by Mary Jesse

                     @Ivytalk @TheMaryJesse
                        www.ivytalk.com




                    Mobile
                    Payments
Presented at CETW
November 7, 2012
Mobile Revolution
          World Wireless Devices (Billions)
12

10

 8

 6

 4

 2

 0
        2008              2012                2016


                                                     Source: ITU
=Mobile Payment Revolution
         Worldwide Mobile Payments (Billions)
700
600
500
400
300
200
100
  0
          2008             2012             2016


                                                Source: Forrester
Web 3.0 – The Wireless Internet
   Web 2.0: 1 Billion connected wired devices
   Web 3.0: 20 Billion connected wireless devices.
   Everything wired and digital will become mobile,
    including payments and commerce.
   Mobile payments are made from a phone or
    tablet rather than a PC - digital
   Mobile now becomes an alternative form of
    payment for in-person payments - physical
Mobile and Money
 Banking
     Banking for those who don’t have banks
 POS
     Small vendors can accept credit cards
 Payments
     Customers can purchase with a phone
 Loyalty
     Your profile in the cloud (loyalty, rewards, etc.)
mCurrency
 Premium    SMS
     text to pay, charges on mobile phone bill
 Mobile   Billing
     Pin/code, charges on mobile phone bill
 NFC
     Touchless payment tied to phone and app
 Electronic   Wallet
     Pin/password, payment from bank, cc, etc.
Key Mobile Payment
Considerations
 Security
 Ease of Use
 Availability
 Brand
 Value


There will be more than one winner.
Comparison
Mobile            Premium   Mobile    NFC          Wallet
Payments          SMS       Billing                (w/o NFC)


Ease of Use       Simple    Simple    Simple       Simple

Security          High      Medium    High         Medium/High

Availability      High      High      Low (2015)   High

Brand             Low       Low       High         High
(Ecosystem)
Value             Low       Low       High         High
(loyalty, etc.)
ISIS Mobile Wallet™
 Supported   by AT&T, T-Mobile and Verizon
 AmEx, Capital One and Chase -key partners
 Touchless POS using NFC, Wallet, Card
 Loyalty, rewards and offers
 Initial market launch: Salt Lake City and Austin
Google Wallet
 Started as Google Checkout in 2006
 Open platform – banks, CC, MO, brands, etc.
 Touchless POS using NFC, Wallet and Card
 Mastercard PayPass & Sprint -key partners
 5 phones currently listed as supported
 Loyalty, rewards and offers on SingleTap™
PayPal
 Best established ecommerce payments
 Not tied to NFC
 More than 100 Million users
 Partnership with Softbank in Japan
Credit Cards & Banks
 Mastercard   – PayPass POS and Wallet
 VISA – V.me Wallet
 CITI – partnered with Google
 American Express – Serve prepaid
 Discover – partnered with Google


They are all betting on every race to both
stave off losses and realize new markets.
Summary
 Financial  transactions are undergoing
  massive change due to the mobile revolution
 There will be many winners
 Social/Local/Mobile/Commerce = SoLoMoCo
Question #1
 How   are mobile payments made secure?
Question #2
 Can   you talk about specific use cases?
Question #3
 How   does signage evolve with mobile?
Question #4
 What   are the challenges?
Thank You

Ivytalk presents mobile payments

  • 1.
    by Mary Jesse @Ivytalk @TheMaryJesse www.ivytalk.com Mobile Payments Presented at CETW November 7, 2012
  • 2.
    Mobile Revolution World Wireless Devices (Billions) 12 10 8 6 4 2 0 2008 2012 2016 Source: ITU
  • 3.
    =Mobile Payment Revolution Worldwide Mobile Payments (Billions) 700 600 500 400 300 200 100 0 2008 2012 2016 Source: Forrester
  • 4.
    Web 3.0 –The Wireless Internet  Web 2.0: 1 Billion connected wired devices  Web 3.0: 20 Billion connected wireless devices.  Everything wired and digital will become mobile, including payments and commerce.  Mobile payments are made from a phone or tablet rather than a PC - digital  Mobile now becomes an alternative form of payment for in-person payments - physical
  • 5.
    Mobile and Money Banking  Banking for those who don’t have banks  POS  Small vendors can accept credit cards  Payments  Customers can purchase with a phone  Loyalty  Your profile in the cloud (loyalty, rewards, etc.)
  • 6.
    mCurrency  Premium SMS  text to pay, charges on mobile phone bill  Mobile Billing  Pin/code, charges on mobile phone bill  NFC  Touchless payment tied to phone and app  Electronic Wallet  Pin/password, payment from bank, cc, etc.
  • 7.
    Key Mobile Payment Considerations Security  Ease of Use  Availability  Brand  Value There will be more than one winner.
  • 8.
    Comparison Mobile Premium Mobile NFC Wallet Payments SMS Billing (w/o NFC) Ease of Use Simple Simple Simple Simple Security High Medium High Medium/High Availability High High Low (2015) High Brand Low Low High High (Ecosystem) Value Low Low High High (loyalty, etc.)
  • 9.
    ISIS Mobile Wallet™ Supported by AT&T, T-Mobile and Verizon  AmEx, Capital One and Chase -key partners  Touchless POS using NFC, Wallet, Card  Loyalty, rewards and offers  Initial market launch: Salt Lake City and Austin
  • 10.
    Google Wallet  Startedas Google Checkout in 2006  Open platform – banks, CC, MO, brands, etc.  Touchless POS using NFC, Wallet and Card  Mastercard PayPass & Sprint -key partners  5 phones currently listed as supported  Loyalty, rewards and offers on SingleTap™
  • 11.
    PayPal  Best establishedecommerce payments  Not tied to NFC  More than 100 Million users  Partnership with Softbank in Japan
  • 12.
    Credit Cards &Banks  Mastercard – PayPass POS and Wallet  VISA – V.me Wallet  CITI – partnered with Google  American Express – Serve prepaid  Discover – partnered with Google They are all betting on every race to both stave off losses and realize new markets.
  • 13.
    Summary  Financial transactions are undergoing massive change due to the mobile revolution  There will be many winners  Social/Local/Mobile/Commerce = SoLoMoCo
  • 14.
    Question #1  How are mobile payments made secure?
  • 15.
    Question #2  Can you talk about specific use cases?
  • 16.
    Question #3  How does signage evolve with mobile?
  • 17.
    Question #4  What are the challenges?
  • 18.