So, you're a developer, but you have never worked with iOS? In this session, Ardeleanu will provide a head start on how to plan, build, debug and release iOS 7 apps. The talk will cover a wide range of topics, including: the App Store ecosystem; the nature of an app; iOS 7's new UI and how to migrate from iOS 6; interface design; dev tools (Xcode – IDE, Simulator, Instruments – docs, etc); design patterns; debugging and optimisation; App Store and ad-hoc distribution; and what makes an app successfully.
Made at Sabre travel hackathon, August 2, 2014 in 20 hours
Life is short. We would all like to travel more than we do. But travel planning while it is fun to do, is not easy.
- Your travel planning is not customized to your likes/dislike
- Travel ads are extremely generic, and take you to the start of the planning workfow. Not extremely actionable.
We want to make travel planning extremely easy and integrated with your life. You are on a website with a pic of a really beautiful beach on Bora Bora. We want to tell you, hey there is an amazing real (not click bait, not time share presentation) deal. And you could go there in the upcoming weeks.
You could be be reading a magazine, and see an amazing travel destination. You snap a pic of the QR code, with our app (futire work) and not only can you see how affordable it is to get there, but also gets saved for posterity.
Affordable travel and bucket list travel should not be 2 separate things. That's what the bucket list app wants to do. To make your bucket list travel destinations a reality
Best practices for crafting high quality PHP apps (PHP South Africa 2018)James Titcumb
This prototype works, but it's not pretty, and now it's in production. That legacy application really needs some TLC. Where do we start? When creating long lived applications, it's imperative to focus on good practices. The solution is to improve the whole development life cycle; from planning, better coding and testing, to automation, peer review and more. In this talk, we'll take a quick look into each of these areas, looking at how we can make positive, actionable change in our workflow.
Best practices for crafting high quality PHP apps (ScotlandPHP 2018)James Titcumb
This prototype works, but it's not pretty, and now it's in production. That legacy application really needs some TLC. Where do we start? When creating long lived applications, it's imperative to focus on good practices. The solution is to improve the whole development life cycle; from planning, better coding and testing, to automation, peer review and more. In this talk, we'll take a quick look into each of these areas, looking at how we can make positive, actionable change in our workflow.
iOS App Development with F# and XamarinRachel Reese
With each new release of Xamarin Studio, the mobile story gets even better for functional programming. It’s possible to write fully native, cross-platform mobile apps all entirely in F#! I’ll concentrate on iOS, covering both iOS basics and F# basics -- you’ll have all the tools to run with your own idea when we're done!
Made at Sabre travel hackathon, August 2, 2014 in 20 hours
Life is short. We would all like to travel more than we do. But travel planning while it is fun to do, is not easy.
- Your travel planning is not customized to your likes/dislike
- Travel ads are extremely generic, and take you to the start of the planning workfow. Not extremely actionable.
We want to make travel planning extremely easy and integrated with your life. You are on a website with a pic of a really beautiful beach on Bora Bora. We want to tell you, hey there is an amazing real (not click bait, not time share presentation) deal. And you could go there in the upcoming weeks.
You could be be reading a magazine, and see an amazing travel destination. You snap a pic of the QR code, with our app (futire work) and not only can you see how affordable it is to get there, but also gets saved for posterity.
Affordable travel and bucket list travel should not be 2 separate things. That's what the bucket list app wants to do. To make your bucket list travel destinations a reality
Best practices for crafting high quality PHP apps (PHP South Africa 2018)James Titcumb
This prototype works, but it's not pretty, and now it's in production. That legacy application really needs some TLC. Where do we start? When creating long lived applications, it's imperative to focus on good practices. The solution is to improve the whole development life cycle; from planning, better coding and testing, to automation, peer review and more. In this talk, we'll take a quick look into each of these areas, looking at how we can make positive, actionable change in our workflow.
Best practices for crafting high quality PHP apps (ScotlandPHP 2018)James Titcumb
This prototype works, but it's not pretty, and now it's in production. That legacy application really needs some TLC. Where do we start? When creating long lived applications, it's imperative to focus on good practices. The solution is to improve the whole development life cycle; from planning, better coding and testing, to automation, peer review and more. In this talk, we'll take a quick look into each of these areas, looking at how we can make positive, actionable change in our workflow.
iOS App Development with F# and XamarinRachel Reese
With each new release of Xamarin Studio, the mobile story gets even better for functional programming. It’s possible to write fully native, cross-platform mobile apps all entirely in F#! I’ll concentrate on iOS, covering both iOS basics and F# basics -- you’ll have all the tools to run with your own idea when we're done!
This document primarily covers micro-optimizations that can improve overall app performance when combined, but it's unlikely that these changes will result in dramatic performance effects. Choosing the right algorithms and data structures should always be your priority, but is outside the scope of this document. You should use the tips in this document as general coding practices that you can incorporate into your habits for general code efficiency.
One of the trickiest problems you'll face when micro-optimizing an Android app is that your app is certain to be running on multiple types of hardware. Different versions of the VM running on different processors running at different speeds. It's not even generally the case that you can simply say "device X is a factor F faster/slower than device Y", and scale your results from one device to others. In particular, measurement on the emulator tells you very little about performance on any device.
To ensure your app performs well across a wide variety of devices, ensure your code is efficient at all levels and aggressively optimize your performance.
LAS16-201: ART JIT in Android N
Speakers: Xueliang Zhong
Date: September 27, 2016
★ Session Description ★
Android runtime (ART) has evolved from an AOT compiler (in Android L & M) to a hybrid mode runtime (in Android N) which combines fast interpreter, JIT compiler and profile guided AOT compiler. In this talk, we’ll take a look at all these important changes in Android N. For example, the design and implementation of JIT, hybrid mode, tooling support, etc. This talk is meant to help Linaro members and developers to have a deeper understanding of ART in Android N, and to help them face the challenges of the new behaviors of Android runtime.
★ Resources ★
Etherpad: pad.linaro.org/p/las16-201
Presentations & Videos: http://connect.linaro.org/resource/las16/las16-201/
★ Event Details ★
Linaro Connect Las Vegas 2016 – #LAS16
September 26-30, 2016
http://www.linaro.org
http://connect.linaro.org
Designing the foundations of an iOS application is important to reduce the cost of maintenance and evolution. In this session we will see some best practices on how to organize iOS apps both from the point of view of the Xcode project and the source code. Based on the typical iOS client/server application, we will see how to structure the layers ranging from the user interface to the netwrok layer.
Slides presented at #Pragma Conference 2013
http://pragmamark.org/eventi/pragma-conference-2013/
http://pragmamark.org/sessioni/pragma-conference-2013-building-ios-app-project-and-architecture/
MySQL Performance Tuning: Top 10 Tips intended for PHP, Ruby and Java developers on performance tuning and optimization of MySQL. We will cover the deadly mistakes to be avoided. We will take real life examples of optimizing application many times. Here is the summary of what we intend to cover:
• Selection of Storage Engine
• Schema Optimization
• Server Tuning
• Hardware Selection and Tuning
• Effective uses of Index, when to use and when not to use.
• Partitions
• Speeding up using Stored Procedures
• Implementing prepared statements?
• Deadly Sins to be avoided
• Performance Tuning and Benchmarking Tools
The new runtime which Google is started implementing as developers view to implement or not which has advantages over the previous Dalvik runtime and more...
Designing better user interfaces sets out to teach interface design by talking through concrete examples: what works, what doesn’t work. A good interface consists of a thousand details done right. This presentation is all about those details.
Designing the foundations of an iOS application is important to reduce the cost of maintenance and evolution. In this session we will see some best practices on how to organize iOS apps both from the point of view of the Xcode project and the source code. Based on the typical iOS client/server application, we will see how to structure the layers ranging from the user interface to the netwrok layer.
iOS for Android Developers (with Swift)David Truxall
As an app developer there is always pressure to understand and be able to address both major platforms. At first blush, coding for iOS seems quite different than for Android, perhaps due to the language differences between Objective-C and Java, and of course there is a different IDE and framework. With the introduction of Swift, this chasm seems much smaller. This talk will map Android and Java functionality to similar concepts in iOS using Swift. We’ll see the similarities and differences, focusing on framework concepts, and migrate a simple Android app to iOS.
Presented on 8/14/2012 at BostonRb. This talk provides a nice intro and overview of what RubyMotion is and whether or not it's worth incorporating into your development toolkit.
This document primarily covers micro-optimizations that can improve overall app performance when combined, but it's unlikely that these changes will result in dramatic performance effects. Choosing the right algorithms and data structures should always be your priority, but is outside the scope of this document. You should use the tips in this document as general coding practices that you can incorporate into your habits for general code efficiency.
One of the trickiest problems you'll face when micro-optimizing an Android app is that your app is certain to be running on multiple types of hardware. Different versions of the VM running on different processors running at different speeds. It's not even generally the case that you can simply say "device X is a factor F faster/slower than device Y", and scale your results from one device to others. In particular, measurement on the emulator tells you very little about performance on any device.
To ensure your app performs well across a wide variety of devices, ensure your code is efficient at all levels and aggressively optimize your performance.
LAS16-201: ART JIT in Android N
Speakers: Xueliang Zhong
Date: September 27, 2016
★ Session Description ★
Android runtime (ART) has evolved from an AOT compiler (in Android L & M) to a hybrid mode runtime (in Android N) which combines fast interpreter, JIT compiler and profile guided AOT compiler. In this talk, we’ll take a look at all these important changes in Android N. For example, the design and implementation of JIT, hybrid mode, tooling support, etc. This talk is meant to help Linaro members and developers to have a deeper understanding of ART in Android N, and to help them face the challenges of the new behaviors of Android runtime.
★ Resources ★
Etherpad: pad.linaro.org/p/las16-201
Presentations & Videos: http://connect.linaro.org/resource/las16/las16-201/
★ Event Details ★
Linaro Connect Las Vegas 2016 – #LAS16
September 26-30, 2016
http://www.linaro.org
http://connect.linaro.org
Designing the foundations of an iOS application is important to reduce the cost of maintenance and evolution. In this session we will see some best practices on how to organize iOS apps both from the point of view of the Xcode project and the source code. Based on the typical iOS client/server application, we will see how to structure the layers ranging from the user interface to the netwrok layer.
Slides presented at #Pragma Conference 2013
http://pragmamark.org/eventi/pragma-conference-2013/
http://pragmamark.org/sessioni/pragma-conference-2013-building-ios-app-project-and-architecture/
MySQL Performance Tuning: Top 10 Tips intended for PHP, Ruby and Java developers on performance tuning and optimization of MySQL. We will cover the deadly mistakes to be avoided. We will take real life examples of optimizing application many times. Here is the summary of what we intend to cover:
• Selection of Storage Engine
• Schema Optimization
• Server Tuning
• Hardware Selection and Tuning
• Effective uses of Index, when to use and when not to use.
• Partitions
• Speeding up using Stored Procedures
• Implementing prepared statements?
• Deadly Sins to be avoided
• Performance Tuning and Benchmarking Tools
The new runtime which Google is started implementing as developers view to implement or not which has advantages over the previous Dalvik runtime and more...
Designing better user interfaces sets out to teach interface design by talking through concrete examples: what works, what doesn’t work. A good interface consists of a thousand details done right. This presentation is all about those details.
Designing the foundations of an iOS application is important to reduce the cost of maintenance and evolution. In this session we will see some best practices on how to organize iOS apps both from the point of view of the Xcode project and the source code. Based on the typical iOS client/server application, we will see how to structure the layers ranging from the user interface to the netwrok layer.
iOS for Android Developers (with Swift)David Truxall
As an app developer there is always pressure to understand and be able to address both major platforms. At first blush, coding for iOS seems quite different than for Android, perhaps due to the language differences between Objective-C and Java, and of course there is a different IDE and framework. With the introduction of Swift, this chasm seems much smaller. This talk will map Android and Java functionality to similar concepts in iOS using Swift. We’ll see the similarities and differences, focusing on framework concepts, and migrate a simple Android app to iOS.
Presented on 8/14/2012 at BostonRb. This talk provides a nice intro and overview of what RubyMotion is and whether or not it's worth incorporating into your development toolkit.
Swift is not only a new programming language to develop software for all Apple products, but it brought a new approach to the iOS development as well. This report is about it. Less theory, maximum of examples.
Agenda:
1. Protocols in Swift vs Objective-C
2. Protocol-oriented programming approach.
3. Abstract example of POP approach
4. UIKit example of POP approach
5. Foundation example of POP approach.
NativeScript: Cross-Platform Mobile Apps with JavaScript and AngularTodd Anglin
Do you want to build native mobile apps for iOS and Android? Are you a web developer? Then NativeScript is the perfect framework for you. NativeScript is an open source framework for creating native mobile apps using the skills of the web developer: JavaScript, CSS and simple tag-based markup. Create rich, high-performance iOS and Android apps with 100% native UI using many of the skills you already have.
Topics covered include:
NativeScript framework core concepts and getting started
Accessing native device capabilities with JavaScript
Building native mobile apps with Angular 2
Common app patterns (login, settings, data bound list and more)
Styling NativeScript with CSS
Targeting specific devices and screens
Debugging and deploying to devices
There has never been a better (and easier) way for web developers to create native mobile apps.
Greane Tree Technology CTO Joseph Payette gave our latest “Lunch & Learn” presentation. With the number of tools and frameworks for cross platform mobile application development increasing every year, it can be a challenge to determine the best fit technology for a mobile project. All of these tools and frameworks have their advantages and disadvantages, as they leverage different mechanisms for abstracting differences across mobile devices in an effort to provide a single platform for rapid application development. To bring order to the various options at hand, Joe reviewed mobile application architectures (native, hybrid, and HTML5), and explored and compared a few hybrid tools and frameworks, namely PhoneGap (www.phonegap.com), Appcelerator (www.appcelerator.com), and MoSync (www.mosync.com). Joe’s mobile application development presentation includes sample code for these three tools and frameworks.
The Lunch and Learn series is a regular event where we discuss topics of interest to our projects and clients. Last month, Chad Calhoun explored Git Interactive Techniques.
Flutter festival - building ui's with flutterApoorv Pandey
Flutter festival workshop 3 has arrived 💙
Learn to beautiful UI's with Flutter.
*What's included in this workshop* 🚀
1. Learn fundamentals of UI building in Flutter🤩
2. UI building demo ✨
3. Code along 🔥
MOPCON 2014 - Best software architecture in app developmentanistar sung
Talking about how to build smart design and architecture for app development. Let your app can easy develop and deploy components on your app. And more topic of version control and quality improvement.
Empowering the “Mobile Web”
with Chris Mills
“Mobile web” applications are often criticised for having inferior performance and a limited feature set, compared to “native” apps. To redress the balance, browser vendors are working on a number of technologies to grant them superpowers.
In this talk, Chris Mills will discuss the inherent historic problems with mobile apps and which technologies are stepping up to fill the holes. This includes device APIs such as Web Activities, Notification, Network Information and Vibration, offline apps, installable apps and performance enhancers such as asm.js and Emscripten.
Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca
Test or Go Fishing - a guide on how to write better Swift for iOSPaul Ardeleanu
Whilst not a panacea for your development troubles (but certainly a headache for many), Test Driven Development (or any of its incarnations) can prove something of a silver bullet if done correctly and consistently. Cleaner code and shorter QA cycles are two of the best benefits.
In this talk, Paul will get you started with TDD in Swift, best practices and tools available. We'll be looking at prototyping & writing tests in Xcode Playgrounds before migrating to a project, the benefit of writing various types of tests and using 3rd party frameworks.
Test or Go Fishing - A guide on how to write better Swift for iOSPaul Ardeleanu
Whilst not a panacea for your development troubles (but certainly a headache for many), Test Driven Development (or any of its incarnations) can prove something of a silver bullet if done correctly and consistently. Cleaner code and shorter QA cycles are two of the best benefits.
In this talk, Paul will get you started with TDD in Swift, best practices and tools available. We'll be looking at prototyping & writing tests in Xcode Playgrounds before migrating to a project, the benefit of writing various types of tests and using 3rd party frameworks.
Test or Go Fishing - a guide on how to write better Swift for iOSPaul Ardeleanu
Whilst not a panacea for your development troubles (but certainly a headache for many), Test Driven Development (or any of its incarnations) can prove something of a silver bullet if done correctly and consistently. Cleaner code and shorter QA cycles are two of the best benefits.
In this talk, Paul will get you started with TDD in Swift, best practices and tools available. We'll be looking at prototyping & writing tests in Xcode Playgrounds before migrating to a project, the benefit of writing various types of tests and using 3rd party frameworks.
Architecting apps - Can we write better code by planning ahead?Paul Ardeleanu
Creating a successful app is like erecting a house. The building part can become laborious, boring and dangerous at times, especially if very little attention is paid to the planning process and no blueprints are to be found; in some cases it leads to disastrous outcomes, unhappy stakeholders and overrunning costs.
The initial phase of understanding the client’s idea and expectations is the most critical and yet the least talked about: translating requirements into a well structure document is what makes or breaks an app – similar to creating a good architecture document before commencing work on a building.
In this talk, Paul will talk about the things a team should implement before writing a single line of code (diagrams, sketches, prototypes, etc) and affix yet another acronym to the corporate bingo list: DDD (Documentation-Driven Design).
iOSNeXT.ro - 10 reasons you'll love Swift - Paul ArdeleanuPaul Ardeleanu
Welcome to 2014, the year of the Swift! In this talk, Paul is going to take you through the 10 most interesting Swift topics, and convince you (if that's even needed) why Swift if the language to learn this year. We'll be using Playgrounds and even attempt to create a small app so get your laptops ready and follow along
An overview of the feature set supported by the Scout SDK including: map display (custom POIs, overlays), styling, offline support, routing & turn by turn navigation. Live Hybrid Navigation Demo to showcase the most important features and highlight the fact that any developer can create a Hybrid Navigation like iOS application by using the Scout iOS SDK.
In the age of mobile, one must stop being stubborn and start peaking in the other gardens. Each platform has its own strengths and weaknesses and about the worst thing one can do is not to "borrow" the strengths and ignore own weaknesses. In talk, Paul is going to highlight 7 areas that any platform can and should borrow from the iOS ecosystem, ranging from tools and UX to privacy and currency.
Although the signs were out there in the open, the introduction of Swift was one of the big surprises of WWDC 2014. In this talk, I've outlined the reasonings why a 30yo language is being phased out and the main improvements introduced in Swift as well as Xcode 6.
As presented at DevWeek 2014 http://devweek.com/
Prototyping is often a misunderstood subject, especially when it comes to mobile apps. It is often mistaken for wire-framing or detailed project specifications. In this session, Ardeleanu will explore the tools and techniques available to create an agile environment where the client can participate in the process. He will take an app from the idea stage and progress it through the list of features, writing the Application Definition Statement (ADS), sketching, paper prototyping and eventually on to something that can run on the actual device. Clients love that! And it could save your bacon.
Prototyping is often a misunderstood subject especially when it comes to mobile apps. It is often mistaken for wireframing or detailed project specifications.
In this talk, Paul Ardeleanu -- author of Skills Matter's Intro and Advanced iOS training courses -- discusses the tools available and shares his personal expediencies leading a team of iOS and Android developers.
Topics will range from wireframing, asserting your friend's idea, dealing with "troublesome" clients/projects, handling miscommunication between developers, project managers and designers. Based on an idea from attendees, Paul will attempt to create a rough prototype
iOS 5 is the latest in a great line of software updates for the Apple mobile devices. Beside the highly expected interface updates (new Notification Center, controls, etc.), lots of low level changes are taking place.
Paul was talking about the new Automatic Reference Counting (ARC) for memory management, iCloud storage, Twitter integration, storyboards, Newsstand apps, location simulation, airplay mirroring (iPad 2 only) as well as the new default apps and changes to existing ones.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
31. Building great apps
‣ Constraints
‣ small size
‣ limited hardware
‣ one screen at a time
‣ one application at a time *
‣ touch input
‣ Interaction
‣ gestures
‣ shake
‣ orientation
‣ audio switch, volume buttons
‣ home & power buttons
33. Application Definition Statement
“A concise, concrete declaration of the app’s
main purpose and its intended audience.”
https://developer.apple.com/library/ios/documentation/
UserExperience/Conceptual/MobileHIG/
34. Solve real problems
"An app must solve a user's problem
clearly and elegantly."
Eric Hope, User Experience Evangelist, Apple
37. What is Storyboarding
‣ Design the “screens” that compose your app => scenes
‣ Visually define the navigation between the scenes => segues
‣ Introduced in: iOS 5 & Xcode 4.2
51. What is Objective C
‣ Thin layer on top of C; strict superset of C
‣ Object-oriented programming language
‣ Inspired by SmallTalk
‣ Developed by Stepstone / NeXT Software / Apple
‣ The development language for Mac OSX & iOS devices
52. Object-Oriented Programming
a programming paradigm that uses "objects"
!
myCar
• Number of wheels
• Number of seats
• Colour
• Engine size
• Top speed
• Drive
• Brake
• Turn Left
• Beep
• Fill with petrol
MethodsProperties
Data + Behaviour
70. id
‣ the generic object type
‣ can be used for object of any type
‣ the object class is determined at runtime (dynamic typing)
Vehicle
*aCar;
Static typing
id
aCar;
Dynamic typing
94. Design Patterns
‣ Accessors Pattern
‣ allows access to an object properties through simple methods
‣Anonymous Type Pattern
‣ send message to objects of an uncertain (at compilation) type
‣2-stage Object Creation Pattern
‣ alloc + init = new
‣ allow custom initialisers
‣Outlets, targets & actions
‣ configuration of and interaction with UI elements
101. Decorator pattern
‣ add bevaviour to an object
‣ without affecting the behaviour of other objects from the same
class
102. Categories
‣ adds functionality to classes without the need to subclass
‣ group common methods and implement them across the
relevant framework
‣ informal protocols (unimplemented methods)
‣ anonymous category (private methods)
103. Delegation
‣ a delegate is an object that works together with its delegator to
solve a problem
‣ a delegate adds/changes the behaviour of the delegator (avoids
subclassing)
‣ loose coupling
‣ a delegate is usually referenced using the anonymous type
@interface MyAppDelegate : NSObject <UIApplicationDelegate>
104. Observer pattern
‣ enables communication between objects
‣ no coupling
‣ one object notifies another object (registered as ‘listener’) when
a change occurs
105. Notifications
‣ an object registers as observer
‣ when a notification is sent to the Notification Center, it is
distributed to all listeners
[NSNotificationCenter
defaultCenter]
118. Facade pattern
‣ simplified interface to a larger body of code
‣ subsystems accessed through a well defined entry point
‣ allows subsystems to change without affecting the overall
functionality
163. Pony Debugger
[16:04:17] paul@Pro2x:project1 [502] $ ponyd serve --listen-interface=127.0.0.1
PonyGateway starting. Listening on 127.0.0.1:9000
[17:14:22] paul@Pro2x:MyPony [516] $ pod install
Setting up CocoaPods master repo
Setup completed (read-only access)
Analyzing dependencies
Downloading dependencies
Installing PonyDebugger (0.3.1)
Installing SocketRocket (0.3.1-beta2)
Generating Pods project
Integrating client project
!
[!] From now on use `MyPony.xcworkspace`.
[deprecated] I18n.enforce_available_locales will default to true in the future. If you really want to
skip validation of your locale you can set I18n.enforce_available_locales = false to avoid this
message.
190. What is an app?
‣ A package that is installed on a device
‣ Runs in a sandboxed environment
‣ Has limited access to system resources
‣ The limits can change over time
‣ Can retrieve remote information (when connection available)
‣ Can run in background