This document summarizes a study investigating back-to-front pinching for eyes-free mobile touch input. The study tested how factors like device thickness and target location affect pinching errors. It collected data from 18,000 pinches across different thicknesses and angles. The results showed that thickness and target location have a main effect on error, with error increasing with thickness and moving along a curve for off-center targets. Limitations included not varying digitizer size, but future work could explore learning algorithms.
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To Understand which factors lead to an Error
Device thickness
Tilt angle
Target Location on the pinch error
Our Goal
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Mapping Error
User may not map the location of the distant target to the back of the phone
precisely, resulting in a mapping Error
Pinching Errors
Thumb and finger position may not match.
Errors
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PinchPad: Performance of Touch-Based Gestures while Grasping Devices
focuses on combining front and back device interaction on grasped devices, using
touch-based gestures
combined two iPads together back-to-back and test touch-based interactions
Limitations
In PinchPad the offset was not quantified it means that an offset along the
horizontal axis between the thumb at the front and the other fingers at the back
of the device were not matched their position.
Thickness was also a big issue for an accurate pinching.
Related Work
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Collection of 18,000 pinches are studied
Three factors
(H1) Distribution of touches around targets at the back differ widely from those
pinched at the front.
(H2) Thickness have a main effect on ERROR. Error increases for both x and y with
increasing thickness.
(H3) With increasing “ANGLE” pinches move along a curve at the lower left for
targets at the left resp.
(H4) Target also have a main effect on Error
Results
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Didn’t Vary the size of Digitizers
Future Work
Learning algorithms
Limitations
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Title of the paper doesn’t clearly reflect the content of the paper
The location on the screen could properly touched with some practice and
learning while trying to touch the respective location of the finger on the back
Own Evaluation
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Need of Overview + Detail View
Details view cumbersome
Difficulty increased when working on multiple regions.
Purpose
To find of usability of Multiple view vis-a-vie Single view
To support study with working via graphical nodes
Need & Purpose of Study
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Topology of Links
Do not support simultaneous working viz., Multi display etc.
Multi- Screen
Helps in case of large contexts such as geographical data
Rotation of object position preferred
Multi-Focus Screen
Distortion Technique used
Multi touch interaction help in folding data manifold
Related Work
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Molecular Interaction Maps(MIM)
Interaction technology
Helps utilizing detailed views
Related Work (cont.)
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O + D interface is deployed in design detailed view interface
Classified into three views:
Split View
Helps in understanding screen area and dividing it into parts
Overview
Translation
Representation of positive view on overview
Interface Design
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Views
Splits a view further into sub views:
1 view
2 view
4 view
Easy to focus
Split Views
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Views:
Displays the entire graph on larger display
Ratios with Split Views:
9 for 1 view configuration
18 for 2 view configuration
36 for 4 view configuration
Overviews
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Views:
Translates overview of a split view into View Icon based on the positioning.
Working with views:
Position can be adjusted with direct screen manipulation
Multi touch supported
Translation View
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Experiment Conducted:
Conducted to check effects of multiple detailed views.
Task was to identify node positions which were translated and then selecting them
through the split views.
Apparatus:
Tablet and one PC.
Working with set up:
Participants were told to press a button in the center of the screen which used to get
refreshed, a multi touch set up.
Experiment & Results
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Results
Measured data:
Completion Time
Simultaneous Icons Translation
Number of switches between overview and split view
The result is consolidated in the next slide.
Experiment & Results
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Limitations:
Changing position of root nodes
Pros:
Multi Detailed View:
More view at one place
Multi comparison
Evaluation
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Modifiable:
Split screens can be modified according to personal needs viz., with the dimensions.
Split View:
Number of views can be increased.
Future Work
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Pinch error exists
(H1) Error increases with device THICKNESS
(H2) Device ANGLE
(H3) Tilt around the horizontal left-to-right axis, and that the error is effected by TARGET
(H4) The position at the back at which the pinch starts
Proprioception is the perception of positions and movements of the body segments in relation to each other, without the aid of vision, touch, or the organs of equilibrium
To measure users back to front pinch error we attached two 5 touch digitizers, each sensing up to five touch .
Digitizer at the back is only used for measurement purposes.
User was sitting at 1 m distance in front of a 23” screen while holding the protype with a particular thickness with both hands.
Thickness 5 levels 4,2 ,10,15,20,30
Angle 0,40,70,90
10 targets .
30users age 21-58 , 4 user were left handed. 8 female participants.
On 4,2 mm thickness target was landing 99% right on backside
It slightly diff on front side.
For 30mm it was quite off from the target.
Thinner device lead more accurate pinching results .writer suggest 15mm is the idea. And don’t recommend above 15mm.
Reaching problem in large size.
Combining with additional data, such as the position of hands and thumbs around the device, this could be used to feed machine learning algorithms to obtain a model that prevent the pinch error in software
Title is understanding back to front pinching for eyes free mobile touch input.
O+d is well know technique for data visualization .
Detail view for contextual information
Overview for magnified display
O+d have some limitation when we work on multiple regions of overview simultaneously.
Compare thee use of different number of detailed view to interact with large graph .
Two question . Are multiple detailed view better then one to interact with large graph.
What is optimal number of detail views needed to perform task on large graph.
Consist in combining several displays usually tablets large display to visualize large context for example geographical data.
Allow to move position of the detail in a view. Which is used in our technique.
Distortion technique alow us to bring together two regions of a large space by folding them.
it alow us to work simaltaniously on different region.
Mim map contain servral type of nodes and connections.
There is unlimited number of nodes that can be connected.
O+d consist a large screen to display the contextual information and a tablet to show a magnified version of selected region of the large space.
Our technique alow user to have upto 4 independt split view.
Position of the split view on large screen is depend or translation view.
No zoom is allowed.
12 participant 4 femal everage age 26 year old.
Pc and tablet
11 of them were right handed.
Using 2 and 4 view is faster then 1 view.
Participants used approximately the same number of views simultaneously , using 2 and 4 view