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IP BASED GAME PRODUCTIONSIP BASED GAME PRODUCTIONS
Elena Lobova
CEO, iLogos
[Still] The fastest growing
sector of the entertainment
industry
Attractive economics Unlimited opportunities
for creativity
(genres, platforms etc)
Audience widening
Why games?
2014
$24.5 Bn
$17.0
$7.4
$30.0 Bn
$9.4
$20.6
2015
$35.5 Bn
$11.2
$24.4
2016
$40.4 Bn
$12.8
$27.6
2017
$44.2 Bn
$12.9
$31.3
2018
CAGR
+15.9%
2014 – 2018
© 2015 Newzoo | Source:
Newzoo Global Games Market Report Premium
Why IP based?
Necessity to be distinguished
in overcrowded marketplace
Opportunity to use existing
content (art assets, story, setting)
Loyal audience Potentially big existing
fan base
IP = traffic
(A. Lot. Of. Free. Traffic!)
Why co-production?
Talent access Technology
and know-how sharing
Success sharing
Cost sharing Risk sharing Skill sharing
Market access
and expertise
Development cost
estimation
Co-funding Revenue share
What should be considered first
Financial model (mutually beneficial)
depends on IP strength
costs coverage
developer’s experience
value of provided assets
code re-usage/existing engines
marketing effort
distribution channel strength
What should be considered first
Split of main responsibilities
Game design Development process
coordination
Art assets creation,
art direction
Facilitating access between
IP and game production
Marketing
coordination
What should be considered first
Team structure
What can go wrong?
Users' expectations
(of familiar characters, storyline)
are not met
Game mechanics don’t
suit the IP
Team members don’t know
and don’t understand
the IP well
What can go wrong?
Development timeline
is not adjusted to the other IP
productions timelines
The game itself is not
interesting (without the IP)
No/insufficient marketing
budget to promote the game
and overestimating the role
of the IP
How to make things right
Pre-production is a must Know your IPAllocate the time
for coordination with the IP
owner, feedback and approval
How to make things right
Define the Executive
Producer/Product Owner
who determines the final
vision
Follow the art style
religiously
Provide the infrastructure
for working together
with the co-production partner
and for effective feedback
Examples of the IPs
Movies, TV Video Games
Examples of the IPs
Books Comics, manga
Examples of the IPs
Board games Cartoon
Examples of the IPs
Music Celebrity
Anything else!
Examples of the IPs
Strong IP Right genre Expertise
Pre-production Pipeline Perfect collaboration
Amazing IP-based
Hit Game!
Would like to discuss more?
...or let’s meet at the party tonight!
elena@ilogos.biz
www.ilogos.biz
olena.lobova
elenalobova

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IP based game productions: Best Practices

  • 1. IP BASED GAME PRODUCTIONSIP BASED GAME PRODUCTIONS Elena Lobova CEO, iLogos
  • 2. [Still] The fastest growing sector of the entertainment industry Attractive economics Unlimited opportunities for creativity (genres, platforms etc) Audience widening Why games? 2014 $24.5 Bn $17.0 $7.4 $30.0 Bn $9.4 $20.6 2015 $35.5 Bn $11.2 $24.4 2016 $40.4 Bn $12.8 $27.6 2017 $44.2 Bn $12.9 $31.3 2018 CAGR +15.9% 2014 – 2018 © 2015 Newzoo | Source: Newzoo Global Games Market Report Premium
  • 3. Why IP based? Necessity to be distinguished in overcrowded marketplace Opportunity to use existing content (art assets, story, setting) Loyal audience Potentially big existing fan base IP = traffic (A. Lot. Of. Free. Traffic!)
  • 4. Why co-production? Talent access Technology and know-how sharing Success sharing Cost sharing Risk sharing Skill sharing Market access and expertise
  • 5. Development cost estimation Co-funding Revenue share What should be considered first Financial model (mutually beneficial) depends on IP strength costs coverage developer’s experience value of provided assets code re-usage/existing engines marketing effort distribution channel strength
  • 6. What should be considered first Split of main responsibilities Game design Development process coordination Art assets creation, art direction Facilitating access between IP and game production Marketing coordination
  • 7. What should be considered first Team structure
  • 8. What can go wrong? Users' expectations (of familiar characters, storyline) are not met Game mechanics don’t suit the IP Team members don’t know and don’t understand the IP well
  • 9. What can go wrong? Development timeline is not adjusted to the other IP productions timelines The game itself is not interesting (without the IP) No/insufficient marketing budget to promote the game and overestimating the role of the IP
  • 10. How to make things right Pre-production is a must Know your IPAllocate the time for coordination with the IP owner, feedback and approval
  • 11. How to make things right Define the Executive Producer/Product Owner who determines the final vision Follow the art style religiously Provide the infrastructure for working together with the co-production partner and for effective feedback
  • 12. Examples of the IPs Movies, TV Video Games
  • 13. Examples of the IPs Books Comics, manga
  • 14. Examples of the IPs Board games Cartoon
  • 15. Examples of the IPs Music Celebrity
  • 17. Strong IP Right genre Expertise Pre-production Pipeline Perfect collaboration Amazing IP-based Hit Game!
  • 18. Would like to discuss more? ...or let’s meet at the party tonight! elena@ilogos.biz www.ilogos.biz olena.lobova elenalobova