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IMPROVING SOCIAL AWARENESS
THROUGH THOUGHT BUBBLES AND
FLASHBACKS OF VIRTUAL CHARACTERS
Jeroen Linssen + Mariët Theune +
Thomas de Groot + Dirk Heylen
MOTIVATION
GOAL
Feedback in a
serious game for
social skills training
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 2/11
LEARNING GOALS DOMAIN
LOITER
PLAYER ACTION
CHARACTER ACTION
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 3/11
META-TECHNIQUES
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 4/11
LARP META-INFORMATION
THOUGHT BUBBLE FLASHBACK
THOUGHT BUBBLES
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 5/11
CONTENT
Player’s attitude
TIMING
Every other action
THOUGHT BUBBLES
12 9
Relations
between
concepts
Situational
judgement
test
X ?
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 6/11
EXPERIMENTAL DESIGN MEASURES
THOUGHT BUBBLES
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 7/11
CONCEPT RELATIONS
Slight increase in
coherence
SJT
No significant
difference
COMMENTS
Possibly useful tool
Interaction too short
Too easy
FLASHBACKS
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 8/11
CONTENT
Player’s average attitude
TIMING
At start of 2nd + 3rd scenario
GAME IMPROVEMENTS
Play length + char. personality
1315
FLASHBACKS
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 9/11
EXPERIMENTAL DESIGN MEASURES
Situational
judgement
test
(improved)
X ?
FLASHBACKS
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 10/11
SJT
No significant
learning gains
COMMENTS
Suitable for less
experienced students
Still too easy
WRAP UP
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 11/11
GOAL
Improve learning
through feedback on
character’s cognitive
attitude
RESULTS
Hypotheses not
supported
Positive comments
FUTURE WORK
Choice of action
Evaluating with less
experienced students
JMLIN.EU/PHD j.m.linssen@utwente.nl
REFERENCES
Cordar, A., Borish, M., Foster, A., Lok, B.: Building virtual humans with back
stories: training interpersonal communication skills in medical students. In:
Bickmore, T., Marsella, S., Sidner, C. (eds.) IVA 2014. LNCS, vol. 8637, pp.
144–153. Springer, Heidelberg (2014)
Kim, J.M., Hill Jr., R.W., Durlach, P.J., Lane, H.C., Forbell, E., Core, M.,
Marsella, S., Pynadath, D., Hart, J.: BiLAT: a game-based environment for
practicing negotiation in a cultural context. Int. J. Artif. Intell. Educ.19, 289–
308 (2009)
Koops, M., Hoevenaar, M.: Conceptual change during a serious game: using
a lemniscate model to compare strategies in a physics game. Simul.
Gaming 44(4), 544–561 (2012)
Laffey, J., Schmidt, M., Galyen, K., Stichter, J.: Smart 3D collaborative
virtual learning environments: a preliminary framework. J. Ambient Intell.
4(1), 49–66 (2012)
Linssen, J.M., Theune, M.: Meta-techniques for a social awareness learning
game. In: Proceedings of ECGBL 2014, pp. 697–704 (2014)
Moore, D., McGrath, P., Powell, N.J.: Collaborative virtual environment
technology for people with autism. Focus Autism Other Dev. Disabil. 20(4),
231–243 (2005)
Pereira, G., Brisson, A., Prada, R., Paiva, A., Bellotti, F., Kravcik, M., Klamma,
R.: Serious games for personal and social learning & ethics: status and
trends. Procedia Comput. Sci.15, 53–65 (2012)
Ravenet, B., Ochs, M., Pelachaud, C.: From a user-created corpus of virtual
agent’s non-verbal behavior to a computational model of interpersonal
attitudes. In: Aylett, R., Krenn, B., Pelachaud, C., Shimodaira, H. (eds.) IVA
2013. LNCS, vol. 8108, pp. 263–274. Springer, Heidelberg (2013)
Rouckhout, D., Schacht, R.: Ontwikkeling van een Nederlandstalig
interpersoonlijk circumplex. Diagnostiekwijzer3, 96–118 (2000)
Traum, D.R., Swartout, W.R., Marsella, S.C., Gratch, J.: Fight, flight, or
negotiate: believable strategies for conversing under crisis. In:
Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.)
IVA 2005. LNCS (LNAI), vol. 3661, pp. 52–64. Springer, Heidelberg
(2005)
Wouters, P., van Oostendorp, H.: A meta-analytic review of the role of
instructional support in game-based learning. Comput. Educ.60(1), 412–
425 (2013)
Wouters, P., van der Spek, E.D., van Oostendorp, H.: Measuring learning in
serious games: a case study with structural assessment. Educ. Technol. Res.
Dev.59(6), 741–763 (2011)
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 12
RELATED WORK
Bruijnes, M., Linssen, J.M., op den Akker, H.J.A., Theune, M., Wapperom, S., Broekema, C., &
Heylen, D.K.J. (2015). Social Behaviour in Police Interviews: Relating Data to Theories. In
Conflict and Multimodal Communication. Computational Social Sciences. Springer Verlag,
London, pp. 317-347.
Linssen, J.M., & Theune, M. (2014). Meta-techniques for a Social Awareness Learning Game. In
Proceedings of the 8th European Conference on Games Based Learning (ECGBL 2014).
Linssen, J.M., de Groot, T.F., Theune, M., & Bruijnes, M. (2014). Beyond Simulations: Serious
Games for Training Interpersonal Skills in Law Enforcement. In Proceedings of the 10th annual
meeting of the European Social Simulation Association (ESSA 2014).
Linssen, J.M., Theune, M., & Heylen, D.K.J. (2014). Taking Things at Face Value: How Stance
Informs Politeness of Virtual Agents. In Proceedings of the Computers as Social Actors
Workshop (CASA 2013). pp. 71-82.
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 13
USED MATERIAL
“Untitled” by Tuomas Puikkonen,
https://www.flickr.com/photos/darkismus/5027781726/, cropped, CC BY 2.0
[https://creativecommons.org/licenses/by/2.0/]
IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 14

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Improving social awareness through thought bubbles and flashbacks pdf export

  • 1. IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS OF VIRTUAL CHARACTERS Jeroen Linssen + Mariët Theune + Thomas de Groot + Dirk Heylen
  • 2. MOTIVATION GOAL Feedback in a serious game for social skills training IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 2/11 LEARNING GOALS DOMAIN
  • 3. LOITER PLAYER ACTION CHARACTER ACTION IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 3/11
  • 4. META-TECHNIQUES IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 4/11 LARP META-INFORMATION THOUGHT BUBBLE FLASHBACK
  • 5. THOUGHT BUBBLES IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 5/11 CONTENT Player’s attitude TIMING Every other action
  • 6. THOUGHT BUBBLES 12 9 Relations between concepts Situational judgement test X ? IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 6/11 EXPERIMENTAL DESIGN MEASURES
  • 7. THOUGHT BUBBLES IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 7/11 CONCEPT RELATIONS Slight increase in coherence SJT No significant difference COMMENTS Possibly useful tool Interaction too short Too easy
  • 8. FLASHBACKS IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 8/11 CONTENT Player’s average attitude TIMING At start of 2nd + 3rd scenario GAME IMPROVEMENTS Play length + char. personality
  • 9. 1315 FLASHBACKS IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 9/11 EXPERIMENTAL DESIGN MEASURES Situational judgement test (improved) X ?
  • 10. FLASHBACKS IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 10/11 SJT No significant learning gains COMMENTS Suitable for less experienced students Still too easy
  • 11. WRAP UP IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 11/11 GOAL Improve learning through feedback on character’s cognitive attitude RESULTS Hypotheses not supported Positive comments FUTURE WORK Choice of action Evaluating with less experienced students JMLIN.EU/PHD j.m.linssen@utwente.nl
  • 12. REFERENCES Cordar, A., Borish, M., Foster, A., Lok, B.: Building virtual humans with back stories: training interpersonal communication skills in medical students. In: Bickmore, T., Marsella, S., Sidner, C. (eds.) IVA 2014. LNCS, vol. 8637, pp. 144–153. Springer, Heidelberg (2014) Kim, J.M., Hill Jr., R.W., Durlach, P.J., Lane, H.C., Forbell, E., Core, M., Marsella, S., Pynadath, D., Hart, J.: BiLAT: a game-based environment for practicing negotiation in a cultural context. Int. J. Artif. Intell. Educ.19, 289– 308 (2009) Koops, M., Hoevenaar, M.: Conceptual change during a serious game: using a lemniscate model to compare strategies in a physics game. Simul. Gaming 44(4), 544–561 (2012) Laffey, J., Schmidt, M., Galyen, K., Stichter, J.: Smart 3D collaborative virtual learning environments: a preliminary framework. J. Ambient Intell. 4(1), 49–66 (2012) Linssen, J.M., Theune, M.: Meta-techniques for a social awareness learning game. In: Proceedings of ECGBL 2014, pp. 697–704 (2014) Moore, D., McGrath, P., Powell, N.J.: Collaborative virtual environment technology for people with autism. Focus Autism Other Dev. Disabil. 20(4), 231–243 (2005) Pereira, G., Brisson, A., Prada, R., Paiva, A., Bellotti, F., Kravcik, M., Klamma, R.: Serious games for personal and social learning & ethics: status and trends. Procedia Comput. Sci.15, 53–65 (2012) Ravenet, B., Ochs, M., Pelachaud, C.: From a user-created corpus of virtual agent’s non-verbal behavior to a computational model of interpersonal attitudes. In: Aylett, R., Krenn, B., Pelachaud, C., Shimodaira, H. (eds.) IVA 2013. LNCS, vol. 8108, pp. 263–274. Springer, Heidelberg (2013) Rouckhout, D., Schacht, R.: Ontwikkeling van een Nederlandstalig interpersoonlijk circumplex. Diagnostiekwijzer3, 96–118 (2000) Traum, D.R., Swartout, W.R., Marsella, S.C., Gratch, J.: Fight, flight, or negotiate: believable strategies for conversing under crisis. In: Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, pp. 52–64. Springer, Heidelberg (2005) Wouters, P., van Oostendorp, H.: A meta-analytic review of the role of instructional support in game-based learning. Comput. Educ.60(1), 412– 425 (2013) Wouters, P., van der Spek, E.D., van Oostendorp, H.: Measuring learning in serious games: a case study with structural assessment. Educ. Technol. Res. Dev.59(6), 741–763 (2011) IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 12
  • 13. RELATED WORK Bruijnes, M., Linssen, J.M., op den Akker, H.J.A., Theune, M., Wapperom, S., Broekema, C., & Heylen, D.K.J. (2015). Social Behaviour in Police Interviews: Relating Data to Theories. In Conflict and Multimodal Communication. Computational Social Sciences. Springer Verlag, London, pp. 317-347. Linssen, J.M., & Theune, M. (2014). Meta-techniques for a Social Awareness Learning Game. In Proceedings of the 8th European Conference on Games Based Learning (ECGBL 2014). Linssen, J.M., de Groot, T.F., Theune, M., & Bruijnes, M. (2014). Beyond Simulations: Serious Games for Training Interpersonal Skills in Law Enforcement. In Proceedings of the 10th annual meeting of the European Social Simulation Association (ESSA 2014). Linssen, J.M., Theune, M., & Heylen, D.K.J. (2014). Taking Things at Face Value: How Stance Informs Politeness of Virtual Agents. In Proceedings of the Computers as Social Actors Workshop (CASA 2013). pp. 71-82. IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 13
  • 14. USED MATERIAL “Untitled” by Tuomas Puikkonen, https://www.flickr.com/photos/darkismus/5027781726/, cropped, CC BY 2.0 [https://creativecommons.org/licenses/by/2.0/] IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND FLASHBACKS - IVA 2015 14