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IOSR Journal of Computer Engineering (IOSR-JCE)
e-ISSN: 2278-0661,p-ISSN: 2278-8727, Volume 18, Issue 1, Ver. I (Jan – Feb. 2016), PP 74-79
www.iosrjournals.org
DOI: 10.9790/0661-18117479 www.iosrjournals.org 74 | Page
Mood Therapy and Software Design
Tawfik Saeed Zeki, FerasSamarrai
Information Technology College
Ajman University
Abstract: In this study the focus was ontheimpactofMood on theSoftware development, especiallytheimpacton
the psychologicaltreatmentofthe user fromthenegativeimpactoftheseMoodandgetridofitduring work. Ofthe
formulasused to determine therequirementsand functions ofbuilding softwareis to determine
theuserrequirementswithout the knowledgeand standon the user'smood.
The success ofthe softwaredesignis to takeinto accountthe user mood and how toarise anddiscourse
thedisastersto reachprecision work. While this paper presents a number of concrete design and engineering
ideas, the larger resolved is to introduce an information software design, and provide motivation and way for
advanced designers.
Keywords: Software development interaction mood user’s requirements
I. Introduction
Definition of Mood
Mood is a generalized, internal state of feeling. It is closely related to the concepts of affect and emotion [1].
The termrefersmoodinpsychology, tothose aspects of thepersonality of the individual, such
asintrovertedoropenness, which isoftenof the things thatthere arenotinnatelyhumanlearn. Many
largetaxonomicspecial programsto moodhas evolved; in spite ofthe lack ofa general consensusbetweenacademia
Affect is your outward expression of emotions and mood. It refers to how others think you feel as evidenced by
your behaviors, like crying or laughing.
Moreover, mood is how you really feel and is inside. An individual's affect is not always consistent
with their mood. An individual can express you that they are miserable but prompt themselves in ways that do
not show unhappiness, like smiling. Notice that when persons speak of moods, they tend to classify them as
either a good or bad mood.
The mood is directly connected to your health and your health is openly associated to your mood. If
you think about it you’ll find out that when you’re unwell don't you also feel junky? If you’re experiencing
headache aren't you more likely to be complaining? If you're angry all the time you're rising your blood
pressure. If you're sad all the time your immune system isn't going to be as strong.
Moods are an extension of emotions. This less defined sort of feeling often falls into the category of
good or bad and last for longer periods of time than a specific emotion. Moods can change based on events,
environmental factors or even by viewing something, but mood is primarily a feeling that just happens and is
less intense than a specific emotion. It can impact how a person thinks about everything he or she comes in
contact with.
What makes mood especially interesting and important for designers is that research has shown mood
influences advertising and brand attitudes. One common finding is that almost everyone surveyed, regardless of
gender or expressed mood, preferred to view information that’s presented in a happy way.
When you think about mood, two extremes come to mind – good and bad (or positive and negative).
These moods often emerge from emotional influences such as anger, fear, disgust, happiness, sadness and
surprise. Mood can also happen for a group or crowd, resulting in a common mood that creates a shared
emotional experience [1].
So how does all of this impact design? Mood establishes how users will connect to a project. Will they
view it in a positive or negative way? How will they process they information presented? Does the mood of the
project establish a connection with the mood of users in a way that creates a commonality or group feeling?
We have trouble understanding the requirements that we do acquire from the customer. We often
record requirements in a disorganized manner spend far too little time verifying what we do record.
Building software is so compelling that we want to jump right in (before having a clear understanding of what is
needed), things will become clear as we build the software. Project stakeholders will be able to better understand
what they need only after examining early iterations of the software [2].
Research Hypothesis:
Mood Therapy And Software Design
DOI: 10.9790/0661-18117479 www.iosrjournals.org 75 | Page
User's mood can be modified through an emotionally-adaptive software requirements phase.
Related Works
Apple wants to measure customer mood, then send you targeted ads, Apple wants to know more about
its users specifically how they are feeling. Apple describes a few ways to collect mood-associated data [6]:
 Physical characteristics: the use of body sensors to monitor heart rate, blood pressure, adrenaline level,
perspiration rate, body temperature, and/or vocal expression.
 Behavioral characteristics: how users interact with their devices, such as the applications they launch and
when, social networking activity, interaction with the device's interface, and pressure applied to a
touchscreen.
 Spatial-temporal characteristics: location, date, day, time, and data consumed. The last can include music
genre as well as movie and video game ratings. Hardware and software can also be used to collect more
information, with the application mentioning a terminal that uses a camera and facial recognition software.
 The patent application says there are a number of information sources that can be used to derive consumers'
characteristics. Apple notes that it could also tap into iTunes and unique user identifier (UUID) databases to
gather more information. [3]. Figure [1]
Figure 1 Apple Mood Model
Software Quality Attribute
Quality means that a product satisfies the demands of its specifications. It also means achieving a high
level of customer satisfaction with the product. In software systems this is difficult
– customer quality requirements (e.g. efficiency or reliability) often conflict with developer quality
requirements (e.g. maintainability or reusability)
– software specifications are often incomplete, inconsistent, or ambiguous
Designers need to analyze preferencebetween multiple inconsistent attributes to fulfill user
requirements. The final goal is the ability to quantitatively evaluate and preferencemultiple quality attributes to
reach at a wellcomplete system. We should notlook atone universalscale, but alsoto assessment
thestructuresofone, anda preferencebetweenthese differentscales, ranging from the explanation of thesoftware
engineering. The Process-Based Quality Activities [7]. Figure [2]
Figure 2 Process-Based Quality Activities
Define pro cess
De velo p
p ro du ct
Assess pro du ct
q uality
Stand ar d ize
p ro cess
Im prov e
p ro cess
Qu ality
OK
No Yes
Mood Therapy And Software Design
DOI: 10.9790/0661-18117479 www.iosrjournals.org 76 | Page
Managing the Project
A project is a temporary attempt designed to produce anexclusive product, service or result with a
distinct beginning and end, assumed to meet unique goals and objectives, normally to bring about beneficial
change or added value. The temporary nature of projects stands in distinction with commercial as which are
repetitive, stable, or semi-stable functional activities to produce products or services. In training, the
management of these two systems is frequentlyfairly different, and as such requires the development of different
technical skills and management strategies [8]. The keycompetition of project management is to attain all of the
project goals.
Figure 3 Process business requirements
Current classification schemes are based on the prime pattern of mood depression, the intensity of
mood, and the rate of cycling from one mood to another [4].
During the period of good mood, three (or more) of the following symptoms have persisted and have been
present to a significant degree:
 More talkative than usual or pressure to keep talking
 Flight of ideas or subjective experience that thoughts are racing
 Increase in goal-directed activity
 Involvement in satisfying activities that have a high potential requirements
We have to assess and understand how the customers are feeling right now—and then do whatever it
takes to make them feel better.
As developer software staff members work together to elevate mood ratings, they develop a wonderful
confidence in their ability to handle difficult situations as a team.
Mood Therapy And Software Design
DOI: 10.9790/0661-18117479 www.iosrjournals.org 77 | Page
However, the good news is that it is easy to create a moral circle of niceness and positive feeling. That positive
behavior initiated by employees towards customers leads to more positive behavior in return and a positive
mood in the employee as a result.
What Reasons Mood Inequities?
What causes mood inequitiesis difficult to pinpoint. Unhappiness is thought to be caused by a
combination of environmental, psychological, biological and genetic factors. The most enduring theories
involve neurotransmitters, which are chemicals in the brain, causing an imbalance that leads to unhappiness. So
far, this theory has been difficult to verify [5]. Figure [4]
Figure 4 Cycling from one mood to another [4]
Model of User Requirements and Software Development
The main problemin the searchfocuses on theunseenthingsthat have animportanteffect on theplanning
and development ofsoftware. Asan effect-positive if takeninto consideration theeffects thatis affected bythe
userin defining therequirements afterthe userto identify themoodduring the preparation ofthe list ofrequirements
andhow to deal withtheweakness isignoringpsychological andmoodeffects.
If we lookfor some timeonthe form belownoticed thatthe process ofconstructionModelstands attwo
phases, namely figure [5]:
1) Requirementsmanagement
2) User Acceptance Testing
Figure 5 the software development Cycle
In both casesyou muststand on the customer moodbefore start document all the requirements at first
visit. Then model suggest in such cases as [figure 6]:
Mood Therapy And Software Design
DOI: 10.9790/0661-18117479 www.iosrjournals.org 78 | Page
Figure 6 the user mood profile
Implementation
It cannot be easilyinferredfrom themoodandparticularly theconversation.Sothrough thedata on theuser
registrationandhavekepta databaseat the same timeare adjustablemoodbecause thescheduleisfixedin humansit
variesfrom time to timeand fromplace to place.
Get toknow themoodandexpectthe processmodelcan be drawnandillustrates thereasoningprocess and
theexpectationto find outifthe user duringthe datarequireddescriptionof the system.This is
importantanddelicateto be takenby thedeveloperto accessthe softwareprovides details
This is importantanddelicateto be takenby thesoftwaredeveloperto accesstheimportant detailsandminutes for
eachof thecasesare making aproject requirements.
To implementthe modelbrokeconsideration themoodand its impactin the form
ofModeluserrequirementsthroughto get to thehigh quality ofthe procedurestthroughprocessesoutlinedin the
diagramwhichoperatesin the form ofa full circleofstepsto get well finalized model.
From the model [figure 7] we can notice that the developer mood play as a part of the mode for
determining the software requirements quality and at the same time the developer when his/her mood estimated
status can change the model with performing and review the processes.
Figure 7Mood Profile and Requirement Specification Tools
Conclusion and Recommendations
The results of this paper not only support most of the models and outcomes of other researchers but
also expose the psychological properties and effects on the moods of persons. The following recommendations
have been made based on the paper research findings and results:
1. Moresoftwaremodelsdo not takeinto consideration thepsychological
andpsychiatricLeaningincludingmood.Sothroughthe studyandthe conclusion.Sothroughthe studyandthe
conclusionof thesesignsare included in thedesign software
2. Furthermore,technical expertiseandsoftwaredevelopmentbecause itis in the interestofreducing thestagesof
maintenance andthus thecost ofthe projectsarelesseconomically
3. In otherhandthe understanding ofevery aspectof the userandsoftware developerbe easy andin the interest
ofefficiency and accuracyin the designand the results
Mood Therapy And Software Design
DOI: 10.9790/0661-18117479 www.iosrjournals.org 79 | Page
Reference
[1]. http://study.com/academy/lesson/what-is-mood-definition-examples-quiz.html/
[2]. http://designshack.net/articles/inspiration/how-color-type-and-space-can-impact-mood/
[3]. http://www.fastcompany.com/3025405/fast-feed/apple-wants-to-measure-your-mood-then-send-you-targeted-ads/
[4]. http://www.clevelandclinicmeded.com/medicalpubs/diseasemanagement/psychiatry-psychology/bipolar-disorder/
[5]. http://www.psychguides.com/guides/mood-disorder-symptoms-causes-and-effect/
[6]. http://www.onlineeconomy.org/tag/mood-based-advertising/
[7]. Software engineering / Ian Sommerville. 9th E.D.
[8]. https://en.wikipedia.org/wiki/Project_management/

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K018117479

  • 1. IOSR Journal of Computer Engineering (IOSR-JCE) e-ISSN: 2278-0661,p-ISSN: 2278-8727, Volume 18, Issue 1, Ver. I (Jan – Feb. 2016), PP 74-79 www.iosrjournals.org DOI: 10.9790/0661-18117479 www.iosrjournals.org 74 | Page Mood Therapy and Software Design Tawfik Saeed Zeki, FerasSamarrai Information Technology College Ajman University Abstract: In this study the focus was ontheimpactofMood on theSoftware development, especiallytheimpacton the psychologicaltreatmentofthe user fromthenegativeimpactoftheseMoodandgetridofitduring work. Ofthe formulasused to determine therequirementsand functions ofbuilding softwareis to determine theuserrequirementswithout the knowledgeand standon the user'smood. The success ofthe softwaredesignis to takeinto accountthe user mood and how toarise anddiscourse thedisastersto reachprecision work. While this paper presents a number of concrete design and engineering ideas, the larger resolved is to introduce an information software design, and provide motivation and way for advanced designers. Keywords: Software development interaction mood user’s requirements I. Introduction Definition of Mood Mood is a generalized, internal state of feeling. It is closely related to the concepts of affect and emotion [1]. The termrefersmoodinpsychology, tothose aspects of thepersonality of the individual, such asintrovertedoropenness, which isoftenof the things thatthere arenotinnatelyhumanlearn. Many largetaxonomicspecial programsto moodhas evolved; in spite ofthe lack ofa general consensusbetweenacademia Affect is your outward expression of emotions and mood. It refers to how others think you feel as evidenced by your behaviors, like crying or laughing. Moreover, mood is how you really feel and is inside. An individual's affect is not always consistent with their mood. An individual can express you that they are miserable but prompt themselves in ways that do not show unhappiness, like smiling. Notice that when persons speak of moods, they tend to classify them as either a good or bad mood. The mood is directly connected to your health and your health is openly associated to your mood. If you think about it you’ll find out that when you’re unwell don't you also feel junky? If you’re experiencing headache aren't you more likely to be complaining? If you're angry all the time you're rising your blood pressure. If you're sad all the time your immune system isn't going to be as strong. Moods are an extension of emotions. This less defined sort of feeling often falls into the category of good or bad and last for longer periods of time than a specific emotion. Moods can change based on events, environmental factors or even by viewing something, but mood is primarily a feeling that just happens and is less intense than a specific emotion. It can impact how a person thinks about everything he or she comes in contact with. What makes mood especially interesting and important for designers is that research has shown mood influences advertising and brand attitudes. One common finding is that almost everyone surveyed, regardless of gender or expressed mood, preferred to view information that’s presented in a happy way. When you think about mood, two extremes come to mind – good and bad (or positive and negative). These moods often emerge from emotional influences such as anger, fear, disgust, happiness, sadness and surprise. Mood can also happen for a group or crowd, resulting in a common mood that creates a shared emotional experience [1]. So how does all of this impact design? Mood establishes how users will connect to a project. Will they view it in a positive or negative way? How will they process they information presented? Does the mood of the project establish a connection with the mood of users in a way that creates a commonality or group feeling? We have trouble understanding the requirements that we do acquire from the customer. We often record requirements in a disorganized manner spend far too little time verifying what we do record. Building software is so compelling that we want to jump right in (before having a clear understanding of what is needed), things will become clear as we build the software. Project stakeholders will be able to better understand what they need only after examining early iterations of the software [2]. Research Hypothesis:
  • 2. Mood Therapy And Software Design DOI: 10.9790/0661-18117479 www.iosrjournals.org 75 | Page User's mood can be modified through an emotionally-adaptive software requirements phase. Related Works Apple wants to measure customer mood, then send you targeted ads, Apple wants to know more about its users specifically how they are feeling. Apple describes a few ways to collect mood-associated data [6]:  Physical characteristics: the use of body sensors to monitor heart rate, blood pressure, adrenaline level, perspiration rate, body temperature, and/or vocal expression.  Behavioral characteristics: how users interact with their devices, such as the applications they launch and when, social networking activity, interaction with the device's interface, and pressure applied to a touchscreen.  Spatial-temporal characteristics: location, date, day, time, and data consumed. The last can include music genre as well as movie and video game ratings. Hardware and software can also be used to collect more information, with the application mentioning a terminal that uses a camera and facial recognition software.  The patent application says there are a number of information sources that can be used to derive consumers' characteristics. Apple notes that it could also tap into iTunes and unique user identifier (UUID) databases to gather more information. [3]. Figure [1] Figure 1 Apple Mood Model Software Quality Attribute Quality means that a product satisfies the demands of its specifications. It also means achieving a high level of customer satisfaction with the product. In software systems this is difficult – customer quality requirements (e.g. efficiency or reliability) often conflict with developer quality requirements (e.g. maintainability or reusability) – software specifications are often incomplete, inconsistent, or ambiguous Designers need to analyze preferencebetween multiple inconsistent attributes to fulfill user requirements. The final goal is the ability to quantitatively evaluate and preferencemultiple quality attributes to reach at a wellcomplete system. We should notlook atone universalscale, but alsoto assessment thestructuresofone, anda preferencebetweenthese differentscales, ranging from the explanation of thesoftware engineering. The Process-Based Quality Activities [7]. Figure [2] Figure 2 Process-Based Quality Activities Define pro cess De velo p p ro du ct Assess pro du ct q uality Stand ar d ize p ro cess Im prov e p ro cess Qu ality OK No Yes
  • 3. Mood Therapy And Software Design DOI: 10.9790/0661-18117479 www.iosrjournals.org 76 | Page Managing the Project A project is a temporary attempt designed to produce anexclusive product, service or result with a distinct beginning and end, assumed to meet unique goals and objectives, normally to bring about beneficial change or added value. The temporary nature of projects stands in distinction with commercial as which are repetitive, stable, or semi-stable functional activities to produce products or services. In training, the management of these two systems is frequentlyfairly different, and as such requires the development of different technical skills and management strategies [8]. The keycompetition of project management is to attain all of the project goals. Figure 3 Process business requirements Current classification schemes are based on the prime pattern of mood depression, the intensity of mood, and the rate of cycling from one mood to another [4]. During the period of good mood, three (or more) of the following symptoms have persisted and have been present to a significant degree:  More talkative than usual or pressure to keep talking  Flight of ideas or subjective experience that thoughts are racing  Increase in goal-directed activity  Involvement in satisfying activities that have a high potential requirements We have to assess and understand how the customers are feeling right now—and then do whatever it takes to make them feel better. As developer software staff members work together to elevate mood ratings, they develop a wonderful confidence in their ability to handle difficult situations as a team.
  • 4. Mood Therapy And Software Design DOI: 10.9790/0661-18117479 www.iosrjournals.org 77 | Page However, the good news is that it is easy to create a moral circle of niceness and positive feeling. That positive behavior initiated by employees towards customers leads to more positive behavior in return and a positive mood in the employee as a result. What Reasons Mood Inequities? What causes mood inequitiesis difficult to pinpoint. Unhappiness is thought to be caused by a combination of environmental, psychological, biological and genetic factors. The most enduring theories involve neurotransmitters, which are chemicals in the brain, causing an imbalance that leads to unhappiness. So far, this theory has been difficult to verify [5]. Figure [4] Figure 4 Cycling from one mood to another [4] Model of User Requirements and Software Development The main problemin the searchfocuses on theunseenthingsthat have animportanteffect on theplanning and development ofsoftware. Asan effect-positive if takeninto consideration theeffects thatis affected bythe userin defining therequirements afterthe userto identify themoodduring the preparation ofthe list ofrequirements andhow to deal withtheweakness isignoringpsychological andmoodeffects. If we lookfor some timeonthe form belownoticed thatthe process ofconstructionModelstands attwo phases, namely figure [5]: 1) Requirementsmanagement 2) User Acceptance Testing Figure 5 the software development Cycle In both casesyou muststand on the customer moodbefore start document all the requirements at first visit. Then model suggest in such cases as [figure 6]:
  • 5. Mood Therapy And Software Design DOI: 10.9790/0661-18117479 www.iosrjournals.org 78 | Page Figure 6 the user mood profile Implementation It cannot be easilyinferredfrom themoodandparticularly theconversation.Sothrough thedata on theuser registrationandhavekepta databaseat the same timeare adjustablemoodbecause thescheduleisfixedin humansit variesfrom time to timeand fromplace to place. Get toknow themoodandexpectthe processmodelcan be drawnandillustrates thereasoningprocess and theexpectationto find outifthe user duringthe datarequireddescriptionof the system.This is importantanddelicateto be takenby thedeveloperto accessthe softwareprovides details This is importantanddelicateto be takenby thesoftwaredeveloperto accesstheimportant detailsandminutes for eachof thecasesare making aproject requirements. To implementthe modelbrokeconsideration themoodand its impactin the form ofModeluserrequirementsthroughto get to thehigh quality ofthe procedurestthroughprocessesoutlinedin the diagramwhichoperatesin the form ofa full circleofstepsto get well finalized model. From the model [figure 7] we can notice that the developer mood play as a part of the mode for determining the software requirements quality and at the same time the developer when his/her mood estimated status can change the model with performing and review the processes. Figure 7Mood Profile and Requirement Specification Tools Conclusion and Recommendations The results of this paper not only support most of the models and outcomes of other researchers but also expose the psychological properties and effects on the moods of persons. The following recommendations have been made based on the paper research findings and results: 1. Moresoftwaremodelsdo not takeinto consideration thepsychological andpsychiatricLeaningincludingmood.Sothroughthe studyandthe conclusion.Sothroughthe studyandthe conclusionof thesesignsare included in thedesign software 2. Furthermore,technical expertiseandsoftwaredevelopmentbecause itis in the interestofreducing thestagesof maintenance andthus thecost ofthe projectsarelesseconomically 3. In otherhandthe understanding ofevery aspectof the userandsoftware developerbe easy andin the interest ofefficiency and accuracyin the designand the results
  • 6. Mood Therapy And Software Design DOI: 10.9790/0661-18117479 www.iosrjournals.org 79 | Page Reference [1]. http://study.com/academy/lesson/what-is-mood-definition-examples-quiz.html/ [2]. http://designshack.net/articles/inspiration/how-color-type-and-space-can-impact-mood/ [3]. http://www.fastcompany.com/3025405/fast-feed/apple-wants-to-measure-your-mood-then-send-you-targeted-ads/ [4]. http://www.clevelandclinicmeded.com/medicalpubs/diseasemanagement/psychiatry-psychology/bipolar-disorder/ [5]. http://www.psychguides.com/guides/mood-disorder-symptoms-causes-and-effect/ [6]. http://www.onlineeconomy.org/tag/mood-based-advertising/ [7]. Software engineering / Ian Sommerville. 9th E.D. [8]. https://en.wikipedia.org/wiki/Project_management/