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iOS Human Interface Guideline
Part 2
Topics
Overviews

User Interactions

System Capabilities

Visual Design

Icons and Images

Bars

Views

Controls

UI Design Do’s and Don’ts

Technologies

Resources
Icons and Images
Image Size and Resolution
Image Size and Resolution
320 × 568
375 × 667
1125 × 2001
At the beginning,
coordinates of all
drawings are specified in
Points are abstract units,
they only make sense in
this mathematical
coordinate space.
Points
Point-based drawings are
rendered into pixels. This
process is known as
rasterization.
Point coordinates are
multiplied by scale factor
to get pixel coordinates.
Higher scale factors result
in higher level of detail.
Rendered Pixels
iPhone 6, 6s, 7 iPhone 6+, 6s+, 7+
4.7″
5.5″
points.
render at 3×render at 2×
Display Zoom Display Zoom
414 × 736
1242 × 2208
(pixels)
(points)
iPhone 6+, 6s+, 7+
5.5″
render at 3×
375 × 667
750 × 1334
iPhone 6, 6s, 7
render at 2×
320 × 568
640×1136
iPhone 5, 5s, SE
render at 2×
4″
320 × 480
640 × 960
render at 2×
(pixels)
iPhone 4, 4s
3.5″
320 × 480
render at 1×
(pixels)
iPhone 2G, 3G, 3GS
3.5″
(points)(points)
(points)(points)
(points)(points)
downsampling × 0.96 downsampling / 1.15
(pixels)
(pixels)
(pixels)
320 × 480
4.7″
640×1136
(pixels)
upsampling × 1.171875
320 × 568
375 × 667
1125 × 2001
At the beginning,
coordinates of all
drawings are specified in
Points are abstract units,
they only make sense in
this mathematical
coordinate space.
Points
Point-based drawings are
rendered into pixels. This
process is known as
rasterization.
Point coordinates are
multiplied by scale factor
to get pixel coordinates.
Higher scale factors result
in higher level of detail.
Rendered Pixels
iPhone 6, 6s, 7 iPhone 6+, 6s+, 7+
4.7″
5.5″
points.
render at 3×render at 2×
Display Zoom Display Zoom
414 × 736
1242 × 2208
(pixels)
(points)
iPhone 6+, 6s+, 7+
5.5″
render at 3×
375 × 667
750 × 1334
iPhone 6, 6s, 7
render at 2×
320 × 568
640×1136
iPhone 5, 5s, SE
render at 2×
4″
320 × 480
640 × 960
render at 2×
(pixels)
iPhone 4, 4s
3.5″
320 × 480
render at 1×
(pixels)
iPhone 2G, 3G, 3GS
3.5″
(points)(points)
(points)(points)
(points)(points)
downsampling × 0.96 downsampling / 1.15
(pixels)
(pixels)
(pixels)
320 × 480
4.7″
640×1136
(pixels)
upsampling × 1.171875
1125 × 2001
4.7″
5.5″
The device screen may
have lower pixel resolution
than the image rendered
in previous step.
Before the image can be
displayed, it must be
downsampled (resized) to
lower pixel resolution.
Physical Pixels
rasterization.
Point coordinates are
multiplied by scale factor
to get pixel coordinates.
Higher scale factors result
in higher level of detail.
Finally, computed pixels
are displayed on the
physical screen.
The PPI number tells you
how many pixels fit into
one inch and thus how
large the pixels appear in
the real world.
Physical Device
750 × 1334
(device pixels)
1242 × 2208
1080 × 1920
5.5″
show at 401 PPI
(pixels)
(device pixels)
4.7″
1080 × 1920
(device pixels)
4″
3.5″3.5″
downsampling × 0.96 downsampling / 1.15
(pixels)
show at 401 PPIshow at 326 PPIshow at 326 PPIshow at 326 PPIshow at 326 PPIshow at 163 PPI
upsampling × 1.171875
320 × 568
375 × 667
1125 × 2001
At the beginning,
coordinates of all
drawings are specified in
Points are abstract units,
they only make sense in
this mathematical
coordinate space.
Points
Point-based drawings are
rendered into pixels. This
process is known as
rasterization.
Point coordinates are
multiplied by scale factor
to get pixel coordinates.
Higher scale factors result
in higher level of detail.
Rendered Pixels
iPhone 6, 6s, 7 iPhone 6+, 6s+, 7+
4.7″
5.5″
points.
render at 3×render at 2×
Display Zoom Display Zoom
414 × 736
1242 × 2208
(pixels)
(points)
iPhone 6+, 6s+, 7+
5.5″
render at 3×
375 × 667
750 × 1334
iPhone 6, 6s, 7
render at 2×
320 × 568
640×1136
iPhone 5, 5s, SE
render at 2×
4″
320 × 480
640 × 960
render at 2×
(pixels)
iPhone 4, 4s
3.5″
320 × 480
render at 1×
(pixels)
iPhone 2G, 3G, 3GS
3.5″
(points)(points)
(points)(points)
(points)(points)
downsampling × 0.96 downsampling / 1.15
(pixels)
(pixels)
(pixels)
320 × 480
4.7″
640×1136
(pixels)
upsampling × 1.171875
Bars
• Status Bars

• Navigation Bars

• Search Bars

• Tab Bars

• Toolbars
Bars
Status Bars
Light Dark
Bars
Status Bars
Translucent
Bars
Status Bars
Bars
Navigation Bars
Bars
Navigation Bars
Bars
Navigation Bars
Bars
Search Bars
Prominent Minimal
Bars
Search Bars
Placeholder text Clear Button Cancel Button
Bars
Search Bars
Bars
Search Bars
Scope Bar
Bars
Tool Bars
Bars
Tool Bars
Give text-titled buttons
enough room
Bars
Tool Bars
Bars
Tool Bars
Bars
Tab Bars
Bars
Tab Bars
Bars
Tab Bars
Bars
Navigation Bar
Views
• Action Sheet

• Activity Views

• Alerts

• Collections

• Split Views

• Table Views
Views
Action Sheet
Views
Activity Views
Views
Alerts
Views
Alerts
Views
Collections
Views
Collections
Views
Split View
Views
Split View
iPhone 6Plus, 7Plus Landscape
Views
Table Views
Plain Group
Views
Table Views
Table Rows Default Table Rows Subtitle
Views
Table Views
Table Rows Value 1 Table Rows Value 2
Views
Table Views
Views
Table Views
Views
Table Views
Views
Modal
Controls
• Buttons

• Page Controls

• Pickers

• Segmented Controls

• Sliders

• Steppers

• Switches

• Text Fields
Controls
Buttons
44pt for buttons
Use verbs in titles.
Use title-case for titles.
Keep titles short.
System Button
Keep Titles Short.
Controls
Buttons
Info Button Add Contact Buttons
Controls
Page Controls
Controls
Pickers
Controls
Segmented Controls
Controls
Sliders
Controls
Steppers
Controls
Switches
Controls
Text Fields
Controls
• Buttons

• Page Controls

• Pickers

• Segmented Controls

• Sliders

• Steppers

• Switches

• Text Fields
UI Design Do’s and Don’ts
• Formatting Content

• Touch Controls

• Hit Targets

• Text Size

• Contrast

• Spacing

• High Resolution

• Distortion

• Organization

• Alignment
UI Design Do’s and Don’ts
Formatting Content
UI Design Do’s and Don’ts
Touch Controls
UI Design Do’s and Don’ts
Hit Targets
UI Design Do’s and Don’ts
Text Size
UI Design Do’s and Don’ts
Spacing
UI Design Do’s and Don’ts
Contrast
Demo http://webaim.org/resources/contrastchecker/
UI Design Do’s and Don’ts
High Resolution
UI Design Do’s and Don’ts
Distortion
UI Design Do’s and Don’ts
Organization
UI Design Do’s and Don’ts
Alignment
UI Design Do’s and Don’ts
• Formatting Content

• Touch Controls

• Hit Targets

• Text Size

• Contrast

• Spacing

• High Resolution

• Distortion

• Organization

• Alignment
Tetchnologies
• Apple Pay

• HealthKit

• iCloud

• In-App Purchase

• Live Photos

• ResearchKit

• Social Media

• Wallet
Tetchnologies
Apple Pay
Tetchnologies
HealthKit
Tetchnologies
iCloud
Tetchnologies
In-App Purchase
Tetchnologies
Live Photos
Demo

https://developer.apple.com/live-photos/
Tetchnologies
ResearchKit
Tetchnologies
Social Media
Tetchnologies
Wallet
Tetchnologies
• Apple Pay

• HealthKit

• iCloud

• In-App Purchase

• Live Photos

• ResearchKit

• Social Media

• Wallet
Resources
• iOS Apps

• watchOS Apps

• tvOS Apps
Resources
Resources
Resources

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iOS Human Interface Design Guideline Part 2