"How to Evaluate Gamified Design" by Ken Lynch, Co-founder and CEO, Reciprocitynow.com
What’s the difference between good and bad gamified design? And what is the difference between developing a game mechanic vs. normal feature development? If you’re evaluating a gamified application or the companies who make them, join Ken in a discussion, and learn from his personal experience in gamified development.
Today we examined the controversial term "gamification". We also discussed how business use techniques to try motivate, inspire loyalty and engage users.
Change Play Business™ is a new and synergistic way of working. Designed as a game, it is a new process of knowledge exchange rooted in intersectional innovation principles.
This format combines techniques of structured play with strategic thinking and radical collaboration.
The goal is to ignite and energize a transformational journey of co-creation and collaborative leadership.
This presentation shares insights of the process and it's impact after 8 months of the event in Lisbon.
This presentation is tailored to women in technology. It covers how to communicate concerns to a team and supervisors, as well as how to craft an ASK regarding a promotion, pay raise, or change in role.
Today we examined the controversial term "gamification". We also discussed how business use techniques to try motivate, inspire loyalty and engage users.
Change Play Business™ is a new and synergistic way of working. Designed as a game, it is a new process of knowledge exchange rooted in intersectional innovation principles.
This format combines techniques of structured play with strategic thinking and radical collaboration.
The goal is to ignite and energize a transformational journey of co-creation and collaborative leadership.
This presentation shares insights of the process and it's impact after 8 months of the event in Lisbon.
This presentation is tailored to women in technology. It covers how to communicate concerns to a team and supervisors, as well as how to craft an ASK regarding a promotion, pay raise, or change in role.
CXPA 2016 Keynote: Designing for Collaboration and DeliberationLuke Hohmann
In this 2016 CXPA (www.cxpa.org) keynote, Conteneo founder and CEO Luke Hohmann explores the many factors that distinguish designing for collaboration and deliberation from designing for communication, coordination or other forms of solo tasks. Sadly, SlideShare doesn't enable you to experience the interactive frameworks Luke used to illustrate these points - but you can see these at the end of the presentation.
Becoming Us Group Session: Fear and Anxiety - July 9, 2020 at 11AM PSTVator
This is a 10-program series to help startup founders (and any human, really) deal with this lockdown period and transition to a new normal. We’ll talk to therapists, life coaches, and other specialists who can give us actionable tips not just on how to deal with our current circumstance but why we are put in these situations. Understanding why we have storms in our life vs how to weather the storm might help us be prepared for the new normal and future storms. This series is brought to you by Betterhelp. To participate, select the dates you’re interested in attending, or buy the entire program.
Cannibis Program Webinar Series - Roman Arzhintar on Collaborative Product B...Vator
Innovation series by Kristin Karaoglu
March 1, 2020 | Comments | Edit | Edit images
(2 views)
Short URL: http://vator.tv/n/47af
Cannabis Program Webinar Series - Paul Armentano of Collaborative Product Building
CXPA 2016 Keynote: Designing for Collaboration and DeliberationLuke Hohmann
In this 2016 CXPA (www.cxpa.org) keynote, Conteneo founder and CEO Luke Hohmann explores the many factors that distinguish designing for collaboration and deliberation from designing for communication, coordination or other forms of solo tasks. Sadly, SlideShare doesn't enable you to experience the interactive frameworks Luke used to illustrate these points - but you can see these at the end of the presentation.
Becoming Us Group Session: Fear and Anxiety - July 9, 2020 at 11AM PSTVator
This is a 10-program series to help startup founders (and any human, really) deal with this lockdown period and transition to a new normal. We’ll talk to therapists, life coaches, and other specialists who can give us actionable tips not just on how to deal with our current circumstance but why we are put in these situations. Understanding why we have storms in our life vs how to weather the storm might help us be prepared for the new normal and future storms. This series is brought to you by Betterhelp. To participate, select the dates you’re interested in attending, or buy the entire program.
Cannibis Program Webinar Series - Roman Arzhintar on Collaborative Product B...Vator
Innovation series by Kristin Karaoglu
March 1, 2020 | Comments | Edit | Edit images
(2 views)
Short URL: http://vator.tv/n/47af
Cannabis Program Webinar Series - Paul Armentano of Collaborative Product Building
What to think about now to keep your legal house in order - Vator Splash Oakl...Vator
What to think about now to keep your legal house in order - Vator Splash Oakland - William Acevedo, (Attorney, Wendel Rosen Black & Dean LLP), Karen Balderama, (Attorney, Wendel Rosen Black & Dean)
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
"How to Evaluate Gamified Design" by Ken Lynch
1. Evaluating Gamified Design
Of progress bars and trophies
Ken Lynch, CEO
reciprocitynow.com Reciprocity
Engage Your Team
2. Reciprocity
Engage Your Team
Separating the good from the bad
If gamification designers are
kings
2
3. Reciprocity
Engage Your Team
Separating the good from the bad
If gamification designers are
kings, you are the king makers.
3
4. Reciprocity
Engage Your Team
Where to start?
Ask 20 questions?
4
5. Reciprocity
Engage Your Team
Where to start?
Ask 20 questions?
But there are rule breakers,
and bad implementations
5
6. Reciprocity
Engage Your Team
Using a framework
To start: know your users
6
7. Reciprocity
Engage Your Team
There are 4 kinds of of people
Bartle’s Player Types:
1. Killer’s
2. Achievers
3. Socializers
4. Explorers
7
8. Reciprocity
Engage Your Team
Let’s simplify the model
3 user types
8
9. Reciprocity
Engage Your Team
There are 3 kinds of people
1. Geeks – 3%
2. Leaders – 15%
3. Followers – 82%
9
10. Reciprocity
Engage Your Team
Same as Geoffrey Moore’s User Model
Leaders Follower
s
Geeks
10
11. Reciprocity
Engage Your Team
Let’s simplify the model even more
2 user types
11
12. Reciprocity
Engage Your Team
There are only 2 kinds of people
1. People who are
attracted.
2. People who are
compelled.
12
13. Reciprocity
Engage Your Team
2 types of motivations (game mechanics)
1. Win a trophy
1. Finish a progress
bar
13
14. Reciprocity
Engage Your Team
Combine these 2 mechanics – the game loop
14
15. Reciprocity
Engage Your Team
My gamification startup story
From Currency
Geek…
15
16. Reciprocity
Engage Your Team
My gamification startup story
From Currency
Geek…
16
17. Reciprocity
Engage Your Team
My gamification startup story
From Currency
Geek…
17
18. Reciprocity
Engage Your Team
My gamification startup story
From Currency
Geek…
to Gamification
Leader
18
19. Reciprocity
Engage Your Team
Lesson from a Game Designer
1. Create it
Marcus Gosling
(game designer)
19
20. Reciprocity
Engage Your Team
Lesson from a Game Designer
1. Create it
2. Tweak it
Marcus Gosling
(game designer)
20
21. Reciprocity
Engage Your Team
Lesson from a Game Designer
1. Create it
2. Tweak it
3. Tweak it again
Marcus Gosling
(game designer)
21
22. Reciprocity
Engage Your Team
Lesson from a Game Designer
1. Create it
2. Tweak it
3. Tweak it again
4. You will get it right!
Marcus Gosling
(game designer)
22
23. Reciprocity
Engage Your Team
Lesson from a Game Designer
1. Create it
2. Tweak it
3. Tweak it again
4. You will get it right!
5. … by the 10th time! Marcus Gosling
(game designer)
23
24. Reciprocity
Engage Your Team
The 1st design is probably a bad design.
24
25. Reciprocity
Engage Your Team
Solution: ITERATE! ITERATE! ITERATE! ITERATE! ITERATE!
25
26. Reciprocity
Engage Your Team
Solution: ITERATE! ITERATE! ITERATE! ITERATE! ITERATE!
26
27. Reciprocity
Engage Your Team
Solution: ITERATE! ITERATE! ITERATE! ITERATE! ITERATE!
27
28. Reciprocity
Engage Your Team
Solution: ITERATE! ITERATE! ITERATE! ITERATE! ITERATE!
28
29. Reciprocity
Engage Your Team
Both have:
•Goals
•Metrics
29
36. Reciprocity
Engage Your Team
Metrics
Use analytics
36
37. Reciprocity
Engage Your Team
How to gamify your app?
37
38. Reciprocity
Engage Your Team
How to gamify your app?
Share your goals and metrics with your users
38
39. Reciprocity
Engage Your Team
Judge game design
• User frameworks
• Goals and metrics
• Iterate
BE A GAMIFICATION KING MAKER!
39
40. How do you evaluate
gamified design?
Ken Lynch, CEO
reciprocitynow.com Reciprocity
Engage Your Team
41. Reciprocity
Engage Your Team
List of goals/metrics questions to ask:
• How is gamification the same as a startup?
• A bad design that you implemented (what was the fix?).
• How can you tell what to change in your design?
• What is your gamification compass?
• When should you not gamify?
41
43. Reciprocity
Engage Your Team
What questions to ask the Design Kings?
1. Does it have negative feedback?
2. Are the feedback loops short?
3. What if you take away the points/levels/badges?
4. Is it time-boxed for the user?
5. What are the intrinsic rewards?
6. “I join” buttons or just get assigned?
7. Does it need a critical mass of people already?
8. Does it rely on a critical mass of FRIENDS?
9. What game mechanics don’t feel like game
mechanics? 43
44. Reciprocity
Engage Your Team
But there are Rule breakers, bad implantations
Example: lazy registration. For IMVU, it wasn’t
needed.
44
Editor's Notes
Enterprise Social Media is looking for the next big thing to engage employees. Reciprocity developed an economic currency system to manage employee behavior in Enterprise Social media. Reciprocity has a focused solution, with customer traction.
The point of this preso is to give you a tool to help think about how to evaluate gamified design, and the process of gamified designers, startups etc.It’s for biz dev types who need to hire badge-ville or amyjokimIts for VCs who need a simple mental model of how to think about gamification design.A better talk than what gabe can give you.
The point of this preso is to give you a tool to help think about how to evaluate gamified design, and the process of gamified designers, startups etc.It’s for biz dev types who need to hire badge-ville or amyjokimIts for VCs who need a simple mental model of how to think about gamification design.A better talk than what gabe can give you.
The point of this preso is to give you a tool to help think about how to evaluate gamified design, and the process of gamified designers, startups etc.It’s for biz dev types who need to hire badge-ville or amyjokimIts for VCs who need a simple mental model of how to think about gamification design.A better talk than what gabe can give you.Does it have negative feedback?Are the feedback loops short?What if you take away the points/levels/badges?Is it time-boxed for the user?What are the intrinsic rewards?“I join” buttons or just get assigned?Does it need a critical mass of people already?Does it rely on a critical mass of FRIENDS?What game mechanics don’t feel like game mechanics?
The point of this preso is to give you a tool to help think about how to evaluate gamified design, and the process of gamified designers, startups etc.It’s for biz dev types who need to hire badge-ville or amyjokimIts for VCs who need a simple mental model of how to think about gamification design.A better talk than what gabe can give you.Does it have negative feedback?Are the feedback loops short?What if you take away the points/levels/badges?Is it time-boxed for the user?What are the intrinsic rewards?“I join” buttons or just get assigned?Does it need a critical mass of people already?Does it rely on a critical mass of FRIENDS?What game mechanics don’t feel like game mechanics?
Gabe does it. (I’m guessing that amyjokim does as well)
Where to start? Gabe Zichermann’s 2nd exercise is “what is your player type”.Great model:Killers like to hunt ( sales people and QA people) Achievers like trophies.Socializers like friends, care about what others are doing. explorers like new things.* Explore -> Achiever/killer -> socializer pattern.
But there are other simpler models. I want to journey to a simpler world, that’s easier to apply.Types:Geeks – love stuff - # tagsAll the lithium communities that michealwu has shown me – 3% engagement of people liking/posting materials. leaders – love stuff, but only in relation to others. They follow # tags, but create @ tags followers – follow @ tags. They want to do what their friends do.You are probably a Leader
Geoffrey moore – adoption curve. Geeks -> leaders -> followers.Got to think about getting your system off the ground.Who is it useful for.
Physics of motivation – basis for evaluating the chemistry of gamification
Sales trophyList of bugs to smash.Can combine both of these things
Sales trophyList of bugs to smash.Can combine both of these thingsFinishing a list of bugs to get a brand new software release
How useful is this simplified model?Let me tell you my story:I was a currency architect 2 two years ago, on a quest to figure out how to motivate people around common goals.Carbon coinsMaking these coins virtual, started hanging out with game architects, and fell into the world of game mechanics.Met people at imvu:Marcus: Game Designer (drew the cover on “lean startup” by ericries)Spending days talking about game design, how to motivate people outside of games (what we now call gamification.The 1 lesson that I learned from Marcus.
How useful is this simplified model?Let me tell you my story:I was a currency architect 2 two years ago, on a quest to figure out how to motivate people around common goals.Carbon coinsMaking these coins virtual, started hanging out with game architects, and fell into the world of game mechanics.Met people at imvu:Marcus: Game Designer (drew the cover on “lean startup” by ericries)Spending days talking about game design, how to motivate people outside of games (what we now call gamification.The 1 lesson that I learned from Marcus.
How useful is this simplified model?Let me tell you my story:I was a currency architect 2 two years ago, on a quest to figure out how to motivate people around common goals.Carbon coinsMaking these coins virtual, started hanging out with game architects, and fell into the world of game mechanics.Met people at imvu:Marcus: Game Designer (drew the cover on “lean startup” by ericries)Spending days talking about game design, how to motivate people outside of games (what we now call gamification.The 1 lesson that I learned from Marcus.
How useful is this simplified model?Let me tell you my story:I was a currency architect 2 two years ago, on a quest to figure out how to motivate people around common goals.Carbon coinsMaking these coins virtual, started hanging out with game architects, and fell into the world of game mechanics.Met people at imvu:Marcus: Game Designer (drew the cover on “lean startup” by ericries)Spending days talking about game design, how to motivate people outside of games (what we now call gamification.The 1 lesson that I learned from Marcus.
How useful is this simplified model?Let me tell you my story:I was a currency architect 2 two years ago, on a quest to figure out how to motivate people around common goals.Carbon coinsMaking these coins virtual, started hanging out with game architects, and fell into the world of game mechanics.Met people at imvu:Marcus: Game Designer (drew the cover on “lean startup” by ericries)Spending days talking about game design, how to motivate people outside of games (what we now call gamification.The 1 lesson that I learned from Marcus.
How useful is this simplified model?Let me tell you my story:I was a currency architect 2 two years ago, on a quest to figure out how to motivate people around common goals.Carbon coinsMaking these coins virtual, started hanging out with game architects, and fell into the world of game mechanics.Met people at imvu:Marcus: Game Designer (drew the cover on “lean startup” by ericries)Spending days talking about game design, how to motivate people outside of games (what we now call gamification.The 1 lesson that I learned from Marcus.
How useful is this simplified model?Let me tell you my story:I was a currency architect 2 two years ago, on a quest to figure out how to motivate people around common goals.Carbon coinsMaking these coins virtual, started hanging out with game architects, and fell into the world of game mechanics.Met people at imvu:Marcus: Game Designer (drew the cover on “lean startup” by ericries)Spending days talking about game design, how to motivate people outside of games (what we now call gamification.The 1 lesson that I learned from Marcus.
How useful is this simplified model?Let me tell you my story:I was a currency architect 2 two years ago, on a quest to figure out how to motivate people around common goals.Carbon coinsMaking these coins virtual, started hanging out with game architects, and fell into the world of game mechanics.Met people at imvu:Marcus: Game Designer (drew the cover on “lean startup” by ericries)Spending days talking about game design, how to motivate people outside of games (what we now call gamification.The 1 lesson that I learned from Marcus.
How useful is this simplified model?Let me tell you my story:I was a currency architect 2 two years ago, on a quest to figure out how to motivate people around common goals.Carbon coinsMaking these coins virtual, started hanging out with game architects, and fell into the world of game mechanics.Met people at imvu:Marcus: Game Designer (drew the cover on “lean startup” by ericries)Spending days talking about game design, how to motivate people outside of games (what we now call gamification.The 1 lesson that I learned from Marcus.
Oh no! This is the bad news that I have to tell you about getting started in gamification:Don’t despairit’s hardYou’re not going to get it rightThere’s so much nuance
Startups are gamified companies.You can get it right, as long as you keep trying new thingsKeep making small tweaks.And if the small tweaks don’t work, pivot your design and make some larger changes.Reis talks about learning fastMarcus’s drawing
Startups are gamified companies.You can get it right, as long as you keep trying new thingsKeep making small tweaks.And if the small tweaks don’t work, pivot your design and make some larger changes.Reis talks about learning fastMarcus’s drawing
Startups are gamified companies.You can get it right, as long as you keep trying new thingsKeep making small tweaks.And if the small tweaks don’t work, pivot your design and make some larger changes.Reis talks about learning fastMarcus’s drawing
Startups are gamified companies.You can get it right, as long as you keep trying new thingsKeep making small tweaks.And if the small tweaks don’t work, pivot your design and make some larger changes.Reis talks about learning fastMarcus’s drawing
Trophies and progress bars, for the attracted and compelled.
Pink – purpose
And a/b testingAnd do user testingBring the first few customers into the usability lab
And a/b testingAnd do user testingBring the first few customers into the usability lab
And a/b testingAnd do user testingBring the first few customers into the usability lab
And a/b testingAnd do user testingBring the first few customers into the usability lab
Remember a simple view of users (better yet, use all the models)Gamifying is like turning your app into a lean startupKnow your audience, and your users (use 4, 3, or 2 user type models)Use goals and metrics in deving your appshare
Enterprise Social Media is looking for the next big thing to engage employees. Reciprocity developed an economic currency system to manage employee behavior in Enterprise Social media. Reciprocity has a focused solution, with customer traction.
How is gamification the same as a startup? Measuring goalsTell me a bad design that you implemented (what was the fix?). They must have iteratedHow can you tell what to change? a/b test itWhat is your gamification compass? Pink (the goal), Pincus (the metric).When should you not gamify? Something that has no real goal.
Negative feedback: opower used to have frownie faces, now they don’t, they only have smiles when you are doing better.Employee and customer feedback: negative feedback is private, you have to ask for the feedback (people will stop playing)Short loops – instant gratification of knowing where you stand – not annual loops, but weekly loops (or even better, instant loops)Cant put lipstick on a pig – gamification can make people do things that they already want to do anyhow (socialize, or be a winner, master a topic, etc)People burn out, and nothing is forever. A competition that lasts forever is not going to get as much traction as a game that lasts for 1 month. Termination conditionMoney and other easy rewards don’t last (daniel pink), feedback on mastery, recognition, gameplay itself (is it fun?), are all better.Mandatory vs voluntary.Are your social game mechanics DOA when you’re trying to get it off the ground?Do they care about the people who are there? People join systems where they see 5 of their friends.Inboxes, twitter, facebook (how orkut pushed too hard on leader boards, making everyone but brazil love it) is it too hard? how will it effect your reputation?