UX Is a comparatively young discipline. Like other young disciplines, it is characterised by a lack of uniformity in principles, terminology and methods.
The document discusses various international standards for usability and human-centered design, including ISO 9241. It provides an overview of parts of ISO 9241 that relate to visual display requirements, usability guidance, dialogue principles, information presentation, and human-centered design processes. The document also discusses how to conduct a heuristic evaluation to identify usability issues. Examples of usability heuristics that could be used include visibility of system status, user control and freedom, error prevention, and flexibility of use.
What ISO standards can do for you, and you can do for ISO (Poster, Nigel Bevan)UXPA International
This document discusses several ISO standards related to usability and human-centered design. It outlines standards that define what usability information should be documented, how to conduct and report on usability tests, and how to implement user-centered design processes. The document recommends some key ISO standards, including ISO 9241-11 which defines usability, ISO 9241-210 which provides guidelines for human-centered design processes, and ISO/IEC 15288 which integrates user-centered design into systems engineering. It encourages contributions to ISO standards to help improve processes for user experience and accessibility.
ORGANIC USER INTERFACES: FRAMEWORK, INTERACTION MODEL AND DESIGN GUIDELINESijasuc
Under the umbrella of Ubiquitous Computing, lies the fields of natural, organic and tangible user
interfaces. Although some work have been made in organic user interface (OUI) design principles, no
formalized framework have been set for OUIs and their interaction model, or design-specific guidelines, as
far as we know. In this paper we propose an OUI framework by which we deduced the developed
interaction model for organic systems design. Moreover we recommended three main design principles for
OUI design, in addition to a set of design-specific guidelines for each type of our interaction model.
ORGANIC USER INTERFACES: FRAMEWORK, INTERACTION MODEL AND DESIGN GUIDELINESijasuc
Under the umbrella of Ubiquitous Computing, lies the fields of natural, organic and tangible user
interfaces. Although some work have been made in organic user interface (OUI) design principles, no
formalized framework have been set for OUIs and their interaction model, or design-specific guidelines, as
far as we know. In this paper we propose an OUI framework by which we deduced the developed
interaction model for organic systems design. Moreover we recommended three main design principles for
OUI design, in addition to a set of design-specific guidelines for each type of our interaction model.
ORGANIC USER INTERFACES: FRAMEWORK, INTERACTION MODEL AND DESIGN GUIDELINESijasuc
The document proposes an organic user interface (OUI) framework and interaction model called SMaG (Speech Manipulation air-Gesture).
It divides the control module of the tangible user interface framework into tangible and intangible controls. Tangible controls involve direct contact like touch, while intangible controls include speech and gestures.
The paper then introduces the SMaG model, which categorizes OUI input techniques. Based on this model, the paper provides design guidelines for OUIs with principles for look, feel, and design. The guidelines consider the best and worst uses of each SMaG technique.
ORGANIC USER INTERFACES: FRAMEWORK, INTERACTION MODEL AND DESIGN GUIDELINESijasuc
Under the umbrella of Ubiquitous Computing, lies the fields of natural, organic and tangible userinterfaces. Although some work have been made in organic user interface (OUI) design principles, no formalized framework have been set for OUIs and their interaction model, or design-specific guidelines, as far as we know. In this paper we propose an OUI framework by which we deduced the developedinteraction model for organic systems design. Moreover we recommended three main design principles forOUI design, in addition to a set of design-specific guidelines for each type of our interaction model.
This document provides an overview of user-centered design (UCD). It discusses the software development life cycle and issues that can arise when lacking a user perspective. It also explores research areas like interaction design, user experience, and human-computer interaction that examine how people interact with technology. The document outlines levels of user involvement in design processes and principles of UCD like early user focus, iterative design, and empirical evaluation. Key advantages of applying UCD include more usable products, cost savings, and safer systems.
This document provides an overview of key concepts in human-computer interaction (HCI). It defines HCI and related fields like usability engineering. The document discusses HCI in the design process using models like the waterfall model and spiral lifecycle model. It presents a general framework for HCI including the human, task, computer, environment, and interface. The document also describes Norman's action cycle model and sources of errors. Finally, it discusses design rules, principles, guidelines, and standards for HCI like those from Shneiderman, Norman and Nielsen.
The document discusses various international standards for usability and human-centered design, including ISO 9241. It provides an overview of parts of ISO 9241 that relate to visual display requirements, usability guidance, dialogue principles, information presentation, and human-centered design processes. The document also discusses how to conduct a heuristic evaluation to identify usability issues. Examples of usability heuristics that could be used include visibility of system status, user control and freedom, error prevention, and flexibility of use.
What ISO standards can do for you, and you can do for ISO (Poster, Nigel Bevan)UXPA International
This document discusses several ISO standards related to usability and human-centered design. It outlines standards that define what usability information should be documented, how to conduct and report on usability tests, and how to implement user-centered design processes. The document recommends some key ISO standards, including ISO 9241-11 which defines usability, ISO 9241-210 which provides guidelines for human-centered design processes, and ISO/IEC 15288 which integrates user-centered design into systems engineering. It encourages contributions to ISO standards to help improve processes for user experience and accessibility.
ORGANIC USER INTERFACES: FRAMEWORK, INTERACTION MODEL AND DESIGN GUIDELINESijasuc
Under the umbrella of Ubiquitous Computing, lies the fields of natural, organic and tangible user
interfaces. Although some work have been made in organic user interface (OUI) design principles, no
formalized framework have been set for OUIs and their interaction model, or design-specific guidelines, as
far as we know. In this paper we propose an OUI framework by which we deduced the developed
interaction model for organic systems design. Moreover we recommended three main design principles for
OUI design, in addition to a set of design-specific guidelines for each type of our interaction model.
ORGANIC USER INTERFACES: FRAMEWORK, INTERACTION MODEL AND DESIGN GUIDELINESijasuc
Under the umbrella of Ubiquitous Computing, lies the fields of natural, organic and tangible user
interfaces. Although some work have been made in organic user interface (OUI) design principles, no
formalized framework have been set for OUIs and their interaction model, or design-specific guidelines, as
far as we know. In this paper we propose an OUI framework by which we deduced the developed
interaction model for organic systems design. Moreover we recommended three main design principles for
OUI design, in addition to a set of design-specific guidelines for each type of our interaction model.
ORGANIC USER INTERFACES: FRAMEWORK, INTERACTION MODEL AND DESIGN GUIDELINESijasuc
The document proposes an organic user interface (OUI) framework and interaction model called SMaG (Speech Manipulation air-Gesture).
It divides the control module of the tangible user interface framework into tangible and intangible controls. Tangible controls involve direct contact like touch, while intangible controls include speech and gestures.
The paper then introduces the SMaG model, which categorizes OUI input techniques. Based on this model, the paper provides design guidelines for OUIs with principles for look, feel, and design. The guidelines consider the best and worst uses of each SMaG technique.
ORGANIC USER INTERFACES: FRAMEWORK, INTERACTION MODEL AND DESIGN GUIDELINESijasuc
Under the umbrella of Ubiquitous Computing, lies the fields of natural, organic and tangible userinterfaces. Although some work have been made in organic user interface (OUI) design principles, no formalized framework have been set for OUIs and their interaction model, or design-specific guidelines, as far as we know. In this paper we propose an OUI framework by which we deduced the developedinteraction model for organic systems design. Moreover we recommended three main design principles forOUI design, in addition to a set of design-specific guidelines for each type of our interaction model.
This document provides an overview of user-centered design (UCD). It discusses the software development life cycle and issues that can arise when lacking a user perspective. It also explores research areas like interaction design, user experience, and human-computer interaction that examine how people interact with technology. The document outlines levels of user involvement in design processes and principles of UCD like early user focus, iterative design, and empirical evaluation. Key advantages of applying UCD include more usable products, cost savings, and safer systems.
This document provides an overview of key concepts in human-computer interaction (HCI). It defines HCI and related fields like usability engineering. The document discusses HCI in the design process using models like the waterfall model and spiral lifecycle model. It presents a general framework for HCI including the human, task, computer, environment, and interface. The document also describes Norman's action cycle model and sources of errors. Finally, it discusses design rules, principles, guidelines, and standards for HCI like those from Shneiderman, Norman and Nielsen.
This document discusses human factors and ergonomics in software, hardware, and workplace design. It covers types of software interfaces like command-based, menu-based, and icon-based interfaces. It also discusses principles of user interface design, screen layout, and performance support systems. For hardware, it examines monitor, keyboard and mouse design. It analyzes workplace design including office layout models, workstation design, and behavioral concerns like territoriality and socialization. The goal is to apply knowledge of human physical and cognitive abilities to optimize people's interaction with technology and their work environment.
From HCI to UX: Building a New meaning through the history in the industryRafael Burity
Webinar BR-CHI#05 by ACM
From HCI to UX: Building a New meaning through the history in the industry
De HCI a UX: construyendo un nuevo significado a través de la historia de la industria
Human-Computer Interaction
User-Centered Design
User Experience
Communication process between people
and interactive systems. It is only possible when the system offers an interface.
INTERFACE
Coined term around 1880 that reverberated in 1960 being used
by the computer industry.
International Journal of Engineering and Science Invention (IJESI) is an international journal intended for professionals and researchers in all fields of computer science and electronics. IJESI publishes research articles and reviews within the whole field Engineering Science and Technology, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
QuESo: a Quality Model for Open Source Software EcosystemsGESSI UPC
This document presents QuESo, a quality model for measuring the quality of open source software ecosystems. It consists of three dimensions: community quality, ecosystem network quality, and platform quality. The authors describe developing the model through a systematic literature review to identify relevant metrics, which were then organized into the quality characteristics and sub-characteristics. Examples of applying the QuESo model for risk analysis and assessing an open source community's health are provided. Future work could involve defining a complete quality assessment process based on the model.
UI and UX engineering involve designing user interfaces and experiences. UX design focuses on enhancing user satisfaction and involves processes like user research, prototyping, and testing. Key aspects of UX include user-centered design, visual design, information architecture, interaction design, usability, and human-computer interaction. UI design is responsible for implementing visual elements and guiding users through interfaces. Both processes involve iterative testing and focus on understanding users, but UI design focuses more on visuals while UX design takes a more analytical approach. Their goal is improving the user experience.
UI and UX engineering involve designing user interfaces and experiences. UX design focuses on enhancing user satisfaction and involves user research, prototyping, and testing. Key aspects of UX include user-centered design, visual design, information architecture, and interaction design. UI design is responsible for visually guiding users through interfaces and works closely with UX design and developers. Both processes are iterative and involve prototyping and evaluating designs with users.
2012 in tech-usability_of_interfaces (1)Mahesh Kate
This document discusses usability of interfaces and provides three key points:
1. It defines usability and outlines several principles and heuristics for designing usable interfaces, including consistency, feedback, and reducing cognitive load.
2. It summarizes international usability standards like ISO 9241-11 that emphasize evaluating usability based on effectiveness, efficiency, and satisfaction within a usage context.
3. It describes user-centered design as a methodology focused on understanding users and specifying requirements to produce designs that are then evaluated iteratively.
UI and UX design are related fields that both aim to improve the customer experience. UI design focuses on the visual design and layout of interfaces, while UX design takes a more analytical approach to understanding user needs and improving usability. Both fields involve iterative testing and design improvements based on user research. Key aspects of UX design include user-centered design, information architecture, interaction design, and usability testing, while UI design principles emphasize consistency, minimal surprises, and user guidance.
The document discusses the importance of user-centered design when redesigning the Campus Solutions database at Embry-Riddle Aeronautical University. It emphasizes engaging users through aesthetics initially, but notes that usability becomes more important over time. User research is essential to understand student and faculty needs and mental models. A redesign of Campus Solutions could enhance the user experience by improving information architecture, visual design, and other interface aspects based on usability testing. The goal is to make the database more intuitive and optimized for completing tasks.
This document discusses usability engineering and its activities. It defines usability engineering as a user-centered process that ensures systems are effective, efficient, and safe. The key activities discussed are:
1) Domain analysis to understand users and tasks
2) Expert evaluation where usability experts evaluate designs against guidelines
3) Formative usability evaluation where representative users perform tasks while being observed to identify usability problems
Engelman.2011.exploring interaction modes for image retrievalmrgazer
This document discusses exploring different interaction modes for image retrieval. It describes developing a framework that allows multimodal interaction using techniques like eye tracking, voice recognition, and multi-touch. An experiment was conducted to compare the usability of different interaction methods for query by example image retrieval. Nine participants used four methods - anchor, gaze, mouse, and touch - to select regions in images. Metrics like accuracy, precision and time were measured. Preliminary results showed touch interaction had the most consistent performance and shortest completion times.
The document discusses the ACCESSIBLE project which aims to assess and improve the accessibility of software development products. It will include an Assessment Simulation module to analyze web, mobile, and description language accessibility, a harmonized methodology framework, and a Designer-aid module. User needs were defined through a survey and relevant personas were identified. Example use cases are provided for accessibility assessment of web applications with interaction steps like selecting the application and assessment criteria. The document outlines the pilot plan phases to evaluate the use cases.
The User Experience SIG (UE-SIG) is organized and will be operated exclusively for educational, research, scientific, and technical purposes in support of improving the user experience of customers, providers, and stake holders in the service industry. To find more information about the UESIG, please click on the links below. For additional information, or to join this SIG, you may contact Don Allen, the UESIG Lead.
TUW-ASE-Summer 2014: Engineering human-based services in complex processesHong-Linh Truong
The document discusses incorporating human-based services into complex processes and service-oriented architectures. It introduces the concept of modeling human capabilities as software services called "human service units". These units have functions, interfaces, and can be composed into "social compute units" for collaborative problem solving. Frameworks are presented for provisioning, selecting, and placing human units within workflows and applications. The goal is to programmatically combine human and software services to solve complex tasks.
The document discusses human-computer interaction (HCI) and provides three key points:
1. HCI involves the study of how humans interact with computers, including the goals of making interactions effective, efficient and satisfying for users.
2. Current HCI research looks at interaction styles like command lines, menus, graphical interfaces and natural language processing. Future interfaces may be more customizable.
3. The conclusion discusses how considering users' mental models and designing ethical, affective interfaces can improve interactions between humans and technology.
Communities of Practice: A Conceptual Frame for Human-Centred ComputingDavid Geerts
This document discusses communities of practice as a conceptual framework for human-centered computing. It describes key theories of practice and how learning occurs within communities and networks of practice. The document then outlines several case studies and a research agenda for developing innovative applications that are designed based on an understanding of specific practices. The goal is to support appropriation of technologies within and across different practice-based social groups.
Communities of Practice: A Conceptual Frame for Human-Centred ComputingStepStone Belgium
This document discusses communities of practice as a conceptual framework for human-centered computing. It defines communities of practice and networks of practice, and how learning occurs within these groups. The document also presents several case studies that illustrate how innovative technologies can be designed to support specific practices, including wearables for firefighters and an expert finder system for an industrial association. It concludes that a practice-oriented approach is a useful but challenging framework for the design and development of social computing applications.
This document discusses various theories and frameworks related to interaction design. It covers topics like:
- The core components of interaction being the human, machine, and their interaction.
- Stages of the interaction design process like identifying user needs, establishing requirements, and evaluation.
- Models for understanding user behavior and cognition like Norman's mental models and Jordan's pleasure model.
- Interface design principles from Nielsen and Schneiderman like consistency, error prevention, and reducing memory load.
- Dimensions of interaction that can be designed like words, visuals, physical objects, time, and behaviors.
- Prioritizing design aspects like technologies, users, activities, and contexts of use.
Icete content-based filtering with applications on tv viewing dataElaine Cecília Gatto
This document discusses content-based filtering techniques for recommending television programs in digital TV systems. It analyzed viewing data from 6 Brazilian households over 15 days. Content-based filtering algorithms like Apriori association rule mining and cosine similarity were tested on the viewing history data and electronic program guide (EPG) metadata. The results found some television programs were strongly correlated with user preferences based on viewing time. Content-based filtering shows promise for recommending programs in digital TV and helping users find content they want to watch.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
This document discusses human factors and ergonomics in software, hardware, and workplace design. It covers types of software interfaces like command-based, menu-based, and icon-based interfaces. It also discusses principles of user interface design, screen layout, and performance support systems. For hardware, it examines monitor, keyboard and mouse design. It analyzes workplace design including office layout models, workstation design, and behavioral concerns like territoriality and socialization. The goal is to apply knowledge of human physical and cognitive abilities to optimize people's interaction with technology and their work environment.
From HCI to UX: Building a New meaning through the history in the industryRafael Burity
Webinar BR-CHI#05 by ACM
From HCI to UX: Building a New meaning through the history in the industry
De HCI a UX: construyendo un nuevo significado a través de la historia de la industria
Human-Computer Interaction
User-Centered Design
User Experience
Communication process between people
and interactive systems. It is only possible when the system offers an interface.
INTERFACE
Coined term around 1880 that reverberated in 1960 being used
by the computer industry.
International Journal of Engineering and Science Invention (IJESI) is an international journal intended for professionals and researchers in all fields of computer science and electronics. IJESI publishes research articles and reviews within the whole field Engineering Science and Technology, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
QuESo: a Quality Model for Open Source Software EcosystemsGESSI UPC
This document presents QuESo, a quality model for measuring the quality of open source software ecosystems. It consists of three dimensions: community quality, ecosystem network quality, and platform quality. The authors describe developing the model through a systematic literature review to identify relevant metrics, which were then organized into the quality characteristics and sub-characteristics. Examples of applying the QuESo model for risk analysis and assessing an open source community's health are provided. Future work could involve defining a complete quality assessment process based on the model.
UI and UX engineering involve designing user interfaces and experiences. UX design focuses on enhancing user satisfaction and involves processes like user research, prototyping, and testing. Key aspects of UX include user-centered design, visual design, information architecture, interaction design, usability, and human-computer interaction. UI design is responsible for implementing visual elements and guiding users through interfaces. Both processes involve iterative testing and focus on understanding users, but UI design focuses more on visuals while UX design takes a more analytical approach. Their goal is improving the user experience.
UI and UX engineering involve designing user interfaces and experiences. UX design focuses on enhancing user satisfaction and involves user research, prototyping, and testing. Key aspects of UX include user-centered design, visual design, information architecture, and interaction design. UI design is responsible for visually guiding users through interfaces and works closely with UX design and developers. Both processes are iterative and involve prototyping and evaluating designs with users.
2012 in tech-usability_of_interfaces (1)Mahesh Kate
This document discusses usability of interfaces and provides three key points:
1. It defines usability and outlines several principles and heuristics for designing usable interfaces, including consistency, feedback, and reducing cognitive load.
2. It summarizes international usability standards like ISO 9241-11 that emphasize evaluating usability based on effectiveness, efficiency, and satisfaction within a usage context.
3. It describes user-centered design as a methodology focused on understanding users and specifying requirements to produce designs that are then evaluated iteratively.
UI and UX design are related fields that both aim to improve the customer experience. UI design focuses on the visual design and layout of interfaces, while UX design takes a more analytical approach to understanding user needs and improving usability. Both fields involve iterative testing and design improvements based on user research. Key aspects of UX design include user-centered design, information architecture, interaction design, and usability testing, while UI design principles emphasize consistency, minimal surprises, and user guidance.
The document discusses the importance of user-centered design when redesigning the Campus Solutions database at Embry-Riddle Aeronautical University. It emphasizes engaging users through aesthetics initially, but notes that usability becomes more important over time. User research is essential to understand student and faculty needs and mental models. A redesign of Campus Solutions could enhance the user experience by improving information architecture, visual design, and other interface aspects based on usability testing. The goal is to make the database more intuitive and optimized for completing tasks.
This document discusses usability engineering and its activities. It defines usability engineering as a user-centered process that ensures systems are effective, efficient, and safe. The key activities discussed are:
1) Domain analysis to understand users and tasks
2) Expert evaluation where usability experts evaluate designs against guidelines
3) Formative usability evaluation where representative users perform tasks while being observed to identify usability problems
Engelman.2011.exploring interaction modes for image retrievalmrgazer
This document discusses exploring different interaction modes for image retrieval. It describes developing a framework that allows multimodal interaction using techniques like eye tracking, voice recognition, and multi-touch. An experiment was conducted to compare the usability of different interaction methods for query by example image retrieval. Nine participants used four methods - anchor, gaze, mouse, and touch - to select regions in images. Metrics like accuracy, precision and time were measured. Preliminary results showed touch interaction had the most consistent performance and shortest completion times.
The document discusses the ACCESSIBLE project which aims to assess and improve the accessibility of software development products. It will include an Assessment Simulation module to analyze web, mobile, and description language accessibility, a harmonized methodology framework, and a Designer-aid module. User needs were defined through a survey and relevant personas were identified. Example use cases are provided for accessibility assessment of web applications with interaction steps like selecting the application and assessment criteria. The document outlines the pilot plan phases to evaluate the use cases.
The User Experience SIG (UE-SIG) is organized and will be operated exclusively for educational, research, scientific, and technical purposes in support of improving the user experience of customers, providers, and stake holders in the service industry. To find more information about the UESIG, please click on the links below. For additional information, or to join this SIG, you may contact Don Allen, the UESIG Lead.
TUW-ASE-Summer 2014: Engineering human-based services in complex processesHong-Linh Truong
The document discusses incorporating human-based services into complex processes and service-oriented architectures. It introduces the concept of modeling human capabilities as software services called "human service units". These units have functions, interfaces, and can be composed into "social compute units" for collaborative problem solving. Frameworks are presented for provisioning, selecting, and placing human units within workflows and applications. The goal is to programmatically combine human and software services to solve complex tasks.
The document discusses human-computer interaction (HCI) and provides three key points:
1. HCI involves the study of how humans interact with computers, including the goals of making interactions effective, efficient and satisfying for users.
2. Current HCI research looks at interaction styles like command lines, menus, graphical interfaces and natural language processing. Future interfaces may be more customizable.
3. The conclusion discusses how considering users' mental models and designing ethical, affective interfaces can improve interactions between humans and technology.
Communities of Practice: A Conceptual Frame for Human-Centred ComputingDavid Geerts
This document discusses communities of practice as a conceptual framework for human-centered computing. It describes key theories of practice and how learning occurs within communities and networks of practice. The document then outlines several case studies and a research agenda for developing innovative applications that are designed based on an understanding of specific practices. The goal is to support appropriation of technologies within and across different practice-based social groups.
Communities of Practice: A Conceptual Frame for Human-Centred ComputingStepStone Belgium
This document discusses communities of practice as a conceptual framework for human-centered computing. It defines communities of practice and networks of practice, and how learning occurs within these groups. The document also presents several case studies that illustrate how innovative technologies can be designed to support specific practices, including wearables for firefighters and an expert finder system for an industrial association. It concludes that a practice-oriented approach is a useful but challenging framework for the design and development of social computing applications.
This document discusses various theories and frameworks related to interaction design. It covers topics like:
- The core components of interaction being the human, machine, and their interaction.
- Stages of the interaction design process like identifying user needs, establishing requirements, and evaluation.
- Models for understanding user behavior and cognition like Norman's mental models and Jordan's pleasure model.
- Interface design principles from Nielsen and Schneiderman like consistency, error prevention, and reducing memory load.
- Dimensions of interaction that can be designed like words, visuals, physical objects, time, and behaviors.
- Prioritizing design aspects like technologies, users, activities, and contexts of use.
Icete content-based filtering with applications on tv viewing dataElaine Cecília Gatto
This document discusses content-based filtering techniques for recommending television programs in digital TV systems. It analyzed viewing data from 6 Brazilian households over 15 days. Content-based filtering algorithms like Apriori association rule mining and cosine similarity were tested on the viewing history data and electronic program guide (EPG) metadata. The results found some television programs were strongly correlated with user preferences based on viewing time. Content-based filtering shows promise for recommending programs in digital TV and helping users find content they want to watch.
Similar to INTRODUCTION OF UX FOUNDATION.pptx (20)
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
2. LEARNING OBJECTIVES
Guiding principles
User research
Illustrating the context of use
Measuring usability
Information architecture
Interaction design
Visual design
User interface prototyping
Usability evaluation
3. INTERNATIONAL STANDARDS
As well as giving guidance on methods, international standards provide commonly agreed definitions of basic terms
and concepts
ISO 9241
‘Ergonomics of human-system interaction’.
This is in fact a family of interrelated documents, each of which evolves over time. Many of them have been given
new numbers in recent years, or will soon be given new numbers.
4. REFERENCE
ISO 9241-11:2018 (2018)
Ergonomics of Human-System Interaction – Part 11: Usability: Definitions and Concepts. International
Organization for Standardization (ISO), Geneva.
ISO 9241-210:2019 (2019)
Ergonomics of Human-System Interaction – Part 210: Human-Centred Design for Interactive Systems.
International Organization for Standardization (ISO), Geneva.