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Semiotics of an Aesthetic Event:

Taiwan Cosplay Club Costume
       in Second Life




           By Kai-Hsuan Hsu
Introduction

My research focused on Taiwanese groups in Second
 Life notably the Taiwan Cosplay Club (TCC).
Taiwan Cosplay Club (TCC) held congregation
 around five o’clock in the Saturday morning (Pacific
 Standard Time) in SL
 (http://maps.secondlife.com/secondlife/Mena
 Serena /153 /229/93)
Purpose

What are the motivation and background of players
 in reality versus their interpretation of their virtual
 self images
 What characters are they imitating?
 Why did they choose it (meaning)?
What is artful about their costume?
Concept

Manga-form of visual and narrative art contains a series
 of printed pictures and usually not with a lot of text.
Anime -the short form for animation and any animation
 are made in Japan has been recognized as Anime. A lot of
 anime movies or series of episodes are adapted from
 mangas
Fan culture -the active and feature in postmodern
 society, people are fans of pop culture and develop and
 produce a special cultural phenomenon of fan community
 (Chen, 2007)
Concept

Cosplay –combination of costume and play (or
 role-play). Fans wear detailed makeup and elaborate
 costumes that copy from their favorite anime,
 manga, and related video game characters, and
 imitate the poses and actions of these characters
Concept

Four elements of cosplay- (1) anime and manga
 cosplayers, (2) social settings, (3) character and role-
 playing, and (4) dress
Methodology

           Three stages of research
Date collection -participate in the congregation to collect data
  by observing, note taking, photographing, and questioning the hosts of
  TCC in SL
Content analysis –Code my interviews into three categories:
 1.participants’ reason for participating in cosplay in SL, 2. participants’
 reference to manga/anime, 3.participants’ artful opinions about cosplay
 costumes in SL
Comparison analysis -Jin-shiow Chen research, a study of
 fan culture: Adolescent experiences with anime/manga doujinshi and
 cosplay in Taiwan (2007)
Context and Participants

Taiwan Cosplay Club (TCC) held congregation
 around five o’clock in the Saturday morning (Pacific
 Standard Time) in SL
Earlier congregation – Theme party
The place of TCC
The place of TCC-
Observation of Congregation
Content Analysis

code my interviews into three categories:
1) reason for participating in cosplay in SL
2) reference to manga/anime,
3) artful opinions about cosplay costumes in SL.
Major Interview Questions:

   What is your background in reality? Gender?
    Age? Occupation?
   How long have you been using SL?
   Do you costume cosplay in reality?
   What characters are you imitating in SL?
   Why did you choose it (meaning)?
   How do you interpret your virtual images?
   Did you make your cosplay costume in SL by
    yourself?
   What is artful about your costume?
Comparative Analysis of Two
                Interviews:
                             Tyranus Faith                                Amuro Earthboy

Background in reality        College student, didn’t provide the gender   Male, 40 years old, Businessman,
How long have been using     More than one year                           A
   SL




Costume cosplay in reality   No                                           No
characters imitated          Mercury Lamp( すいぎんとう ) in Rosen              m
                                 Maiden, (Manga, Doll Types)
                                 (Wilson, 2000)
Tyranus Faith- Mercury Lamp, Character of Rosen Maiden

Gothic Lolita style:
•Cute young girl face
•Dress with layers of lace and Cross.
•Colors are dark
•Elegant expression with mystery and
 death




     Picture of Mercury Lamp            Costume in SL
Tyranus Faith- Mercury Lamp, Character of Rosen Maiden


                            Video




          http://www.youtube.com/watch?v=IeoP8GV_uX4&feature=related
Amuro Earthboy- Gundam model RX-78-2




Picture of Gundam RX-78-2
                            Costume in SL
Amuro Earthboy- Gundam model RX-78-2

             Mobil suit Gundam, a series of weapons.

             Video




           http://www.youtube.com/watch?v=_s39oTJqgkc
Conclusions

 1.What are the motivation and background of
  players in reality versus their interpretation of
  their virtual self images?
 Both of my interviews show-
 Not cosplay in reality
 wearing of the manga/anime character costume in SL was
  just the appearance of the virtual avatar. They didn’t act as
  the characters in SL .
 They didn’t like to share their interpretation of themselves
  both in SL and reality. In the virtual world, people seemed
  not like to share the information of reality
Conclusions

2. What characters are they imitating?
 Tyranus Faith -Mercury Lamp ( すいぎんとう ),
 Character of Rosen Maiden.
 Amuro Earthboy- Mobile Suit Gundam, model RX-78-2.
Conclusions

3. Why did they choose it (meaning)?
 Tyranus Faith - the preference of Gothic Lolita style

 Amuro Earthboy- His precious childhood memory
 (Gundam was his idol since he was a kid. Model RX-78-2 was the first
 generation Gundam and also the first Gundam he saw )
Conclusions

4. What is artful about their costume?
 They both bought their costumes from other
 players in SL. Even though the costume was
 bought form others, Tyranus Faith criticized that
 the costume was not delicate enough and need to
 be improved. Tyranus Faith was now learning to
 create the costume in SL by her/himself. The
 process of creating the costume dealt with colors,
 shapes, patterns/textures and so on.
Comparison with Jin-shiow Chen’s research

 Jin-shiow Chen research, a study of fan culture: Adolescent
  experiences with anime/manga doujinshi and cosplay in
  Taiwan (2007)
 Similarities:
 1.most fan artist began to read manga at a very young age
 2. when the fans took the cosplay serious and focused on
  making the costumes of manga/anime, they developed and
  improved their skills related to be a good doaplayer.
 3. Some cosplayers were not into the story and they paid
  more attention to the visual images of the characters, same
  as Tyranus Faith.
Comparison with Jin-shiow Chen’s research

Difference
 In order to achieve success in a cosplay in reality, it
 was important to choose a character that being
 similar to the cosplayers own physiques (Chen,
 2007). But in SL, there was not necessary to concern
 about this issue because players could always adjust
 the virtual avatar to fit the characters.
Implications

More qualified interviews would help to find out
 clear patterns of contents.
“what are the motivation and background of
 players in reality versus their interpretation of
 their virtual self images?” should be adjusted to
 more effective.
Educators could use it as a media but the
 technology problem should be first concerned and
 improved. The technology requirement became the
 obstacle and limitation to learners.
Reference:
 Chen, J. S. (2007), A study of fan culture: Adolescent experiences with anime/manga
    doujinshi and cosplay in Taiwan. Visual Arts Research. Vol. 33, No.1 (pp14-24).
    Champaign IL: the Board of Trustees of the University of Illinois
   Chen, J. S. (2003a). The comic/anime fan culture in Taiwan: with a focus on
    adolescents’ experiences. Journal of Social Theory in Art Education, 23,89-103.
   Manifold, M. C. (2005), Life as teacher and teacher as life: art expressions of
    information-age youth. Journal of Cultural Research in Art Education. Vol.23
    Summer 2005 (pp1-15).
   Smith-Shank, D. (2004). Introduction. Semiotics and Visual Culture: Sights, Signs,
    and Significance. Reston, VA: National Art Education Association.
   Stokrocki, M (2004). A postmodern semiotic view of the carnivalesque in a
    masquerade parade. Semitics and Visual Culture: Sights, Signs, and Significance
    (pp56-62). Reston VA: National Art Education Association.
   Winge, T. (2006), Costuming the imagination: origins of anime and manga cosplay.
    Mechademia 1: Emerging Worlds of Anime and Manga (pp65-77). Minneapolis MN:
    University of Minnesota Press.
   Wong, W. S. (2006), Globalizing manga: from Japan to Hong Kong and beyond.
    Mechademia 1: Emerging Worlds of Anime and Manga (pp23-45). Minneapolis MN:
    University of Minnesota Press.
   Wilson, B. (2000), Empire of signs revisited: Children's manga and the changing face
    of Japan. The cultural context: comparative studies of art education and children's
    drawings (pp160-178). Stockholm Institute of Education Press

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Kai hsuan hsu final prest

  • 1. Semiotics of an Aesthetic Event: Taiwan Cosplay Club Costume in Second Life By Kai-Hsuan Hsu
  • 2. Introduction My research focused on Taiwanese groups in Second Life notably the Taiwan Cosplay Club (TCC). Taiwan Cosplay Club (TCC) held congregation around five o’clock in the Saturday morning (Pacific Standard Time) in SL (http://maps.secondlife.com/secondlife/Mena Serena /153 /229/93)
  • 3. Purpose What are the motivation and background of players in reality versus their interpretation of their virtual self images  What characters are they imitating?  Why did they choose it (meaning)? What is artful about their costume?
  • 4. Concept Manga-form of visual and narrative art contains a series of printed pictures and usually not with a lot of text. Anime -the short form for animation and any animation are made in Japan has been recognized as Anime. A lot of anime movies or series of episodes are adapted from mangas Fan culture -the active and feature in postmodern society, people are fans of pop culture and develop and produce a special cultural phenomenon of fan community (Chen, 2007)
  • 5. Concept Cosplay –combination of costume and play (or role-play). Fans wear detailed makeup and elaborate costumes that copy from their favorite anime, manga, and related video game characters, and imitate the poses and actions of these characters
  • 6. Concept Four elements of cosplay- (1) anime and manga cosplayers, (2) social settings, (3) character and role- playing, and (4) dress
  • 7. Methodology Three stages of research Date collection -participate in the congregation to collect data by observing, note taking, photographing, and questioning the hosts of TCC in SL Content analysis –Code my interviews into three categories: 1.participants’ reason for participating in cosplay in SL, 2. participants’ reference to manga/anime, 3.participants’ artful opinions about cosplay costumes in SL Comparison analysis -Jin-shiow Chen research, a study of fan culture: Adolescent experiences with anime/manga doujinshi and cosplay in Taiwan (2007)
  • 8. Context and Participants Taiwan Cosplay Club (TCC) held congregation around five o’clock in the Saturday morning (Pacific Standard Time) in SL Earlier congregation – Theme party
  • 10. The place of TCC-
  • 12. Content Analysis code my interviews into three categories: 1) reason for participating in cosplay in SL 2) reference to manga/anime, 3) artful opinions about cosplay costumes in SL.
  • 13. Major Interview Questions:  What is your background in reality? Gender? Age? Occupation?  How long have you been using SL?  Do you costume cosplay in reality?  What characters are you imitating in SL?  Why did you choose it (meaning)?  How do you interpret your virtual images?  Did you make your cosplay costume in SL by yourself?  What is artful about your costume?
  • 14. Comparative Analysis of Two Interviews: Tyranus Faith Amuro Earthboy Background in reality College student, didn’t provide the gender Male, 40 years old, Businessman, How long have been using More than one year A SL Costume cosplay in reality No No characters imitated Mercury Lamp( すいぎんとう ) in Rosen m Maiden, (Manga, Doll Types) (Wilson, 2000)
  • 15. Tyranus Faith- Mercury Lamp, Character of Rosen Maiden Gothic Lolita style: •Cute young girl face •Dress with layers of lace and Cross. •Colors are dark •Elegant expression with mystery and death Picture of Mercury Lamp Costume in SL
  • 16. Tyranus Faith- Mercury Lamp, Character of Rosen Maiden Video http://www.youtube.com/watch?v=IeoP8GV_uX4&feature=related
  • 17. Amuro Earthboy- Gundam model RX-78-2 Picture of Gundam RX-78-2 Costume in SL
  • 18. Amuro Earthboy- Gundam model RX-78-2 Mobil suit Gundam, a series of weapons. Video http://www.youtube.com/watch?v=_s39oTJqgkc
  • 19. Conclusions  1.What are the motivation and background of players in reality versus their interpretation of their virtual self images? Both of my interviews show-  Not cosplay in reality  wearing of the manga/anime character costume in SL was just the appearance of the virtual avatar. They didn’t act as the characters in SL .  They didn’t like to share their interpretation of themselves both in SL and reality. In the virtual world, people seemed not like to share the information of reality
  • 20. Conclusions 2. What characters are they imitating?  Tyranus Faith -Mercury Lamp ( すいぎんとう ), Character of Rosen Maiden.  Amuro Earthboy- Mobile Suit Gundam, model RX-78-2.
  • 21. Conclusions 3. Why did they choose it (meaning)?  Tyranus Faith - the preference of Gothic Lolita style  Amuro Earthboy- His precious childhood memory (Gundam was his idol since he was a kid. Model RX-78-2 was the first generation Gundam and also the first Gundam he saw )
  • 22. Conclusions 4. What is artful about their costume?  They both bought their costumes from other players in SL. Even though the costume was bought form others, Tyranus Faith criticized that the costume was not delicate enough and need to be improved. Tyranus Faith was now learning to create the costume in SL by her/himself. The process of creating the costume dealt with colors, shapes, patterns/textures and so on.
  • 23. Comparison with Jin-shiow Chen’s research  Jin-shiow Chen research, a study of fan culture: Adolescent experiences with anime/manga doujinshi and cosplay in Taiwan (2007)  Similarities: 1.most fan artist began to read manga at a very young age 2. when the fans took the cosplay serious and focused on making the costumes of manga/anime, they developed and improved their skills related to be a good doaplayer. 3. Some cosplayers were not into the story and they paid more attention to the visual images of the characters, same as Tyranus Faith.
  • 24. Comparison with Jin-shiow Chen’s research Difference In order to achieve success in a cosplay in reality, it was important to choose a character that being similar to the cosplayers own physiques (Chen, 2007). But in SL, there was not necessary to concern about this issue because players could always adjust the virtual avatar to fit the characters.
  • 25. Implications More qualified interviews would help to find out clear patterns of contents. “what are the motivation and background of players in reality versus their interpretation of their virtual self images?” should be adjusted to more effective. Educators could use it as a media but the technology problem should be first concerned and improved. The technology requirement became the obstacle and limitation to learners.
  • 26. Reference:  Chen, J. S. (2007), A study of fan culture: Adolescent experiences with anime/manga doujinshi and cosplay in Taiwan. Visual Arts Research. Vol. 33, No.1 (pp14-24). Champaign IL: the Board of Trustees of the University of Illinois  Chen, J. S. (2003a). The comic/anime fan culture in Taiwan: with a focus on adolescents’ experiences. Journal of Social Theory in Art Education, 23,89-103.  Manifold, M. C. (2005), Life as teacher and teacher as life: art expressions of information-age youth. Journal of Cultural Research in Art Education. Vol.23 Summer 2005 (pp1-15).  Smith-Shank, D. (2004). Introduction. Semiotics and Visual Culture: Sights, Signs, and Significance. Reston, VA: National Art Education Association.  Stokrocki, M (2004). A postmodern semiotic view of the carnivalesque in a masquerade parade. Semitics and Visual Culture: Sights, Signs, and Significance (pp56-62). Reston VA: National Art Education Association.  Winge, T. (2006), Costuming the imagination: origins of anime and manga cosplay. Mechademia 1: Emerging Worlds of Anime and Manga (pp65-77). Minneapolis MN: University of Minnesota Press.  Wong, W. S. (2006), Globalizing manga: from Japan to Hong Kong and beyond. Mechademia 1: Emerging Worlds of Anime and Manga (pp23-45). Minneapolis MN: University of Minnesota Press.  Wilson, B. (2000), Empire of signs revisited: Children's manga and the changing face of Japan. The cultural context: comparative studies of art education and children's drawings (pp160-178). Stockholm Institute of Education Press