This document provides an agenda and guidelines for the Top 20 Orientation for the 2014 Imagine Cup Korea Finals. The orientation covers judging criteria, requirements, and logistics for the finals competition, which will include 20 pre-selected teams competing in semi-finals to determine 6 finalist teams. The finals competition will be held over two days, with day 1 featuring team presentations in the semi-finals and selection of finalists, and day 2 featuring finalist presentations, media events, and selection of the teams that will represent Korea at the World Finals. The document outlines the schedules, sessions, and competition guidelines to help the 20 pre-selected teams prepare and understand expectations for the Korea Finals competition.
Voice presents a unique opportunity for brands to become a seamless component of their customers’ day-to-day lives. Nearly every industry is dipping its toes into the voice pool, but few brands have been able to develop experiences with true lasting power. In fact, only 6% of voice experiences are retained by users after the first week of use, according to VoiceLabs.
While still a hit-or-miss venture, many companies and industries are realizing increased revenue, differentiation, and engagement by investing in voice as a first-class citizen alongside their traditional digital assets. Emerson Sklar provides an overview of the companies and industries leading the way, the steps they have taken to make them successful, and how you should approach your voice-first strategy.
Voice presents a unique opportunity for brands to become a seamless component of their customers’ day-to-day lives. Nearly every industry is dipping its toes into the voice pool, but few brands have been able to develop experiences with true lasting power. In fact, only 6% of voice experiences are retained by users after the first week of use, according to VoiceLabs.
While still a hit-or-miss venture, many companies and industries are realizing increased revenue, differentiation, and engagement by investing in voice as a first-class citizen alongside their traditional digital assets. Emerson Sklar provides an overview of the companies and industries leading the way, the steps they have taken to make them successful, and how you should approach your voice-first strategy.
Quality Assurance of any software can be achieved with strict quality checking parameters. Software testing holds the key for the release of a quality and stable product. If the QA process is not carried out properly, then the chances of a substandard product being released increase. This can leave the users dissatisfied, and they might stop using it
How to Help Testers and Developers Work Together in HarmonyInflectra
Presented by Adam Sandman, Inflectra's Technical Director, this is a talk on How to Help Testers and Developers Work Together in Harmony originally airing on March 31 at 2pm (EDT). This talk was first presented at Swiss Testing Day and DevOps Fusion 2019.
Overview:
One of the biggest challenges for test managers and project leadership is how to avoid the typical miscommunications between testers and developers. Despite best efforts, we often find that assumptions, team processes and even choice of language can create friction and frustration between developers and testers. This session will discuss the roots of the communication disconnects and provide practical strategies for enabling harmonious, productive teams, with examples taken from actual client situations. The session will include a discussion what 'done' and 'happy path' really means.
Key Takeaways:
1. How a test manager can define processes that create a common understanding of the user stories for developers and testers
2. How you can establish a common set of criteria so that testers and developers can agree what 'done' means
3. Using visual aids to communicate what is being tested by unit tests, automated tests, exploratory tests, and manual tests, so that there are no surprises.
Date: March 31, 2020 at 2PM (EDT)
About the Speaker:
Adam Sandman has been working in the IT industry for the past 20 years in areas such as architecture, agile development, testing and project management. Currently Adam is a Director of Technology at Inflectra Corporation, where he is interested in technology, business and enabling people to follow their passions. At Inflectra, Adam is responsible for researching the tools, technologies and processes in the software testing and quality assurance space.
Development Projects Failing? What can the Business Analyst Do?CTE Solutions Inc.
This seminar strives to explore why development projects often fail to deliver and what the BA can do about it. Though there are no magic solutions that will fix development challenges, there are industry recognized practices that can help the BA or PM strive to keep the work on track and deliver value to the client on time. The first half of the presentation explores the cause of development project failures and the second half presents practical and applicable solutions that any BA or PM can bring back to their team.
Useagility Webinar - Automated User TestingUseagility
Click below to see best practices for using automated user testing to get quick, efficient user input. You'll learn:
-How to use automated testing with agile design and development sprints
-How to set up automated studies for optimal performance
-When to use moderated vs. un-moderated testing
-Benefits and comparisons of top un-moderated testing tools: UserZoom, Usertesting.com, Userlytics, and Loop11.
I recently gave a talk at Architecting Innovation about going extreme with Extreme Programming. In these slides, I give a brief history of Extreme Programming, what are some of the guiding principles of Extreme Programming and why an organization might want to choose Extreme Programming over other software development methodologies.
Imagine Cup 2015에 참가하기 위해서는, http://imaginecup.com에서 모든 팀원을 등록해야 합니다. Korea Round 제출물 제출 이외에도 반드시 팀 등록을 해야 하니 이 가이드 문서를 참고해 지금 바로 등록하세요. (제작자 : 남소정 인턴)
Quality Assurance of any software can be achieved with strict quality checking parameters. Software testing holds the key for the release of a quality and stable product. If the QA process is not carried out properly, then the chances of a substandard product being released increase. This can leave the users dissatisfied, and they might stop using it
How to Help Testers and Developers Work Together in HarmonyInflectra
Presented by Adam Sandman, Inflectra's Technical Director, this is a talk on How to Help Testers and Developers Work Together in Harmony originally airing on March 31 at 2pm (EDT). This talk was first presented at Swiss Testing Day and DevOps Fusion 2019.
Overview:
One of the biggest challenges for test managers and project leadership is how to avoid the typical miscommunications between testers and developers. Despite best efforts, we often find that assumptions, team processes and even choice of language can create friction and frustration between developers and testers. This session will discuss the roots of the communication disconnects and provide practical strategies for enabling harmonious, productive teams, with examples taken from actual client situations. The session will include a discussion what 'done' and 'happy path' really means.
Key Takeaways:
1. How a test manager can define processes that create a common understanding of the user stories for developers and testers
2. How you can establish a common set of criteria so that testers and developers can agree what 'done' means
3. Using visual aids to communicate what is being tested by unit tests, automated tests, exploratory tests, and manual tests, so that there are no surprises.
Date: March 31, 2020 at 2PM (EDT)
About the Speaker:
Adam Sandman has been working in the IT industry for the past 20 years in areas such as architecture, agile development, testing and project management. Currently Adam is a Director of Technology at Inflectra Corporation, where he is interested in technology, business and enabling people to follow their passions. At Inflectra, Adam is responsible for researching the tools, technologies and processes in the software testing and quality assurance space.
Development Projects Failing? What can the Business Analyst Do?CTE Solutions Inc.
This seminar strives to explore why development projects often fail to deliver and what the BA can do about it. Though there are no magic solutions that will fix development challenges, there are industry recognized practices that can help the BA or PM strive to keep the work on track and deliver value to the client on time. The first half of the presentation explores the cause of development project failures and the second half presents practical and applicable solutions that any BA or PM can bring back to their team.
Useagility Webinar - Automated User TestingUseagility
Click below to see best practices for using automated user testing to get quick, efficient user input. You'll learn:
-How to use automated testing with agile design and development sprints
-How to set up automated studies for optimal performance
-When to use moderated vs. un-moderated testing
-Benefits and comparisons of top un-moderated testing tools: UserZoom, Usertesting.com, Userlytics, and Loop11.
I recently gave a talk at Architecting Innovation about going extreme with Extreme Programming. In these slides, I give a brief history of Extreme Programming, what are some of the guiding principles of Extreme Programming and why an organization might want to choose Extreme Programming over other software development methodologies.
Imagine Cup 2015에 참가하기 위해서는, http://imaginecup.com에서 모든 팀원을 등록해야 합니다. Korea Round 제출물 제출 이외에도 반드시 팀 등록을 해야 하니 이 가이드 문서를 참고해 지금 바로 등록하세요. (제작자 : 남소정 인턴)
The Google Developer Student Clubs 2023 Solution Challenge mission is to solve for one of the United Nations’ 17 Sustainable Development Goals using Google technology.
Creating Your Dashboard & Universal Measures with Userzoom – The Deep-Dive Ho...UserZoom
Dr. Peer covers how experienced practitioners can accomplish bringing Universal Measures to their organizations by creating their eXperience Score, determine their story, and crafting their executive dashboard and product scorecards.
Welcome to our Hackathon Showcase—an immersive expedition into the realm of innovation and problem-solving! Get ready to embark on a transformative journey as we present a lineup of prestigious hackathons designed to unleash creativity, foster collaboration, and address real-world challenges.
This showcase serves as a gateway to an array of thrilling hackathons, each offering a unique platform for participants to ideate, collaborate, and craft innovative solutions. Among these eminent events, you'll discover the GDSC Solution Challenge, Dark Pattern Buster Hackathon by IIT BHU, Build for Bharat Hackathon, and the Haryana Police Hackathon.
Throughout this event, participants will have the invaluable opportunity to engage with industry-leading experts, mentors, and peers, fostering a dynamic environment for ideation and innovation. Dive into diverse themes ranging from sustainability, technology for social impact, cybersecurity, to community-driven solutions.
Our showcase isn’t merely about competition—it's a collaborative space encouraging knowledge exchange, skill enhancement, and fostering an entrepreneurial spirit among participants.
Expect enlightening sessions unveiling crucial timelines, resources, and roadmaps for each hackathon, equipping participants with the necessary tools and insights to thrive in these intense yet rewarding challenges.
Join us in this endeavor to not just code or design, but to ideate solutions that revolutionize industries, spark social change, and leave a lasting impact. Together, let's leverage technology, creativity, and teamwork to address pressing global issues.
This event is not just an opportunity to compete; it's a platform for learning, growth, and forging connections that extend beyond the hackathon sphere. We invite you to be part of this remarkable journey—a journey that empowers you to innovate, disrupt, and make a difference!
Mark your calendars and be prepared to immerse yourself in an electrifying atmosphere of innovation and collaboration at our Hackathon Showcase.
Let’s revolutionize the future, one ingenious solution at a time!
The Google Developer Student Clubs 2024 Solution Challenge mission is to solve for one of the United Nations’ 17 Sustainable Development Goals using Google technology.
Created by the United Nations in 2015 to be achieved by 2030, the 17 Sustainable Development Goals (SDGs) agreed upon by all 193 United Nations Member States aim to end poverty, ensure prosperity, and protect the planet.
We invite all of you to join the competition and and transform ideas into reality.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
3. Agenda
Time
Session
2:05-2:10
Welcome Speech – 송규철 상무
2:10-3:00
Imagine Cup Korea Final 심사 기준, Top 20 숙지 사항 안내 – 송은비 대리
3:00-4:00
Winning the Imagine Cup – 박영부님 (Imagine Cup 2009 World Final Embedded 부문 우승)
4:00-4:30
Imagine Cup Technical Requirements – 김재우 부장
4:30-4:40
Wrap up
5. 심사 기준 및 숙지 사항
송은비 대리
한국마이크로소프트 개발자 플랫폼 사업본부
Audience Marketing Manager
Imagine Cup Korea Champ
6. All Competitions
<Korea Final>
•
Live Presentation of your project to a panel of judges at the National Final. This presentation should explain your
project and your team: Who your team is; what your project does; who your project is for; and how you will bring
your project to market. (발표 한국어 진행, Template 없음)
•
Software usable by the judges in a hands-on evaluation. (Software 전부 영문 – Menu, Instruction 등 / 다국어 지원 가능)
•
Software Instructions document explaining how to use your software. (영문, Optional – Semifinal 및 Showcase시 심사위원용 배포 자유)
<World Semifinal – Korea Final 종료 1주일 이내에 1차 업로드 완료, 그 후 2014년 4월 30일까지 새 버전으로 업데이트 가능>
•
Presentation Video of your project in which your entire team appears on camera to deliver the presentation as if to a panel of judges. This
presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will
bring your project to market. Your video must be no longer than ten minutes and it may not have any edits or added visual effects. You may not
move the camera during your presentation. In all respects it should replicate the experience of a judge sitting and watching your live presentation.
•
Project Proposal to compete against other students from around the world in the World Semifinals. This should be a Microsoft Word or PDF
document no longer than ten pages, or a PowerPoint presentation no longer than twenty slides, which explains your project and your team: Who
your team is; what your project does; who your project is for; and how you will bring your project to market.
•
Software usable by the judges.
•
Software Instructions document explaining how to use your software.
•
World Semifinalist Survey on our website, filled out by our team and containing important information needed to promote your team online
including a team photo and screenshots/pictures of your project. This survey will be available as of 1 December 2013 and will only be accessible
to World Semifinalist teams.
7. Games Competition – Judging Criteria
In every round, each entry will receive a score of 1-100, based on the following criteria. Entries are re-evaluated at each round on
the basis of the latest version of the software so your continued development progress may raise your next score.
Criteria
Concept
Fun
Execution
Feasibility
Description
• Does the game have a clear target market or audience?
• Does the game present a clear and attractive concept of who you are, what you are doing, and why you are doing it?
• Is the game’s core gameplay understandable and appealing?
• Is the game exciting to play?
• Is there good player feedback?
• Is the game appropriately challenging?
• Does the player want to keep coming back for more?
• Does the game deliver appealing innovation in gameplay, storytelling, art direction, or other areas?
• Is the game easy to learn and use? Does it have good usability features such as player help, tutorials, and game pause?
• Does the game have a professional degree of production in terms of user interface, art, music, and sound?
• Does the game perform well and respond crisply to input?
• Does the game make effective and appropriate use of the major features of its chosen platform(s)? Were there significa
nt platform features or even platforms the project could have benefitted from but failed to utilize?
• Does the team have a credible plan for getting their game to market in terms of business model, any required
partnerships or licenses, or other factors?
• Does the team have any form of external validation for their game such as customer surveys, focus group tests, an
active beta-test program, recommendations from subjectmatter experts, or potential investors?
• Does the game have a reasonable chance of success in its appropriate market given the team’s existing plan?
Weighting
15%
50%
20%
15%
8. Games Competition – Korea Final Guidance
Live Presentation
The Live Presentation is a ten minute PowerPoint overview of your team and project accompanied by a
live stage demonstration of your project. This presentation should explain your project and your team:
Who your team is; what your project does; who your project is for; and how you will bring your project
to market. The Live Presentation must meet the following criteria as well as any other criteria set forth
by your National Final and/or the World Finals:
1. You are responsible for arriving with your software installed on suitable hardware for the
demonstration.
2. Your presentation must clearly address each of the Judging Criteria outlined above.
3. The project you demonstrate must be fully functional and implemented.
4. Any or all of your team members may participate in the presentation, but all are not required to
participate. It’s permissible for a single team member to deliver the entire presentation.
5. At the end of your presentation, the judges will have ten minutes to ask you questions.
9. Innovation Competition – Judging Criteria
In every round, each entry will receive a score of 1-100, based on the following criteria. Entries are re-evaluated at each round on
the basis of the latest version of the software so your continued development progress may raise your next score.
Criteria
Concept
Innovation
Execution
Feasibility
Description
• Does the project have a clear target market or audience
• Does the project address a clear need, problem, or opportunity and is the solution clearly explained?
• Is the project’s purpose and basic functionality easily understood?
• Does the project create a new category of product or service?
• If there are similar products or services on the market, does the project clearly and meaningfully innovate
beyond those existing products or services?
• Does the project present a new and meaningfully improved way of accomplishing something?
• Does the project include innovations in user experience?
• Does the project include innovations in technical design and/or implementation?
• Is the project easy to use?
• Does the project have a professional degree of production in terms of user interface, visuals, and audio?
• Does the project perform well and respond crisply to input?
• Does the project make effective and appropriate use of the major features of its chosen platform(s)? Were there
significant platform features or even platforms the project could have benefitted from but failed to utilize?
• Does the team have a credible plan for getting their project to market in terms of business model, any required
partnerships, or other factors?
• Does the team have any form of external validation for their project such as customer surveys, focus group tests, an
active beta-test program, recommendations from subject-matter experts, or potential investors?
• Does the project have a reasonable chance of success in its appropriate market given the team’s existing plan?
Weighting
15%
50%
20%
15%
10. Innovation Competition – Korea Final Guidance
Live Presentation
The Live Presentation is a ten minute PowerPoint overview of your team and project accompanied by a
live stage demonstration of your project. This presentation should explain your project and your team:
Who your team is; what your project does; who your project is for; and how you will bring your project
to market. The Live Presentation must meet the following criteria as well as any other criteria set forth
by your National Final and/or the World Finals:
1. You are responsible for arriving with your software installed on suitable hardware for the
demonstration.
2. Your presentation must clearly address each of the Judging Criteria outlined above.
3. The project you demonstrate must be fully functional and implemented.
4. Any or all of your team members may participate in the presentation, but all are not required to
participate. It’s permissible for a single team member to deliver the entire presentation.
5. At the end of your presentation, the judges will have ten minutes to ask you questions.
11. World Citizenship Competition – Judging Criteria
In every round, each entry will receive a score of 1-100, based on the following criteria. Entries are re-evaluated at each round on
the basis of the latest version of the software so your continued development progress may raise your next score.
Criteria
Concept
Impact
Description
•
•
•
•
•
•
•
•
Execution
•
•
•
•
•
Feasibility
•
•
Does the project have a clear target market or audience
Does the project address a clear need, problem, or opportunity and is the solution clearly explained?
Is the project’s purpose and basic functionality easily understood?
Does the project address a problem that is genuinely making life harder for people?
How large is the scope of the project: o How widespread is the problem geographically?
◦ How large is the population affected by the problem?
◦ How severe is the problem’s effects on life?
◦ How well is the problem already being addressed?
Does the project address the problem in a new or improved way instead of duplicating already existing technologies or
efforts?
Does the project and/or the team inspire hope, curiosity, or passion that could lead to strong partnerships and higher
awareness?
How knowledgeable is the team about the problem they are addressing and how persuasively do they tell the story of
that problem and their solution?
Is the project easy to use?
Does the project have a professional degree of production in terms of user interface, visuals, and audio?
Does the project perform well and respond crisply to input?
Does the project make effective and appropriate use of the major features of its chosen platform(s)? Were there
significant platform features or even platforms the project could have benefitted from but failed to utilize?
Does the team have a credible plan for getting their project to market in terms of business model, any required partnerships, or
other factors?
Does the team have any form of external validation for their project such as customer surveys, focus group tests, an active betatest program, recommendations from subject-matter experts, or potential investors?
Does the project have a reasonable chance of success in its appropriate market given the team’s existing plan?
Weighting
15%
50%
20%
15%
12. Citizenship Competition – Korea Final Guidance
Live Presentation
The Live Presentation is a ten minute PowerPoint overview of your team and project accompanied by a
live stage demonstration of your project. This presentation should explain your project and your team:
Who your team is; what your project does; who your project is for; and how you will bring your project
to market. The Live Presentation must meet the following criteria as well as any other criteria set forth
by your National Final and/or the World Finals:
1. You are responsible for arriving with your software installed on suitable hardware for the
demonstration.
2. Your presentation must clearly address each of the Judging Criteria outlined above.
3. The project you demonstrate must be fully functional and implemented.
4. Any or all of your team members may participate in the presentation, but all are not required to
participate. It’s permissible for a single team member to deliver the entire presentation.
5. At the end of your presentation, the judges will have ten minutes to ask you questions.
13. Imagine Cup 2014 Korea Final Overview
• 일시 : 2014년 3월 27일~28일 (1박 2일)
• 장소 : 부산 센텀시티 아르피나 유스호스텔 / 소향씨어터
• 예상 참석 인원 : 총 1,100명 (출전 팀 100명, 청중 심사단, VIP, 미디어 1,000명)
• 행사 구성
• Day 1 : 한국 대표 선발전 준결승 및 결승 진출팀 발표
• Competitor-only 행사로, 2차의 온라인 예선을 거쳐 선발된 총 20개팀 100명이 경진 참여
• 하루 동안의 준결승을 마친 뒤, 야간에 결승 진출 분야별 2개팀씩 총 6개팀 발표
• Day 2 : 한국 대표 선발전 결승
• 경진, 기자 간담회, 쇼케이스, 이벤트 부스로 구성
• 경진 : 준결승에서 선발된 6개팀이 심사위원과 청중 심사단 앞에서 경진하며, 분야별 1개팀씩 총 3팀의 World Finalists 선발
• 기자 간담회 : 부산 지역 미디어 초청, 부산광역시와 공동으로 기자 간담회 개최
• 쇼케이스 : 준결승에 참가했던 총 20개팀이 본인들의 프로젝트를 대중에게 선보일 기회이며, Korea Final 평가에 쇼케이스 점수도 합산
• 이벤트 부스 : 협찬사와 관계사 홍보 가능한 공간
14. Imagine Cup 2014 Korea Final Agenda
Day 1 – Korea Semifinal
시간
행사 내용
06:30 ~ 11:00
참가자 이동
11:00 ~ 11:30
Welcome 이벤트 및 참가자 등록
11:30 ~ 11:40
Welcome to Imagine Cup
송규철 상무 :: 한국마이크로소프트 개발자 플랫폼 사업본부
11:40 ~ 12:00
특강 – 연사 미정
12:00 ~ 12:30
참가자 최종 오리엔테이션
송은비 대리 :: Imagine Cup Korea Champ
12:30 ~ 13:30
점심 식사 및 대회 준비
13:30 ~ 19:30
준결승 경쟁 프레젠테이션 (팀별 30분)
19:30 ~ 20:30
저녁 식사
20:30 ~ 22:00
참가자를 위한 네트워킹 행사 및 휴식
22:00 ~ 23:30
한국 대표 선발전 결승 진출 6개팀 발표
15. Imagine Cup 2014 Korea Final Agenda
Day 2 – Korea Final
시간
행사 내용
10:00 ~ 11:30
미디어/VIP/심사위원 쇼케이스
11:30 ~ 12:00
청중심사단 등록 및 쇼케이스 관람
12:00 ~ 13:00
청중심사단 입장 및 팀별 쇼케이스 심사 점수 취합
13:00 ~ 13:30
개막식
1. 사회자 인사 및 Imagine Cup 소개
2. 귀빈 환영사
3. 개회 선언
13:30 ~ 13:45
Dream it, Built it, Live it – World Class Prestige is Waiting
Said Zahedani :: Developer & Platform Evangelism Lead, Microsoft Asia Pacific
13:45 ~ 14:00
심사 기준 및 심사위원 소개
송규철 상무 :: 한국마이크로소프트 개발자 플랫폼 사업본부
14:00 ~ 15:00
Games – Top 2 프레젠테이션
15:00 ~ 15:15
휴식
15:15 ~ 16:15
Innovation – Top 2 프레젠테이션
16:15 ~ 17:15
World Citizenship – Top 2 프레젠테이션
17:15 ~ 17:35
특별 행사
17:35 ~ 17:40
심사 총평
17:40 ~ 17:55
결과 발표 및 시상
16. Imagine Cup 2014 Korea Final Awards
부문
순위/팀수
상 명칭
상품
Note
1등
부산광역시장상
상패, 상장, 연구지원금 100만원
Dynamic Busan이라는 표어에 알맞게, 게임 부문의
1위팀에게 부산광역시장상 수여
2등
동서대학교 총장상
상장 및 부상
1등
부산경제진흥원장상
상패, 상장, 연구지원금 100만원
2등
부산은행장상
상장 및 부상
1등
한국마이크로소프트 사장상
상패, 상장, 연구지원금 100만원
2등
동서대학교 LINC 사업단장상
상장 및 부상
경쟁 부문
Games
Innovation
World Citizenship
경제진흥원의 특성과 알맞게 Innovation 부문의 1위
팀에게 진흥원장상 수여
기술로 세상을 구하는 Microsoft 창업자 Bill Gates의
정신에 알맞게 World Citizenship 1위 팀에게는 한국
마이크로소프트 사장상 수여
특별상 (경쟁 부문과 중복 수상 가능)
People Choice Award
1팀
People Choice Award
상장 및 부상
창조경제상
1팀
Daum 대표상
상장 및 기업 인턴십 기회 제공
1팀
TBD – Startup/Venture 기업 대표상
상장 및 기업 인턴십 기회 제공
1~3팀
㈜일아아이티 대표상
TBD
기타 스폰서상
나머지 후보군 섭외중
Top 20의 모든 팀이 제작해 미리 제출하는 Trailer
Video 투표 이벤트에서 가장 많은 조회수 (or 좋아요)
를 기록한 팀에게 수여
여러 기업들과 논의 중
17. Imagine Cup 2014 Korea Final Judges
Day 1 - Semifinal
Games
Innovation
Day 2 - Final
World Citizenship
Games
Innovation
오성미 부장 (Partner B 호웅기 이사 (Partner B 김영훈 상무 (Director o
김동훈 대표 (GOMZ Ga
usiness Evangelist, Mic usiness Evangelism Lea f Corporate Affairs, Mi
윤석찬 팀장 (Daum)
me Studio)
rosoft Korea)
d, Microsoft Korea)
crosoft Korea)
World Citizenship
김영훈 상무 (Director o
f Corporate Affairs, Mi
crosoft Korea)
박중석 차장 (Technical 김영욱 부장 (Technical 김재우 부장 (Technical
김경호 대표 (XMON G 박지웅 대표 (FAST TRA 권찬 부회장 (초록우산
Evangelist, Microsoft K Evangelist, Microsoft K Evangelist, Microsoft K
AMES)
CK ASIA)
어린이재단)
orea)
orea)
orea)
최훈 부장 (Audience M 유현경 부장 (Audience
김재우 부장 (Technical 김영욱 부장 (Technical
황순욱 이사 (Evangelist
이승훈 회장 (한국게임
arketing Manager, Micr Marketing Lead, Micro
Evangelist, Microsoft K Evangelist, Microsoft K
Lead, Microsoft Korea)
개발자협회)
osoft Korea)
soft Korea)
orea)
orea)
김동훈 대표 (GOMZ Ga 조인현 소장 (퓨쳐택 정
이경용 대표 (앱툴즈)
me Studio)
보통신연구소)
양수열 소장 (전 JCO)
서상범 교수 (동서대학 조인현 소장 (퓨쳐택 정
교)
보통신연구소)
18. Competitor Schedule
•
3월 27일 (목) 오전
• 서울 출발 팀 : 06:10AM 더케이트윈타워 A동 폴 바셋 앞 집합 (06:20AM 버스 출발)
• 부산 팀 : 10:30AM 아르피나 유스호스텔 (부산광역시 해운대구 해운대해변로 35) 2층 그랜드홀 집합
•
3월 27일 (목) 오후
• Top 6 발표 후 아르피나 유스호스텔 퇴실 금지
•
3월 28일 (금) 오전
• 모든 팀
•
•
•
•
•
•
•
•
•
08:30AM 아르피나 유스호스텔 1층 로비 집합 (08:40AM 버스 출발), 소향씨어터로 이동
09:00AM~10:00AM 쇼케이스 준비
10:00AM~11:30AM 미디어/VIP/심사위원 쇼케이스
11:30AM~12:40PM 청중 심사단 쇼케이스
12:40PM 참가자 경진장 착석
Top 6
~11:30AM 위와 동일
11:30AM~12:40PM : 무대 리허설
3월 28일 (금) Korea Final 종료 후
•
서울 팀 : 6:40PM 소향씨어터 정문 집합 (7:00PM 버스 출발)
19. etc.
•
숙소 : 팀별/성별 배정 – 추후 업데이트
•
참가자 보험 : 1박 2일, 서울 출발 시점부터 Korea Final 종료 후 서울행 버스로 서울 도착까지 커버
25. Software Requirements
The Software is defined as an installable and usable software project in the appropriate format for your
chosen platform(s). The Software must meet the following requirements:
• Your software must be in one of the following formats for installation depending on its platform.
Windows: A standard SETUP.EXE or an .MSI Windows Setup application to install your app on a Windows PC. If your project
is a Windows 8 Store App, submit it as an .appx app package file with all associated files required for installation, including
the PowerShell script; you must also sign the app package by following the instructions given on the Imagine Cup website.
Windows Phone: A standard XAP setup file for deployment to Windows Phone devices.
Windows Azure: The web tier of your project must be deployed to Windows Azure and you must supply the full URL to your
site and/or services. If your project includes Windows or Windows Phone client software then those components must meet
the platform requirements above. If your project includes an embedded component then you must submit a console
application that simulates the data flow and interaction between your web tier and the embedded device. The console
application must be submitted as an *.exe.
The app must be no more than 500MB. No source code is permitted and apps will be disqualified if they are submitted as
development projects.
27. Remember!
• Official Rules & Regulations를 꼭 숙지하세요
• Judging Criteria에 맞춰 Software와 Presentation을 준비하세요
• Showcase 점수도 있다는 것을 잊지마세요
• Top 20 인터뷰 회신해주세요