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"Augmented and Virtual Reality – Ready for Design and Engineering" Cyrille Fauvel, старший технический консультант Autodesk.

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"Augmented and Virtual Reality – Ready for Design and Engineering"
Cyrille Fauvel, старший технический консультант Autodesk.

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"Augmented and Virtual Reality – Ready for Design and Engineering" Cyrille Fauvel, старший технический консультант Autodesk.

  1. 1. Kean Walmsley Cyrille Fauvel Platform Architect & Evangelist Senior Manager, ADN MEI Autodesk DevDays 2016 VR & AR Autodesk Confidential Information 1DevDays 2016
  2. 2. Gartner Hype Cycle 1995
  3. 3. Gartner Hype Cycle 2016
  4. 4. Some definitions Virtual Reality Immersive, synthesizes “complete” reality Oculus Rift, HTC Vive, Google Cardboard Augmented Reality Non-immersive, overlays info onto reality Google Glasses, Atheer, Epson Mixed Reality A variant of AR integrating 3D content HoloLens, Meta 2, Magic Leap Autodesk Confidential Information 6DevDays 2016
  5. 5. VR at Autodesk WebVR Forge Viewer, stereo panos, Play WebGL Game engines Autodesk LIVE -> Stingray Unity3D, Unreal Engine Native code Autodesk VRED OpenGL, Direct3D Autodesk Confidential Information 7DevDays 2016 The Metal Distance
  6. 6. Autodesk VRED • High-end visualization, commonly used in Automotive • Collaborative features based on internal Forge service • Local & remote design review via avatars Autodesk Confidential Information 8DevDays 2016
  7. 7. Autodesk LIVE • One-click workflow from Revit -> interactive 3D • Targets Autodesk Stingray • LIVE 1.1 beta supports Oculus Rift & HTC Vive • Backed by a web-based content preparation service Autodesk Confidential Information 9DevDays 2016
  8. 8. Forge Viewer • Version >= 2.12 supports WebVR • Enable the WebVR extension in your app • Icon appears WebVR-compatible device found • Oculus Rift, HTC Vive & Google Cardboard • WebVR extension demo • Currently a “first person” view • Working on turntable navigation for “widget” viewing • Will make it suitable for use in Vrok-It DevDays 2016 Autodesk Confidential Information 10
  9. 9. Autodesk Play • Creates interactive 3D presentations on the web • No programming needed • In-browser, node-based editor • Targets VR via WebVR DevDays 2016 Autodesk Confidential Information 11
  10. 10. What can you try at AU? DevDays 2016 Autodesk Confidential Information 12 • Future of Making Things Pavilion • Design in VR | Stingray • Factory of the Future | Stingray • Collaborative Design Review | VRED • Autodesk LIVE demo area • Publish from Revit to Stingray | Autodesk LIVE • Experience a Revit model in VR | Stingray
  11. 11. AR & MR at Autodesk • HoloLens is the first wide-scale AR device available • Developer edition shipping in US & Canada • Soon shipping in France, Germany, UK, Australia, NZ • Provides both native code (Direct3D) and game engine support (initially Unity3D) • Unity uses C#, very familiar for .NET developers Autodesk Confidential Information 13DevDays 2016
  12. 12. Experiments with HoloLens • Model preparation easily the biggest AR/VR pain-point • UV mapping, materials, texturing & polygon optimization • A week’s worth of effort for a typical model • Today we’ll focus on two experiments • Kean side-stepping the problem: Dancing Robot • Cyrille focusing on it: Forge -> HoloLens Autodesk Confidential Information 14DevDays 2016
  13. 13. Dancing Robot • Created for a “Design Night” • Autodesk Switzerland’s 25th anniversary party • Based on existing Unity model prepared with Fusion 360 • Added scaling, positioning, control and collaboration • Complete Unity project and code available on GitHub • http://github.com/KeanW/dancing-robot DevDays 2016 Autodesk Confidential Information 15
  14. 14. Forge -> HoloLens • Experiment to deliver AR/VR content • UWP or Unity3d • Export to FBX and/or glTF • Support for Prism/Protein material and Metadata • Support for scaling, positioning, and explode • Main challenges: • Polygon simplification/optimization • Material support DevDays 2016 Autodesk Confidential Information 16
  15. 15. (OSS = Object Storage Service) Workflow
  16. 16. Forge -> HoloLens - roadmap • Prism/Protein shader for rendering fidelity • Explode algorithm • Automatic project publication pipeline • Complete project and code will be available on GitHub • http://github.com/cyrillef/ForgeArVR • http://github.com/cyrillef/extract.autodesk.io DevDays 2016 Autodesk Confidential Information 18
  17. 17. Other MR devices are coming… • DAQRI Smart Helmet, Meta 2, Magic Leap • The Smart Helmet will be on display in Expo Hall • Ruggedized, runs Unity on Ubuntu • Targets construction-focused applications • Interested in trying our HoloLens demos? • Come along to the breakout! DevDays 2016 Autodesk Confidential Information 19

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