For Bachelor students at the Industrial Design Department in Eindhoven I prepared a short lecture on exhibiting. The 15 points presented here will aid them in preparing a convincing presentation for their (interim) semester exhibitions.
The document outlines the typical phases in developing an ICT project and writing a project proposal. It discusses the planning, analysis, design, development, testing, release, and maintenance phases of an ICT project. It also discusses the key components of a project proposal, including the project information, background, objectives, desired impact and outcomes, risk management plan, and project organization.
(1) The document discusses 5 questions a designer might ask when creating a mobile app from a design thinking perspective. (2) The questions focus on understanding the user context, such as when and where the app will be used, and how to present information in a mobile format. (3) The final question prompts designers to consider how the mobile app fits within the broader customer touchpoints and ecosystem.
I presented the 'Leviathan' lecture on October 14, 2014 at the Willem de Kooning Academy in Rotterdam. As part of a research project titled New Frontiers: "You Are What You Consume", addressing food, (micro-)biology and behaviour, initiated by designers Susana Camara Leret and Mike Thompson, I connected Thomas Hobbes' famous treatise 'Leviathan' (1651) as one of the earliest social contracts, to the necessity to develop a all-encompassing social contract with the huge population of beneficent microscopic organisms in the human body.
This document provides information on several artists and their works through images and captions. It includes brief biographies of Ferdinand Cheval, Georges Perec, Peter Watkins, Armand Schulthess, Adolf Wolfli and images of some of their notable creations such as Le Palais Ideal, written works by Perec, films by Watkins, and drawings by Wolfli. The document also mentions Russian prison tattoos and research by Danzig Baldaev.
This document provides a summary of works and projects by Ronald Van Tienhoven between 2016 and 1993 as an artist, designer, and curator. It describes several long-term projects including "Age of Old/Methuselah Unbound" exploring longevity and immortality through artworks and a filmed compendium. Another project, "07:05:1945," commemorates a 1945 tragedy in Amsterdam through reenactments and an interactive memorial website. The document also summarizes Van Tienhoven's role as curator for exhibitions such as the 2013 Dutch Design Week showcase.
The Rietveld Academy's Studium Generale invited me to hold a lecture in the framework of a thematic series titled "Youth is an art".
I chose to present several lives burdened by serious limitations, either mental or physical. The protagonists are not able to function normally, but somehow are able to lescape or neutralize the bubble that limits their life.
Basically it is creativity and gusto that make them to go beyond their limitations.
This document provides an overview of creating slide presentations. It discusses how people are inherently visual communicators and how effective communication is important for careers. While schools often don't teach visual design skills, presentations have become a common way to communicate. The document recommends treating slides as a way to enhance communication, not be the sole communication. It provides tips for sketching ideas, creating diagrams, displaying data simply, and thinking like a designer when creating slides. A case study highlights how Al Gore transformed his public image and communication through an engaging slide presentation about climate change. In the end, the document stresses the importance of unity in slide design through using a consistent grid structure.
A date with data - CI’s Great British data visualisation adventureicemobile
Last August our CI team hopped the English channel to learn about Data visualisation from British newspaper the Guardian. This presentation highlights their key learnings.
The document outlines the typical phases in developing an ICT project and writing a project proposal. It discusses the planning, analysis, design, development, testing, release, and maintenance phases of an ICT project. It also discusses the key components of a project proposal, including the project information, background, objectives, desired impact and outcomes, risk management plan, and project organization.
(1) The document discusses 5 questions a designer might ask when creating a mobile app from a design thinking perspective. (2) The questions focus on understanding the user context, such as when and where the app will be used, and how to present information in a mobile format. (3) The final question prompts designers to consider how the mobile app fits within the broader customer touchpoints and ecosystem.
I presented the 'Leviathan' lecture on October 14, 2014 at the Willem de Kooning Academy in Rotterdam. As part of a research project titled New Frontiers: "You Are What You Consume", addressing food, (micro-)biology and behaviour, initiated by designers Susana Camara Leret and Mike Thompson, I connected Thomas Hobbes' famous treatise 'Leviathan' (1651) as one of the earliest social contracts, to the necessity to develop a all-encompassing social contract with the huge population of beneficent microscopic organisms in the human body.
This document provides information on several artists and their works through images and captions. It includes brief biographies of Ferdinand Cheval, Georges Perec, Peter Watkins, Armand Schulthess, Adolf Wolfli and images of some of their notable creations such as Le Palais Ideal, written works by Perec, films by Watkins, and drawings by Wolfli. The document also mentions Russian prison tattoos and research by Danzig Baldaev.
This document provides a summary of works and projects by Ronald Van Tienhoven between 2016 and 1993 as an artist, designer, and curator. It describes several long-term projects including "Age of Old/Methuselah Unbound" exploring longevity and immortality through artworks and a filmed compendium. Another project, "07:05:1945," commemorates a 1945 tragedy in Amsterdam through reenactments and an interactive memorial website. The document also summarizes Van Tienhoven's role as curator for exhibitions such as the 2013 Dutch Design Week showcase.
The Rietveld Academy's Studium Generale invited me to hold a lecture in the framework of a thematic series titled "Youth is an art".
I chose to present several lives burdened by serious limitations, either mental or physical. The protagonists are not able to function normally, but somehow are able to lescape or neutralize the bubble that limits their life.
Basically it is creativity and gusto that make them to go beyond their limitations.
This document provides an overview of creating slide presentations. It discusses how people are inherently visual communicators and how effective communication is important for careers. While schools often don't teach visual design skills, presentations have become a common way to communicate. The document recommends treating slides as a way to enhance communication, not be the sole communication. It provides tips for sketching ideas, creating diagrams, displaying data simply, and thinking like a designer when creating slides. A case study highlights how Al Gore transformed his public image and communication through an engaging slide presentation about climate change. In the end, the document stresses the importance of unity in slide design through using a consistent grid structure.
A date with data - CI’s Great British data visualisation adventureicemobile
Last August our CI team hopped the English channel to learn about Data visualisation from British newspaper the Guardian. This presentation highlights their key learnings.
Forget everything you know about pitches and discover all the mistakes you can avoid.
Don't forget that selling is not the coolest thing to do, but is damn important!
This presentation was made on our Lunch 'N' Learns which are presentations given each Friday at Whitesmith. Since it's a spoken presentation, it's natural that some information is missing from the slides. So take it with a grain of salt.
Visit our site and subscribe to our Newsletter for more cool news!
Site: https://www.whitesmith.co/
Newsletter: http://bit.ly/20T3YIS
Stories to help you better your presentationsSticky SPY
This is a compilation of stories and ideas to help you better your presentations. Includes examples of slide design and others. Also available in multi-touch ibooks version for the iPad. Most information is also available from www.stickyspy.com.
VDIS10015 Presenting a body of work - Lecture 5Virtu Institute
This document provides guidance on presenting a body of work. It discusses that presenting work is an important graphic design skill, as it shows work to potential clients or employers. A body of work is a collection of pieces that tell a story, such as a design portfolio or client presentation. The document outlines the steps to take in developing an effective presentation, including establishing a concept, choosing a delivery format, selecting relevant content, and designing the presentation. Examples of presentation formats like posters, books, and digital magazines are also provided.
CS-AGRI Presentation and Video Editing Workshop.pdfAuziAsfarian1
This document outlines tips for creating effective presentations and videos to convey projects to audiences. It discusses making elevator pitches to describe projects in one sentence. Product vision statements with four key elements are proposed to enhance these descriptions. Storyboarding is recommended to plan presentation flow. Visuals like diagrams can simplify complex ideas. Slides should be clear, concise and legible while incorporating design principles. Practice and feedback help improve presentations. Videos can be made by converting presentations or using editing software. Proper lighting, composition and post-processing enhance videos. Royalty-free music should be used for audio. Participants practiced making slides and received feedback.
The document provides tips for creating effective PowerPoint presentations and reading decks. It distinguishes between presentation decks, which are used to complement an oral presentation, and reading decks, which are sent for others to read on their own. Key recommendations include keeping presentation decks concise with 4-5 key points, engaging graphics, and interactivity; and using consistent formatting and voice in all decks. The document emphasizes that decks should support clear communication goals rather than just organizing information.
Tips on how to make your UX Design portfolio impressive by demonstrating your UX skills, strong understanding of User, adding value to business and team while being results-oriented and at the same time making your story compelling to your target audience.
The document provides 15 creative presentation ideas to inspire audiences, including telling a story to organize facts and keep audiences engaged, asking questions at crucial moments to involve audiences, and organizing the presentation into 3 clear points to help audiences remember the key takeaways. It also recommends using humor to make presentations more lighthearted, designing PowerPoint slides to enhance rather than distract from the presentation, using visuals like graphs and images to explain abstract concepts, and personalizing examples to show how the content directly benefits the audience.
The document discusses key principles for effective presentations based on the book "Presentation Zen" by Garr Reynolds. It emphasizes simplicity, clarity and brevity in preparation, design and delivery. Presentations should tell a story through visuals and engage both logical and emotional aspects of the audience. Effective presenters prepare thoroughly but remain flexible and fully present during their delivery.
This document provides an introduction and preface to a book about graphic design. It discusses the author's journey in the design industry and perspectives on how the field has evolved. The preface describes how the author aims to inspire designers and non-designers to think about design and how it is changing communication visually. It also urges readers to see promise in empty spaces and understand how to become designers who can create stories and fill spaces.
The document provides tips for creating effective technology-integrated presentations for 21st century learners. It recommends maintaining consistency by following a logical sequence from outline to summary. Presentations should keep it simple and use technology sparingly to emphasize content over effects. Know your audience and tailor the presentation to their background and needs. Engage the audience with visual aids, interactions, and addressing specific interests. Incorporate graphs and visuals to grab attention and aid retention, especially for statistics. Ensure visuals are large enough for all to see clearly.
1. yes the SmartArt tool is certainly an option that you can use t.docxjeremylockett77
1. yes the SmartArt tool is certainly an option that you can use to your advantage. Be advised that customizing SmartArt can be a challenge for the new PowerPoint user. Did you find that the graphic diagrams worked well initially or required some additional modifications?
2. Great post! I also utilized the Smartart/ Wordart feature on powerpoint. It helped my slogan pop out of my presentation and gave the audience something to remember about my product. I agree, it helps make the presentation visually appealing which is an important aspect to all professional presentations, especially those targeted to an audience. It captures attention which should be given to the important points which wont be done if the information is presented in plain text. Although,I do think too much WordArt can make the presentation look tacky, so on that note, I like to keep it for the most important factors!
3. i think its very important to make sure that there is a flow in you presentation. that it must look appealing and catch the readers attention. To much going on in a slide will not deliver your message in a professional way. when i didn't my presentation, i believe in the term "less is more". Even though i did put images, shapes,colors, etc. i made sure to blend them well enough to look presentable and still believer the message.
4. Powerpoint is an important tool when it comes to making a presentation to captivate your audience. Personally, I would say an essential for a professional layout would be to keep pictures on one side of the slide and words on the other. This option can be found under the "Slides" option and you can select the slide that offers two columns of information except one. In one column there would be a picture and in the other there would be words. For example, I used the technique in my Unit 2 assignment. I had my product picture on one side and a description of it on the side. In that manner, I was able to showcase my product and its features without there being too many pictures and words crowded on screen. This kept everything organized so if someone were to come across it, there would know what its for and what its about.
Another tool I use is Word Art for slogans that are important to the product or service I am showcasing to an audience. That keeps that attend to what the product is and about; also it keeps the audience engaged on your presentation and gives them something catchy to leave with. I utilized this tool in my assignment as well to make the slogan of my product pop.
5. I think the most essential and proffesional layout for Microsoft PowerPoint is the use of pictures and smart art. It catches the viewers attention and keeps them interested while listening to the presentation and also looking at the pictures of what the presentation is based on. The presentation may be boring but by using pictures and smart art it keeps the audience interested and connected to the slideshow. Yes I used pictures in my ...
The document summarizes Stephen Few's presentation on effective data visualization and communication through tables and graphs. It provides examples of poor and improved data visualizations, highlighting the importance of clear design to convey intended meaning. While software has made creating graphs easy, it has not taught effective visual design principles. Vendors sometimes demonstrate poor practices in their own examples. The key is designing visuals based on the message to be communicated rather than superficial formatting.
A good presentation has interesting, audience-focused content organized simply with few bullet points. Visuals should be relevant to the content and animations should enhance the message. An effective presentation involves practicing to deliver the content clearly and engagingly with humor when appropriate. Key principles for design include contrast, repetition, alignment, and proximity to create a cohesive visual experience for the audience.
The document summarizes notes from a TouchPoint2012 Symposium on interaction design. Theme One discusses the necessary future of interaction design and panels say know the limits of your intellectual leash, trust your intuition, and being curious as a designer involves trust-building with clients. Theme Two discusses the interaction design experience, with speakers from Adobe, frog, LVL Studio, Habanero, SAP, and Crispin Porter + Bogusky talking about topics like user experience optimization, contextual design, and evaluating interaction designers. Panels recommend focusing on strengths, versatility and creative spirit, using data to support ideas, and addressing how companies view failure.
Working with distributed agile development teams requires techniques and shifts in emphasis that are not as important if the team is colocated. If you work with a distributed team, or even if you don't, I hope this deck proves useful. To chat about agile product management or working with agile teams you can contact me at http://twitter.com/rodnic66 or rod@nicolson.com.
UX South West - Engaging clients meaningfully in the process of digital designAlan Colville
Great digital experience happen when we engage clients, not just users, meaningfully in the process of digital design.
This workshop describes techniques, which not only demonstrate the value of UX, but build better client / designer relationships.
This document provides guidance on using visual aids in presentations. It discusses the benefits of visual aids, general rules for using them, and types of visual aids including props, flipcharts, screen slides, handouts, and more. Specific tips are provided, such as only using 6 words per slide according to Seth Godin, and limiting presentations to concise formats like Ignite where slides automatically advance every 15 seconds. The goal is to enhance presentations with visuals in a way that adds impact but does not become distracting or replace the presenter.
In a world of exponential information growth, we crave content that is efficient, engaging and easy to synthesize. This guide will show you why visual communication works—and how to make it work for you. In this guide you will find:
- Why our brains love visuals
- How to find the story in your data
- How to design your content
This document provides an overview of Ronald Van Tienhoven's artworks and projects from 2025 to 1993. It includes descriptions of projects like "Age of Old/Methuselah Unbound" which addresses longevity and immortality through artworks and scenarios. It also summarizes commissions like designing a commemorative Euro coin for Leeuwarden's designation as European Capital of Culture in 2018 and curating the ID'13 exhibition at Eindhoven Technical University. Additionally, it outlines a self-initiated project called "07:05:1945:" which addresses the monumentality of news photography versus the ephemerality of monuments through reenactments on Amsterdam's Dam Square.
Forget everything you know about pitches and discover all the mistakes you can avoid.
Don't forget that selling is not the coolest thing to do, but is damn important!
This presentation was made on our Lunch 'N' Learns which are presentations given each Friday at Whitesmith. Since it's a spoken presentation, it's natural that some information is missing from the slides. So take it with a grain of salt.
Visit our site and subscribe to our Newsletter for more cool news!
Site: https://www.whitesmith.co/
Newsletter: http://bit.ly/20T3YIS
Stories to help you better your presentationsSticky SPY
This is a compilation of stories and ideas to help you better your presentations. Includes examples of slide design and others. Also available in multi-touch ibooks version for the iPad. Most information is also available from www.stickyspy.com.
VDIS10015 Presenting a body of work - Lecture 5Virtu Institute
This document provides guidance on presenting a body of work. It discusses that presenting work is an important graphic design skill, as it shows work to potential clients or employers. A body of work is a collection of pieces that tell a story, such as a design portfolio or client presentation. The document outlines the steps to take in developing an effective presentation, including establishing a concept, choosing a delivery format, selecting relevant content, and designing the presentation. Examples of presentation formats like posters, books, and digital magazines are also provided.
CS-AGRI Presentation and Video Editing Workshop.pdfAuziAsfarian1
This document outlines tips for creating effective presentations and videos to convey projects to audiences. It discusses making elevator pitches to describe projects in one sentence. Product vision statements with four key elements are proposed to enhance these descriptions. Storyboarding is recommended to plan presentation flow. Visuals like diagrams can simplify complex ideas. Slides should be clear, concise and legible while incorporating design principles. Practice and feedback help improve presentations. Videos can be made by converting presentations or using editing software. Proper lighting, composition and post-processing enhance videos. Royalty-free music should be used for audio. Participants practiced making slides and received feedback.
The document provides tips for creating effective PowerPoint presentations and reading decks. It distinguishes between presentation decks, which are used to complement an oral presentation, and reading decks, which are sent for others to read on their own. Key recommendations include keeping presentation decks concise with 4-5 key points, engaging graphics, and interactivity; and using consistent formatting and voice in all decks. The document emphasizes that decks should support clear communication goals rather than just organizing information.
Tips on how to make your UX Design portfolio impressive by demonstrating your UX skills, strong understanding of User, adding value to business and team while being results-oriented and at the same time making your story compelling to your target audience.
The document provides 15 creative presentation ideas to inspire audiences, including telling a story to organize facts and keep audiences engaged, asking questions at crucial moments to involve audiences, and organizing the presentation into 3 clear points to help audiences remember the key takeaways. It also recommends using humor to make presentations more lighthearted, designing PowerPoint slides to enhance rather than distract from the presentation, using visuals like graphs and images to explain abstract concepts, and personalizing examples to show how the content directly benefits the audience.
The document discusses key principles for effective presentations based on the book "Presentation Zen" by Garr Reynolds. It emphasizes simplicity, clarity and brevity in preparation, design and delivery. Presentations should tell a story through visuals and engage both logical and emotional aspects of the audience. Effective presenters prepare thoroughly but remain flexible and fully present during their delivery.
This document provides an introduction and preface to a book about graphic design. It discusses the author's journey in the design industry and perspectives on how the field has evolved. The preface describes how the author aims to inspire designers and non-designers to think about design and how it is changing communication visually. It also urges readers to see promise in empty spaces and understand how to become designers who can create stories and fill spaces.
The document provides tips for creating effective technology-integrated presentations for 21st century learners. It recommends maintaining consistency by following a logical sequence from outline to summary. Presentations should keep it simple and use technology sparingly to emphasize content over effects. Know your audience and tailor the presentation to their background and needs. Engage the audience with visual aids, interactions, and addressing specific interests. Incorporate graphs and visuals to grab attention and aid retention, especially for statistics. Ensure visuals are large enough for all to see clearly.
1. yes the SmartArt tool is certainly an option that you can use t.docxjeremylockett77
1. yes the SmartArt tool is certainly an option that you can use to your advantage. Be advised that customizing SmartArt can be a challenge for the new PowerPoint user. Did you find that the graphic diagrams worked well initially or required some additional modifications?
2. Great post! I also utilized the Smartart/ Wordart feature on powerpoint. It helped my slogan pop out of my presentation and gave the audience something to remember about my product. I agree, it helps make the presentation visually appealing which is an important aspect to all professional presentations, especially those targeted to an audience. It captures attention which should be given to the important points which wont be done if the information is presented in plain text. Although,I do think too much WordArt can make the presentation look tacky, so on that note, I like to keep it for the most important factors!
3. i think its very important to make sure that there is a flow in you presentation. that it must look appealing and catch the readers attention. To much going on in a slide will not deliver your message in a professional way. when i didn't my presentation, i believe in the term "less is more". Even though i did put images, shapes,colors, etc. i made sure to blend them well enough to look presentable and still believer the message.
4. Powerpoint is an important tool when it comes to making a presentation to captivate your audience. Personally, I would say an essential for a professional layout would be to keep pictures on one side of the slide and words on the other. This option can be found under the "Slides" option and you can select the slide that offers two columns of information except one. In one column there would be a picture and in the other there would be words. For example, I used the technique in my Unit 2 assignment. I had my product picture on one side and a description of it on the side. In that manner, I was able to showcase my product and its features without there being too many pictures and words crowded on screen. This kept everything organized so if someone were to come across it, there would know what its for and what its about.
Another tool I use is Word Art for slogans that are important to the product or service I am showcasing to an audience. That keeps that attend to what the product is and about; also it keeps the audience engaged on your presentation and gives them something catchy to leave with. I utilized this tool in my assignment as well to make the slogan of my product pop.
5. I think the most essential and proffesional layout for Microsoft PowerPoint is the use of pictures and smart art. It catches the viewers attention and keeps them interested while listening to the presentation and also looking at the pictures of what the presentation is based on. The presentation may be boring but by using pictures and smart art it keeps the audience interested and connected to the slideshow. Yes I used pictures in my ...
The document summarizes Stephen Few's presentation on effective data visualization and communication through tables and graphs. It provides examples of poor and improved data visualizations, highlighting the importance of clear design to convey intended meaning. While software has made creating graphs easy, it has not taught effective visual design principles. Vendors sometimes demonstrate poor practices in their own examples. The key is designing visuals based on the message to be communicated rather than superficial formatting.
A good presentation has interesting, audience-focused content organized simply with few bullet points. Visuals should be relevant to the content and animations should enhance the message. An effective presentation involves practicing to deliver the content clearly and engagingly with humor when appropriate. Key principles for design include contrast, repetition, alignment, and proximity to create a cohesive visual experience for the audience.
The document summarizes notes from a TouchPoint2012 Symposium on interaction design. Theme One discusses the necessary future of interaction design and panels say know the limits of your intellectual leash, trust your intuition, and being curious as a designer involves trust-building with clients. Theme Two discusses the interaction design experience, with speakers from Adobe, frog, LVL Studio, Habanero, SAP, and Crispin Porter + Bogusky talking about topics like user experience optimization, contextual design, and evaluating interaction designers. Panels recommend focusing on strengths, versatility and creative spirit, using data to support ideas, and addressing how companies view failure.
Working with distributed agile development teams requires techniques and shifts in emphasis that are not as important if the team is colocated. If you work with a distributed team, or even if you don't, I hope this deck proves useful. To chat about agile product management or working with agile teams you can contact me at http://twitter.com/rodnic66 or rod@nicolson.com.
UX South West - Engaging clients meaningfully in the process of digital designAlan Colville
Great digital experience happen when we engage clients, not just users, meaningfully in the process of digital design.
This workshop describes techniques, which not only demonstrate the value of UX, but build better client / designer relationships.
This document provides guidance on using visual aids in presentations. It discusses the benefits of visual aids, general rules for using them, and types of visual aids including props, flipcharts, screen slides, handouts, and more. Specific tips are provided, such as only using 6 words per slide according to Seth Godin, and limiting presentations to concise formats like Ignite where slides automatically advance every 15 seconds. The goal is to enhance presentations with visuals in a way that adds impact but does not become distracting or replace the presenter.
In a world of exponential information growth, we crave content that is efficient, engaging and easy to synthesize. This guide will show you why visual communication works—and how to make it work for you. In this guide you will find:
- Why our brains love visuals
- How to find the story in your data
- How to design your content
Similar to How To Exhibit: Explanation And Seduction - September2010 (20)
This document provides an overview of Ronald Van Tienhoven's artworks and projects from 2025 to 1993. It includes descriptions of projects like "Age of Old/Methuselah Unbound" which addresses longevity and immortality through artworks and scenarios. It also summarizes commissions like designing a commemorative Euro coin for Leeuwarden's designation as European Capital of Culture in 2018 and curating the ID'13 exhibition at Eindhoven Technical University. Additionally, it outlines a self-initiated project called "07:05:1945:" which addresses the monumentality of news photography versus the ephemerality of monuments through reenactments on Amsterdam's Dam Square.
Ronald van Tienhoven is a Dutch artist whose career spans over 40 years. He has exhibited widely across Europe and received numerous grants and commissions for public art projects. His work focuses on designing spaces and landscapes that explore concepts of information, perception, and memory.
Macguffin is one of the most interesting and innovative magazines that are being published today. The magazine centers around the life of Things rather than being a traditional design magazine. Its format is unique, and the magazine has been praised internationally for its concept and design quality.
https://www.macguffinmagazine.com
Macguffin is one of the most interesting and innovative magazines that are being published today. The magazine centers around the life of Things rather than being a traditional design magazine. Its format is unique, and the magazine has been praised internationally for its concept and design quality.
https://www.macguffinmagazine.com
Macguffin is one of the most interesting and innovative magazines that are being published today. The magazine centers around the life of Things rather than being a traditional design magazine. Its format is unique, and the magazine has been praised internationally for its concept and design quality.
https://www.macguffinmagazine.com
This article I wrote for a publication about the National Holocaust Monument in Amsterdam. Edited by Herman Vuijsje, Abram de Swaan, and Petra Catz, "Bedenkt Eer Gij Herdenkt" is a collection of text against the realization of the National Holocaust Monument, designed by the Polish-American architect Daniel Libeskind.
Mr. Motley is een van de interessantste tijdschriften in Nederland. Ooit begonnen als tijdschrift voor jongeren, heeft Mr. Motley haar doelgroep geleidelijk uitgebreid naar iedere kunstliefhebber. Op dit moment is Mr. Motley niet meer als papieren tijdschrift verkrijgbaar, maar manifesteert zich des te meer als online platform. Dit artikel verscheen in het themanummer Rondom de Dood, samengesteld door Hanne Hagnaars.
https://www.hannehagenaars.nl/portfolio/publicaties/mister-motley-20-rondom-de-dood
This text contains real and fictitious texts, written by me, and accompanied by a fragment of a novella from 1990 by the Dutch writer Willem Frederik Hermans. This text was part of a lecture/performance in Ferrotopia at the NSDM wharf in Amsterdam in 2018.
This lecture is part of a series of four lectures, developed for the AKI-academy, Enschede, The Netherlands, for the department Crossmedia Design. These lectures are the points of reference for short presentations created by the participating students.
After a short illness, Aaf van Essen died of cancer. She was one of the most valuable people in Art and Design education. As a tribute and playful commemoration, a number of friends and colleagues put together an alphabet of short presentations, based on Gilles Deleuze's Abécédaire. My letter was the 'O', round, perfect, seemingly indestructible, but also as ephemeral as all letters, words and people are. The 'O' reminds me of soap bubbles, the ultimate symbol of ephemerality, and for centuries depicted as an eloquent allegory of our short-lived human existence: Homo Bulla.
This lecture addresses the many aspects of so-called Conditional Design. Conditional Design supposes the necessity of specific rules and algorithms in order to attain a kind of structured freedom.
This lecture is part of a series of four lectures, developed for the AKI-academy, Enschede, The Netherlands, for the department Mixed Media. These lectures are the points of reference for 5-minute presentations created by the participating students.
In the framework of a general discussion about the Holocaust Memorial in Amsterdam, a proposal by Daniel Libeskind and the Auschwitz Committee, an evening was organised by a group of opponents at House De Pinto in Amsterdam. I presented my proposal for an intervention vis à vis a controversial monument on the university premises, commissioned by Innsbruck University in 2018.
This document outlines the topics and schedule for a series of lectures and exercises called "Powers of Scale 3" focused on the relationship between individuals and their environments. The topics covered over the 8 days include: the self, reactions to lectures, prosthetics and covers, habitat and biotope, and the digital self. On day 5, the topic is "Our Habitat, Our Biotope" and students are assigned to create a 3 minute or less presentation exploring this topic, due by April 21st, in Keynote, PowerPoint or other widescreen format but not PDF. Case studies and examples of Boolean logic and Venn diagrams are provided.
This lecture is part of a series of four lectures, developed for the AKI-academy, Enschede, The Netherlands, for the department Crossmedia Design. These lectures are the points of reference for 5-minute presentations created by the participating students.
This lecture is part of a series of four lectures, developed for the AKI-academy, Enschede, The Netherlands, for the department Mixed Media. These lectures are the points of reference for 5-minute presentations created by the participating students.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
3. 1
The relationship between 3D and 2D
Create a meaningful relationship between flat information
(drawings and graphics) and spatial information (prototypes).
Just as you need to clarify your project with a good title and
motto, you need to create a convincing positive tension
between 2D and 3D visuals.
4. 2
From BIG to small,
depending on the message
In a presentation some things can be made
small, because they are either some kind of
intimate information, or they are less important.
5. 3
Cognitive Speeds
Be aware of the speed with which visitors scan the exhibition:
some are quick, some are slow.
It all boils down to their biorhythm and their specific interests.
6. 4
Be Sexy and Deep
You will need to seduce others with your presentation.
But at the same time you are required to show Depth
in what you have developed.
7. 5
Too much is too wrong:
Editing is a MUST.
Choose carefully what you want to exhibit.
Too meager information might imply a poor
development, too much information might
imply a kind of camouflage to hide a poor concept.
8. 6
Be elegant: hide the wiring.
After you have tested, re-tested, and then re-tested
your electronics, you need to hide the wiring to the
point that nobody will get the feeling that everything
is still under development. Be elegant in the camouflage.
9. 7
What might color do to you?
Think about the setting in which you would like to present
your project. Should it be a dark or light setting, and what
function could color have in highlighting your project?
What would happen if your presentation would be
deep blue, fluorescent red, or virginal white?
10. 8
Give something – be generous.
Not only the coach or assessor should be given something,
but also the expert who helped you, or somebody who
shows much interest in your project. Make a little something.
A booklet, a flyer, a card – anything that is cheap and easy
to make, but which at the same time is an elegant gesture.
11. 9
A Motto, a (graphical) soundbite
Think about a concise, evocative, and catching title for your project.
This title should be accompanied by a concise, evocative, and
catching motto that covers the design brief, the goals you have set
for yourself, and the ultimate value the project has at large.
12. 10
Messiness presupposes a messy project
If your presentation is messy and inconsistent,
people will think the project is messy and inconsistent.
I have seen too many bad presentations of projects
that were essentially good. Don’t make that mistake.
13. 11
Process versus End Result
In this ID faculty the design process is considered to be as
important as the end result. After all, in the design process
the learning experience reveals itself. So you need to create
a good balance between the design process and the end result.
14. 12
Explain yourself
Every member of the team should be able to explain
ALL in and outs of the project, and, as a consequence,
all ins and outs of the design process. It would be very
wrong if only the techno buff is able to explain the
Techno elements of process and deliverables.
15. 13
Sturdyness equals thoroughness
Make your display environment as sturdy as possible.
Don’t make it look like the set of a B- or C-movie
with flapping paper, poor detailing, and a thoughtless
composition of 2D and 3D visuals.
16. 14
The Core Element
If you have succeeded in building a working prototype,
then this should be the core element in your exhibition.
It would be great if this prototype would be sturdy
enough to be touched, handled, and/or used by the visitors.
Up to a point the prototype could become a standalone element.
17. 14
Sketches and Diagrams
We like you to draw and draw and draw. Sketching
equals communicating – with yourself and with others.
On the other hand a more formal visual language might
be needed in order to clarify your project. Diagrams and
a more ‘iconic’ visual language might do the job as well.
18. 15
Storytelling
The design process can be perceived as a story in itself.
Tell that story as well as you can.
But in the way the product, system, or service is used,
another story can be told as well. In that light you
need to think of building a scenario that aptly explains the
(future) life of the product, system, or service.