A workshop that introduces the foundation of Usability Testing which includes tips for planning, recruiting, moderating, as well as collecting metrics using the success rates.
A workshop that introduces the foundation of Usability Testing which includes tips for planning, recruiting, moderating, as well as collecting metrics using the success rates.
Prezentacja na temat książki Dona Normana "Design of everyday things" przygotowana na spotkanie z serii "UX Book Club".
Prezentacja z notatkami jest dostępna tutaj:
http://bit.ly/DesignOfEverdayThings
A workshop to equip non design roles with tools designers use for testing quality of designs.
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
An end to end deep dive through the process of designing user experiences — especially for mobile and responsive web apps. The presentation covers the design process from defining and understanding the problem through iterative solution sprints where hypotheses are tested with lean prototypes.
This talk was originally prepared for a three hour course on User Experience design for a group of start-ups working with an incubator for whom I serve as a mentor.
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
The focus of this workshop is to equip non design roles with tools designers use for testing quality of designs.
SXSW Workshop on Designing for Behavior Change (2014)Stephen Wendel
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User Interfaces and User Centered Design Techniques for Augmented Reality and...Stuart Murphy
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Similar to Investigating Perceptible Affordances of Natural User Interfaces - Jacques Chueke, City University London
Prezentacja na temat książki Dona Normana "Design of everyday things" przygotowana na spotkanie z serii "UX Book Club".
Prezentacja z notatkami jest dostępna tutaj:
http://bit.ly/DesignOfEverdayThings
A workshop to equip non design roles with tools designers use for testing quality of designs.
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
An end to end deep dive through the process of designing user experiences — especially for mobile and responsive web apps. The presentation covers the design process from defining and understanding the problem through iterative solution sprints where hypotheses are tested with lean prototypes.
This talk was originally prepared for a three hour course on User Experience design for a group of start-ups working with an incubator for whom I serve as a mentor.
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
The focus of this workshop is to equip non design roles with tools designers use for testing quality of designs.
SXSW Workshop on Designing for Behavior Change (2014)Stephen Wendel
Slides from my 2.5 hour SXSW workshop on how to design products to support behavior change among users. The toolkit that accompanies it is up on actiondesign.hellowallet.com.
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We chose to explore virtual and augmented reality (VR and AR) due to its recent emergence into the mainstream areas of gaming, mobile applications and various other systems. We felt it important to distinguish between VR and AR in both areas of interaction design and user interface evaluation and creation techniques. As it is a topic of great passion for us we wanted to instill the possibilities that this medium has to offer for interaction designers and UI developers.
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Investigating Perceptible Affordances of Natural User Interfaces - Jacques Chueke, City University London
1. Investigating
Perceptible
Affordances
of
Touch-‐Based
NUIs:
New
Designs
Paradigms
for
Novel
Interactions
Jacques Chueke
London, UK, May 2011
George Buchanan
(1st Supervisor)
Lecturer, Centre for HCI Design
Stephanie Wilson
(2nd Supervisor)
Lecturer, Centre for HCI Design
Master in Design, PUC-Rio, RJ, Brazil
PhD Researcher at the Centre for HCI Design
School of Informatics, City University London
2.
3.
4. Extreme Reality Ltd. XTR3D (Android)
Phones with hover state (SONY XPERIA) and eye gaze interaction (SAMSUNG S4)
8. (…) How is anyone to know, first, that this
magical gesture exists, and second, in which
settings it operates?
Norman, D. Nielsen, J. (2010)
One of the powers of modern computers is
discoverability, you can explore, but with gesture
systems it’s a pain. It’s amazing how many things
people don’t know about the computers they use
and there’s no way to find out.
Norman, D. (2012)
9. •Shift from mouse and keyboard towards touch-based devices:
•No hover state, no close button, no right click, no keyboard shortcuts...
20. "Perceived or Perceptible Affordances" are
actions you understand just by looking
at the object, before you start using it (or
feeling it, if it's a physical device rather than
an on-screen UI element).
Gaver (1991), Norman (1999 & 2008),
Amant (1999), Nielsen (2008)
21. + WHAT IS IT?
+ WHAT AM I SUPPOSED TO DO?
+ WHAT’S GOING TO HAPPEN IF I DID?
= GOOD PERCEPTIBLE AFFORDANCE
WHAT"S GOING TO HAPPEN IF I DID IS BEING REGARDED NOWADAYS AS 'FEEDFORWARD', CHECK
THE WORK OF Wensveen & Djajadiningrat and Vermeulen
23. INPUT
NUI [MODE OF INTERACTION LAYER]
PERCEPTIBLE AFFORDANCE
Post-WIMP GUI [INTERFACE LAYER]
OUTPUT
Execution Cycle
Evaluation Cycle
InterpretationPerception Evaluation
Formulation of
Intention
Specification of
Actions Sequence
Execution
*
Based
on
Norman’s
Theory
of
Action,
1986
24. NUI [MODE OF INTERACTION LAYER]
Post-WIMP GUI [INTERFACE LAYER]
Execution Cycle
Evaluation Cycle
PERCEPTIBLE AFFORDANCE
Amantʼs Conceptual Framework on Perceptible Affordances (1999).
Wigdor & Wixton (2011) review of Wuʼs theory of RCT.
25. 12th point system
Observation Phase
• Perception
1. Perception (Yes/No)
• Identification
2. What is it?
3. What should you do?
• Comprehension
4. How many fingers?
5. Touch/hold or swipe?
6. In which direction?
7. What will change?
SCORE
“0” for wrong assessment/inability to respond
“0.5” for lack of confidence or right assessment/interaction on the 2nd and 3rd times
“1” for correct response/interaction
Interaction Phase
• Registration
8. Touch to confirm
• Continuation
9. Perform touch/hold or swipe
10. Perform direction
• Termination
11. System status
12. Restore status (restarting
the observation phase)
31. Issues to be investigated/Interactions to tested (08)
• Hidden Menus and toolbars
Unveiling Menu
Bringing the picture to the page
• Object Manipulation
Press and hold for options
• Workspace Manipulation
Flip pages
• Hidden gestures for iOs Manipulation
Zoom In/Out
Alternate between running apps
Unveil task switcher
Minimize app
58. 1. Unveiling Menu
Series 02” “SMUDGY”
Series 01: “DOTS”
Observation Phase
• Perception: 1. Perception (Yes/No)
• Identification: 2. What is it? 3. What should you do?
• Comprehension: 4. How many fingers? 5. Touch/hold or swipe? 6. In which direction? 7. What will change?
Interaction Phase
• Registration 8. Touch to confirm
• Continuation 9. Perform touch/hold or swipe 10. Perform direction
• Termination 11. System status 12. Restore status (restarting the observation phase)
59. 2. Bringing the picture to the page
Series 02” “SMUDGY”
Series 01: “DOTS”
Observation Phase
• Perception: 1. Perception (Yes/No)
• Identification: 2. What is it? 3. What should you do?
• Comprehension: 4. How many fingers? 5. Touch/hold or swipe? 6. In which direction? 7. What will change?
Interaction Phase
• Registration 8. Touch to confirm
• Continuation 9. Perform touch/hold or swipe 10. Perform direction
• Termination 11. System status 12. Restore status (restarting the observation phase)
60. 3. Press and hold for options
Series 02” “SMUDGY”
Series 01: “DOTS”
Observation Phase
• Perception: 1. Perception (Yes/No)
• Identification: 2. What is it? 3. What should you do?
• Comprehension: 4. How many fingers? 5. Touch/hold or swipe? 6. In which direction? 7. What will change?
Interaction Phase
• Registration 8. Touch to confirm
• Continuation 9. Perform touch/hold or swipe 10. Perform direction
• Termination 11. System status 12. Restore status (restarting the observation phase)
61. 4. Zoom In/Out
Series 02” “SMUDGY”
Series 01: “DOTS”
Observation Phase
• Perception: 1. Perception (Yes/No)
• Identification: 2. What is it? 3. What should you do?
• Comprehension: 4. How many fingers? 5. Touch/hold or swipe? 6. In which direction? 7. What will change?
Interaction Phase
• Registration 8. Touch to confirm
• Continuation 9. Perform touch/hold or swipe 10. Perform direction
• Termination 11. System status 12. Restore status (restarting the observation phase)
62. 5. Flip pages
Series 02” “SMUDGY”
Series 01: “DOTS”
Observation Phase
• Perception: 1. Perception (Yes/No)
• Identification: 2. What is it? 3. What should you do?
• Comprehension: 4. How many fingers? 5. Touch/hold or swipe? 6. In which direction? 7. What will change?
Interaction Phase
• Registration 8. Touch to confirm
• Continuation 9. Perform touch/hold or swipe 10. Perform direction
• Termination 11. System status 12. Restore status (restarting the observation phase)
63. 6. Alternate applications
Series 02” “SMUDGY”
Series 01: “DOTS”
Observation Phase
• Perception: 1. Perception (Yes/No)
• Identification: 2. What is it? 3. What should you do?
• Comprehension: 4. How many fingers? 5. Touch/hold or swipe? 6. In which direction? 7. What will change?
Interaction Phase
• Registration 8. Touch to confirm
• Continuation 9. Perform touch/hold or swipe 10. Perform direction
• Termination 11. System status 12. Restore status (restarting the observation phase)
64. 7. Unveil task switcher
Series 02” “SMUDGY”
Series 01: “DOTS”
Observation Phase
• Perception: 1. Perception (Yes/No)
• Identification: 2. What is it? 3. What should you do?
• Comprehension: 4. How many fingers? 5. Touch/hold or swipe? 6. In which direction? 7. What will change?
Interaction Phase
• Registration 8. Touch to confirm
• Continuation 9. Perform touch/hold or swipe 10. Perform direction
• Termination 11. System status 12. Restore status (restarting the observation phase)
65. 8. Minimize application
Series 02” “SMUDGY”
Series 01: “DOTS”
Observation Phase
• Perception: 1. Perception (Yes/No)
• Identification: 2. What is it? 3. What should you do?
• Comprehension: 4. How many fingers? 5. Touch/hold or swipe? 6. In which direction? 7. What will change?
Interaction Phase
• Registration 8. Touch to confirm
• Continuation 9. Perform touch/hold or swipe 10. Perform direction
• Termination 11. System status 12. Restore status (restarting the observation phase)
67. How people are making sense of new technologies?
How to create better designs adapted to NUI?
When is the best moment to present the visual cue? In
which context?
Automatic at first runs? How many times? If unrequired
would imply in loss of control? Will be obtrusive?
Perhaps only if summoned/triggered by user action?
Interactive tutorials only? Mandatory tutorials?
Conflict of specific application mode x OS mode. How to
design something which is CLEARLY related to either?
68. “The most profound technologies are those that disappear.
They wave themselves into the fabric of everyday life until
they are indistinguishable from it.” Weiser (1991)
The equipment fades into the background. This unspoken
background against which our actions are played out is at
the heart of Heideggerʼs view of being-in-the-world.”
Dourish (2005: 109)
69. Thank you for your attention.
Questions?
Jacques Chueke
jacques.chueke.1@city.ac.uk
@jchueke