SaaS, IaaS, and extending a NAS to cloud storage. Lastly, it demonstrates CloudSwitch and Symform products that allow businesses to integrate their data center with cloud environments.
Why the CIO & CMO Must Come Together over Big DataMargaret Dawson
You’ve heard the hype about the CMO having a bigger IT budget than the CIO. While that may or may not be true, it is time to break down the silos between IT and Marketing. Big data is the baby that will make these two finally tie the knot and start working together for mutual success, and, more importantly, business impact. In this presentation, Margaret talks about how to create big data processes that work for both IT and marketing, and how IT can still maintain control of data security and vendor guidelines even as marketing manages an increasing number of tools and data solutions.
Neil Smith from the Centre for Research in Computing at the Open University wrote a document about Code Club. He discusses how pupils enjoyed a Code Club project and wanted to continue working. Feedback from pupils, teachers, and schools has been very positive. Code Club has helped engage disengaged students and introduced 6,900 students to programming. Links are provided to get schools started with Code Club and information on an upcoming CAS Milton Keynes Hub meeting.
Presentation by Margaret Dawson at Women of the Channel 2013 New York. Margaret talks about how to truly discover your inner light and how to use it for your own success and to help others be more successful. Part of her women empowerment series!
The document discusses adolescent addiction as a public health crisis influenced by multiple factors. It notes that 90% of Americans with addiction started using substances before age 18, and adolescent brains are more vulnerable to addiction. While teens are influenced by permissive cultural and media messages about substance use, families, schools, and communities also share responsibility. The document calls for prevention through youth empowerment, education, limiting advertising, and expanding access to treatment.
Manajemen kearsipan melibatkan proses pengawasan, penyimpanan, dan pengamanan dokumen dan arsip dalam bentuk kertas maupun elektronik. Terdapat dua pola manajemen arsip yaitu life cycle model untuk arsip kertas dan records continuum model untuk arsip elektronik. Siklus hidup arsip meliputi penciptaan, pengelolaan, referensi, penyusutan, pemusnahan, dan penyerahan ke Arsip Nasional.
Margaret Dawson defines integrated marketing and the required components of an integrated marketing plan. You can use this template to set up your marketing program for success. From performing a market analysis and SWOT to establishing the right strategies and objectives to establishing the right metrics - and then putting an action plan together based on all of that.
This document provides an overview of key elements of a story, including setting, characters, plot, and conflict. It defines each element and gives examples. Setting is described as the time and place where the story occurs, and how details of the setting can describe senses and set the tone. Characters are the people, animals, or creatures in the story. Plot refers to the series of events that make up the story. Conflict is defined as a problem or struggle between two people, things, or ideas.
The opening sequence of the crime thriller film "U Turn" introduces the main character driving alone through an isolated desert. Several enigmas are presented about who he is and where he is going. Various film techniques like camera shots, lighting, editing, and sound are used to set the scene and build intrigue. Narrative theories of Todorov and Barthes help analyze how the sequence creates disequilibrium and codes that prompt the audience to seek answers and anticipate outcomes.
The opening sequence of the crime thriller film "U Turn" introduces the main character driving alone through an isolated desert. Several enigmas are presented about who he is and where he is going. Various film techniques like camera shots, lighting, editing, and sound are used to set the scene and build intrigue. Narrative theories of Todorov and Barthes help analyze how the sequence creates disequilibrium and codes that prompt the audience to seek answers and anticipate outcomes.
The document provides an evaluation of exam numbers for a storyboard and opening sequence clips, summarizing conventions used and challenged, inspirational films, similarities and differences to real films, representation of stereotypes, and research into film distribution companies. Research showed that Lionsgate owns Mandate Pictures which owns Ghost House Pictures, an appealing option known for thriller and horror films similar to the proposed film.
The opening sequence of the crime thriller film "U Turn" introduces the main character as he drives alone through an isolated desert. Several enigmas are presented to draw the audience in, including who the character is and where he is going. Various film techniques like camera shots, lighting, editing, and sound are used to set a mid-paced and suspenseful tone. Narrative theories of Todorov and Barthes help analyze how the sequence creates disequilibrium and codes to anticipate outcomes and seek clues about the character.
The opening sequence of the crime thriller film "U Turn" introduces the main character as he drives alone through an isolated desert. Several enigmas are presented to draw the audience in, including who the character is and where he is going. Various film techniques like camera shots, lighting, editing, and sound are used to set a mid-paced and suspenseful tone. Narrative theories of Todorov and Barthes help analyze how the sequence creates disequilibrium and codes to anticipate outcomes and seek clues about the character.
The opening sequence of the crime thriller film "U Turn" introduces the main character as he drives alone through an isolated desert. Several enigmas are presented to draw the audience in, including who the character is and where he is going. Various film techniques like camera shots, lighting, editing, and sound are used to set a mid-paced and suspenseful tone. Narrative theories of Todorov and Barthes help analyze how the sequence creates disequilibrium and codes to anticipate outcomes and seek clues about the character.
The opening sequence of the crime thriller film "U Turn" introduces the main character as he drives alone through an isolated desert. Several enigmas are presented to draw the audience in, including who the character is and where he is going. Various film techniques like camera shots, lighting, editing, and sound are used to set a mid-paced and suspenseful tone. Narrative theories of Todorov and Barthes help analyze how the sequence creates disequilibrium and codes to anticipate outcomes and seek clues about the character.
The opening sequence of the film Red Lights utilizes quick cuts between mysterious shots that leave the audience with many questions. These include extreme close-ups of photographs and an injection that are not clearly explained. Barthes' theories of the enigma code and symbolic code apply as the title and images aim to confuse and symbolize something deeper. The sequence moves at a fast pace with a thrilling score and jumps between shots in a nonlinear montage style.
The opening sequence of the film Red Lights utilizes quick cuts between mysterious shots that leave the audience with many questions. These include extreme close-ups of photographs and an injection that are not clearly explained. Barthes' theories of the enigma code and symbolic code apply as the title and images aim to confuse and symbolize something deeper. The sequence moves at a fast pace with a thrilling score and jumps between shots in a nonlinear montage style.
The document provides exam numbers for 4 students and questions about conventions used in horror films, inspirational films that were referenced, how forms were challenged, and similarities and differences between the film idea and real films. It also discusses representing different stereotypes and social groups, characteristics of the main character, and research conducted on film distribution companies with a focus on Ghost House Pictures.
1) This document provides a summary of a student's final draft opening sequence for a film project. It includes evaluations of drafts, feedback received, and areas for improvement.
2) Research included looking at film distribution companies and selecting Ghost House Pictures as they specialized in similar thriller/horror genres. Location, character details, and conventions were chosen to appeal to a target age 15+ audience.
3) Feedback was received from teachers, peers, and target audiences. While the final draft scared the target audience as intended, earlier drafts needed improvements like better continuity and additional footage.
Margaret Weis Productions creates roleplaying games based on popular fictional properties such as Dragonlance, Supernatural, Smallville, and Leverage. They focus on producing high quality games using their proprietary Cortex system, which allows for fast character creation and single session scenarios. Upcoming projects include games based on Dragon Brigade, a new Sherlock Holmes series, and an improved Cortex Plus system. MWP prides itself on being accountable to fans, making their games accessible to new players, and creating an awesome gaming experience.
This document summarizes several media theories:
1) Todorov's theory of narrative equilibrium and disequilibrium examines how stories follow a pattern of balance being disrupted and then restored.
2) Propp identified 8 character types that commonly appear across stories.
3) Strauss viewed narratives as creating conflicts between visual or conceptual binaries that must be resolved.
4) Barthes discussed the pleasure audiences receive from predicting or being surprised by a text's events.
5) Freud's psychoanalytic theory included the id, ego and superego parts of the mind.
6) Clover's "final girl" theory analyzed how horror films position the audience to identify with the surviving female
This is the 7th of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
This lecture covers ways that we can use AI to manage the experience that the player receives. Topics include Immersive Worlds, Player/Game Interactions, Interactive Fiction and "AI Directors" such as that found in Left4Dead
Our opening sequence explores the mental state of a character who is being haunted by a ghost. Tension and unease are built through the use of diegetic sounds and non-diegetic music cues. The sequence ends on an unsettling note as the ghost harms the character in her sleep. This leaves the audience wanting to know more, setting up an intriguing premise for the rest of the film.
Our opening sequence explores the mental state of a character who is being haunted by a ghost. Tension and unease are built through the use of diegetic sounds and non-diegetic music cues. The sequence ends on an unsettling note as the ghost harms the character in her sleep, leaving the audience wanting to know more. We have selected a 15 rating from the BBFC as our sequence contains strong threats and implied violence.
Goffman's model of identity and performance is summarized as follows:
1. Individuals present themselves through performances for different audiences using concepts like roles, personas, fronts and backstages.
2. Identities emerge through social interactions where people manage impressions through dress, speech, and behavior on symbolic "stages".
3. Society provides frames that shape how individuals understand themselves and others through everyday performances and the exchange of social information.
The document outlines contributions and targets for a group project from three students - Russ, Nicole, and Abigail. Russ contributes ideas and enthusiasm. Nicole contributes creativity and conflict resolution. Abigail contributes time management and organization. The group targets keeping in contact and communicating if they disagree. Breaking targets will result in telling the teacher or being removed from the group. The chosen genre is drama.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
2. JUSTIN ACHILLI
• Started
at
White
Wolf
in
1995
• Le3
and
came
back
a
bunch
of
9mes
• Now
at
Red
Storm
(Ubiso3)
• Freelancing
for
Onyx
Path
Publishing
• Vampire:
The
Masquerade
• Vampire:
The
Requiem
• WOD
MMO
• Assassin’s
Creed:
Revela0ons
• Social
games
on
Facebook
• Unannounced
AAA
project
INTRODUCTION
WHO THE HELL IS THIS DUDE?
3. KILL THE PRINCE and you can choose your reward
SHITLOADS
of
Dracula
POINTS
Why Do We Play Games?
What About Games is Rewarding?
5. TYPES OF MOTIVATION
EXTRINSIC INTRINSIC
• Because
someone
• For
its
own
sake.
else
told
me
to
do
• Because
it’s
fun.
it.
• To
learn.
• Because
you’ll
kick
my
ass
if
I
don’t.
• Because
it
contributes
to
my
• Because
I’ll
get
image
of
myself.
something
for
it.
Motivation and Reward
WHY DO Players DO WHAT THEY DO?
6. TYPES OF REWARD
EXOGENOUS ENDOGENOUS
• Unrelated
to
the
• Directly
related
to
the
ac9vity.
ac9vity.
• Ex.:
Eat
this
weird
• Can
make
you
be3er
sandwich
I
found
in
at
the
ac9vity.
the
garbage
and
you
• Ex.:
Buy
one
book,
get
can
have
a
book.
another
book
free.
• Ex.:
Shoot
an
alien
and
• Ex.:
Kill
the
vampire
you
can
have
some
Prince
and
you
can
points.
have
some
vampire
powers.
Motivation and Reward
WHY DO Players DO WHAT THEY DO?
7. Rewards: Trigger and Frequency
Trigger
Interval:
A
length
of
9me
The
human
mind
is
hard-‐wired
Ra0o:
An
ac9vity
or
ac9on
to
enjoy
surprise.
Frequency
Fixed:
Consistent
In
video
games,
a
variable
ra9o
reward
scheme
is
the
most
Variable:
Occurring
at
effec9ve
combina9on
for
long-‐
different
9mes
term
reten9on.
Trigger
+
Frequency
=
Reward
Motivation and Reward
WHY DO Players DO WHAT THEY DO?
8. THEREFORE
(motivation)(reward)
= how much the player cares
Motivation and Reward
WHY DO Players DO WHAT THEY DO?
10. motivations inform the game experience
MASTERY AUTONOMY RELATEDNESS
Overcoming
challenge
Ownership
of
fate
Recogni9on
of
Competence
Voli9on
Accomplishment
“Flow”
Agency
Context
Comparison
Motivation in play
WHAT DOES A PLAYER Need?
11. Mastery
• Controls
and
HCI
• Game
systems
• An
understanding
of
how
to
effect
change
in
the
game
space
• Difficulty
of
overcoming
challenges
“I’ll
use
a
monofilament
katana
to
kill
the
Prince
and
protect
myself
from
his
blood
rockets
with
my
armor-‐plated
trenchcoat
that’s
also
warded
against
Thaumaturgy.
Then
I’ll
go
Crinos.”
Motivation in play
WHAT DOES A PLAYER Need?
12. AUTONOMY
• Freedom
to
explore
• Not
just
geography,
but
also
conceptual
constructs
and
system
combina9ons
• Sect
and
clan
dynamics,
Traits,
the
Tradi9ons,
Discipline
permuta9ons,
etc.
• Se^ng
one’s
own
goals
• Choosing
who
and
what
to
interact
with,
as
well
as
how
“Once
I’ve
killed
the
Prince,
shall
I
become
the
next
despot
in
his
stead?
Should
I
tear
down
the
reminders
of
his
tyranny?
Might
I
even
cede
the
domain
to
the
Sabbat?”
Motivation in play
WHAT DOES A PLAYER Need?
13. RELATEDNESS
• The
presence
of
other
people;
a
shared
experience
• Coopera9on
and/
or
compe99on
• A
sense
of
cause
and
effect
• Apprecia9on
for
what
the
player
has
done
• Reputa9on
“Do
you
know
who
I
am?
I’m
the
motherfucker
who
killed
the
Prince!
<guitar
solo>.”
Motivation in play
WHAT DOES A PLAYER Need?
14. Flow: ChAllenge Difficulty
Flow
is
a
state
of
cosmic
awesome.
Too
Hard
(frustra9on,
anxiety)
• Being
in
the
zone,
finding
the
Muse,
“at
one
with
the
Challenge
Difficulty
universe,”
etc.
• Immersion
in
the
challenge
and
the
environment.
• The
op9mal
manifest
of
Too
Easy
(boredom,
apathy)
player
capability
and
challenge
posed.
Time
and
Player
Skill
(Character
Competency)
Motivation in play
WHAT DOES A PLAYER Need?
16. Name Your Reward
• Came
from
playing
the
game.
• Only
marginally
related
to
playing
the
game.
• Have
lidle
real
meaning
in
the
context
of
the
game.
SHITLOADS
• Suggest
rather
than
demonstrate
mastery.
• Minimal
relatedness
to
the
game
world.
of
• Offer
an
unrelated
sense
of
progression.
Dracula
• Infinitely
repeatable…
POINTS
…but
why
bother?
Framing the Result
Satisfying the Needs
17. Name Your Reward
• Came
from
playing
the
game.
• Relates
to
playing
the
game.
• Has
meaning
in
the
context
of
the
game.
• Points
back
into
the
game.
• Makes
the
player
beder
at
the
ac9vity
that
generated
it.
• New
avenue
of
mastery.
• More
opportuni9es
for
autonomy.
• Establishes
new
relatedness
to
the
game
world.
• Indicate
numerous
elements
of
progression.
Framing the Result
Satisfying the Needs
18. Progression
Specific
rewards
suit
a
wide
variety
of
players.
• Narra9ve
progression
• Character/
cumula9ve
progression
• Feature
progression
• Compe99ve
progression
• Social
progression
Without
some
element
of
progression,
the
story
of
the
character
is
nonexistent.
Framing the Result
Satisfying the Needs
20. Your Friend, the Core Loop
Loops
are
flexible
Objective
• Loop
your
loops
• Short-‐,
medium-‐,
and
long-‐term
• Account
for
player
mo9va9ons
• Individual
and
collec9ve
• Scale
challenge
difficul9es
result
challenge
• Results
include
rewards
• Vary
results
and
rewards
Practical Application
Understanding Your Chronicle
21. Short-Term Loop: Killing the Prince
Discover the nature of the
enemy
Who are these vampires
kicking our asses? The
Information, XP
Prince’s Flunkies! Outrun or
overcome.
Practical Application
Understanding Your Chronicle
22. Medium-Term Loop: Killing the Prince
Find the Prince’s
vulnerability
Information, Catalog the Prince’s
Leverage, XP
transgressions
Practical Application
Understanding Your Chronicle
23. Long-Term Loop: Killing the Prince
Settle the vendetta
Vengeance,
Reputation, Kill the Prince
Opportunity, XP
Practical Application
Understanding Your Chronicle
24. Nested Loops: Not Just for Programmers
Any
number
of
short-‐term
loops
Any
number
of
medium-‐
term
loops
Any
number
of
long-‐term
loops
Practical Application
Understanding Your Chronicle
25. Rewards: When and What?
• Vary
reward
triggers
and
frequency.
• Interval
and
ra9o
• Fixed
and
variable
• Vary
rewards
by
mo9va9on
(intrinsic
&
extrinsic).
• Vary
rewards
by
progression
type.
• An9cipate
a
great
deal
of
narra9ve
progression
in
a
storytelling
game.
• The
humble
Experience
Point
is
a
marvelous
reward
in
almost
every
case.
• Find
your
troupe’s
sweet
spot.
Practical Application
Understanding Your Chronicle
26. Contact+ References
PENS
model:
hdp://www.immersyve.com/
Csikszentmihalyi’s
Theory
of
Flow:
hdp://www.psychologytoday.com/ar9cles/199707/finding-‐flow
Endogenous
Rewards:
hdp://chrishecker.com/Achievements_Considered_Harmful%3F
Koster’s
Theory
of
Fun
(Learning
as
a
Reward):
hdp://www.theoryoffun.com/
f
facebook.com/jus0n.achilli
t
@jachilli
www.jus0nachilli.com
GO Further
Contact + References