This document discusses the use of Information and Communication Technologies (ICT) like LOGO in teaching and learning. It provides examples of how LOGO can be used to teach early childhood students concepts like math, language syntax and geography through creative activities. The document also discusses how LOGO allows students to learn programming commands through trial and error and encourages generalization of shapes and patterns. Examples are given of student projects in LOGO creating shapes and patterns. Overall, the document advocates for using technologies like LOGO in education but emphasizes that the technology should be a tool to enhance learning rather than something that controls the learning process.