The document describes the 5 stages of the design cycle: investigate, design, plan, create, and evaluate. It provides examples of each stage and recommendations for improving the process, such as doing more research in the investigate stage and stating more possible solutions in the design stage. Images and sources are included to illustrate investigate, design, plan, create, and evaluation.
The document describes the five stages of the design cycle: investigate, design, plan, create, and evaluate. It provides examples of each stage. The investigate stage involves finding the problem and researching the topic. The design stage is about stating possible solutions. The plan stage is creating deadlines and outlining the project. The document recommends researching topics thoroughly and making early deadlines.
The document outlines the design cycle process for a school project on mythbusters, including investigating the problem, planning experiments, creating a script and video to test if duct tape boats are faster than aluminum boats, and evaluating the results. It describes the stages of investigation, planning, design, creation, and evaluation that the students went through to complete their mythbusters project comparing duct tape and aluminum boats using a video and script they created. The project found that the duct tape boat traveled farther when blown by a fan, confirming that duct tape boats are more efficient than aluminum boats.
The document describes the 5 stages of the design cycle: investigate, design, plan, create, and evaluate. It provides examples of each stage. In the investigate stage, the problem is identified and researched. In the design stage, possible solutions are generated. The author notes that for future projects they will want to do more research in the investigate stage and generate more potential solutions in the design stage.
The document describes the 5 stages of the design cycle: investigate, design, plan, create, and evaluate. It provides details about each stage. The investigate stage involves finding the problem, researching the topic, and understanding the importance. The design stage is about stating possible solutions and the project description. The plan stage is creating deadlines and the project outline. The document recommends thoroughly researching in the investigate stage and stating multiple solutions in the design stage. It also suggests making early deadlines in the plan stage.
Summative assessment is used to measure student performance and determine whether students have learned the material. It occurs at the end of a unit or grading period and is a formal assessment, such as a test. Summative assessments indicate student readiness to advance to the next level of learning and are used to award degrees or certificates. In education, summative assessments typically take the form of bubble tests, math problems, essays, and student response systems.
Learning assessment technology aims to measure student achievement against standards and analyze the data to improve instruction. It has evolved from early standardized tests in the 1920s to include more modern tools that align with standards and guide instruction. While technology can accurately identify weaknesses, implementation requires defining goals, ensuring alignment with standards, and using results to inform teaching rather than just focusing on test scores. Challenges include costs and taking time away from instruction, so leadership must ensure tools are effectively used to benefit learning.
Learning assessment technology aims to measure student achievement against standards and analyze the data to improve instruction. It has evolved from early standardized tests in the 1920s to include more modern tools that align with standards and guide instruction. While technology can accurately identify weaknesses, implementation requires defining goals, ensuring alignment with standards, and using results to inform teaching rather than just focusing on test scores. Challenges include costs and taking time away from instruction, so leadership must ensure tools are effectively used to benefit learning.
The document describes the five stages of the design cycle: investigate, design, plan, create, and evaluate. It provides examples of each stage. The investigate stage involves finding the problem and researching the topic. The design stage is about stating possible solutions. The plan stage is creating deadlines and outlining the project. The document recommends researching topics thoroughly and making early deadlines.
The document outlines the design cycle process for a school project on mythbusters, including investigating the problem, planning experiments, creating a script and video to test if duct tape boats are faster than aluminum boats, and evaluating the results. It describes the stages of investigation, planning, design, creation, and evaluation that the students went through to complete their mythbusters project comparing duct tape and aluminum boats using a video and script they created. The project found that the duct tape boat traveled farther when blown by a fan, confirming that duct tape boats are more efficient than aluminum boats.
The document describes the 5 stages of the design cycle: investigate, design, plan, create, and evaluate. It provides examples of each stage. In the investigate stage, the problem is identified and researched. In the design stage, possible solutions are generated. The author notes that for future projects they will want to do more research in the investigate stage and generate more potential solutions in the design stage.
The document describes the 5 stages of the design cycle: investigate, design, plan, create, and evaluate. It provides details about each stage. The investigate stage involves finding the problem, researching the topic, and understanding the importance. The design stage is about stating possible solutions and the project description. The plan stage is creating deadlines and the project outline. The document recommends thoroughly researching in the investigate stage and stating multiple solutions in the design stage. It also suggests making early deadlines in the plan stage.
Summative assessment is used to measure student performance and determine whether students have learned the material. It occurs at the end of a unit or grading period and is a formal assessment, such as a test. Summative assessments indicate student readiness to advance to the next level of learning and are used to award degrees or certificates. In education, summative assessments typically take the form of bubble tests, math problems, essays, and student response systems.
Learning assessment technology aims to measure student achievement against standards and analyze the data to improve instruction. It has evolved from early standardized tests in the 1920s to include more modern tools that align with standards and guide instruction. While technology can accurately identify weaknesses, implementation requires defining goals, ensuring alignment with standards, and using results to inform teaching rather than just focusing on test scores. Challenges include costs and taking time away from instruction, so leadership must ensure tools are effectively used to benefit learning.
Learning assessment technology aims to measure student achievement against standards and analyze the data to improve instruction. It has evolved from early standardized tests in the 1920s to include more modern tools that align with standards and guide instruction. While technology can accurately identify weaknesses, implementation requires defining goals, ensuring alignment with standards, and using results to inform teaching rather than just focusing on test scores. Challenges include costs and taking time away from instruction, so leadership must ensure tools are effectively used to benefit learning.
This evaluation form summarizes a student's documentary project on how social media has invaded people's lives. The student felt nervous but curious before starting the project. Research included different documentary styles and time spent on social media. Throughout the project, the student experimented with rotoscoping and graphics to engage audiences. The student felt the outcome was successful but graphics could have been smoother with more time. Challenges included editing graphics, but the student overcame challenges by improving audio quality. Overall the project matched the intended documentary style.
This evaluation form summarizes a student's documentary project on how social media has invaded people's lives. The student felt nervous but curious before starting the project. Researching different documentaries and how much time people spend on social media helped develop interview questions. Throughout the project, the student experimented with rotoscoping and other graphics to engage audiences. While the outcome was successful, the student learned the graphics could have been smoother with more time. Overall the project matched the intended documentary style, and the student gained knowledge on using graphics that will help future projects.
This document summarizes Colleen Sedgwick's progress through various challenges in her course. It outlines her plans for a shark conservation poster for Sea Life including target audiences of the aquarium and general public. It details the design process, materials used, and sharing her work. Reflections note improvements with Photoshop skills but difficulty gaining feedback. The final reflections indicate meeting most objectives but no client feedback yet, and hopes to finish the checkpoint by the next day.
The document provides information about the PSM II exam from VCEplus, including:
- The exam details such as the number (PSM II), passing score (800), time limit (120 min), and website links.
- A sample exam question asking about the activities a Scrum Master manages.
- Additional sample exam questions about topics like cross-functional teams, product progress, impediments, and more.
The document outlines a 5-week task to design and 3D model a mechanical partner. It describes creating a design pack and prototype, and assessing progress through each stage to ensure high quality. A production log and schedule will be used to track progress and keep on track. Tasks 3-5 will demonstrate 3D modeling ability, and tasks 6-7 will prove the ability to follow industry practice. An evaluation at the end will reflect on the design process and show where it was effective or can be improved. The production log and schedule will be updated during study periods along with setting realistic goals, and will be included in the evaluation as evidence of managing the assignment.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing different types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities to help participants effectively utilize survey data.
A workshop centered around building quality into your courses through thoughtful course design. Discusses the use of rubrics such as the Quality Matters and BlackBoard Exemplary Course rubrics, as well as helps instructors use a blueprint to map out their own course objectives.
A small presentation by Ashley-Christian Hardy on the basics of Scrum methodology, covering the basics of roles & responsibilities, events & ceremonies and scrum artefacts.
The story of what it's like being a UXer part of a large organisational transformation journey from Waterfall to Agile practices, and the "in-progress" view of the process looks like.
The document discusses the design cycle process and how it was used for a school project. It explains that the design cycle has five steps: investigate, design, plan, create, and evaluate. These steps help organize ideas and plan projects effectively. For a class project, the presenter used the design cycle steps to choose a topic, develop solutions, create a script and materials list, carry out photo and video taking, and finally evaluate the results. In conclusion, following the five steps of the design cycle can help students successfully complete projects.
EDUC5103 7th Adobe Connect Session Presentation (March 30, 2016)Robert Power
The document outlines an agenda for an online session on using surveys in education, including discussing common survey types used by educators, how to analyze survey data, best practices for student satisfaction surveys and pre-test/post-test analyses, and tools for qualitative and quantitative survey analysis. Participants will break into groups to discuss how to apply insights from videos on survey topics to their own practices and to plan a professional development session. The session will conclude with reviewing ethics and resources for further exploring survey use and analysis.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities on effectively utilizing different types of survey data.
The document provides information for a project charter to create a 3D robotic sidekick character. It includes a skills audit where the student's strengths are in drawing, Photoshop, and 3D modeling in LightWave, while weaknesses are in research, Illustrator, and some LightWave features. The student understands the assessment elements and goal to create a finished robotic sidekick in LightWave and Layout. The main constraint is a lack of time due to other course demands potentially requiring rushing some parts of the task.
Primer on Agile Project Management and SCRUMJoe Riego
The document provides an overview of Agile project management using Scrum. It discusses key Scrum concepts like iterative development, product backlogs, sprints, daily stand-ups, and burn downs. The document aims to explain how Scrum addresses scheduling, planning, estimating, and risk management compared to traditional project management approaches.
This document outlines a WebQuest lesson plan for 8th and 9th grade photography students. The lesson involves students working in teams to design and build homemade cameras using household materials, based on their research of pinhole camera history and techniques. The process involves defining team roles, researching pinhole photography adaptations, brainstorming designs, building cameras, taking photos, and evaluating results. The goal is for students to apply their photography knowledge creatively while developing collaboration skills.
Ace ux hiring with applied design thinkingMalini Rao
The UX field is exploding with an ever increasing demand and there is also a plethora of UX talent. But not all talent is equal. Hiring in the hot UX market today is analogous to committing to a long-term relationship based off of a meeting in a speed-dating event. In both cases, the result is often hit or miss. This talk will encourage managers to be strategic in the rat race that UX talent hiring has become. It will propose the use of design thinking and methods to differentiate themselves to the discerning candidates and also equip their team with top-notch UX talent.
Design and research thinking can be applied to not just evaluate and compare UX talent but also come up with ways of involving the internal product and UX teams to collaboratively but objectively point towards a decision.
Contrary to what most people start with, the first ‘design artifact’ in the ‘hiring design project’ is not the job description. Instead the hiring manager goes through a requirements gathering phase spanning unmet product needs; existing skill set gaps of the team; balancing personality traits and also taking personal preference into account. These requirements then translate into a ‘proto-persona’ of the ideal candidate. A targeted job description can now be written to attract this type of candidate.
Several practical tips will be shared in the talk to cover the various aspects of the hiring process - for e.g, tips about establishing the all important relationship of the hiring manager and the recruiting staff; the definition of a design exercise etc. The talk will also propose the use of objective research measurement techniques to evaluate and compare candidates. The presenter will share an example of a comparative rating scale that can serve to objectively aggregate the ratings of all the people involved in the interview process.
Ultimately, the hiring manager still uses their judgment to make the final call but this considered approach allows for clear thinking and rationalizes the decision and allows it to be shared to the extent necessary.
Planning for Learning- Educators must set clear aims and objectives, Plan relevant, systematic and interesting methods of teaching the lesson, Use the maxims of teaching and focus on aptitude and interests of students
PROJ430 Advanced Program Management Entire Class
Add to Wallet from here:
http://hwminute.com/downloads/proj430-advanced-program-management-entire-class/
Building Innovative Products with AgileSean Ammirati
Workshop for Carnegie Mellon's Center for Innovation & Entrepreneurship on taking an agile approach to building innovative products.
Covers: minimally viable [awesome] products
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This evaluation form summarizes a student's documentary project on how social media has invaded people's lives. The student felt nervous but curious before starting the project. Research included different documentary styles and time spent on social media. Throughout the project, the student experimented with rotoscoping and graphics to engage audiences. The student felt the outcome was successful but graphics could have been smoother with more time. Challenges included editing graphics, but the student overcame challenges by improving audio quality. Overall the project matched the intended documentary style.
This evaluation form summarizes a student's documentary project on how social media has invaded people's lives. The student felt nervous but curious before starting the project. Researching different documentaries and how much time people spend on social media helped develop interview questions. Throughout the project, the student experimented with rotoscoping and other graphics to engage audiences. While the outcome was successful, the student learned the graphics could have been smoother with more time. Overall the project matched the intended documentary style, and the student gained knowledge on using graphics that will help future projects.
This document summarizes Colleen Sedgwick's progress through various challenges in her course. It outlines her plans for a shark conservation poster for Sea Life including target audiences of the aquarium and general public. It details the design process, materials used, and sharing her work. Reflections note improvements with Photoshop skills but difficulty gaining feedback. The final reflections indicate meeting most objectives but no client feedback yet, and hopes to finish the checkpoint by the next day.
The document provides information about the PSM II exam from VCEplus, including:
- The exam details such as the number (PSM II), passing score (800), time limit (120 min), and website links.
- A sample exam question asking about the activities a Scrum Master manages.
- Additional sample exam questions about topics like cross-functional teams, product progress, impediments, and more.
The document outlines a 5-week task to design and 3D model a mechanical partner. It describes creating a design pack and prototype, and assessing progress through each stage to ensure high quality. A production log and schedule will be used to track progress and keep on track. Tasks 3-5 will demonstrate 3D modeling ability, and tasks 6-7 will prove the ability to follow industry practice. An evaluation at the end will reflect on the design process and show where it was effective or can be improved. The production log and schedule will be updated during study periods along with setting realistic goals, and will be included in the evaluation as evidence of managing the assignment.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing different types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities to help participants effectively utilize survey data.
A workshop centered around building quality into your courses through thoughtful course design. Discusses the use of rubrics such as the Quality Matters and BlackBoard Exemplary Course rubrics, as well as helps instructors use a blueprint to map out their own course objectives.
A small presentation by Ashley-Christian Hardy on the basics of Scrum methodology, covering the basics of roles & responsibilities, events & ceremonies and scrum artefacts.
The story of what it's like being a UXer part of a large organisational transformation journey from Waterfall to Agile practices, and the "in-progress" view of the process looks like.
The document discusses the design cycle process and how it was used for a school project. It explains that the design cycle has five steps: investigate, design, plan, create, and evaluate. These steps help organize ideas and plan projects effectively. For a class project, the presenter used the design cycle steps to choose a topic, develop solutions, create a script and materials list, carry out photo and video taking, and finally evaluate the results. In conclusion, following the five steps of the design cycle can help students successfully complete projects.
EDUC5103 7th Adobe Connect Session Presentation (March 30, 2016)Robert Power
The document outlines an agenda for an online session on using surveys in education, including discussing common survey types used by educators, how to analyze survey data, best practices for student satisfaction surveys and pre-test/post-test analyses, and tools for qualitative and quantitative survey analysis. Participants will break into groups to discuss how to apply insights from videos on survey topics to their own practices and to plan a professional development session. The session will conclude with reviewing ethics and resources for further exploring survey use and analysis.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities on effectively utilizing different types of survey data.
The document provides information for a project charter to create a 3D robotic sidekick character. It includes a skills audit where the student's strengths are in drawing, Photoshop, and 3D modeling in LightWave, while weaknesses are in research, Illustrator, and some LightWave features. The student understands the assessment elements and goal to create a finished robotic sidekick in LightWave and Layout. The main constraint is a lack of time due to other course demands potentially requiring rushing some parts of the task.
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The document provides an overview of Agile project management using Scrum. It discusses key Scrum concepts like iterative development, product backlogs, sprints, daily stand-ups, and burn downs. The document aims to explain how Scrum addresses scheduling, planning, estimating, and risk management compared to traditional project management approaches.
This document outlines a WebQuest lesson plan for 8th and 9th grade photography students. The lesson involves students working in teams to design and build homemade cameras using household materials, based on their research of pinhole camera history and techniques. The process involves defining team roles, researching pinhole photography adaptations, brainstorming designs, building cameras, taking photos, and evaluating results. The goal is for students to apply their photography knowledge creatively while developing collaboration skills.
Ace ux hiring with applied design thinkingMalini Rao
The UX field is exploding with an ever increasing demand and there is also a plethora of UX talent. But not all talent is equal. Hiring in the hot UX market today is analogous to committing to a long-term relationship based off of a meeting in a speed-dating event. In both cases, the result is often hit or miss. This talk will encourage managers to be strategic in the rat race that UX talent hiring has become. It will propose the use of design thinking and methods to differentiate themselves to the discerning candidates and also equip their team with top-notch UX talent.
Design and research thinking can be applied to not just evaluate and compare UX talent but also come up with ways of involving the internal product and UX teams to collaboratively but objectively point towards a decision.
Contrary to what most people start with, the first ‘design artifact’ in the ‘hiring design project’ is not the job description. Instead the hiring manager goes through a requirements gathering phase spanning unmet product needs; existing skill set gaps of the team; balancing personality traits and also taking personal preference into account. These requirements then translate into a ‘proto-persona’ of the ideal candidate. A targeted job description can now be written to attract this type of candidate.
Several practical tips will be shared in the talk to cover the various aspects of the hiring process - for e.g, tips about establishing the all important relationship of the hiring manager and the recruiting staff; the definition of a design exercise etc. The talk will also propose the use of objective research measurement techniques to evaluate and compare candidates. The presenter will share an example of a comparative rating scale that can serve to objectively aggregate the ratings of all the people involved in the interview process.
Ultimately, the hiring manager still uses their judgment to make the final call but this considered approach allows for clear thinking and rationalizes the decision and allows it to be shared to the extent necessary.
Planning for Learning- Educators must set clear aims and objectives, Plan relevant, systematic and interesting methods of teaching the lesson, Use the maxims of teaching and focus on aptitude and interests of students
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Similar to Justin tiu 8 c 36 computer design cycle (20)
2. Author
Hi! I am Justin!
I am at 8C and class number 36
Design Cycle
It has 5 stages. It has the investigate stage, design
stage, plan stage, create stage and the evaluation stage
http://my.wab.edu/groups/sites/default/files/design-
cycle.jpg
3. Investigate Stage
Finding the problem
Research on the topic
Importance of the topic
Example: What is being asked from you?
To promote the ______________
I researched on the topic and got the answer to my problem but I should had improved that by getting
more answers to my problem.
I recommend that in your other projects that you research more in the topic so you understand more
about what your project is about.
http://www.google.com/imgres?imgurl=http://us.123rf.com/400wm/400/400/kbuntu/kbuntu1107/kbuntu110700376/9937291-magnifying-glass-with-the-word-investigate-on-white-
background.jpg&imgrefurl=http://www.123rf.com/photo_9937291_magnifying-glass-with-the-word-investigate-on-white-
background.html&usg=__Mh4NbxBWeYzN0iyd0DLDTptNBHE=&h=900&w=1200&sz=82&hl=en&start=2&zoom=1&tbnid=KVNDJzPh7Aa0kM:&tbnh=113&tbnw=150&ei=wPYIUcaiKo2ErQfSyYCwDQ&prev=/search%3Fq%3Dinvestigate%26hl%3Den%26client
%3Dsafari%26tbo%3Dd%26rls%3Den%26biw%3D1191%26bih%3D643%26tbm%3Disch&itbs=1
4. Design Stage
Stating the possible solutions
Stating the project description
Example: List some ideas that came to your mind on the project?
VLOG with background music ,with voiceover ,etc.
I stated like 2 solutions in my design stage but I should had improved by getting more solutions so if
both of my solutions are wrong I have backup.
I recommend that you state more possible solutions so you will have more ideas on what you will do on
your project.
http://www.google.com/imgres?imgurl=http://upload.wikimedia.org/wikipedia/commons/1/1f/Design_Barnstar_Hires.png&imgrefurl=http://en.wikipedia.org/wiki/File:Design_Barnstar_Hires.png&usg=__8b-
1rHS5LkkqWZ6SWopQX8cGfI0=&h=1900&w=2000&sz=1398&hl=en&start=4&zoom=1&tbnid=rX1BKyci20ARNM:&tbnh=143&tbnw=150&ei=ZvkIUdOqGc6IrAe2rYDgDg&prev=/search%3Fq%3Ddesign%26hl%3Den%26client%3Dsafari%26tbo%3Dd%26rls%3Den
%26biw%3D1191%26bih%3D643%26tbm%3Disch&itbs=1
5. Plan Stage
Make deadlines on the tasks you will accomplish
Give the outline of the project
Give the props/materials of the project
I recommend that you make early deadlines so you will
finish on time
IN MY 1st quarter project, I made late deadlines, I should
have made earlier deadlines so I will finish in time.
6. Create Stage
You make the modifications from the outline
You compare the actual blog post with the outline you
made in the Plan stage
Example in the investigate stage you put in the outline
your going to put the definition and a picture but after
you made the post you didn’t put a picture so you write
or type it down
Stage 1 changes: No Picture
7. Evaluation Stage
It is where you and other people evaluate the product
or your project
It is where they give recommendations to your project.
Example: How is your project? Is it effective to the
person who is watching this? Why or Why not?
9. Thank You!!!
For your cooperation and for listening!!
http://www.google.com/imgres?imgurl=http://sd.keepcalm-o-matic.co.uk/i/keep-calm-and-thank-you-for-listening-10.png&imgrefurl=http://www.keepcalm-o-matic.co.uk/p/keep-
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%2Blistening%26hl%3Den%26client%3Dsafari%26tbo%3Dd%26rls%3Den%26biw%3D1191%26bih%3D643%26tbm%3Disch&itbs=1
10. Thank You!!!
For your cooperation and for listening!!
http://www.google.com/imgres?imgurl=http://sd.keepcalm-o-matic.co.uk/i/keep-calm-and-thank-you-for-listening-10.png&imgrefurl=http://www.keepcalm-o-matic.co.uk/p/keep-
calm-and-thank-you-for-listening-10/&usg=__EMgNp3eJs3-Iwyid4J-
vC4gXbTc=&h=700&w=600&sz=47&hl=en&start=6&zoom=1&tbnid=MF82ltyNO6Xg4M:&tbnh=140&tbnw=120&ei=oPoIUdrQIIyQrge1xYCABQ&prev=/search%3Fq%3Dthank%2Byou%2Bfor
%2Blistening%26hl%3Den%26client%3Dsafari%26tbo%3Dd%26rls%3Den%26biw%3D1191%26bih%3D643%26tbm%3Disch&itbs=1