The document discusses open source game development. It begins by asking what game development and open source are, and why open source is relevant for game development. It then notes that open source can be used for game development and lists several popular open source game engines and libraries like OGRE 3D, OpenAL, and Bullet. It concludes by asking for questions from the audience.
Commonwealth games 2010 was held in India. The event that was supposed to be the pride of the nation, became the shame for the country. The event and was marked by the scam, bad management and various other controversies.
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
GameDev community has very mixed feeling about hyper-casual in general
Some admire it, majority don't understand and hates it
3 years ago it was really strange market filled with questionable people, low-quality projects and a lot of hype
Years have passed, industry matured, adequate business ethics established
And most important, this is not about mobile anymore!
Almost every publisher have PC (Steam) or Console department right now
They are porting successful mobile hits to our favourite platforms
Combine it with very fast passed and data driven production cycles, opportunity to try different staff on monthly or even weekly basis and you get perfect environment to apply your passion of making great games and predictable financial conditions
Commonwealth games 2010 was held in India. The event that was supposed to be the pride of the nation, became the shame for the country. The event and was marked by the scam, bad management and various other controversies.
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
GameDev community has very mixed feeling about hyper-casual in general
Some admire it, majority don't understand and hates it
3 years ago it was really strange market filled with questionable people, low-quality projects and a lot of hype
Years have passed, industry matured, adequate business ethics established
And most important, this is not about mobile anymore!
Almost every publisher have PC (Steam) or Console department right now
They are porting successful mobile hits to our favourite platforms
Combine it with very fast passed and data driven production cycles, opportunity to try different staff on monthly or even weekly basis and you get perfect environment to apply your passion of making great games and predictable financial conditions
Leading a gameful work from home culturePete Baikins
Leading a gameful work from home culture - simple approaches a leader can take to motivate and engage employees remotely.
* Key benefits of a gameful remote working culture
* How to transition from workplace fun to remote fun
* Why you should be a selfless game playing leader
* Choosing synchronous or asynchronous play with your teams
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Building sustainable indie studio in 2018Kris Nurwono
The games industry ecosystem has changed a lot since 2009, to survive as an indie game developer/studio you need to adapt. Here are some survival tips on how to manage your studio and projects in 2018.
Kings of Engagement: How Gaming Changed the World of UXDori Adar
Gaming is insanely huge and the world of user experience catches up fast. In this deck you will gain understanding on what games are, learn about the hero and the villain products, and how to build a product as a game from the ground up.
The base presentation file for my 8-hour mini-course @CafeIT of Fanap about gamification. I took some steps further from just introducing the gamification and talked about the basic needs for designing a gamification solution.
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
Game developers often fail to hold a critical eye to their own work, and struggle to see why they aren't finding success. Join Andy Moore, Captain of Radial Games, as he explores all the painful ways his previous works failed, and his adventure to correct them all in the production of his multi-award-winning game, SteamBirds - and the mobile editions and sequels that followed.
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
This presentation is intended to share the insights, learned lessons and best practices of how our startup succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize
My presentation at the first theconf.club event talking about my first experiences creating games with the Unity3d platform, why I've done it and what the platform provides
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Leading a gameful work from home culturePete Baikins
Leading a gameful work from home culture - simple approaches a leader can take to motivate and engage employees remotely.
* Key benefits of a gameful remote working culture
* How to transition from workplace fun to remote fun
* Why you should be a selfless game playing leader
* Choosing synchronous or asynchronous play with your teams
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Building sustainable indie studio in 2018Kris Nurwono
The games industry ecosystem has changed a lot since 2009, to survive as an indie game developer/studio you need to adapt. Here are some survival tips on how to manage your studio and projects in 2018.
Kings of Engagement: How Gaming Changed the World of UXDori Adar
Gaming is insanely huge and the world of user experience catches up fast. In this deck you will gain understanding on what games are, learn about the hero and the villain products, and how to build a product as a game from the ground up.
The base presentation file for my 8-hour mini-course @CafeIT of Fanap about gamification. I took some steps further from just introducing the gamification and talked about the basic needs for designing a gamification solution.
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
Game developers often fail to hold a critical eye to their own work, and struggle to see why they aren't finding success. Join Andy Moore, Captain of Radial Games, as he explores all the painful ways his previous works failed, and his adventure to correct them all in the production of his multi-award-winning game, SteamBirds - and the mobile editions and sequels that followed.
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
This presentation is intended to share the insights, learned lessons and best practices of how our startup succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize
My presentation at the first theconf.club event talking about my first experiences creating games with the Unity3d platform, why I've done it and what the platform provides
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
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Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
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We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
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Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
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GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
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Introduction - kinshuk & yadu Open source for game development : greener bottom lines with a freer world
Who Am I?? lol, yes I really wish I completely knew - to an extent I'm a UI/UX specialist - Design for the web, web application development and general Design - working @osscube - we are into services using foss apart from that, I try t omake games!! Yes I try, Both of us, Kinshuk and I, you can say that we're both very young in the industry, still sort of trying to break throguh. Working on ideas and designs whenever we can!! - founder, or lets say co-founder of indie gamedev India. - a place for a group of like minded people who want to make games and play them too and share the experience making games. The second objective was to bring together people who can maybe work together and ingdin would serve as a platform for that as well.
What are we going to do? learn. - gamedev, what's that? - what is OpenSource - how is foss relevant in gamedev - Can foss work for gamedev? - what are these shiny things? - versus - questions - bye
What is GD? - its the process of making games. How many of you are making games and are not and want to but don't know where to start? - games are made just like your regular apps except that they are alive! - Unlike regular apps, user input is just one of the factors that affect the way things work - Teams of people, time and money ~ well at least 1 person with lots of time. - Dev, testers, assets, sound/audio, Networking are some of the things involved - A simple Idea to prototype to more prototypes to better prototypes to your game!!
What is Open Source? - How many of you know what free software is, foss! - read about it, Richard Stallman, History, more online - foss - free to use, free to redistribute, free to modify - open source - the source is open, so people can modify
Some surveys showing foss usage - take your own organization, you would already be using a ton of them - I got back on As3 with the Flex SDK and I code using FlashDevelop(made with Mono) and its awesome - lots more like it.. Code::Blocks, FileZilla, MingW(GCC), any flavor of linux, how about firefox?
Survey showing what training for foss is worth
Some features of FOSS - Free redeistribution - Source Code - Derivatievs
Licenses protect the integrity of the Authors work No discrimination or restrictions!
All of the above features - Cost – cut your development cost from IDEs to middleware - community - number of flavors and off shoots
Can it be used for Gamdev? Yes!! It is, most of the middleware sometimes use these foss libraries and build on top of them. Boost, Lua, wxWidgets, myGUI, python and lots more..
Shiny 5 tools. Ogre3D, OpenAL, Bullet, Raknet, Blender This is not a deathmatch!!
Ogre3D vs. Gamebryo - High end - c++ Object Oriented - Hardware centric - Pluggable – many 3 rd party plugins and more.. - Dx9, 10, 11, OGL - multi platform - rich documentation – wiki – forums – API manual - Community - Language bindings - Post FX - Shaders – vertex and fragment - lots of games - helper modules - license and cost
Cross platform Community Documentation 3D audio Multichannel LGPL Lots of games Flexible Fmod is sinful }:-> Alternate – Audiere
Collision Rigid body & soft body dynamics Zlib license CUDA, openCL Fracture Primitives Vehicle dynamics Ragdolls Cloth Rope Deformable volumes 3 rd party Tools integration Movies Games
Multi platform Sculpting Physics Particles Post production Editing Compositing Blender Game Engine Production pipeline Advanced shaders Texturing .. more