Un video su i modi in cui le tecnologie dell'informazione e della comunicazione possono aiutare a sviluppare e promuovere il turismo sostenibile nei siti del patrimonio mondiale.
Cultura & Innovazione - Porta i Beni Culturali a scuola - 2014culturaeinnovazione
Servizio informativo dedicato alle scuole medie della Provincia di Crotone, offerto dal Consorzio Cultura e Innovazione, soggetto gestore del polo d'innovazione tecnologica dei Beni Culturali della Regione Calabria
Presentation I gave at CMU\'s 2008 Robotics Educators Conference.
From the abstract:
"Educators have discovered that robots provide new and exciting ways to teach students about STEM concepts. Given the advantages of robotics-based education schools across the nation are busy creating after-school robotics programs. Although the programs are well-received by teachers, students and parents, a pattern of challenges is beginning to emerge:
• Busy schedules - given the various demands on free time for both teachers and students it is often difficult to carve out a common time for everyone to meet face-to-face.
• Meeting time is limited - if a common meeting time can be found it is often just an hour or two per week. Such a short time period makes it difficult to both teach lessons as well as apply the lessons to actually build robots.
• Distance to school limits who can participate - Students who commute to school from far distances may not be able to fully participate due to transportation issues.
• Knowledge silos - Classroom-based programs tend to form “soft boundaries” that inhibit the transfer of knowledge, best practices, and lessons learned across school districts. Lessons learned and innovative solutions created by students in a particular classroom often stay just within that classroom.
This presentation will share lessons-learned from teaching summer camps and after-school programs using a traditional instructor-led teaching approach. In the presentation the author will describe his on-going work of migrating to a blended learning approach using Web 2.0 community technologies integrated with a Learning Management System.
The goal is to have students first use the web-based LMS to learn the robot-related STEM concepts and then meet face-to-face to perform hands-on labs. The hypothesis examined in this presentation is whether using an LMS helps students learn core concepts more effectively, thereby enabling hands-on sessions to focus on the application of the newly acquired knowledge. The LMS selected for this program provides a patented learning model that has been proven to significantly improve students’ ability to retain key learning points over an extended period. An ancillary benefit is the ability to provide insight into a student’s learning progress to key stakeholders such as instructors and parents. Access to the LMS and community website is being offered to schools and home school groups free of charge."
This is a quick presentation I gave to my teammates to demonstrate some features of responsive design and how it can be applied across different viewports.
Un video su i modi in cui le tecnologie dell'informazione e della comunicazione possono aiutare a sviluppare e promuovere il turismo sostenibile nei siti del patrimonio mondiale.
Cultura & Innovazione - Porta i Beni Culturali a scuola - 2014culturaeinnovazione
Servizio informativo dedicato alle scuole medie della Provincia di Crotone, offerto dal Consorzio Cultura e Innovazione, soggetto gestore del polo d'innovazione tecnologica dei Beni Culturali della Regione Calabria
Presentation I gave at CMU\'s 2008 Robotics Educators Conference.
From the abstract:
"Educators have discovered that robots provide new and exciting ways to teach students about STEM concepts. Given the advantages of robotics-based education schools across the nation are busy creating after-school robotics programs. Although the programs are well-received by teachers, students and parents, a pattern of challenges is beginning to emerge:
• Busy schedules - given the various demands on free time for both teachers and students it is often difficult to carve out a common time for everyone to meet face-to-face.
• Meeting time is limited - if a common meeting time can be found it is often just an hour or two per week. Such a short time period makes it difficult to both teach lessons as well as apply the lessons to actually build robots.
• Distance to school limits who can participate - Students who commute to school from far distances may not be able to fully participate due to transportation issues.
• Knowledge silos - Classroom-based programs tend to form “soft boundaries” that inhibit the transfer of knowledge, best practices, and lessons learned across school districts. Lessons learned and innovative solutions created by students in a particular classroom often stay just within that classroom.
This presentation will share lessons-learned from teaching summer camps and after-school programs using a traditional instructor-led teaching approach. In the presentation the author will describe his on-going work of migrating to a blended learning approach using Web 2.0 community technologies integrated with a Learning Management System.
The goal is to have students first use the web-based LMS to learn the robot-related STEM concepts and then meet face-to-face to perform hands-on labs. The hypothesis examined in this presentation is whether using an LMS helps students learn core concepts more effectively, thereby enabling hands-on sessions to focus on the application of the newly acquired knowledge. The LMS selected for this program provides a patented learning model that has been proven to significantly improve students’ ability to retain key learning points over an extended period. An ancillary benefit is the ability to provide insight into a student’s learning progress to key stakeholders such as instructors and parents. Access to the LMS and community website is being offered to schools and home school groups free of charge."
This is a quick presentation I gave to my teammates to demonstrate some features of responsive design and how it can be applied across different viewports.
This document summarizes Jennifer Dopazo's Soft Circuits Workshop project from the summer of 2008. The project involved creating an interactive soft toy for preschoolers that would provide different types of feedback through sensors when a child interacts with it. The toy was designed to stimulate child development through sensory experiences, learning, awareness, and motor skills. It used soft materials like fabric and thread combined with electronic components like LEDs, a sound module, and motor to create an interactive circuit within the toy. The project helped Jennifer learn how to successfully combine soft materials and electronics.
This document provides instructions for making a fabric printed circuit board using conductive fabric and an iron-on technique. The 10 step process involves sketching a circuit design, cutting conductive fabric to shape, ironing the fabric to interfacing and paper templates, and removing the paper to reveal the conductive circuit lines bonded to the fabric. The iron-on technique allows for creating electronic circuits directly on fabric.
El documento trata sobre diferentes tipos y expresiones de amor, incluyendo amor de niños, primer amor, amor a distancia, amor salvaje, amor juvenil, amor del alma y amores del pasado. Usa frases como "Te amo", "Te quiero", "Amor y pasión" junto con imágenes de corazones y flores para representar sentimientos amorosos. También menciona que decir "Te quiero" puede alegrar el día de alguien y hacerles soñar si tienen "mal de amores".
Incompleteness Theorems: Logical Necessity of InconsistencyCarl Hewitt
These are slides for video of "Wittgenstein versus Gödel on the Foundations of Logic" Stanford Logic Colloquium on April 23, 2010.
Video can be viewed at:
http://wh-stream.stanford.edu/MediaX/CarlHewittEdit.mp4
The document discusses the installation and evaluation of Infra-risers, which are made from 92% recycled materials, for several manholes along roads and intersections in Georgia. Installing Infra-risers reduces traffic vibration and water infiltration into manhole structures, extending their lifespan. Infra-risers are also lighter than concrete alternatives, reducing installation time and risks of injury. Photos document the installation process at various manhole locations using different ring sizes and riser heights.
The document provides an overview of HTML5 and CSS. It discusses how HTML5 simplifies document types and elements. It introduces new HTML5 elements like header, nav, section, article, aside, footer, video, figure and time. It demonstrates common HTML5 page structures using semantic elements. It also covers HTML5 forms, audio/video embedding, and CSS pseudo-classes.
Onyx is a data processing framework for Clojure that allows users to define workflows, functions, and windows to process streaming and batch data across distributed clusters. It uses concepts like peers, virtual peers, and Zookeeper for scheduling and Aeron for messaging. Users can write Onyx jobs in Clojure to perform ETL, analytics, and other data processing tasks in a declarative way.
1. The document outlines an improvement project to implement 5S activities in the finishing department to increase output and decrease time spent looking for items.
2. The project team will conduct training, create checklists, label safety items, remove unnecessary items, and implement sorting and set in order.
3. The scope includes all 5S activities and standardizing work to reduce inconsistencies between operators and lost capacity.
The document is a poem about a piece of cloth that is fading and no longer able to hold food and withstand stains like it once did. The cloth reflects on being pleased with the memories of tasks it completed in the past, though it can no longer perform those tasks. It asks that when it is fully worn out, someone cuts it into a quilt square to keep a child warm and so an old person can cuddle with it and hear its whispers.
The Branding Lounge: Creating a Visual GuidelineThe branding-lounge-session-2Jennifer Dopazo
This document outlines the steps in creating a visual brand guideline, including defining the brand voice, message, vision and audience through a questionnaire. It also involves gathering inspiration from sources like Pinterest to create a brand inspiration sheet. The goal is to have a focused visual branding guideline that introduces new team members to the brand vision and saves time when creating new branded content.
Wi-Fi is a wireless networking technology that uses the 802.11 standard developed by IEEE to allow for wireless local area network computer communication in public spectrum bands. Securing wireless networks is important and can be done by securing all wireless devices and educating users, actively monitoring the network for weaknesses, and using stronger security protocols like WPA2 instead of the deprecated WEP. While SSL encryption provides some security, public Wi-Fi connections can still be intercepted using man-in-the-middle attacks, so using a VPN service or SSH tunneling can further improve security when connecting over unknown networks.
This document summarizes Jennifer Dopazo's Soft Circuits Workshop project from the summer of 2008. The project involved creating an interactive soft toy for preschoolers that would provide different types of feedback through sensors when a child interacts with it. The toy was designed to stimulate child development through sensory experiences, learning, awareness, and motor skills. It used soft materials like fabric and thread combined with electronic components like LEDs, a sound module, and motor to create an interactive circuit within the toy. The project helped Jennifer learn how to successfully combine soft materials and electronics.
This document provides instructions for making a fabric printed circuit board using conductive fabric and an iron-on technique. The 10 step process involves sketching a circuit design, cutting conductive fabric to shape, ironing the fabric to interfacing and paper templates, and removing the paper to reveal the conductive circuit lines bonded to the fabric. The iron-on technique allows for creating electronic circuits directly on fabric.
El documento trata sobre diferentes tipos y expresiones de amor, incluyendo amor de niños, primer amor, amor a distancia, amor salvaje, amor juvenil, amor del alma y amores del pasado. Usa frases como "Te amo", "Te quiero", "Amor y pasión" junto con imágenes de corazones y flores para representar sentimientos amorosos. También menciona que decir "Te quiero" puede alegrar el día de alguien y hacerles soñar si tienen "mal de amores".
Incompleteness Theorems: Logical Necessity of InconsistencyCarl Hewitt
These are slides for video of "Wittgenstein versus Gödel on the Foundations of Logic" Stanford Logic Colloquium on April 23, 2010.
Video can be viewed at:
http://wh-stream.stanford.edu/MediaX/CarlHewittEdit.mp4
The document discusses the installation and evaluation of Infra-risers, which are made from 92% recycled materials, for several manholes along roads and intersections in Georgia. Installing Infra-risers reduces traffic vibration and water infiltration into manhole structures, extending their lifespan. Infra-risers are also lighter than concrete alternatives, reducing installation time and risks of injury. Photos document the installation process at various manhole locations using different ring sizes and riser heights.
The document provides an overview of HTML5 and CSS. It discusses how HTML5 simplifies document types and elements. It introduces new HTML5 elements like header, nav, section, article, aside, footer, video, figure and time. It demonstrates common HTML5 page structures using semantic elements. It also covers HTML5 forms, audio/video embedding, and CSS pseudo-classes.
Onyx is a data processing framework for Clojure that allows users to define workflows, functions, and windows to process streaming and batch data across distributed clusters. It uses concepts like peers, virtual peers, and Zookeeper for scheduling and Aeron for messaging. Users can write Onyx jobs in Clojure to perform ETL, analytics, and other data processing tasks in a declarative way.
1. The document outlines an improvement project to implement 5S activities in the finishing department to increase output and decrease time spent looking for items.
2. The project team will conduct training, create checklists, label safety items, remove unnecessary items, and implement sorting and set in order.
3. The scope includes all 5S activities and standardizing work to reduce inconsistencies between operators and lost capacity.
The document is a poem about a piece of cloth that is fading and no longer able to hold food and withstand stains like it once did. The cloth reflects on being pleased with the memories of tasks it completed in the past, though it can no longer perform those tasks. It asks that when it is fully worn out, someone cuts it into a quilt square to keep a child warm and so an old person can cuddle with it and hear its whispers.
The Branding Lounge: Creating a Visual GuidelineThe branding-lounge-session-2Jennifer Dopazo
This document outlines the steps in creating a visual brand guideline, including defining the brand voice, message, vision and audience through a questionnaire. It also involves gathering inspiration from sources like Pinterest to create a brand inspiration sheet. The goal is to have a focused visual branding guideline that introduces new team members to the brand vision and saves time when creating new branded content.
Wi-Fi is a wireless networking technology that uses the 802.11 standard developed by IEEE to allow for wireless local area network computer communication in public spectrum bands. Securing wireless networks is important and can be done by securing all wireless devices and educating users, actively monitoring the network for weaknesses, and using stronger security protocols like WPA2 instead of the deprecated WEP. While SSL encryption provides some security, public Wi-Fi connections can still be intercepted using man-in-the-middle attacks, so using a VPN service or SSH tunneling can further improve security when connecting over unknown networks.
Andrea Cartotto - Multicanalità e #social Turismo e Territorio 2,0Andrea Cartotto
Intervento Formativo alla Riunione estiva della prestigiosa associazione ADA (Associazione Direttori Albergo) Liguria sul tema «Multicanalità e #social Turismo e Territorio 2,0»
Intervento al Festival dell'Innovazione "SMART PUGLIA: la strategia, i progetti, i living labs" Salone degli Affreschi, Università di Bari - 22 maggio 2013
La strategia di Sviluppo Locale del Gruppo di Azione Locale Terra dei Messapi 2014/2020 prevede interventi volti all’adozione di nuove tecnologie a supporto dello Smart land Terra dei Messapi.
Per condividere gli obiettivi e la strada per raggiungerli il GAL riunisce il territorio intorno ad un tavolo di confronto per discutere sull’idea progettuale di produzione di strumenti virtuali per la valorizzazione degli itinerari e degli attrattori turistici locali.
SMART TOURISM | Il contesto della sfida FactorYmpresa TurismoBTO Educational
SMART TOURISM | Il contesto della sfida FactorYmpresa Turismo
Offrire servizi digitali innovativi, rapidi, efficienti e semplici per rendere più intelligente l’agire dei turisti, degli operatori e dei territori.
SMART TOURISM è la terza sfida 2018 di FactorYmpresa Turismo, il programma promosso dalla Direzione Turismo del Ministero per i beni e le attività culturali MiBAC e gestito da INVITALIA, Agenzia nazionale per l’attrazione degli investimenti e lo sviluppo d’impresa SpA, che offre servizi di accompagnamento e contributi economici alle imprese e agli aspiranti imprenditori della filiera turistica, con l’obiettivo di far crescere qualitativamente l'offerta e rendere l'Italia più competitiva sui mercati internazionali.
Con la sfida SMART TOURISM, torniamo a mettere al centro i sistemi digitali intelligenti per il turismo, allargando lo sguardo a tutto il Paese e focalizzandoci sulla creazione di servizi “smart” per i viaggiatori, per gli operatori e le imprese del turismo e le governance territoriali.
Agli innovatori in startup, SMART TOURISM chiede un’idea progettuale da valutare, che si focalizzi su uno dei tre mercati oggetto della call, facendosi aiutare dal documento preparatorio di INVITALIA Contesto e Sfida, per focalizzare al meglio la proposta progettuale.
Saranno 3 i premiati alla sfida SMART TOURISM: per loro un contributo economico a cui vanno aggiunti servizi di accompagnamento INVITALIA verso il mercato:
€ 15.000 per il primo
€ 10.000 per il secondo
€ 5.000 per il terzo
Accetta la sfida:
http://www.factorympresa.invitalia.it/factory-turismo/sfide-2018/sfide
RODOLFO BAGGIO | Università Bocconi | Da Ecosistemi a Ecosistemi Digitali Tu...BTO Educational
Ecosistemi Digitali - Strategie, infrastrutture e strumenti digitali per il Turismo della Destinazione Italia
Firenze, 2 dicembre 2016
http://ecosistemi.buytourismonline.com
Da Digitale a Ecosistemi turistici digitali
L’esperto:
Rodolfo Baggio – Master in Economia del Turismo Università Bocconi
Il mondo del turismo si è evoluto in un ecosistema digitale complesso e articolato, con relazioni e scambi tra operatori a diversi livelli. Come per ogni ecosistema il buon funzionamento deriva dall’efficienza di questi scambi e dalla possibilità di effettuarli in maniera armoniosa, senza ostacoli o colli di bottiglia. Rendere gli oggetti turistici digitali un insieme interoperabile e standardizzato è a questo punto condizione essenziale.
Il turismo nelle politiche di coesione e nella Strategia Nazionale Aree InterneDirezione Generale Turismo
Oriana Cuccu - Comitato Tecnico Aree interne.
Sostenibilità, turismo e beni culturali: la via italiana.
Galleria Nazionale Arte Moderna, Roma, 14 giugno 2017.
Il turismo nelle politiche di coesione e nella Strategia Nazionale Aree Interne
Infotech Nella Valle
1. UNIVERSITÀ DEGLI STUDI DI PALERMO “ Information technologies ed azioni di attrattività per le risorse turistiche culturali” Facoltà di Economia Corso di laurea in Economia e Gestione dei Servizi Turistici Antonio Carlisi Applicazioni tecnologiche al turismo culturale
2.
3.
4.
5.
6.
7.
8.
9.
10. Il ruolo delle infotech nello stadio di fruizione del sito Risultati dell’indagine condotta presso il sito della Valle dei Templi di Agrigento Applicazioni tecnologiche al turismo culturale Antonio Carlisi
11. Risultati dell’indagine condotta presso il sito della Valle dei Templi di Agrigento Il ruolo delle infotech nello stadio di fruizione del sito Applicazioni tecnologiche al turismo culturale Antonio Carlisi
12. Risultati dell’indagine condotta presso il X salone dei beni culturali di Venezia Il ruolo delle infotech nello stadio di fruizione del sito Applicazioni tecnologiche al turismo culturale Antonio Carlisi
13. Risultati dell’indagine condotta presso il X salone dei beni culturali di Venezia Il ruolo delle infotech nello stadio di fruizione del sito Applicazioni tecnologiche al turismo culturale Antonio Carlisi
14.
15.
16.
17.
18.
19. L'interfaccia di Didaskalos www.didaskalos.net Progettazione di eventi e problemi di stagionalità Applicazioni tecnologiche al turismo culturale Antonio Carlisi