http://fr.droidcon.com/2014/agenda/
http://fr.droidcon.com/2014/agenda/detail?title=Framing+the+Canvas
This talk will guide you through a topic that is often ignored: the Canvas API. Even if there's only scarce documentation for it, the Canvas API is at the heart of everything that shows a UI on Android. You'll need to tame this powerful and mysterious creature if you want to create great custom views and brilliant, lightweight UIs for your apps.
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Connect the dots in the spotty documentation the Android team has assembled, and become a true pixel pusher!
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http://fr.droidcon.com/2014/agenda/
http://fr.droidcon.com/2014/agenda/detail?title=Framing+the+Canvas
This talk will guide you through a topic that is often ignored: the Canvas API. Even if there's only scarce documentation for it, the Canvas API is at the heart of everything that shows a UI on Android. You'll need to tame this powerful and mysterious creature if you want to create great custom views and brilliant, lightweight UIs for your apps.
What is a Canvas? How do you Paint? Can you draw Paths? What is Skia, and who invited it anyway? What actually happens during a drawing pass? What are Shaders? What are Filters? Is it true that text is basically impossible to measure correctly? What shape does a Shape have if noone's painting it? These and other questions will get an answer during this session. Well, some of them will not, probably.
Connect the dots in the spotty documentation the Android team has assembled, and become a true pixel pusher!
Speaker: Sebastiano Poggi, Novoda
Sebastiano Poggi is a Android Software Craftsman at Novoda in London.
A self-taught and strong OSS believer who loves in beautiful and simple UX and UI, where “less is more”, he spends a big chunk of his spare time reading and writing about Android development. He also creates and maintains some FOSS apps and libraries, that span from the fun little project to more serious (and, perhaps, useful) work.
He worked some time in AKQA as a Senior Software Engineer. Before moving to London, he also worked at i’m Spa (an Italian smartwatch startup) for two years, messing with the Android platform and handling their Developer Relations. He's been toying with the Android SDK since 2010.
Mechanical 3D product animation – Development ProcessSowmiya Siva
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Presentation at KGC2013 about the techniques developed for COH2 to reproduce the harsh winter conditions of the eastern front of World War 2. It covers the technology developed for dynamic snow and ice rendering, what worked what didn't. It covers as well the lighting and conversion of the COH1 engine from forward to a deferred renderer.
Ever wondered what it takes to create an animation? In this fun and descriptive eBook, you will learn how animation starts from imagination to the big screen! Lets take a step-by-step journey into the world of an animation studio.
Here at Skandis we are a founded by a small group of in-house designers, bloggers and just Scandi-lovers, aiming
to bring unique and new trends to your home. Our team have put in the hard work researching new designers,
developing close relationships and sourcing the latest prints and homeware.
Seven Peaks Speaks - Android Jetpack Compose AnimationSeven Peaks Speaks
🚨 Composable Future of Android Development - Android Jetpack Compose Animation 🚨
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To know more about Event at Seven Peaks please visit:
https://sevenpeakssoftware.com/events/
#android #androiddeveloper #androiddevelopment #mobileappdevelopment #mobiledeveloper #mobileapplicationdeveloper #Sevenpeakssoftware #sevenpeaksspeaks #softwaredevelopment #softwarecompanythailand #digitalproductconsultancy #meetup #techmeetup
Render 2D graphics in cross-platform mobile apps with HTML5, JavaScript, jQuery and PhoneGap. Learn how to draw in a way that will work across a variety of devices.
Ever wondered what it takes to create an animation? In this fun and descriptive eBook, you will learn how animation starts from imagination to the big screen! Lets take a step-by-step journey into the world of an animation studio.
Here at Skandis we are a founded by a small group of in-house designers, bloggers and just Scandi-lovers, aiming
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Seven Peaks Speaks - Android Jetpack Compose AnimationSeven Peaks Speaks
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To know more about Event at Seven Peaks please visit:
https://sevenpeakssoftware.com/events/
#android #androiddeveloper #androiddevelopment #mobileappdevelopment #mobiledeveloper #mobileapplicationdeveloper #Sevenpeakssoftware #sevenpeaksspeaks #softwaredevelopment #softwarecompanythailand #digitalproductconsultancy #meetup #techmeetup
Render 2D graphics in cross-platform mobile apps with HTML5, JavaScript, jQuery and PhoneGap. Learn how to draw in a way that will work across a variety of devices.
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In this exercise, youre going to begin building a countdown timer..docxsleeperharwell
In this exercise, you're going to begin building a countdown timer.
You'll rely heavily on the techniques you've learned thus far in the course. The animation below shows what we'll be building in this module.
Countdown Timer, Part 1 of 2. Preview of the final animation.
In this full exercise, you'll be expected to do all the same things you did in the mini-exercise, plus:
Create Shape Layers.
Apply Trim Paths.
Reorder and rename layers.
Edit the duration and timing of layers.
You'll notice that some of the steps are worded more concisely than they were in the mini-exercise. If you forget how to accomplish a task, refer back to the mini-exercise and/or the Lesson Content in this module.
Follow the steps below to create this animation. The submission instructions are at the end.
Step #1
Create a new project file by going to
File > New > New Project
.
Create a new comp by going to
Composition > New Composition
. Make sure your settings mimic the image below. Then, click
OK
.
Composition Settings for Module 02 Full Exercise.
Step #2
Create a solid layer. Make it dark blue. Pay special attention to the hex color code of your dark blue solid layer. Write it down.
Lock
the layer.
Step #3
Go to
View > Show Rulers
.
With the rulers visible, zoom in on the center of the scene.
From the left ruler, drag a guide to
640
pixels. (That's half the width of the comp.)
From the top ruler, drag down a guide to
360
pixels. (That's half the height of the comp.)
With your guides in place, go to
View > Lock Guides
.
The rulers work basically the same way they do in Photoshop, Illustrator, and InDesign.
Step #4
NOW, GO TO FILE > SAVE AS > SAVE AS.
Save your assignment as an AEP file.
jstudent_fullx02.aep
Step #5
Select the
Pen Tool
.
Set the Fill to
None
. Set the Stroke to
white
and
14px
.
Click one time
in the center of the comp where the guides intersect. (You may need to zoom in to do this.)
Hold
Shift
and
click one time
well beyond the top of the scene. (You may need to zoom out to do this.)
Creating a white line.
AFTER EACH STEP, GO TO FILE > SAVE.
Step #6
With the white line Shape Layer still active, select the
Selection Tool
. (This will prevent us from accidentally drawing more points.)
Right-click on the Shape Layer and rename it
rotating_line
.
Open
Contents > Shape 1 > Stroke 1 > Line Cap
and select
Round Cap.
Step #7
With the
rotating_line
layer selected, open the Transform layer properties and select Anchor Point. This will make the anchor point appear in the scene.
Zoom into the center of the scene. Select the
Pan Behind Tool
and move the anchor point to the bottom middle of the layer, which should also be where the guides intersect.
When finished, select the Selection Tool. (This will prevent us from accidentally shifting the anchor point.)
Step #8
With the
rotating_line
layer active, set the
Current Time Indicator
at
0:00f
(zero seconds), and click the stopwatch for.
A Simple 3D Graphics Engine Written in Python and Allegrosnowfarthing
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In this presentation I breakdown the how and why for adobe dimension. You will be introduced to the fundamentals of the softwares workspace, and dive into a tutorial project highlighting the key features in the software.
\\
You can download the project file // https://www.dropbox.com/s/74svvnwv4xaleb4/Intro_to_dimension_Projectfile.dn?dl=0
For more of my work visit me over on instagram //
www.instagram.com/alex_hornak/
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12. A Canvas works for you as a pretense, or
interface, to the actual surface upon which your
graphics will be drawn — it holds all of your
"draw" calls
13.
14. Tl;dr: Canvas is the class that translates
drawing actions into a Bitmap
81. We want our view
to vignette the
image set in the
layout
82. You have to:
Create a RadialGradient
(psst, getMeasuredHeight & getMeasuredWidth)
Assign to the Paint object
Use canvas.drawPaint(Paint) to fill it
83. Pro:
Avoid instantiate in the onDrawMethod
(onSizeChanged is your friend)
Use the drawable size, not the View size
Check ScaleMode and Padding behaviour
97. Create a new bitmap to hold the image
Create a temporary canvas for it
Draw the imageView image on the canvas
Save the canvas using a paint with the PorterDuff
setup the bounds of the drawable mask
Draw the mask on the temporary canvas
Restore the temporary canvas
Draw the bitmap on the real canvas
98. Pro:
Optimize it to avoid instatiation in the onDraw
Play around with ratios
123. You have to:
Calculate center
Create a matrix
Set the rotation of the matrix
Create a new Bitmap as big as view
Create the canvas of that Bitmap
Draw image on the canvas with the matrix
Draw the resulting bitmap on the main canvas
124. Pro:
Connect a seekBar with the rotation (wow!)
Do it without and with optimization
(is it noticeable?)