I need a title page and someone to go over the outline and the rest of this report to make sure everything as it should be and put it in one report instead of seperate parts. Please follow the instructions below to make sure that it is as the professor stated.
Project 5 The Analytical Report PART THREE: Assignment Details
The formal Analytical Report is where all of your research, analysis and document design skill comes together to create a document aimed at helping your reader make a decision, following the outline that you've already developed. Your report will contain the following:
Title page
Table of contents
Abstract (summary)
Text of the report, including introduction, body (which may be organized under subheadings), and conclusion. Note: This only needs to be about 2 single spaced pages. Pretty short!
Visual element (optional)
References page
A Word to the Wise:
Research refers to the material you gather from sources. Analysis refers to the USE you put to that material. That is to say, your job is to examine and present one or more ideas from that material in such a way as to make a particular point. The particular point will be related to your overall goal for the Report. It may provide evidence for a claim you are making, provide background information, address a possible objection that you think your reader might have or something else.
You are in control of the meaning your reader gets from the sources you choose.
Your own words that lead into the source (whether your source is in the form of a direct quote, paraphrase or summary) AND your own words that follow the source set up a framework that tells the reader how to understand the source. Those framing words of yours are just as important as the source you use (maybe more).
Nothing just speaks for itself.
How you plan to use sources will affect how you evaluate them. Not every source has to directly support your thesis; sources can have other functions in a paper. They can:
provide background information or context for your topic
explain terms or concepts that your readers might not understand
provide evidence for your argument
lend authority to your argument
offer alternative interpretations and counterevidence to your argument
Read
Lannon, Ch. 22, "Formal Analytical Reports," taking care to look at the checklist on page 552.
Use
your outline to begin drafting your document. You may find that aspects have changed; that's okay. Remember that the outline is merely a working document or tool for your use. Make sure you are adhering to
APA in-text citation rules
AND include an
APA formatted References page
!
Format and Length:
Follow the model in Lannon, p. 539-549. Your report will not be as long as this, but must be about six single spaced pages. Keep in mind that the Title page, Table of contents, Abstract and References are all on their own pages, which means the body of your Report will be only about two single-spaced pages
at a minimum
. More is fine. Don't .
Surface level observations of video game addiction and people .docxmabelf3
Surface level observations of video game addiction and people who identify as “gamers”
may lead to the assumption being made that this activity could lead to self imposed anti-social
behaviour being exhibited. As a group we unanimously shared this opinion that increased video
game consumption time would have a direct correlation to increased anti social behaviors being
exhibited in the individual. We initially formed this idea around personal experience from
observations of self identifying gamer friends of group members as well as from material and
media presented during the 401 lecture including a documentary style film on video game
addiction amongst adolescents in China and the extreme measures parents will take to “cure”
their afflicted child.
Video game access over a fairly recent and short amount of time has drastically changed,
going from only being able to play video games on consoles at home or arcades to now being
able to play high quality multiplayer games virtually anywhere on phones, tablets, and laptop
computers at a moments notice. A byproduct of this change in video game accessibility has
naturally lead to a huge increase in the number of people playing video games, along with
changing the definition of what traditionally might be thought of as a video gamer. By having
constant access to games on cell phones or other portable electronic devices the physical barriers
that might have seperated someone from a game addiction or the ability to play video games in
the past no longer exist. In addition to the ever increasing access to video games there has been
an increase in quantity of games made specifically to addict or entice the player to continue to
come back to the game to spend more and more time playing. This shift in game type and
development has been and is increasingly pushed by subscription models and in game currencies
to generate increased revenues for developers. These are just a few of the contributing factors we
took into account when formulating our hypothesis on researching if there was any connection
between video game consumption and antisocial behaviors.
With these factors in mind we began to pursue options to best go about researching this
link we had identified. Initially we had suspected there would have been a wealth of data and
prior research done regarding anti social behavior and video game addiction but with further
research we began to realize that while a number of recent studies all covered topics in this realm
they only circled the central aspect of our topic and didn't explicitly go into depth on this
suspected link. We did not get discouraged by this but instead became more empowered to use
the resources we had available to conduct our own research and use the prior research that had
been done to compare our methods and results against and act as a guide to find and remain on
the correct heading in pursuit of uncovering some trut.
Descriptive essay about my father. How My Dad Inspires Me: a Story from .... My Father Essay | Essay On My Father My Role Model for Students and .... Essay On My Father [Short & Long]. 10 Lines Essay On My Father In English | Short Essay / Paragraph / 10 .... Essay On My Dad || Write An Essay On My Father in 200 words In English.
Page 1 why gaming is good for youthe common opDIPESH30
The document is a draft of a persuasive speech arguing that gaming is good for you. It discusses how gaming provides social, emotional, and cognitive benefits such as improved creativity, multitasking, and attention. Research shows gamers cope better with stress and gaming can strengthen family bonds. While some games have violent content, research does not show a link between gaming and real-world violence. Overall, gaming should be viewed as a valid recreational activity rather than a waste of time when enjoyed in moderation.
This document provides information on video game addiction, including its history, professional organizations, research articles, and facts and figures from research studies. It explores how interest in video game addiction has increased significantly over the last decade. While there is debate around whether it should be called an "addiction," research shows some excessive gamers exhibit addictive behaviors. The first reports of video game addiction appeared in the 1980s, and research has progressed to use more scientific methods like control groups. Statistics presented show impacts of video game addiction can include lower grades, relationship issues, and medical problems. Cognitive behavioral therapy is a common treatment approach.
This document provides information on the history and research around video game addiction. It discusses how interest in video game addiction has increased in recent decades. In the 1980s, some of the first case reports of video game addiction appeared, describing issues like "space invaders obsessions." Research expanded in the 1990s and 2000s to examine addiction to online games. More recent research has identified negative consequences and factors associated with addiction. The document also shares information on organizations working in the field, research studies and their findings, statistics on symptoms and who plays video games. It provides an overview of the development of the topic and research around video game addiction.
Topic Sentences - Definition And Examples Examples - How To Write AKatie Gulley
The document discusses Tim Burton's distinctive cinematic style, which is evident in films like Edward Scissorhands and Charlie and the Chocolate Factory. Burton uses certain camera angles and lighting techniques that help establish his signature style, even when directing different genres of films. The document states that analyzing Burton's approach to angles and lights can provide insights into his unique visual storytelling.
Kristallnacht, also known as the Night of Broken Glass, was a pogrom against Jews throughout Nazi Germany on November 9-10, 1938. It is seen as a pivotal event that marked a sharp escalation of anti-Semitic persecution. During Kristallnacht, Jewish homes, hospitals, and schools were ransacked, over 1,000 synagogues were burned, 7,500 Jewish businesses were destroyed, and 30,000 Jewish men were arrested and sent to concentration camps. The event helped propel the Nazi regime's anti-Semitic agenda and laid the foundation for the Holocaust that would later systematically murder six million Jews across German-occupied Europe.
Surface level observations of video game addiction and people .docxmabelf3
Surface level observations of video game addiction and people who identify as “gamers”
may lead to the assumption being made that this activity could lead to self imposed anti-social
behaviour being exhibited. As a group we unanimously shared this opinion that increased video
game consumption time would have a direct correlation to increased anti social behaviors being
exhibited in the individual. We initially formed this idea around personal experience from
observations of self identifying gamer friends of group members as well as from material and
media presented during the 401 lecture including a documentary style film on video game
addiction amongst adolescents in China and the extreme measures parents will take to “cure”
their afflicted child.
Video game access over a fairly recent and short amount of time has drastically changed,
going from only being able to play video games on consoles at home or arcades to now being
able to play high quality multiplayer games virtually anywhere on phones, tablets, and laptop
computers at a moments notice. A byproduct of this change in video game accessibility has
naturally lead to a huge increase in the number of people playing video games, along with
changing the definition of what traditionally might be thought of as a video gamer. By having
constant access to games on cell phones or other portable electronic devices the physical barriers
that might have seperated someone from a game addiction or the ability to play video games in
the past no longer exist. In addition to the ever increasing access to video games there has been
an increase in quantity of games made specifically to addict or entice the player to continue to
come back to the game to spend more and more time playing. This shift in game type and
development has been and is increasingly pushed by subscription models and in game currencies
to generate increased revenues for developers. These are just a few of the contributing factors we
took into account when formulating our hypothesis on researching if there was any connection
between video game consumption and antisocial behaviors.
With these factors in mind we began to pursue options to best go about researching this
link we had identified. Initially we had suspected there would have been a wealth of data and
prior research done regarding anti social behavior and video game addiction but with further
research we began to realize that while a number of recent studies all covered topics in this realm
they only circled the central aspect of our topic and didn't explicitly go into depth on this
suspected link. We did not get discouraged by this but instead became more empowered to use
the resources we had available to conduct our own research and use the prior research that had
been done to compare our methods and results against and act as a guide to find and remain on
the correct heading in pursuit of uncovering some trut.
Descriptive essay about my father. How My Dad Inspires Me: a Story from .... My Father Essay | Essay On My Father My Role Model for Students and .... Essay On My Father [Short & Long]. 10 Lines Essay On My Father In English | Short Essay / Paragraph / 10 .... Essay On My Dad || Write An Essay On My Father in 200 words In English.
Page 1 why gaming is good for youthe common opDIPESH30
The document is a draft of a persuasive speech arguing that gaming is good for you. It discusses how gaming provides social, emotional, and cognitive benefits such as improved creativity, multitasking, and attention. Research shows gamers cope better with stress and gaming can strengthen family bonds. While some games have violent content, research does not show a link between gaming and real-world violence. Overall, gaming should be viewed as a valid recreational activity rather than a waste of time when enjoyed in moderation.
This document provides information on video game addiction, including its history, professional organizations, research articles, and facts and figures from research studies. It explores how interest in video game addiction has increased significantly over the last decade. While there is debate around whether it should be called an "addiction," research shows some excessive gamers exhibit addictive behaviors. The first reports of video game addiction appeared in the 1980s, and research has progressed to use more scientific methods like control groups. Statistics presented show impacts of video game addiction can include lower grades, relationship issues, and medical problems. Cognitive behavioral therapy is a common treatment approach.
This document provides information on the history and research around video game addiction. It discusses how interest in video game addiction has increased in recent decades. In the 1980s, some of the first case reports of video game addiction appeared, describing issues like "space invaders obsessions." Research expanded in the 1990s and 2000s to examine addiction to online games. More recent research has identified negative consequences and factors associated with addiction. The document also shares information on organizations working in the field, research studies and their findings, statistics on symptoms and who plays video games. It provides an overview of the development of the topic and research around video game addiction.
Topic Sentences - Definition And Examples Examples - How To Write AKatie Gulley
The document discusses Tim Burton's distinctive cinematic style, which is evident in films like Edward Scissorhands and Charlie and the Chocolate Factory. Burton uses certain camera angles and lighting techniques that help establish his signature style, even when directing different genres of films. The document states that analyzing Burton's approach to angles and lights can provide insights into his unique visual storytelling.
Kristallnacht, also known as the Night of Broken Glass, was a pogrom against Jews throughout Nazi Germany on November 9-10, 1938. It is seen as a pivotal event that marked a sharp escalation of anti-Semitic persecution. During Kristallnacht, Jewish homes, hospitals, and schools were ransacked, over 1,000 synagogues were burned, 7,500 Jewish businesses were destroyed, and 30,000 Jewish men were arrested and sent to concentration camps. The event helped propel the Nazi regime's anti-Semitic agenda and laid the foundation for the Holocaust that would later systematically murder six million Jews across German-occupied Europe.
3 Types Of Love In Romeo And Juliet EssayKaela Johnson
Kristallnacht, also known as the Night of Broken Glass, was a pogrom against Jews throughout Nazi Germany on November 9-10, 1938. It is seen as a pivotal event that marked a sharp escalation of anti-Semitic persecution. During Kristallnacht, Jewish homes, hospitals, and schools were ransacked, over 1,000 synagogues were burned, 7,500 Jewish businesses were destroyed, and 30,000 Jewish men were arrested and sent to concentration camps. The event helped propel the Nazi regime's anti-Semitic agenda and laid the foundation for the Holocaust that would later systematically murder six million Jews across German-occupied Europe.
3 Types Of Love In Romeo And Juliet EssayMonique Jones
Kristallnacht, also known as the Night of Broken Glass, was a pogrom against Jews throughout Nazi Germany on November 9-10, 1938. It is seen as a pivotal event that marked a sharp escalation of anti-Semitic persecution. During Kristallnacht, Jewish homes, hospitals, and schools were ransacked, over 1,000 synagogues were burned, 7,500 Jewish businesses were destroyed, and 30,000 Jewish men were arrested and sent to concentration camps. The event helped propel the Nazi regime's anti-Semitic agenda and laid the foundation for the Holocaust that would later systematically murder six million Jews across German-occupied Europe.
Computer GameStudents NameCourse Name and NumberInstructor.docxmccormicknadine86
Computer Game
Students Name:
Course Name and Number:
Instructor Name:
Institution Name:
Date Submitted:
Introduction
With the increased forms of PC games such as Pong, league of legends and online games, computer games have turned to be the most influential and profitable kind of business and entertainment today. However, following a recent finding, computer games have turned out to be one of the most addictive games for both youths and parents as many are played Universities and homes hence the disadvantages outweigh the advantages. According to Nieborg and de Kloet (2016) claim that the computer games market has developed and kept on growing at a phenomenal speed in the Scandinavian regions, not forgetting Sweden at large as it is so admired leisure activity among children, adolescents, and some parents.
Aim
This research aims to find out the disadvantages of computer gaming among children and adolescents. Furthermore, it tries to explain why children and adolescents turned out to be addicted while examining the social norms as well as the day-to-day habits of the addicts.
The research Questions
a) How did children and adolescents turn out to be addicted to computer games?
b) What are the disadvantages of computer games?
Preliminary Findings/ideas and approaches
Through the employment of qualitative research, which is a kind of social science research that gathers and performs well with non-numerical data as well as helps to interpret significance from these data that assist us to comprehend social life conduct through the research of targeted populations or areas. We, therefore, assess ethical concerns, trustworthiness and the legitimacy of the research
The findings showed that children and adolescents play computer games compulsively, isolating themselves from social contact and focusing almost entirely on in-game achievements instead of out-game life events like playing soccer, athletics, as well as socializing with relatives and friends. Also, the computer game addicts tend to value so much the indoor computer game compared to out-door field and track events. According to Grüsser and colleagues (2006) pinpoint that individuals having computer gaming addiction may be suffering from a real mental health disorder that may be problematic due to compulsive utilize of the computer.
Additionally, the finding showed that other admired computer games encourage violence and crime thus children and adolescents who mature playing these kinds of games can get involved in anti-social conducts and although they do not exactly turn out to be criminals, they can still demonstrate disrespect for moral values in the future.
The issue is worth Investigating
Finally, the issue is worth researching because after analyzing the benefits and shortcomings of playing computer games, it is clear to see that the shortcomings outweigh the benefits. In my view, guardians should limit the period their children, as well as adolescents, spend on playing comput ...
What Is Comparison And Contrast Essay. Online assignment writing service.Beth Garcia
The document provides instructions for requesting and completing an assignment writing request on the HelpWriting.net website. It outlines a 5 step process: 1) Create an account with an email and password. 2) Complete a 10 minute order form with instructions, sources, and deadline. 3) Review bids from writers and select one. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, with the option of a full refund for plagiarized work.
This document summarizes a research project on the effects of playing video games every day. The research questions whether video games cause violent behavior, if they can make you tired, and how video game addiction can be treated. Through a literature review and questionnaire, the research found that most players are male and single, between 19-25 years old, playing 1-2 hours per day of adventure games for fun. It concluded that while video games can negatively affect those who play for long periods, this study found no evidence of addiction. It recommends educating people on video game effects and content.
Vincent Kelly provides a personal statement and resume as part of his undergraduate psychology ePortfolio. He discusses being fascinated by why people choose different paths in life to deal with issues based on his own upbringing. Kelly also summarizes his work experience in restaurant management and goal of obtaining a master's degree to work in substance abuse rehabilitation given his personal experiences. His reflection discusses learning dedication, focus, hard work and psychology through his studies.
This document outlines a research proposal on the effects of playing video games every day. The proposal was submitted by a student for their INSA 483 seminar course. The introduction notes the student's interest in the topic due to their brother playing video games all day. The literature review discusses previous studies finding that excessive video game exposure can negatively impact empathy, morality, and aggression in adolescents. The proposed research method is to conduct interviews and surveys of kids and adults, both in public places in Jeddah and on social media, to ask questions about video game addiction and the effects of long-term play. A timeline is provided outlining the planned completion of chapters and sections of the research paper over 4 weeks.
Essay On Mood Swings. Online assignment writing service.Kathleen Ward
The document provides instructions for requesting and completing an assignment writing request on the HelpWriting.net website. It outlines a 5-step process: 1) Create an account with an email and password. 2) Complete a form with assignment details and optionally attach a sample. 3) Review bids from writers and choose one. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, with a refund option for plagiarized content.
The document provides instructions for requesting writing assistance from HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment if pleased. 5) Request revisions to ensure satisfaction, with a refund offered for plagiarized work. The process aims to match clients with qualified writers and provide original, high-quality content through revisions.
The document discusses the steps involved in requesting writing assistance from HelpWriting.net. It outlines 5 steps: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, and the company offers refunds for plagiarized work.
The document provides instructions for requesting writing assistance from HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment if pleased. 5) Request revisions to ensure satisfaction, with a refund offered for plagiarized work. The process aims to match clients with qualified writers to fully meet their needs.
A Research Proposal Policy Issues Of Video Game AddictionJoshua Gorinson
This document proposes research on developing a globally acceptable policy to reduce video game addiction while still allowing the gaming industry to grow. It will identify important factors for such a policy by studying the effectiveness of preventive, self-regulation, and treatment measures on a group of male MMORPG players aged 16-30 who play for over 4 hours daily. The study aims to provide guidance to policymakers on creating an inclusive addiction reduction policy that benefits both gamers and the industry. It will test hypotheses around the impact of educational and self-regulation steps as well as a revenue growth plan for the industry.
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Example Of An Descriptive Essay. College essay: Descriptive essay thesisJulie Roest
The document discusses challenges in writing a descriptive essay, including selecting a subject, incorporating sensory details, maintaining a logical flow, and crafting an engaging introduction and conclusion. It states that writing a descriptive essay requires skills such as observation, creativity, vocabulary, and the ability to convey emotions through language. Despite the difficulties, the document argues that crafting a successful descriptive essay can be a rewarding experience that allows for self-expression and the creation of an immersive narrative.
This document provides instructions for a case study assignment on video game addiction. Students are asked to choose a game released in the last 5 years and discuss its terminology, audio design, genre characteristics, graphics, and engines. They must also include a paragraph quoting an article on video game addiction. Sources for the addiction section and a sample paragraph are provided.
The documentary aims to research the target audience of video game players, particularly teenage males and parents of video game addicts. It will include vox pops from the public on the street to understand typical players. The research also intends to find out why games are popular, usage statistics like average age and hours played, and the range of consoles owned. The documentary will offer clarity to parents of addicts and give addicted gamers a sense of community. It will also apply Maslow's hierarchy of needs theory by addressing the friendship motivation for playing games.
The role of structural characteristics in problem video game playingMarcelo Pesallaccia
This document provides a review of the literature on structural features of video games and their potential role in excessive video game playing. It discusses how features like variable ratio schedules of reinforcement, concurrent tasks, and grinding behaviors may influence player involvement, even when not enjoyable. However, more research is still needed to better understand how specific game features impact normal versus problem players. The review calls for future studies using experimental and longitudinal methods to assess key features and identify what problem players seek from games.
China heavily censors the internet to control the flow of information. The Great Firewall of China blocks access to thousands of websites deemed politically sensitive or socially undesirable. This includes Google, Facebook, Twitter and YouTube. The government also employs thousands of censors to monitor and delete posts on social media that do not align with the Chinese Communist Party's ideology. Citizens who try to circumvent the firewall using VPNs may face legal punishment. While censorship limits the free exchange of ideas, the Chinese government views it as necessary to maintain social stability and power.
Context & DescriptionTechnology impacts most of our lives on a d.docxvictorring
Context & Description
Technology impacts most of our lives on a daily basis. From the smart phones we hold in our hands to the laptops and tablets we use for school, work or leisure, technology has changed, and continues to influences the ways in which we communicate, work, learn, and play.
While some developments in technology are well-received and widely used in effective ways that benefit society, other developments bring about controversy and disagreement over how specific technologies are used and to what extent. For instance, video games have become popular among people of all generations, but its uses and effects on people and society has created some very different views. Video games are sometimes blamed for promoting negative behavior among children and adolescents, such as criminal activities and physical violence (Barlett, et al., O’Toole). Some people also argue that habitual uses of video games lead to health issues such as addiction and obesity (Grüsser et al.). Video game addiction can also lead to sleep deprivation and lack of concentration, and in some cases affect people’s performance at work or school. While some people may be quick to dismiss all forms of gaming as the culprit, others argue that not all video games or all uses of video games are problematic. James Gee, a literacy specialist and advocate for the use of video games in teaching and learning, argues that “any learning, whether it's books, a movie, or a game, can lead to bad or good results depending on the environment in which it's [played], not the game itself” and that good video games can be extremely useful as a learning tool, facilitating the development of problem-solving abilities and language skills” (Sheffield 11).
Various forms of technology has also changed what it means to be literate. In 2008, The National Council of Teachers of English issued a statement defining twenty-first century literacies, recognizing the role of technology in shaping the meaning of literacy: “Because technology has increased the intensity and complexity of literate environments, the twenty-first century demands that a literate person possess a wide range of abilities and competencies.” Literacy in this sense includes many types of activities that are “multiple, dynamic, and malleable”--such as reading online newspaper articles to participating in virtual class discussion and even interacting on social networking sites such as Facebook, Twitter and Weibo. How has technology shaped your literacy practices? What are your reactions to them? What would happen if you lost access to those forms of technology? The goal of this project is to critically assess the impact that a specific type of technology has had on our language and literacy practices.
Your task:
Write a critical evaluation essay in which you identify a form of technology and assess its impact on language or literacy practices. For the purpose of this project, technology can be defined broadly to include har.
The document discusses the pros and cons of police body cameras. It notes that as technology has advanced, more videos of police brutality have been publicized, raising rates of police killings between 2000-2015. Body cameras may help hold police more accountable for their actions when footage is available for review. However, interpreting footage can be difficult, and there are privacy concerns regarding what the cameras capture. Overall, video evidence provides clarity into situations and can validate statements, but policies around camera use need consideration.
I need help with aSocialization Paper Write a 350 to 500 (1 to.docxvernettacrofts
I need help with a
Socialization Paper
Write
a 350 to 500 (1 to 1 1/2 pages) word paper in which you consider social behaviors. In your paper, include the following:
Describe the various factors that contribute to attitude (affects, behaviors, and cognitions).
Explain the role of prejudice, aggression, and attraction in social interaction.
Explain the influence that groups play on a person's behavior.
Describe the difference between conformity (shifting your thoughts to align with someone else's) and obedience (changing because someone tells you to).
Describe the role of social psychology in the workplace environment. For example, how can understanding social psychology help you at your place of work?
Note. Be sure to properly cite any resources you use.
.
I need help with citing the two sources i used for my paper. One of .docxvernettacrofts
I need help with citing the two sources i used for my paper. One of them is a
kindle
edition book (Cross-Cultural Management: Problem-Solving Through Case Studies [Kindle Edition]. In this book i used case 9 (A Naive Sahab in India). The other book was (The Cultural Dimension of Global Business 7th Edition), in this book i refered to chapter 2 (Lenses for Understanding Culture and Cultural Differences) pp29-65
.
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Kristallnacht, also known as the Night of Broken Glass, was a pogrom against Jews throughout Nazi Germany on November 9-10, 1938. It is seen as a pivotal event that marked a sharp escalation of anti-Semitic persecution. During Kristallnacht, Jewish homes, hospitals, and schools were ransacked, over 1,000 synagogues were burned, 7,500 Jewish businesses were destroyed, and 30,000 Jewish men were arrested and sent to concentration camps. The event helped propel the Nazi regime's anti-Semitic agenda and laid the foundation for the Holocaust that would later systematically murder six million Jews across German-occupied Europe.
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Kristallnacht, also known as the Night of Broken Glass, was a pogrom against Jews throughout Nazi Germany on November 9-10, 1938. It is seen as a pivotal event that marked a sharp escalation of anti-Semitic persecution. During Kristallnacht, Jewish homes, hospitals, and schools were ransacked, over 1,000 synagogues were burned, 7,500 Jewish businesses were destroyed, and 30,000 Jewish men were arrested and sent to concentration camps. The event helped propel the Nazi regime's anti-Semitic agenda and laid the foundation for the Holocaust that would later systematically murder six million Jews across German-occupied Europe.
Computer GameStudents NameCourse Name and NumberInstructor.docxmccormicknadine86
Computer Game
Students Name:
Course Name and Number:
Instructor Name:
Institution Name:
Date Submitted:
Introduction
With the increased forms of PC games such as Pong, league of legends and online games, computer games have turned to be the most influential and profitable kind of business and entertainment today. However, following a recent finding, computer games have turned out to be one of the most addictive games for both youths and parents as many are played Universities and homes hence the disadvantages outweigh the advantages. According to Nieborg and de Kloet (2016) claim that the computer games market has developed and kept on growing at a phenomenal speed in the Scandinavian regions, not forgetting Sweden at large as it is so admired leisure activity among children, adolescents, and some parents.
Aim
This research aims to find out the disadvantages of computer gaming among children and adolescents. Furthermore, it tries to explain why children and adolescents turned out to be addicted while examining the social norms as well as the day-to-day habits of the addicts.
The research Questions
a) How did children and adolescents turn out to be addicted to computer games?
b) What are the disadvantages of computer games?
Preliminary Findings/ideas and approaches
Through the employment of qualitative research, which is a kind of social science research that gathers and performs well with non-numerical data as well as helps to interpret significance from these data that assist us to comprehend social life conduct through the research of targeted populations or areas. We, therefore, assess ethical concerns, trustworthiness and the legitimacy of the research
The findings showed that children and adolescents play computer games compulsively, isolating themselves from social contact and focusing almost entirely on in-game achievements instead of out-game life events like playing soccer, athletics, as well as socializing with relatives and friends. Also, the computer game addicts tend to value so much the indoor computer game compared to out-door field and track events. According to Grüsser and colleagues (2006) pinpoint that individuals having computer gaming addiction may be suffering from a real mental health disorder that may be problematic due to compulsive utilize of the computer.
Additionally, the finding showed that other admired computer games encourage violence and crime thus children and adolescents who mature playing these kinds of games can get involved in anti-social conducts and although they do not exactly turn out to be criminals, they can still demonstrate disrespect for moral values in the future.
The issue is worth Investigating
Finally, the issue is worth researching because after analyzing the benefits and shortcomings of playing computer games, it is clear to see that the shortcomings outweigh the benefits. In my view, guardians should limit the period their children, as well as adolescents, spend on playing comput ...
What Is Comparison And Contrast Essay. Online assignment writing service.Beth Garcia
The document provides instructions for requesting and completing an assignment writing request on the HelpWriting.net website. It outlines a 5 step process: 1) Create an account with an email and password. 2) Complete a 10 minute order form with instructions, sources, and deadline. 3) Review bids from writers and select one. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, with the option of a full refund for plagiarized work.
This document summarizes a research project on the effects of playing video games every day. The research questions whether video games cause violent behavior, if they can make you tired, and how video game addiction can be treated. Through a literature review and questionnaire, the research found that most players are male and single, between 19-25 years old, playing 1-2 hours per day of adventure games for fun. It concluded that while video games can negatively affect those who play for long periods, this study found no evidence of addiction. It recommends educating people on video game effects and content.
Vincent Kelly provides a personal statement and resume as part of his undergraduate psychology ePortfolio. He discusses being fascinated by why people choose different paths in life to deal with issues based on his own upbringing. Kelly also summarizes his work experience in restaurant management and goal of obtaining a master's degree to work in substance abuse rehabilitation given his personal experiences. His reflection discusses learning dedication, focus, hard work and psychology through his studies.
This document outlines a research proposal on the effects of playing video games every day. The proposal was submitted by a student for their INSA 483 seminar course. The introduction notes the student's interest in the topic due to their brother playing video games all day. The literature review discusses previous studies finding that excessive video game exposure can negatively impact empathy, morality, and aggression in adolescents. The proposed research method is to conduct interviews and surveys of kids and adults, both in public places in Jeddah and on social media, to ask questions about video game addiction and the effects of long-term play. A timeline is provided outlining the planned completion of chapters and sections of the research paper over 4 weeks.
Essay On Mood Swings. Online assignment writing service.Kathleen Ward
The document provides instructions for requesting and completing an assignment writing request on the HelpWriting.net website. It outlines a 5-step process: 1) Create an account with an email and password. 2) Complete a form with assignment details and optionally attach a sample. 3) Review bids from writers and choose one. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, with a refund option for plagiarized content.
The document provides instructions for requesting writing assistance from HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment if pleased. 5) Request revisions to ensure satisfaction, with a refund offered for plagiarized work. The process aims to match clients with qualified writers and provide original, high-quality content through revisions.
The document discusses the steps involved in requesting writing assistance from HelpWriting.net. It outlines 5 steps: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, and the company offers refunds for plagiarized work.
The document provides instructions for requesting writing assistance from HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment if pleased. 5) Request revisions to ensure satisfaction, with a refund offered for plagiarized work. The process aims to match clients with qualified writers to fully meet their needs.
A Research Proposal Policy Issues Of Video Game AddictionJoshua Gorinson
This document proposes research on developing a globally acceptable policy to reduce video game addiction while still allowing the gaming industry to grow. It will identify important factors for such a policy by studying the effectiveness of preventive, self-regulation, and treatment measures on a group of male MMORPG players aged 16-30 who play for over 4 hours daily. The study aims to provide guidance to policymakers on creating an inclusive addiction reduction policy that benefits both gamers and the industry. It will test hypotheses around the impact of educational and self-regulation steps as well as a revenue growth plan for the industry.
Mega essay and dissertation writing books pack Essay, Dissertation .... Mega Essays Free Account. Essay Writing Mega Bundle by Laura Torres Teachers Pay Teachers. Essay Writing Mega Bundle: Buy Together and Save 20!. Mega-event essay. Frightening Mega Essay Thatsnotus. Mega essays login. Megaessay Free Essays. 2022-10-30. Megacity Essay Geography - Year 12 HSC Thinkswap. MEGA BUNDLE: The Literary Analysis Essay Guide in 20 Mini-lessons. If you teach argument writing, you might want to check out my new .... Roblox Mega Essay Obby 700 stages! Part 1 - YouTube. Top 10 Websites to Get Free Essay Online. Challenges of Living in a Mega City Essay Geography - Year 12 HSC .... Mega Event Essay Stadium Public Transport. Essay Writing MEGA BUNDLE, Narrative, Informational, amp; Argumentative .... Megacities Essay Year 12 HSC - Geography Thinkswap. Mega essays cancellation bear. Mega events on
Example Of An Descriptive Essay. College essay: Descriptive essay thesisJulie Roest
The document discusses challenges in writing a descriptive essay, including selecting a subject, incorporating sensory details, maintaining a logical flow, and crafting an engaging introduction and conclusion. It states that writing a descriptive essay requires skills such as observation, creativity, vocabulary, and the ability to convey emotions through language. Despite the difficulties, the document argues that crafting a successful descriptive essay can be a rewarding experience that allows for self-expression and the creation of an immersive narrative.
This document provides instructions for a case study assignment on video game addiction. Students are asked to choose a game released in the last 5 years and discuss its terminology, audio design, genre characteristics, graphics, and engines. They must also include a paragraph quoting an article on video game addiction. Sources for the addiction section and a sample paragraph are provided.
The documentary aims to research the target audience of video game players, particularly teenage males and parents of video game addicts. It will include vox pops from the public on the street to understand typical players. The research also intends to find out why games are popular, usage statistics like average age and hours played, and the range of consoles owned. The documentary will offer clarity to parents of addicts and give addicted gamers a sense of community. It will also apply Maslow's hierarchy of needs theory by addressing the friendship motivation for playing games.
The role of structural characteristics in problem video game playingMarcelo Pesallaccia
This document provides a review of the literature on structural features of video games and their potential role in excessive video game playing. It discusses how features like variable ratio schedules of reinforcement, concurrent tasks, and grinding behaviors may influence player involvement, even when not enjoyable. However, more research is still needed to better understand how specific game features impact normal versus problem players. The review calls for future studies using experimental and longitudinal methods to assess key features and identify what problem players seek from games.
China heavily censors the internet to control the flow of information. The Great Firewall of China blocks access to thousands of websites deemed politically sensitive or socially undesirable. This includes Google, Facebook, Twitter and YouTube. The government also employs thousands of censors to monitor and delete posts on social media that do not align with the Chinese Communist Party's ideology. Citizens who try to circumvent the firewall using VPNs may face legal punishment. While censorship limits the free exchange of ideas, the Chinese government views it as necessary to maintain social stability and power.
Context & DescriptionTechnology impacts most of our lives on a d.docxvictorring
Context & Description
Technology impacts most of our lives on a daily basis. From the smart phones we hold in our hands to the laptops and tablets we use for school, work or leisure, technology has changed, and continues to influences the ways in which we communicate, work, learn, and play.
While some developments in technology are well-received and widely used in effective ways that benefit society, other developments bring about controversy and disagreement over how specific technologies are used and to what extent. For instance, video games have become popular among people of all generations, but its uses and effects on people and society has created some very different views. Video games are sometimes blamed for promoting negative behavior among children and adolescents, such as criminal activities and physical violence (Barlett, et al., O’Toole). Some people also argue that habitual uses of video games lead to health issues such as addiction and obesity (Grüsser et al.). Video game addiction can also lead to sleep deprivation and lack of concentration, and in some cases affect people’s performance at work or school. While some people may be quick to dismiss all forms of gaming as the culprit, others argue that not all video games or all uses of video games are problematic. James Gee, a literacy specialist and advocate for the use of video games in teaching and learning, argues that “any learning, whether it's books, a movie, or a game, can lead to bad or good results depending on the environment in which it's [played], not the game itself” and that good video games can be extremely useful as a learning tool, facilitating the development of problem-solving abilities and language skills” (Sheffield 11).
Various forms of technology has also changed what it means to be literate. In 2008, The National Council of Teachers of English issued a statement defining twenty-first century literacies, recognizing the role of technology in shaping the meaning of literacy: “Because technology has increased the intensity and complexity of literate environments, the twenty-first century demands that a literate person possess a wide range of abilities and competencies.” Literacy in this sense includes many types of activities that are “multiple, dynamic, and malleable”--such as reading online newspaper articles to participating in virtual class discussion and even interacting on social networking sites such as Facebook, Twitter and Weibo. How has technology shaped your literacy practices? What are your reactions to them? What would happen if you lost access to those forms of technology? The goal of this project is to critically assess the impact that a specific type of technology has had on our language and literacy practices.
Your task:
Write a critical evaluation essay in which you identify a form of technology and assess its impact on language or literacy practices. For the purpose of this project, technology can be defined broadly to include har.
The document discusses the pros and cons of police body cameras. It notes that as technology has advanced, more videos of police brutality have been publicized, raising rates of police killings between 2000-2015. Body cameras may help hold police more accountable for their actions when footage is available for review. However, interpreting footage can be difficult, and there are privacy concerns regarding what the cameras capture. Overall, video evidence provides clarity into situations and can validate statements, but policies around camera use need consideration.
Similar to I need a title page and someone to go over the outline and the rest .docx (20)
I need help with aSocialization Paper Write a 350 to 500 (1 to.docxvernettacrofts
I need help with a
Socialization Paper
Write
a 350 to 500 (1 to 1 1/2 pages) word paper in which you consider social behaviors. In your paper, include the following:
Describe the various factors that contribute to attitude (affects, behaviors, and cognitions).
Explain the role of prejudice, aggression, and attraction in social interaction.
Explain the influence that groups play on a person's behavior.
Describe the difference between conformity (shifting your thoughts to align with someone else's) and obedience (changing because someone tells you to).
Describe the role of social psychology in the workplace environment. For example, how can understanding social psychology help you at your place of work?
Note. Be sure to properly cite any resources you use.
.
I need help with citing the two sources i used for my paper. One of .docxvernettacrofts
I need help with citing the two sources i used for my paper. One of them is a
kindle
edition book (Cross-Cultural Management: Problem-Solving Through Case Studies [Kindle Edition]. In this book i used case 9 (A Naive Sahab in India). The other book was (The Cultural Dimension of Global Business 7th Edition), in this book i refered to chapter 2 (Lenses for Understanding Culture and Cultural Differences) pp29-65
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I need help with creating a thesis and map for a paper that is alrea.docxvernettacrofts
I need help with creating a thesis and map for a paper that is already written. I can attach the final paper to build the thesis and map for this assignment also since they need to go together.
This is the assignment requirements*******
For this piece of the Humanities Project, submit your topic choice along with your thesis and map as a single 1-2 page Word document.
Note that instead of a formal outline, focus on constructing a formatted map of your project. This map will be a guide of how your paper will flow.
Sample Map for any topic
Introduction
Opening to capture interest
Transition sentence that leads to thesis
Thesis statement
Body
First Supporting Evidence
Quote / elaboration on quote
Example
Second Supporting Evidence
Quote / elaboration on quote
Example
Details
Third Supporting Evidence
Quote / elaboration on quote
Details
Conclusion
Wrap up the essay by summarizing your thesis. Do not simply repeat your thesis statement; instead, reiterate the thesis while finalizing your thoughts on the entire topic.
Fine-Tuning Your Thesis to Build a Strong Outline
Adapted from the
Pocket Wadsworth Handbook
Tentative Thesis Statement (rough, vague)
These musicians were very popular and made good music.
Final Thesis Statement (more precise)
Although both musicians/composers contributed a great deal to the music world, their journeys are vastly different. While Beethoven suffered in silence, Elton John has had to face other struggles in his personal and professional life.
Tentative Map Based on Final Thesis Statement
Introduction
- Begin with two quotes - one from each subject regarding their craft. Transition into the thesis statement as follows:
Although both musicians/composers contributed a great deal to the music world, their journeys are vastly different. While Beethoven suffered in silence, Elton John has had to face other struggles in his personal and professional life.
First Section -
with examples to support the thesis. Discusses how Beethoven and Elton John discovered music as an interest. Includes quotes from researched sources.
Second Section -
with examples to support the thesis. Discusses how both subjects faced challenges along their journey to success. Includes quotes from researched sources.
Third Section -
with examples to support the thesis. Discusses some of the major works of each subject and how that particular music has affected the world. Includes quotes from researched sources.
Conclusion
- Wraps everything up by referring back to thesis and supporting examples. Clinch with a closing point and leaves final thoughts.
.
I need help with my online English class (digital media). I am requi.docxvernettacrofts
I need help with my online English class (digital media). I am required to post a 300 word comment on the readings and two 750 words comment on my classmates post. Can you help? I have one that is due tomorrow at 8pm central time. I will provide the readdings.
classmates post:
1. Chapter one of Julian McDougall’s “Media Studies: The Basics” gives me an understanding of what media is and the history behind it, as well as the reasons why it is being studied in schools today. There are two points from the chapter that McDougall writes that stand out to me. The first one is when he gives reasons as to why one should study media. McDougall (2012) writes for his third reason, “...the idea that Media Studies might want to ‘change the world’” and later writes, “... then, studying media critically ought to be considered a serious and important project for any mature democracy” (p. 8). The explanation he gives for this being a reason to study media is something I completely agree with. Media has a great impact on what a person chooses to believe in and shapes the way they view others. Studying media and the way it works allows a person to become more literate when it comes to media, which in turn allows them to become aware of what the media is portraying and acknowledge any negative underlying messages that may be present that those who are unaware of how the media works, may miss. The second point that stands out is when he writes, “Theories of creativity are becoming more important to students of media as more and more ordinary people start to make their own media” (McDougall, 2012, p. 32). YouTube comes to mind when I think about people who make their own media. YouTube is a powerful platform where “ordinary” people have their own channels and create their own videos on whatever subject they are interested in like beauty, music, film etc. They give their own ideas and opinions on any subject they want to talk about or represent while giving their audience the choice of agreeing or disagreeing with what they have just watched. McDougall asks, “If we produce our own versions of media texts but stay faithful to the conventions of ‘real media,’ is this creative or just imitation? Or is all imitation an act of parody which is always creative, a reworking of a template and its meanings?” (p. 24). I believe media such as YouTube to be an imitation of ‘real media” since users produce their own versions of media texts and shape them into fitting what they want their message to be and like McDougall writes, this imitation is a “form of parody which is always creative” (p. 24).
McDougall, J. (2012). Studying Media. In Media Studies: The basics (pp. 1-33). Abingdon, Oxon: Routledge.
2. Despite mediation’s potential to empower and expand individual participation in the development of popular culture, its potential downsides are apparent: distortion of reality enabled by bombardment of images the Mad Men could only dream of; disengagement from local community .
I need help with an assignment that is due. It has to be done in Exc.docxvernettacrofts
I need help with an assignment that is due. It has to be done in Excel.
Balance Sheet and Single-Step Income Statement
Objective
To prepare a comprehensive balance sheet and Single-Step Income Statement presented in good form and derived from a list of various accounts. The amounts relative to each account will be given and the student will learn to determine whether an account is a balance sheet account or a temporary account that belongs to the income statement. The accounts will be comprised of all the various subgroupings in the balance sheet (Current Assets, Investment, Fixed Assets, Intangibles, and Other Assets, as well as Current Liabilities, Long-term Liabilities, and the Equity sections).
Guidelines
Obtain the list of accounts under the title of Course Project in Doc Sharing
Determine which accounts belong to the Balance Sheet and which accounts belong to the Income Statement
Determine to which subgroup each account belongs
Arrange the accounts in proper order and functionality
Prepare a Comprehensive Balance Sheet in good form
Prepare a Single-step Income Statement in good form
Grading Rubrics
Category
Points
%
Description
Making proper selection of accounts relative to the balance sheet or the income statement
30
20
From the provided listing of accounts determine which accounts are Balance Sheet accounts and which accounts are Income Statement accounts.
Putting the accounts into the proper subgroup according to functionality
15
10
Each account belongs to a particular subgroup. The student is to determine which subgroup the account belongs. This should be done according to functionality.
Preparing the balance sheet in good form
45
30
Proper form is important in the preparation of the balance sheet. Examples can be found in the text.
Preparing the income statement in good form
45
30
Proper form is important in the preparation of the income statement. Examples can be found in the text.
Ensuring that the Balance Sheet and the Income Statement have been computed correctly
15
10
It is important that the balance sheet and income statement are computed correctly and have the correct totals. An incorrect total in any part of the financials can invalidate the entire project.
Total
150
100
A quality project will meet or exceed all of the above requirements.
Course Project Listing of Accounts:
Accounts Payable
$197,532
Account Receivable
165,824
Accrued Interest on Notes Payable
500
Accrued Liabilities
9,500
Accumulated Depreciations
341,200
Additional Paid-in Capital
37,500
Administrative Expenses
350,000
Allowance for doubtful accounts
1,850
Building
975,800
Cash
42,485
Common Stock
400,000
Copyrights
105,000
Cost of Goods Sold
1,000,000
Customer Deposits
(expected to be paid next year)
420
Deposits with Vendors
(based on a long-term purchase contract) 50,000
Depreciation Expense
(40% - Selling, 60% - Administrative)
100,000
Dividend Income
30,000
Goodwill
100,0.
I need help with my art homework, description is belowATTACHED .docxvernettacrofts
I need help with my art homework, description is below:
ATTACHED IS THE IMAGE TO WRITE ABOUT..
write a paragraph or two (around 300 words total) discussing the materials, technique, and meaning of the work. What is represented? What is the effect of the work? How does the artist convey his/her ideas? You have a certain amount of freedom in choosing how to approach your discussion of the work. Ultimately, I’m looking for a paragraph that shows thoughtful consideration of the work.
Please don't copy information directly from the interent without citing them.
.
I need help with an English homework. I have to read an small articl.docxvernettacrofts
I need help with an English homework. I have to read an small article and just make notes in MLA ENDNOTES format.
You should have a brief biographical note for each author, including full name, claim to fame, time period, etc; a note on the source of each literary reference you can identify that Lapham uses (e.g. “the wine-dark sea of cyberspace"; a note on the source of each paraphrase or quote Lapham makes of another writer; and a note on Lapham’s figures of speech (e.g. “around the next bend in the river”).
IS ONLY 10 NOTES
.
I need help with final essay. The essay must be plagarism free, .docxvernettacrofts
I need help with final essay. The essay must be
plagarism free
, must f
ollow the exact instructions
that the instructor has provided. Must answer all questions that the instructor has placed in the instructions for essay. Will need to acquire references from school online library. Will provide login information to use school online library. Must be i
n APA 6th ed format.
Must
include intext citations
. Minimum
word count is 1500 or more.
Must guarantee an
A quality paper
. If the paper diesn't meet requirements or recieve atleast maximum points, a
guaranteed refund
of all monies paid will be given. When accepting to handshake means all requirements stated are acknowldege
. Willing to pay $40
for an A quality nonplagarized, APA essay.
Thanks for your time in advance
Listed below is the instructions provided by my instructor to complete Week 5 Final Paper. Please follow all directions listed.
Civil Liberties, Habeas Corpus, and the War on Terror
The final assignment for this course is a Final Paper. The purpose of the Final Paper is to give you an opportunity to apply much of what you have learned about American national government to an examination of civil liberties in the context of the war on terror. The Final Paper represents 20% of the overall course grade.
Soon after the U.S. invasion of Afghanistan in 2001, the Bush administration developed a plan for holding and interrogating captured prisoners. They were sent to a prison inside a U.S. naval base at Guantanamo Bay, on land leased from the government of Cuba. Since 2002, over 700 men have been detained at Gitmo. Most have been released without charges or turned over to other governments. In 2011, Congress specifically prohibited the expenditure of funds to transfer Gitmo prisoners to detention facilities in the continental United States, making it virtually impossible to try them in civilian courts. As of April 2012, 169 remained in detention at Gitmo (Sutton, 2012).
An assumption made by the Bush administration in selecting this location was that it was beyond the jurisdiction of U.S. courts. The administration wanted to avoid any judicial oversight of how it handled detainees, characterized as enemy combatants. A possible legal challenge to indefinite detention with no formal charges or judicial proceedings might arise from the habeas corpus provision of the Constitution.
Article I, Section 9 of the Constitution states, "The Privilege of the Writ of Habeas Corpus shall not be suspended, unless when in Cases of Rebellion or Invasion the public Safety may require it." Under this provision, persons detained by the government are entitled to a judicial hearing to determine if there is any legal basis for their detention. Some legal commentators refer to the right of habeas corpus as the "great writ of liberty" because it is a prisoner's ultimate recourse to an impartial judge who can review the possibility that he is being held illegally by the executive (e.g., the police o.
I need help with a physics essay I attached the outline and prompt.docxvernettacrofts
I need help with a physics essay I attached the outline and prompt I my topic it is the one below Ido not want anyone woh is not knowing physics I will look at ratings and profile also I do not want plagarism before I got plagarism and failed :( >> NEEDD IN NEXT 10 HOURS
Electric signals from the body- heart, head, muscles
.
I need help in correcting the grammar and spelling mistakes of this .docxvernettacrofts
I need help in correcting the grammar and spelling mistakes of this assignment. Also, the meaning of sentences. Also, correct the citing within texts using Old-fasion CHICAGO style. Doubled-space 12 font. Put it in word file please.
Introduction
After the Soviet withdrawal from Afghanistan in 1989, Afghanistan become a paradise for the Taliban regime, which was able to extend its influence within the country after coming to power. During this period, the Taliban regime adopted in its authority the fundamentalist version of Islam and enabled the creation of AL-Qaeda camps where training fighters from inside and outside the country was taking place. From Afghanistan, AL-Qaeda had been able to find the safe place for planning an attack on the United State, which was considered to be the first enemy for Bin-laden who was the leader of Al-Qaeda. Bin Laden actually was able to take the opportunity and attacked the United States by the bombing of the twin towers of the World Trade Center on September 11, 2001. In response to 9/11, the US launched Operation Enduring Freedom (OEF) in October 2001 right after the attack. in The goal of that operation was to derive the Taliban from power and to destroy AL-Qaeda infrastructure and operations in Afghanistan. (Sky, 2007, P.7)
In the war on Afghanistan, the United State was able to persuade its allies in NATO to participate in military operations. From that standing point,
on September 12, the secretary general of NATO, Lord Robertson,
announced that the Alliance had invoked Article 5 of the Atlantic Charter for the first
time: “An attack on one is an attack on all, Robertson declared” ( Kirkey & Ostroy, 2010, p. 202)
In response to that announcement, Canada had decided to support the US military in Operation Enduring Freedom in Afghanistan in October of 2001. At that time, the Canadian forces contained
six naval surface platforms, six aircraft,
and some 2000 personnel to help America’s goal of breaking down the Taliban. In September 2003, Canada took another step after the
announcement
of NATO Secretary General Robertson that the Canadian Forces would take command of the ISAF (International Security Assistance Force) in early 2004 in
southern Afghanistan. Yost says (2014), quoting the ISAF website, "In support of the government of the Islamic Republic of Afghanistan, ISAF conducts operations in Afghanistan to reduce the capability and will of the insurgency, support the growth in capacity and capability of the Afghan National Security Forces(ANSF), and facilitate
improvements
in governance and socio-economic
development
in order to provide a secure environment for sustainable stability that is observable to the population." (Yost, 2014, p.135)
The course of action of ISAF was expanded in October 2003 beyond the borders of Kabul. In 2004, In the era of the Canadian prime minister Paul Mart, Canada continued its commitment to support military operations in southern Afghanistan, but the numb.
I need help developing an operations plan for a single owneroperato.docxvernettacrofts
I need help developing an operations plan for a single owner/operator business. I have started this and have the basic information. The steps include the folowing:
Using the outline in the program plan (
Project - Program Plan Outline) that you created in Week 1, complete the introduction, incorporating your
Project - Portfolio.
Complete the executive summary.
Revise and add documents from each of the following assignments:
Project - Operations Plan
Project - Quality Plan
Project - Supply Chain Plan
Project - Transportation and Logistics Plan
Add
Project - Purchase and Inventory Plan
Add a brief conclusion to your plan.
.
i need help in a sociology paper due to 1032014, the assignment ba.docxvernettacrofts
i need help in a sociology paper due to 10/3/2014, the assignment basically is analyze 10 example of advertising (print, TV, or internet) and address the following, what aspects of materials and nonmaterial culture are present in your sample? how does culture reflect social structure and / or how does it simultaneously shape social structure? categorize the advertisements in terms of media effect: are the effect intended or unintended? do the effect have short term or long term consequences?
.
I need help for writing essay for Composition 1.---should be.docxvernettacrofts
I need help for writing essay for Composition 1.
---
should be 900 to 1100 words.
Introduction + 3 bodies + Conclusion
---
and choose the second topic:
compare and contrast watching move at home or in theater.
no out side sources, your own opinion.
--- and please follow the instructions carefully.
Thank you,
.
I need help for writing essays for Composition 1.---I have 2 ess.docxvernettacrofts
I need help for writing essays for Composition 1.
---
I have 2 essays, each one has different due date.
-
First essay
is due in May 27, and it is (visual analysis), you should give a full detailed analysis of a photograph or painting.
- And t
he second one is
due in Jun 2, I will send more details when I have it.
Each one should be 900 to 1100 words.
Introduction + 3 bodies + Conclusion
+
And annotated bibliography due in Jun 3
---
Thank you.
.
I NEED AYou will have two hours to answer all 50 questions. O.docxvernettacrofts
I NEED A
You will have two hours to answer all 50 questions. Once you start the test, you must complete it in one sitting and make any changes to your answers at that time. You will not be able to go back at a later time period to re-do any portion of the test.
Do not click on the hotlink above until you are ready to do the exam all at once
.
i need answers for these study guide ART101Book (( artform prebles.docxvernettacrofts
i need answers for these study guide ART101
Book (( artform prebles ))
Sample Short Answer and Essay Questions.
Why is the human figure rare in Islamic art?
What are the key features of a typical mosque?
Why are carpets extremely important to the history of Islamic art?
What is the importance of calligraphy in the Islamic culture?
Sample Short Answer and Essay Questions
What are some community functions for art in Africa?
chapter 23: Between world wars
Dada
- Marcel Duchamp, Man Ray
Define "readymade" and provide an example that best exemplifies this type of art.
Desceibe the rise of the Dada movement. what were its aims?
Surealism -
Max Ernst, Salvador Dali, Joan Miro, Rene Magritte
Define "automotism" and describe the art movement associated with the method.
De Stijl
- Piet Mondrian
How and where did De Stijl develop and what was its goal?
Latin American Modrnism -
Frida Kahlo
American Regionalism -
Frant Wood, Edward Hopper
African American Modernism
-
Sargent Johnson
chapter 24; Postwar Mpdern Movements
Explain the ways American and European painting differed just after World War II and
suggest reasons for the differences.
NEW YORK SCHOOL
- identify the two branches of the new york school painting.
ABSTRACT EXPRESSIONISM
- Jackson Pollock, Willem de Kooning
Color Field Painting - Mark Rothko, Helen Frankenthaler, Robert Motherwell.
EVENTS AND HAPPENINGS
- Saburo Murakami, Allen Kaprow
POP ART
- James Rosenquisr, Andy Warhol, Roy lichtentein
How does the work of Andy Warhol best express pop art ?
Minimal Art
- Donald Judd, Ellsworth Kelly, Frank Stella
How do Frank Stella's non-rectangular canvases blur the distinction between painting and
sculpture? How is he a minimalist?
Conceptual - Joseph Kosuth
Early Feminism
- Judy Chicago, Nancy Spero
Discuss the growth of the feminist movement in the 20th century and its influence on art.
chapter 25: post modernity and global art
Street Art- Bansky, Renta and Risk
How did street art begin? Is it an accepted art form today?
The Global Present - Shahzia Sikander
how does she answer the question, "Do artists from one part of the world need to practice thetraditional styles still
associated with their origins?"
.
I need answers in at least 100 or more wordsNo plagiarismNee.docxvernettacrofts
I need answers in at least 100 or more words
No plagiarism
Needs to be completed in time stated 4/10/15 am
I used Starbucks for my company
Please read material carefully
Please state questions first followed by answers
Please make answers clearly
Take a look at attachment!
.
I need at least 2 pages to answer these questions below from the tw.docxvernettacrofts
I need at least 2 pages to answer these questions below from the two PDF files that i uploaded :
1)
What were the justifications for European colonialism?
2)
How did European colonialism influence the development of Arab cinema?
3)
What types of media were popular in the Arab and African societies during the colonial period?
4)
Why did Egypt become the center of film industry?
5)
What were the main genres of early (beginning of the 20th century) Arab cinema?
.
i need an evaluation essay about the entitled The ‘F-Word essay.docxvernettacrofts
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How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
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An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
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How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
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at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
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I need a title page and someone to go over the outline and the rest .docx
1. I need a title page and someone to go over the outline and the
rest of this report to make sure everything as it should be and
put it in one report instead of seperate parts. Please follow the
instructions below to make sure that it is as the professor stated.
Project 5 The Analytical Report PART THREE: Assignment
Details
The formal Analytical Report is where all of your research,
analysis and document design skill comes together to create a
document aimed at helping your reader make a decision,
following the outline that you've already developed. Your report
will contain the following:
Title page
Table of contents
Abstract (summary)
Text of the report, including introduction, body (which may be
organized under subheadings), and conclusion. Note: This only
needs to be about 2 single spaced pages. Pretty short!
Visual element (optional)
References page
A Word to the Wise:
Research refers to the material you gather from sources.
Analysis refers to the USE you put to that material. That is to
say, your job is to examine and present one or more ideas from
that material in such a way as to make a particular point. The
particular point will be related to your overall goal for the
Report. It may provide evidence for a claim you are making,
provide background information, address a possible objection
that you think your reader might have or something else.
You are in control of the meaning your reader gets from the
sources you choose.
Your own words that lead into the source (whether your source
is in the form of a direct quote, paraphrase or summary) AND
your own words that follow the source set up a framework that
tells the reader how to understand the source. Those framing
2. words of yours are just as important as the source you use
(maybe more).
Nothing just speaks for itself.
How you plan to use sources will affect how you evaluate them.
Not every source has to directly support your thesis; sources
can have other functions in a paper. They can:
provide background information or context for your topic
explain terms or concepts that your readers might not
understand
provide evidence for your argument
lend authority to your argument
offer alternative interpretations and counterevidence to your
argument
Read
Lannon, Ch. 22, "Formal Analytical Reports," taking care to
look at the checklist on page 552.
Use
your outline to begin drafting your document. You may find
that aspects have changed; that's okay. Remember that the
outline is merely a working document or tool for your use.
Make sure you are adhering to
APA in-text citation rules
AND include an
APA formatted References page
!
Format and Length:
Follow the model in Lannon, p. 539-549. Your report will not
be as long as this, but must be about six single spaced pages.
Keep in mind that the Title page, Table of contents, Abstract
and References are all on their own pages, which means the
body of your Report will be only about two single-spaced pages
at a minimum
. More is fine. Don't forget your two sources, one of which must
be scholarly/peer-reviewed.
Outline: Video game addiction
3. Introduction and Body
Does video game really exist?
Brief history on video game addiction
Is video game an addiction?
Definition of addiction
What is video game addiction
Conflicts associated with video game addiction
Current statistical data on video game addiction
Writers’ research on video game addiction
How many and which category people suffer this addiction
Symptoms of video game addiction
Children and teenagers
How do they behave when they are not gaming?
Personal time control
Academic performances
Social behavior towards people and family
Recommendation
Treatment and withdrawal assistance services
Availability of trained and certified video game addictions
counselors
4. Participation in outdoor activities
Development of children’s schedules by parents
Availability of written information on video game addiction
More written books and articles by scholars and researchers
Conclusion
Video Game Addiction
Whether your best friends live in Atlanta, Cairo, Yerevan or
just a few kilometers away, get ready for a less expensive face-
to-face chat, from the comfort of your living room. With few
clicks, you and tour international friends might choose to
converse, about the English premier league, a blockbuster
movie, or a favorite TV show. Nonetheless, this online chat is
happening in video games right now. Friends not only play
online games, but also share information. Instead of the usual
leisure, gamers and their best friends are busy slaying dragons,
playing FIFA online, and battling aliens. According to Clark
and Scott (2009), hundreds of thousands of people are playing
video game inside the digital living rooms every second. With a
click of a remote, friend or strangers can play and connect with
friends globally, in ways that seem like science fiction to the
general public.
Since 1970s and 1980s, video games have transformed from the
5. arcades to family living rooms. This has led the video game
industry to stand on its own, just like banking industry.
University of Pittsburg 2002 report concluded that the video
game industry generates over 10.3 million U.S. dollars
annually, surpassing the revenues earned by the film industry.
As a result, both young and adult alike have been caught up in
what appears to be the next certified global catastrophic
diagnosis: Video game addiction. Currently, ongoing
technological advancements have made televisions, desktops,
iPads, iPhones, and mobile phones video-playing centers
whenever one feels like playing. Whereas adults have fallen
into the bottomless pit of video gaming, children and teenagers
are naturally gravitating towards the same endemic. Video
games have developed in an alarming rate over the last decade
whereas video game addiction statistics appear to be gradually
increasing yearly. Video game developers continue to make
games that are complex, less direct, and participative for
everyone. Video games are for everyone; new gadgets
developed are not for people with the unfathomable knowledge
of technological mysticism
(Clark and Scott 7)
.
Is Video Game an Addiction?
Addiction applies to behaviors beyond drugs and alcohol; for
example, sex, buying, gambling, eating, and the Internet.
Currently, there is no single, universally accepted definition of
addiction, a comprehensive theory of addiction is yet to be
developed. It is inaccurate to define addiction as a habit, since
it limits the scope. However, Colonna (2000) reached an
acceptable conclusion and defined addition as a chronic
disorder, continuous conditions where an individual has no
6. complete control to obsessive thinking and manifests itself via
compulsive behavior towards any activity and/or mood-
changing substance. This definition encompasses all forms of
addiction, substance and activity related, and presents a clear
indication in the field of addiction process.
Video game overuse commonly referred to as video game
addiction, represents a proposed type of psychological addition
made up of a compulsive overuse of computers and video
games. Mcllwraith (1998) developed four theoretical models to
explain addition to video games: First, video game addiction is
a result of video games’ impacts on imagination and fantasy
life, where individuals participate in playing these games
greatly having poor degree of imagination. Secondly, video
games addiction affects the arousal level, in that people playing
these games tend play in order to arouse or calm themselves.
Thirdly, video game addiction represents a manifestation of
verbal, reliant, or addictive personality of an individual. As a
result, excessive playing is caused by inner personality factors
and not the external stimulation derived from this games.
Lastly, video game addiction is a connection to different pattern
of applying gratifications related to video games, where people
enjoy the physical act of playing to alleviate boredom
(Gunter 54-55)
.
In his 2008 publication,
Internet and Video-Game Addiction
, Mark Griffiths came up with six criterions, employed to
describe video games as an addiction: salience, mood
modification, tolerance, withdrawal symptoms, conflicts, and
relapse. Salience occurs when video-game play becomes a
crucial activity in a person’s life, hence dominating his
7. thinking, feelings, and behavior. Mood modification represents
the subjective experiences that players report because of
engaging in video-game play. Tolerance is the process of
increasing the use of video game play to achieve the previous
mood-modifying effects. This implies that players gradually
develop the amount of the time spent playing video games.
Withdrawal symptoms refer to the unpleasant feeling states or
physical effects that springs when video gaming is disconnected
or reduced. Conflict occurs between players and the outside
community, those around them, when they are disconnected
from playing video games. Conflict takes different forms, it
includes conflicts with other activities-schoolwork and hobbies-
, or from within the players themselves, loss of control, since
they spend too much time video gaming. Lastly, relapse refers
to the tendency for continuous reversions to previous patterns of
video-game play, and sometimes the most severe patterns,
excessive video game play, to be promptly restored after
periods of self-denial or control. Having defined addiction and
trying to linking video game to addiction it is clear that video
game can be addictive and affects a number of users and players
(Griffiths 232-233)
.
Current Statistical Data: Video Game Addiction
High rates of video game have drastically gone up over a decade
(Addiction.com)
. Recent studies on global video game addition reveal alarming
degrees of addiction. Douglas A. Gentile, a research scientist,
conducted a study, in medical journal Pediatrics, to examine
how and to what extent video game usage rates are affecting the
children and teenagers. Gentile’s study population comprised of
8. 3,034 children and teenagers. From the study, Gentile concluded
that both children and teenagers spend an average time of 20
hours weekly, playing video games. The research also estimated
72% of American house play video games. About 9% of the
3,034-study population displayed signed of video game
addiction while 4% of the study participants were classified as
extreme video game users and players, using 50 hours weekly
on average.
(Gentile 600)
.
How many people are affected, young and old? No one knows,
however, two statistics stick out: Worldwide, video game
industry is a $66 billion industry. A 2007study suggested that
about 12% of the video game players in a 7,000 study were
diagnosed as extreme addicts. Video game players are generally
in trouble if this trend even, to some extent, reflects numbers in
universal population. Video game addiction exists in the
contemporary world.
A 2009 study conducted by Iowa State University, revealed that
one in every 10 people to be a pathological gamer with respect
to the standards established for pathological gambling. Their
video gaming behaviors has caused family, social, and
psychological damage. This study was based on the nationwide
survey of 1,178 American teenagers and children aged between
8 to 18 years. The study found out that 8.5% of American youth
shows different signs of addictive behavior. Other participants
displayed more than half of 11 symptoms of pathological
gambling as outlined by the American Psychiatric Association
(Vivo)
.
9. General Symptoms of Video Game Addiction
A classical sign of video game addiction arise where children or
teenagers spend more hours in front of the television,
computers, and mobile phones. When teenagers spend most of
their leisure time indoors, glued to the computer and only taking
short breaks for snacks and bathroom then addiction is
crippling. Such behaviors are referred to as grinding or farming
and generally last for several hours to the whole afternoon.
Extreme cases arise where teenagers spend the entire day
playing video games. This out-of-control 24 hours video gaming
spree cause the players to exhibit an unusual preoccupation
when they are away from the game or computer
(Vivo)
.
Video gamers, who are addicted or at the risk of video game
addiction, lack the ability to control their personal time. They
are unable to control the amount of time spent when they start
playing. When they go online, they extend their scheduled time
and cannot realize that they have spent 4-7 hours instead of the
schedules 10-30 minutes. Addicts completely lose track of time.
This is not usual for people with no video game addiction.
There are instances where video games addicts trans-night, only
to realize that its morning when they see rays of sun striking
their windows
(Illinois Institute for Addiction Recovery )
.
10. Addicted video gamers post decline grades or fail in classes. In
some circumstances, they pass mathematics and typing classes
while posting poor grades in English, Science, Social Studies,
and Physical education. This is related to preoccupation, loss of
time, and lack of control effects of addiction brought forward
by addiction. As a result, they tend to fall asleep during school
hours due to fatigue. This makes them not to complete their
assignments on time and do not participate or drop out of
several school activities, clubs, or sports.
Addicted video gamers tend to isolate themselves from the rest
of the family. When playing, they lock themselves inside their
rooms, away from friends and family. Just like any other
addiction, video gaming addictions results in financial,
personal, family, and academic problems. Excessive video game
playing impairs real life relationships and disrupts personal
plans. Presently, video gaming has become a costly activity,
since addicts spend a disproportionate amount of their monies
on computer-related equipments, such as software packages,
continuous upgrading of their computer hardware, and other
accessories.
Recommendation
Several people attempting to quit video game addictions exhibit
different withdrawal techniques including: Anger, depression,
boredom, loneliness, procrastination, mood swings, anxiety, and
sadness. Video game addiction cause physical discomforts or
medical complications such as dry eyes, severe backaches and
headaches, and Carpal Tunnel Syndrome. As a result, it is
advisable to consult a certified addictions Counselor dully
trained in recognition and treatment of video game addiction.
11. Addiction Counselor does perform effective assessment in
determining what extent of care is more suitable. Over the last
five years, programs such as wilderness therapy and therapeutic
boarding schools have been employed and prove effective in
aiding teenagers with video game addictions.
Governments should establish video game addiction treatment
institutions in an effort to supply help for addicted people. Such
institutions should aim at eliminating compulsive response of
video game addicts; help them develop habit-forming attitudes
as much as those of addicted drug users or gamblers.
Parents are encouraged to have their children take part in
different outdoors activities. They should develop necessary
steps to create activities for their children, for instance schedule
play hours after school, organizing children parties at homes,
and signing up their children for after school sporting activities
(Allen)
.
Researchers, scholars, and addict professionals should write
books addressing video game addiction and advice to video
game addicts on different steps to circumvent video game
addiction. These books or periodicals should provide vital data
for parents on how to go about children’s addiction to video
games.
Conclusion
Understanding video game addiction is significant for everyone:
as legitimate as it sounds for an individual to restrict video
games for themselves. Video game addiction is real, particularly
when the South Korean man died after spending about 50-hours
12. in a gaming session. Video game addiction has all the features
one requires to define an addiction. This kind of addiction is
occurring around the world, particularly in United States,
United Kingdom, China, Korea, and Japan. Video gaming
addiction has led players to lose family ties and friends.
Withdrawal symptoms such as cold swear, anger depression,
irritability, developing migraines and back problems, and
occasionally death are among the common traits of video game
addiction. A lot needs to be done as far as video game addiction
is concerned, to help reduce it effects globally.
Works Cited
Addiction.com.
Alarming Video Game Addiction Statistics.
2013. 16 October 2014
<
http://www.addictions.com/video-games/alarming-video-game-
addiction-statistics/
>.
Allen, Patrick.
Overcome Video Gaming Addictions.
New York City: BookPudder Publisher ,
2014.
Clark, Neils and Shavaun P. Scott.
Game Addiction: The Experience and the Effects.
Jefferson, North Carolina: McFarland & Company, 2009.
Colonna, Bob.
The Addiction Process .
13. Bloomington, Indiana: iUniverse, 2000.
Flanagan, Jack.
The psychology of video game addiction.
06 February 2014. 15 October 2014
<
http://theweek.com/article/index/255964/the-psychology-of-
video-game-addiction
>.
Gentile, Douglas A. "Pathological Video Game Use among
Youth 8 to 18: A National Study."
Psychological Science
XX.5 (2008): 594-602.
Griffiths, Mark. "Internet and Video-Game Addiction." Essau,
Cecilia A.
Adolescent Addiction:
Epidemiology, Assessment, and Treatment.
Waltham, Massachusetts: Academic Press,
2008. 45-67.
Gunter, Barrie.
The Effects of Video Games on Children: The Myth Unmasked.
Edinburgh,
United Kingdom: A&C Black, 1998.
Illinois Institute for Addiction Recovery .
What is Video-game addiction?
2014. 16 October
14. 2014 <
http://www.addictionrecov.org/Addictions/?AID=45
>.
McIlwraith, Robert D. "“I'm addicted to television”: The
personality, imagination, and TV
watching patterns of self
‐
identified TV addicts."
Journal of Broadcasting & Electronic
Media
XLII.2 (1998): 371-386.
Vivo, Meghan.
New Facts about Video Game Addiction: Problem More
Widespread Than
Expected.
2013. 17 October 2014 <
http://www.video-game-addiction.org/video-game-
addiction-articles/new-facts-about-video-game-addiction-
problem-more-widespread-
than-expected.h
Analytical Report on Video Game Addiction
ABSTRACT
The motive behind this report is to comprehend the real truth
behind video and online gaming addiction; it is a problem that
is growing especially among the teens in the society. The basis
15. of this study will include research into areas of the psychology
behind gaming addiction, how and why it spirals into a routine
of addiction? The process of how game addiction has become
accepted by the marketing culture of the 21st century. Other
areas of this analysis will investigate internet psychology and
online game addiction.
Purpose of the study is to provide additional information of the
disadvantages if one is addicted to computer games. To be a
reference of one of those future researchers and also can be
used by many of the students.
This research or study regarding to the computer addiction is
made to know what the effects of computer games are for the
youths today. Online games are the favorite past times of the
teens and even to the children. Therefore, this study will give an
advantage on how they will be aware to the consequences.
To the Parents, this study will help them to become conscious
of these computer games. Inform their children about the effect
of the computer addiction to the mental thinking of one
individual. To the Teenagers. This study will help them to
control their addiction on computer games. This study will also
make them aware in what will be the bad effects of it. To the
Future Researchers. This study will help them to have more
information or an additional reference on their research.
There is a lot of controversy over the overlap of devices in
gaming, which has resulted in an ambiguous definition for
computer games and computer game addiction. For instance, a
game that was made for a video game console now has an
internet version, a computer game has moved onto the tablet,
gambling has also moved to the internet, etc. We will extend
their definition to include all computer games playable on a
web-enabled device that is not a video-game console, as
computer games are recreational activities that are meant to be
16. enjoyed, and outside of educational games have little productive
value.
The research was conducted by gathering the opinions about the
“The effects of Computer Game Addiction” and I made sure that
the readers would easily understand anything that indicated in
this paper. The research information was gathered from
different resources like magazines, internet, and newspaper.
Results of this study contribute to the assumption that also
playing games without monetary reward meets criteria of
addiction. Hence, an addictive potential of gaming should be
taken into consideration regarding prevention and intervention.
The popularity of computer games has attracted the attention of
educationalists who are interested in finding out whether the
features that make them so engaging could be captured and used
to help people learn more effectively. In this paper we examine
the relevance of computer games to Higher Education, reporting
on a survey of University students’ computer game behaviors,
their reasons for playing computer games, and their views of the
features of computer games that might be useful in learning in
Higher Education.
Introduction:
There are several theories of how serious gaming addiction
really is, and how it is rapidly developing in the 21st century, as
online gaming companies such as NC Soft and Blizzard
challenge today’s community, by producing multi-national
online games like Lineage and WOW (World of Warcraft). This
raises question if games like these are specifically designed to
join the course of games for online gaming addicts? The reason
behind video game addiction has many different ways of being
explained; but we often recognize the most common cause of
this addiction is to do with, lack of social interaction. The
17. online gaming community encourages players of all ages,
although popular games of today focus on players from ages 12-
18. Modern day game culture has a created a niche market for
online gamers, and the younger generation are more likely to
tap into this as the likes and dislikes of the pre-teen and teenage
culture may change more commonly. The main success of online
playability would be the development of social interaction
Context
Technology is one of the major assets in today’s world.
However, there are some disadvantages that lead to Video game
addiction. First, excessive use of computer there are some
instances that they don’t want themselves to be involve in other
social activities. Second is the demand for violence that it may
arise because of an innate boys desire to witness violence,
males are looking for strong role models, whom they find in
these shows and games”. They may isolate themselves in the
way that they don’t want to focus almost entirely in-game
achievements rather than broader life events. The first possible
cause is that in the hypothetical world created by such games,
gamers become confident and gain satisfaction which they
cannot get in the real world. Second, many video games satisfy
the basic psychological needs like rewards, freedom and
connection with other players and lastly, video games are
becoming increasingly complex, detailed and compelling to a
growing international audience of players. There are lots of
effects of video gaming upon children, the physical, emotional
and in behavior. Some gamers don’t care if they don’t eat just to
play, some are being aggressive due to the violent game and
compulsive behaviors are rooted in need to reduce tensions
caused by inner feelings a person wants to avoid or control.
There are some possible causes that are related to this addiction.
The first possible cause is that in the hypothetical world created
by such games, gamers become confident and gain satisfaction
which they cannot get in the real world. Second, many video
18. games satisfy the basic psychological needs like rewards,
freedom and connection with other players and lastly, video
games are becoming increasingly complex, detailed and
compelling to a growing international audience of players. And
since the problem is a relatively new phenomenon, the exact
cause of game addiction is unknown. However, this addiction
appears to be most common among younger male players. It
may also have a cultural component. “In South Korea, video
games were recently blamed for the deaths of four young men.
One died after playing Star craft for 50 hours with few breaks.
A four-month old baby also died after her parents left her
unattended to play World of War craft”. There are also some
negative effects. First is that it displaces physical activity and
the time spent with friends and family. Psychiatrists are
concerned about the wellbeing of children who spend much of
their time with video games that they may not develop
friendships, get some outdoor exercise or suffer in their
schoolwork. For sure that a child who spends most of his time
playing video games may be prone to violence and may be at
risk for behavioral and other health problems. Second is an
increase in physical, emotional and behavioral disorder. Among
mental health professionals, there are those who maintain that
in playing video games, certain children can develop a sense of
proficiency which they might not otherwise achieve. However,
other authorities speculate that performing violent actions in
video games may be more conducive to children's aggression
than passively watching violent acts on television. Players may
play many hours per day, gain or lose significant weight due to
playing, disrupt sleep patterns to play and suffer sleep
deprivation as an effect, play at work, avoid phone calls from
friends and/or lie about play time. Relationships with family
and friends and performance at work or school may suffer
“(Tanner, 2007). In the world of video game addiction there’s
an increasing evidence that people of all ages, especially teens
and pre-teens, are facing very real, sometimes severe
consequences associated with the excessive use of video games.
19. Most adolescents like to spend their free time playing video
games. But for some who starts out as innocent recreation can
lead to addiction. Soon, friends, family, schools, and even
personal hygiene are neglected as nearly every spare moment is
spent playing the game.
CONCLUSION
According to Webster's Dictionary, an addictive behavior
allows a person to become dependent or compulsively obsessed
with anything. Compulsive behaviors are rooted in need to
reduce tensions caused by inner feelings a person wants to
avoid or control.” This fantasy world allows endless
opportunities to the gamer to keep feeding their addiction," said
Schaperow. "It is not the game that is the problem; it is other
problems in their lives that they cannot control. The game
allows the person to escape from reality and take control of the
fantasy world.” Treatment for the disorder varies, however most
therapists and professionals agree that the root of the problem is
to "find the progressive reasoning in the mind and create a
solution.” It involves recognizing unhelpful or destructive
patterns of thinking and reacting," said Schaperow, "then
modifying or replacing these with more realistic or
helpful.”Scahperow said the video game addict should first
recognize their problem, then they can replace the negative
feelings that steer them toward the video games and
progressively escape into a more positive reality. Schaperow
gave the example of a person who has a negative outlook on
their job and feels that they cannot ever perform at a high level.
If that person instead, thinks it is possible, their confidence will
be restored to a higher level, allowing that person to see life
different, and ultimately not need to escape to a reality world.
20. REFRENCES
Rauh Sherry, “Video Game Addiction No Fun,” WebMD.
(2014). Retrieved from
http://www.webmd.com/mental-health/addiction/features/video-
game-addiction-no-fun
Flanagan Jack, (2014) “The psychology of video game
addiction,” The Week. (2014). Retrieved from
http://theweek.com/article/index/255964/the-psychology-of-
video-game-addiction