The Life of Buildings - Dr Richard Brook (Manchester Metropolitan University), presented at the Immersive Experiences Showcase Event on 4th Dec 2018, hosted by Creative Media Labs and University of York, Department of Theatre, Film and Television.
Innovating Humane Habitats in a Digital Era for a Sustainable Future.Digital Technology in Architectural Education and Profession .The significance of virtual Architecture is its emergence with the ability of computer-imaging technology to accurately simulate three-dimensional reality. The technique of simulating three-dimensional reality is known as virtual reality.
Parametric design:
Enables the exploration of alternative designs within a single representation using parameters and associative relationships to control geometric and constructive aspects of the design.
New developments in computational design as well as in digital fabrication are currently leading to a rethinking of architectural design, material science, engineering and fabrication.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Innovating Humane Habitats in a Digital Era for a Sustainable Future.Digital Technology in Architectural Education and Profession .The significance of virtual Architecture is its emergence with the ability of computer-imaging technology to accurately simulate three-dimensional reality. The technique of simulating three-dimensional reality is known as virtual reality.
Parametric design:
Enables the exploration of alternative designs within a single representation using parameters and associative relationships to control geometric and constructive aspects of the design.
New developments in computational design as well as in digital fabrication are currently leading to a rethinking of architectural design, material science, engineering and fabrication.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Explore the transformative world of point cloud technology, a cutting-edge 3D data visualization tool that's reshaping industries from architecture to gaming. Dive into the blog to uncover what point clouds are, how they work, and their diverse applications. Discover how these digital data points can empower architects, surveyors, environmental scientists, and even gamers, offering precision, realism, and immersive experiences. Whether you're a professional in a relevant field or just curious about the digital frontier, point cloud technology promises an exciting journey into the future of 3D data visualization.
Explore the transformative world of point cloud technology, a cutting-edge 3D data visualization tool that's reshaping industries from architecture to gaming. Dive into the blog to uncover what point clouds are, how they work, and their diverse applications. Discover how these digital data points can empower architects, surveyors, environmental scientists, and even gamers, offering precision, realism, and immersive experiences. Whether you're a professional in a relevant field or just curious about the digital frontier, point cloud technology promises an exciting journey into the future of 3D data visualization.
Part 1 of the printed publication "3D-ICONS Guidelines and Case Studies" First published in November 2014.
Public fascination with the architectural and archaeological heritage is well known, it is proven to be one of the main reasons for tourism according to the UN World Tourism Organisation. Historic buildings and archaeological monuments form a significant component Europe’s cultural heritage; they are the physical testimonies of European history and of the di°erent events that led to the creation of the European landscape, as we know it today.
The documentation of built heritage increasingly avails of 3D scanning and other remote sensing technologies, which produces digital replicas in an accurate and fast way. Such digital models have a large range of uses, from the conservation and preservation of monuments to the communication of their cultural value to the public. They may also support in-depth analysis of their architectural and artistic features as well as allow the production of interpretive reconstructions of their past appearance.
The goal of the 3D-ICONS project, funded under the European Commission’s ICT Policy Support Programme which builds on the results of CARARE (www.carare.eu) and 3D-COFORM (www.3d-coform.eu), is to provide Europeana with 3D models of architectural and archaeological monuments of remarkable cultural importance. The project brings together 16 partners (see appendix 2) from across Europe (11 countries) with relevant expertise in 3D modelling and digitization. The main purpose of this project is to produce around 4000 accurate 3D models which have to be processed into a simplified form in order to be visualized on low end personal computers and on the web.
IN140703 service support technologies 6.10.2016Pirita Ihamäki
6.10.2016 Service support technologies first part go through Virtual Reality, Virtual Prototyping, Component of a Virtual Prototype, Top 5 Virtual Reality Gadget of the Future, Virtual Market Potential.
IndianaJS: Building spatially aware web sites for the Web of ThingsTECO Research Group
Intelligent web enabled devices proliferate our households and work environments and brought a Web of Things to life. However, while almost any device has virtual representation the web itself is not yet a very physical place. Bringing proven spatial interaction and ubiquitous computing paradigms to life using current web technology we designed IndianaJS1, a JavaScript framework to add a physical browsing experience to any web of things content.
The IoT-Compass, built on top of our library, shows that the “wow factor” of web-based hyper-reality can still be achieved 15 years after the first implementations. Today however, tra- ditional browsing paradigms can be augmented to feature a physical browsing experience with the Web of Things without requiring special devices and infrastructure. Our lightweight framework design, prototypical interaction components and our use case evaluation just show how little is needed to bridge the interactive gap towards the web for a better user experience within the Web of Things.
Update from Andrew Chitty, Challenge Director for Audience of the Future & Creative Industries Clusters Programmes, given at the 2020 Stakeholder Reception held on Monday 3rd February 2020 in London. Includes latest developments from both Programmes and a preview on what is planned for 2020 and beyond.
Published in November 2018, this report includes: Part One - A CREATe Report to Support the Launch of the AHRC’s Creative Industries Clusters Programme 2018 (Authors: Professor Martin Kretschmer, Bartolomeo Meletti, and Dr Sukhpreet Singh,
CREATe) and Part Two - Feedback from Participants at the IP and Collaborative Agreement Roundtable and Recommendations (Authors: Ben Green, BGA and Professor Andrew Chitty, Arts and Humanities Research Council)
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Similar to Immersive Experiences Showcase Award Holder Presentation - The Life of Buildings
Explore the transformative world of point cloud technology, a cutting-edge 3D data visualization tool that's reshaping industries from architecture to gaming. Dive into the blog to uncover what point clouds are, how they work, and their diverse applications. Discover how these digital data points can empower architects, surveyors, environmental scientists, and even gamers, offering precision, realism, and immersive experiences. Whether you're a professional in a relevant field or just curious about the digital frontier, point cloud technology promises an exciting journey into the future of 3D data visualization.
Explore the transformative world of point cloud technology, a cutting-edge 3D data visualization tool that's reshaping industries from architecture to gaming. Dive into the blog to uncover what point clouds are, how they work, and their diverse applications. Discover how these digital data points can empower architects, surveyors, environmental scientists, and even gamers, offering precision, realism, and immersive experiences. Whether you're a professional in a relevant field or just curious about the digital frontier, point cloud technology promises an exciting journey into the future of 3D data visualization.
Part 1 of the printed publication "3D-ICONS Guidelines and Case Studies" First published in November 2014.
Public fascination with the architectural and archaeological heritage is well known, it is proven to be one of the main reasons for tourism according to the UN World Tourism Organisation. Historic buildings and archaeological monuments form a significant component Europe’s cultural heritage; they are the physical testimonies of European history and of the di°erent events that led to the creation of the European landscape, as we know it today.
The documentation of built heritage increasingly avails of 3D scanning and other remote sensing technologies, which produces digital replicas in an accurate and fast way. Such digital models have a large range of uses, from the conservation and preservation of monuments to the communication of their cultural value to the public. They may also support in-depth analysis of their architectural and artistic features as well as allow the production of interpretive reconstructions of their past appearance.
The goal of the 3D-ICONS project, funded under the European Commission’s ICT Policy Support Programme which builds on the results of CARARE (www.carare.eu) and 3D-COFORM (www.3d-coform.eu), is to provide Europeana with 3D models of architectural and archaeological monuments of remarkable cultural importance. The project brings together 16 partners (see appendix 2) from across Europe (11 countries) with relevant expertise in 3D modelling and digitization. The main purpose of this project is to produce around 4000 accurate 3D models which have to be processed into a simplified form in order to be visualized on low end personal computers and on the web.
IN140703 service support technologies 6.10.2016Pirita Ihamäki
6.10.2016 Service support technologies first part go through Virtual Reality, Virtual Prototyping, Component of a Virtual Prototype, Top 5 Virtual Reality Gadget of the Future, Virtual Market Potential.
IndianaJS: Building spatially aware web sites for the Web of ThingsTECO Research Group
Intelligent web enabled devices proliferate our households and work environments and brought a Web of Things to life. However, while almost any device has virtual representation the web itself is not yet a very physical place. Bringing proven spatial interaction and ubiquitous computing paradigms to life using current web technology we designed IndianaJS1, a JavaScript framework to add a physical browsing experience to any web of things content.
The IoT-Compass, built on top of our library, shows that the “wow factor” of web-based hyper-reality can still be achieved 15 years after the first implementations. Today however, tra- ditional browsing paradigms can be augmented to feature a physical browsing experience with the Web of Things without requiring special devices and infrastructure. Our lightweight framework design, prototypical interaction components and our use case evaluation just show how little is needed to bridge the interactive gap towards the web for a better user experience within the Web of Things.
Update from Andrew Chitty, Challenge Director for Audience of the Future & Creative Industries Clusters Programmes, given at the 2020 Stakeholder Reception held on Monday 3rd February 2020 in London. Includes latest developments from both Programmes and a preview on what is planned for 2020 and beyond.
Published in November 2018, this report includes: Part One - A CREATe Report to Support the Launch of the AHRC’s Creative Industries Clusters Programme 2018 (Authors: Professor Martin Kretschmer, Bartolomeo Meletti, and Dr Sukhpreet Singh,
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A roundtable discussion on various CRM models from the Creative Industries Clusters Programme Award Holders Workshop held in Belfast in February 2019. Session facilitated by Nicola Osborne, Programme Manager and Michaela Turner, Business Development Manager for Creative Informatics at the University of Edinburgh.
To introduce State Aid and how it will affect the Creative Research & Development Partnerships as part of the Creative Industries Clusters Programme. Presented at the Award Holders Workshop held in Belfast in February 2019 and facilitated by Emyr Lewis, Partner, Blake Morgan and prepared in consultation with Clwstwr Creadigol, Cardiff University.
An overview of pitch and demos presented at the UK Immersive Pitch and Demo event at SXSW 2019 in Austin, Texas. Delegates experienced demos and watched lightning pitches from the best and the brightest UK content creators, with representatives from the UK’s commercial, cultural and academic organisations.
Introducing the nine Creative Industries R&D partnerships as part of the Creative Industries Clusters Programme. Spread across the four nations of the UK, the partnerships are of exceptional quality in terms of research capability, growth plans and the industrial partners who drive them.
Funded by the Arts and Humanities Research Council, as part of the Government’s Industrial Strategy, the final nine creative clusters have been announced following a year-long selection process. A new Policy and Evidence Centre and a National Centre for Immersive Storytelling will also be developed alongside the clusters.
Immersive Experiences Showcase Award Holder Presentation - Within the walls o...Creative Economy Programme
Within the walls of York Gaol: Memory, Place and the Immersive Museum - Dr Gareth Beale (University of Glasgow), presented at the Immersive Experiences Showcase Event on 4th Dec 2018, hosted by Creative Media Labs and University of York, Department of Theatre, Film and Television.
Immersive Pipeline: Production pipelines and translators for the authoring, sharing, and touring of immersive media performance works - Prof Atau Tanaka (Goldsmiths University of London), presented at the Immersive Experiences Showcase Event on 4th Dec 2018, hosted by Creative Media Labs and University of York, Department of Theatre, Film and Television.
ENSEMBLE: Performing Together Apart - Dr Paul Ferguson (Edinburgh Napier University), presented at the Immersive Experiences Showcase Event on 4th Dec 2018, hosted by Creative Media Labs and University of York, Department of Theatre, Film and Television.
Immersive Experiences Showcase Award Holder Presentation - Digital Engagement...Creative Economy Programme
Digital Engagement for Heritage-led Urban Regeneration - Prof Dawn Hadley (Medieval Archaeology, University of York), presented at the Immersive Experiences Showcase Event on 4th Dec 2018, hosted by Creative Media Labs and University of York, Department of Theatre, Film and Television.
Immersive Experiences Showcase Award Holder Presentation - The Digital Ghost ...Creative Economy Programme
The Digital Ghost Hunt - Mary Krell (Sussex University), Elliott Hall (King’s Digital Lab, King's College London), presented at the Immersive Experiences Showcase Event on 4th Dec 2018, hosted by Creative Media Labs and University of York, Department of Theatre, Film and Television.
Immersive Experiences Showcase Award Holder Presentation - The Common Line: G...Creative Economy Programme
The Common Line: Generating Novel Encounters With Place Through Art‐geography and Immersive Technologies - Christopher Hunt (Controlled Frenzy), Prof. John Wylie (University of Exeter), Volkhardt Muller (Blind Ditch) presented at the Immersive Experiences Showcase Event on 4th Dec 2018, hosted by Creative Media Labs and University of York, Department of Theatre, Film and Television.
PROVOCATION 2: DESIGN IS THE METHOD
Professor Lady Rachel Cooper, Chair in Design, Lancaster University
Idea: Design as the overarching method for R&D in the creative industries.
Design brings a user-centred approach, solutions focused but open architecture, a vision that can encompass both products and, increasingly services and experiences.
Beyond is the research and development (R&D) conference for the creative industries. Featuring leading thinkers and practitioners, Beyond explores the dynamic relationship between research, academia and business innovation, bringing together business leaders, creatives, researchers, policy makers, journalists, funders and anyone with an interest in the future.
The Beyond conference took place on Tuesday 13th November 2018 at the Barbican in London. The programme featured speaker sessions, panel discussions and thought-provoking presentations, along with a video video presentation to showcase the recently launched Creative Industries Cluster Programme and the National Centre for Immersive Storytelling.
PROVOCATION 6: BEYOND THE INDIVIDUAL
Myra Appannah, Writer, Director, Immersive Technologist, SE14 Limited
Beyond is the research and development (R&D) conference for the creative industries. Featuring leading thinkers and practitioners, Beyond explores the dynamic relationship between research, academia and business innovation, bringing together business leaders, creatives, researchers, policy makers, journalists, funders and anyone with an interest in the future.
The Beyond conference took place on Tuesday 13th November 2018 at the Barbican in London. The programme featured speaker sessions, panel discussions and thought-provoking presentations, along with a video video presentation to showcase the recently launched Creative Industries Cluster Programme and the National Centre for Immersive Storytelling.
PROVOCATION 3: SCIENCE UNDERPINS EVERYTHING
Professor Dave Bull, Director of Bristol Vision Institute, University of Bristol
Idea: The creative industries are nothing without science.
Advances in the creative industries are driven (and to a degree determined) by progress in the behavioural, engineering and science disciplines. Creative processes that interact with and understand the underpinning science are those that will make an impact.
Beyond is the research and development (R&D) conference for the creative industries. Featuring leading thinkers and practitioners, Beyond explores the dynamic relationship between research, academia and business innovation, bringing together business leaders, creatives, researchers, policy makers, journalists, funders and anyone with an interest in the future.
The Beyond conference took place on Tuesday 13th November 2018 at the Barbican in London. The programme featured speaker sessions, panel discussions and thought-provoking presentations, along with a video video presentation to showcase the recently launched Creative Industries Cluster Programme and the National Centre for Immersive Storytelling.
Panel Session - BEYOND DISCIPLINES: THE TRANSFORMATION OF FASHION
Jonathan Chippindale (Holition), Jennifer Davies (Nabil Nayal), Prof Jane Harris (London College of Fashion), Lynda Petherick (Accenture UK) - Chair, Caroline Rush (British Fashion Council), Prof Stephen Russell (Uni of Leeds)
Like other areas of the creative industries the entire fashion ecosystem is in flux with multiple points of destabilisation. Rather than fear or deny this disruption the UK Fashion industry seems poised to embrace it. But to do so it needs to answer a range of challenges which spread across multiple research disciplines. We explore the nature of these challenges and how they are being met in a fast-moving global sub-sector of the creative industries.
Beyond is the research and development (R&D) conference for the creative industries. Featuring leading thinkers and practitioners, Beyond explores the dynamic relationship between research, academia and business innovation, bringing together business leaders, creatives, researchers, policy makers, journalists, funders and anyone with an interest in the future.
The Beyond conference took place on Tuesday 13th November 2018 at the Barbican in London. The programme featured speaker sessions, panel discussions and thought-provoking presentations, along with a video video presentation to showcase the recently launched Creative Industries Cluster Programme and the National Centre for Immersive Storytelling.
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The consortium building events enable bidders to find out more about the £16M Demonstrator Programme - competition to explore future global, mass market, commercial opportunities in immersive experiences and technologies through supporting a limited number of large and ambitious pre-commercial collaborations in four sectors. This is the presentation from the Sports Entertainment Consortium Building event that took place 22nd May 2018 in Edgbaston Stadium.
Audiences of the Future Consortium Building Event - Visitor Experience - May ...Creative Economy Programme
The consortium building events enable bidders to find out more about the £16M Demonstrator Programme - competition to explore future global, mass market, commercial opportunities in immersive experiences and technologies through supporting a limited number of large and ambitious pre-commercial collaborations in four sectors. This is the presentation from the Visitor Experience Consortium Building event that took place 18th May 2018 in London.
The consortium building events enable bidders to find out more about the £16M Demonstrator Programme - competition to explore future global, mass market, commercial opportunities in immersive experiences and technologies through supporting a limited number of large and ambitious pre-commercial collaborations in four sectors. This is the presentation from the Moving Image Consortium Building event that took place 21st May 2018 in London.
Understanding the Challenges of Street ChildrenSERUDS INDIA
By raising awareness, providing support, advocating for change, and offering assistance to children in need, individuals can play a crucial role in improving the lives of street children and helping them realize their full potential
Donate Us
https://serudsindia.org/how-individuals-can-support-street-children-in-india/
#donatefororphan, #donateforhomelesschildren, #childeducation, #ngochildeducation, #donateforeducation, #donationforchildeducation, #sponsorforpoorchild, #sponsororphanage #sponsororphanchild, #donation, #education, #charity, #educationforchild, #seruds, #kurnool, #joyhome
Russian anarchist and anti-war movement in the third year of full-scale warAntti Rautiainen
Anarchist group ANA Regensburg hosted my online-presentation on 16th of May 2024, in which I discussed tactics of anti-war activism in Russia, and reasons why the anti-war movement has not been able to make an impact to change the course of events yet. Cases of anarchists repressed for anti-war activities are presented, as well as strategies of support for political prisoners, and modest successes in supporting their struggles.
Thumbnail picture is by MediaZona, you may read their report on anti-war arson attacks in Russia here: https://en.zona.media/article/2022/10/13/burn-map
Links:
Autonomous Action
http://Avtonom.org
Anarchist Black Cross Moscow
http://Avtonom.org/abc
Solidarity Zone
https://t.me/solidarity_zone
Memorial
https://memopzk.org/, https://t.me/pzk_memorial
OVD-Info
https://en.ovdinfo.org/antiwar-ovd-info-guide
RosUznik
https://rosuznik.org/
Uznik Online
http://uznikonline.tilda.ws/
Russian Reader
https://therussianreader.com/
ABC Irkutsk
https://abc38.noblogs.org/
Send mail to prisoners from abroad:
http://Prisonmail.online
YouTube: https://youtu.be/c5nSOdU48O8
Spotify: https://podcasters.spotify.com/pod/show/libertarianlifecoach/episodes/Russian-anarchist-and-anti-war-movement-in-the-third-year-of-full-scale-war-e2k8ai4
This session provides a comprehensive overview of the latest updates to the Uniform Administrative Requirements, Cost Principles, and Audit Requirements for Federal Awards (commonly known as the Uniform Guidance) outlined in the 2 CFR 200.
With a focus on the 2024 revisions issued by the Office of Management and Budget (OMB), participants will gain insight into the key changes affecting federal grant recipients. The session will delve into critical regulatory updates, providing attendees with the knowledge and tools necessary to navigate and comply with the evolving landscape of federal grant management.
Learning Objectives:
- Understand the rationale behind the 2024 updates to the Uniform Guidance outlined in 2 CFR 200, and their implications for federal grant recipients.
- Identify the key changes and revisions introduced by the Office of Management and Budget (OMB) in the 2024 edition of 2 CFR 200.
- Gain proficiency in applying the updated regulations to ensure compliance with federal grant requirements and avoid potential audit findings.
- Develop strategies for effectively implementing the new guidelines within the grant management processes of their respective organizations, fostering efficiency and accountability in federal grant administration.
ZGB - The Role of Generative AI in Government transformation.pdfSaeed Al Dhaheri
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Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
Donate to charity during this holiday seasonSERUDS INDIA
For people who have money and are philanthropic, there are infinite opportunities to gift a needy person or child a Merry Christmas. Even if you are living on a shoestring budget, you will be surprised at how much you can do.
Donate Us
https://serudsindia.org/how-to-donate-to-charity-during-this-holiday-season/
#charityforchildren, #donateforchildren, #donateclothesforchildren, #donatebooksforchildren, #donatetoysforchildren, #sponsorforchildren, #sponsorclothesforchildren, #sponsorbooksforchildren, #sponsortoysforchildren, #seruds, #kurnool
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
Presentation by Jared Jageler, David Adler, Noelia Duchovny, and Evan Herrnstadt, analysts in CBO’s Microeconomic Studies and Health Analysis Divisions, at the Association of Environmental and Resource Economists Summer Conference.
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
A process server is a authorized person for delivering legal documents, such as summons, complaints, subpoenas, and other court papers, to peoples involved in legal proceedings.
Immersive Experiences Showcase Award Holder Presentation - The Life of Buildings
1. ❑ create a new grouping from an established series of
professional relationships
❑ develop the existing expertise and experience of the group and its members
❑ provide new histories through the collaborative practice
❑ test existing methods of survey, their interface with navigable
environments and their resolution
❑ test the capacity of embedded digitised audio and visual content
❑ test the user interface design and accessibility
❑ suggest new forms of collaborative professional practice in
the planning and heritage sphere
❑ allow new forms of curating
❑ open archive collections to new audiences
❑ lead to further research
Dr. Richard Brook Manchester School of Architecture
Geoff Bretherick Fablr
AHRC / EPSRC Immersive Experiences
The Life of Buildings
The research will…
2. ❑ produced a unique virtual record of the synagogue
❑ brought together scholars with SMEs and shared knowledge and insights
❑ Used existing technologies in new combinations and pushed the boundaries of digital
heritage
❑ sourced new knowledge from interviews, archives and the public
❑ introduced new methods of curation
AHRC / EPSRC Immersive Experiences
The Life of Buildings
The digital output of the project is twofold – a website, which will continue to act as a way to share its onward
development, and a VR experience, best encountered in a headset, but accessible via web platforms. Both the
website and the VR are intended as repositories for digital and digitised information from a range of sources.
In the virtual reality experience we have created, the participant can move between a series of
three-dimensional views both virtually inside and outside of the synagogue. We have presented the main
spaces of the building using a mixture of data from photogrammetric, laser scan and 3D photography. Once
inside the building we have located audio clips with memories of the building from its congregation that can
be played and listened to. We positioned an archive photo, of a Bat Mitzvah from 1957, in the plane in which it
was taken and you can see the rest of the room that was outside of the photographer’s frame. There’s a clip
from a wedding video, also overlaid with the building and viewed from the position of the camera operator.
You can stand above the architects plan and see the building around it.
The research has…
3. Investigating the technology has enabled
us to recognise three specific areas for
future investigation:
There is a technical gap in the processing
of large meshes made by laser scan and
photogrammetry and their downsampling
to VR environments.
The geo-location of data is not yet accurate
enough or accessible enough to enable a first
person mixed reality experience of a building in
real space.
Untethered devices use methods other than GPS
or fixed sensors to locate themselves in space. Their
use outdoors and in urban spaces is still unreliable.
1
2
3
AHRC / EPSRC Immersive Experiences
The Life of Buildings
Learning
4. For phase two of a three-phase project there are two distinct work packages
with a number of subsidiary elements:
1. The enrichment and development of the existing VR experience
2. The research connected to the geo-location of 3D data in real space
and its production as an augmented reality experience
The enrichment of the VR will include: further investigations into the downsampling
and effective use of LIDA and/or photogrammetric point clouds and 3D meshes into
navigable first person environments; the addition of acoustic modelling through
survey tools into the VR experience; the interface design and user operability within
the experience.
The geo-location of 3D data in real space and its accessibility via smart wearable
glasses (e.g. Microsoft Hololens) is currently limited by the inoperability of such
devices in exterior environments, but certain commercial applications are getting
close to realising this type of interface
AHRC / EPSRC Immersive Experiences
The Life of Buildings
Development
5. AHRC / EPSRC Immersive Experiences
The Life of Buildings
Outcomes
www.thelifeofbuildings.org.uk