日本デジタルゲーム学会2016年度年次大会で発表した「国際学術出版のプロセス――CFPから出版まで」のスライドです。
The purpose of this presentation is to provide the information about how to submit paper to call for book chapters and publish it. I introduce the actual case to stimulate the offering of Japanese game researches to the world.
Here is a slide material which was not shown, but was the basis of what I talked at the Japanese meeting for "ORCID consoritium" feasibility, Tokyo 29 September 2016. Sharing this file is to help visually confirming the vision that I talked orally at the meeting. If the PowerPoint file in Japanese language looked corrupted, please download it to view.
日本デジタルゲーム学会2016年度年次大会で発表した「国際学術出版のプロセス――CFPから出版まで」のスライドです。
The purpose of this presentation is to provide the information about how to submit paper to call for book chapters and publish it. I introduce the actual case to stimulate the offering of Japanese game researches to the world.
Here is a slide material which was not shown, but was the basis of what I talked at the Japanese meeting for "ORCID consoritium" feasibility, Tokyo 29 September 2016. Sharing this file is to help visually confirming the vision that I talked orally at the meeting. If the PowerPoint file in Japanese language looked corrupted, please download it to view.