Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
Kevin Vandecar AR in Action Autodesk Forge AR | VR Toolkit tech preview
1. AR | VR Toolkit tech preview
Kevin Vandecar
@kevinvandecar
AR in Action
MIT Media Lab
January 16+17, 2018
2. MODEL PREPARATION
• Model preparation easily the
biggest AR/VR pain-point
• UV mapping, materials, texturing
& polygon optimization
• Many hours effort for a typical
model
6. FORGE VIEWER
• Already supports WebVR
• Considering how to make it work with AR
• Transparent background is one option
• WebXR specification to include AR?
8. FORGE AR|VR TOOLKIT
• Game engines are important aspect of AR experiences
• Our tech preview uses Unity
• Use Forge APIs in traditional way (no change for developer)
• Provides package for game engine to pull Forge assets
• Dynamically at runtime
• Statically at authoring time
• View asset easily in game engine’s target platforms
11. POSSIBILITY
• Share and Collaborate
on designs
• Designer and customer easily
sharing design changes in
AR | VR
• AR in field and pull latest design
directly to the device
• Data remains at the center – in
the cloud
13. REMEMBER…
It doesn’t have to be THAT complex!
Check out this great traditional animation
artist creating awesome augmented reality!
• Marty Cooper AKA Hombre_McSteez
• Aug(De)Mented Reality series on youtube
• https://www.youtube.com/playlist?list=PL
8d4zemDJd4qsgdKq7dACriF46-eSnt3n
@kevinvandecar