5. Table Task
• Your goal as a team is to design and create a paper plane that will fly the farthest.
• Non-Negotiables:
• Every member has to create one- except the “Discussion Director”
• The Discussion Director is the expert in your team who can give you expert
advice- but only through questions.
• Every team has to record the questions that evolve through the Discussion
Director.
• Every member will have to test the different models and choose the one model.
• At the end of 10 minutes one person from every team will come forward to fly
the plane.
• The team that creates the model that flies the farthest wins!
6. The Paradigm Shift
•Moving away from teacher “driven”
•Supporting students through the creative struggle of
understanding how the world works
•Student Provocations
•Sustained Inquiry-based approach
12. Lets do it! What is your task?
•With the given materials, your challenge is to design
and build a tower in Japan- the tallest in the world
and…
•Marshmellows
•Straws
•Toothpicks
•Tape
14. ESS2B: Plate tectonics and large-scale system interactions
• K-2: Maps show where things are located. One can map the shapes and kinds of land
and water in any area.
• 6-8: Plate tectonics is the unifying theory that explains movements of rocks at Earth’s
surface and geological history. Maps are used to display evidence of plate movement.
• 9-12: Radioactive decay within Earth’s interior contributes to thermal convection in the
mantle.
INCREASING SOPHISTICATION OF STUDENT
THINKING
15. • What was a problem that you had in the construction of
your tower?
• How did you solve this problem?
• If you had to build the tower with paper instead of straws
how would that change your design? Why?
Engineering Design Cycle
16. Engineering Design Process
• ASK: What is the problem? How have others approached it? What are
your constraints?
• IMAGINE: What are some solutions? Brainstorm ideas. Choose the
best one.
• PLAN: Draw a diagram. Make lists of materials you will need.
• CREATE: Follow your plan and create something. Test it out!
• IMPROVE: What works? What doesn't? What could work better?
Modify your design to make it better. Test it out!
21. Deeper Learning in the Elementary Mathematics Classroom
For more information please contact:
Alpha Curriculum Resources: Alpha Professional Development Workshops
Souzan Edde Danielle Nasser
Sr Business Development Executive Head of Training & Consultancy/MENA
Souzan.Edde@smarteducation.ae Danielle.Nasser@smarteducation.ae
052-662-5198 052-135-8881