Contemporary Issues in
Higher Education
Jace Hargis, PhD
The Best College Teachers...Ken Bain
Ken Bain
• Know how we learn and process information.
• Prepare to teach as a serious intellectual endeavor
as demanding and important as scholarship.
• Conduct class where diverse learners can explore,
analyze & synthesize to construct own meaning.
• Check THEIR own progress with a systematic
program to assess and modify.
Potential Issues for Higher Ed
• TIME for PD
• Preparing for “Uninvented Careers”
• MOOC, MOOR, “Nano-degrees”
• Digital Content Creation Clearinghouse
• Play with Purpose Maker Economy
• Fab Lab to Create OER eLOs
• Big Data Learning Analytics
• Adaptive Tech for Formative Assessment
• Wearable Tech - Quantifiable Self - IoT
• Mobile Learning
NMC Horizon Report
2013
2014
<1 year 2-3 years 4-5 years
MOOC
Mobile
Analytics
Gaming
3D
Wearable
Analytics Gaming
3DFlipped Quant Self
Virtual Asst
An Example of a
Contemporary
Issue
Mobile Learning in Higher Education
Mobile Learning in Higher Education
Mobile Learning in Higher Education
Mobile Learning in Higher Education
Mobile Learning in Higher Education
Mobile Learning in Higher Education
ML Initiative
• Goal: Engagement
• Progressive Environment
• PD Model
• iChampion
• iCelebrate
• iCommunicate
• iSoTL
Research Findings Summary
• Increased access, engagement & collaboration
• Play with purpose, failed events & gamification
• Creation of rich-media & eLOs
• Assess 21st
Century Skills via PBL & ePort
Thank You
Jace Hargis, PhD

Jace Hargis Issues in Higher Education

  • 1.
    Contemporary Issues in HigherEducation Jace Hargis, PhD
  • 2.
    The Best CollegeTeachers...Ken Bain Ken Bain • Know how we learn and process information. • Prepare to teach as a serious intellectual endeavor as demanding and important as scholarship. • Conduct class where diverse learners can explore, analyze & synthesize to construct own meaning. • Check THEIR own progress with a systematic program to assess and modify.
  • 3.
    Potential Issues forHigher Ed • TIME for PD • Preparing for “Uninvented Careers” • MOOC, MOOR, “Nano-degrees” • Digital Content Creation Clearinghouse • Play with Purpose Maker Economy • Fab Lab to Create OER eLOs • Big Data Learning Analytics • Adaptive Tech for Formative Assessment • Wearable Tech - Quantifiable Self - IoT • Mobile Learning
  • 4.
    NMC Horizon Report 2013 2014 <1year 2-3 years 4-5 years MOOC Mobile Analytics Gaming 3D Wearable Analytics Gaming 3DFlipped Quant Self Virtual Asst
  • 5.
    An Example ofa Contemporary Issue Mobile Learning in Higher Education Mobile Learning in Higher Education Mobile Learning in Higher Education Mobile Learning in Higher Education Mobile Learning in Higher Education Mobile Learning in Higher Education
  • 6.
    ML Initiative • Goal:Engagement • Progressive Environment • PD Model • iChampion • iCelebrate • iCommunicate • iSoTL
  • 7.
    Research Findings Summary •Increased access, engagement & collaboration • Play with purpose, failed events & gamification • Creation of rich-media & eLOs • Assess 21st Century Skills via PBL & ePort
  • 8.

Editor's Notes

  • #8 iSoTL; Between May and today, we have lead 16 chapters, articles, papers, and presentations that are completed or in progress, plus several in development by college faculty SoTL teams. We have examined teaching practice, student perceptions, family experiences, and faculty development programs. Through a multi-strategy research effort, we have documented noteworthy change in technology integration and student-centered teaching. We developed new data collection protocols, rubrics, instruments and systems for the new learning ecosystem. Example title: - iCelebrate teaching and learning: Sharing the iPad experience, - iPad mobile learning initiative: Triangulation of data to determine early effectiveness - Measuring the difficult to measure: iPad mobile learning. - Substitution to augmentation: Faculty adoption of iPad mobile learning - Family perceptions and subsequent impacts from a college mobile learning program. - Faculty as creators of authentic content:  A system to create and peer review academic resources. - Students as media creators in the mobile learning ecosystem. - iTunesU iLearn ecosystem. ----- Meeting Notes (1/20/13 11:56) ----- Measure faculty development AR, reflective practice, inquiry,