The document discusses McDougall's theory of pomodality, which refers to something that exists and does not exist simultaneously. It provides examples of works that achieve pomodality through being ironic, satirical, or dystopian. The document then analyzes how the art installation Dismaland achieves pomodality by creating a "third space" that is neither purely an art exhibit nor theme park. Specific examples from Dismaland like the security checkpoint and castle are described. The document also discusses the related concept of subversion, providing examples of media that subvert expectations, and analyzes how Dismaland subverts Disneyland through elements like its security checkpoint and castle.
The document provides tips for running a successful workshop, including five things to do and five things not to do. The things to do are to define your intent, choose the right people, flavor your activities, practice, and tie up loose ends. The things not to do are to panic when things change, let someone take over, assume you'll remember everything, allow distractions, and forget about next steps. The document emphasizes defining your goals, planning appropriately, and maintaining control of the workshop.
The document discusses several ideas about creativity and the creative process:
1) Creative ideas often arise after stopping deliberate searching for the answer and allowing the subconscious mind to work on the problem.
2) The hardest work of creativity comes after the initial idea, which is transforming the idea into a real thing.
3) While focusing intensely seems like it would help solve problems, it can actually inhibit creative connections; maintaining openness to new possibilities is important for creativity.
This document provides guidance on crafting effective elevator pitches to communicate scientific messages to different audiences through various media platforms. It stresses that elevator pitches should be under 2 minutes and focus on interesting problems, solutions conveyed through stories and analogies, and why the topic matters. The document also emphasizes practicing pitches, getting feedback, and tailoring messages for specific audiences like policymakers or the general public.
This document appears to be a slide presentation about influencing others' thinking and decision making. It discusses directing others' thinking by getting them to agree with your ideas. It provides examples of asking different types of questions to understand situations from different perspectives. It also discusses guiding others through the buyer's journey and decision process, helping them generate options and make a choice. The presentation aims to provide strategies for overcoming resistance, challenging constraints, and connecting with others' objectives to influence their thinking.
The document contains a collection of quotes about innovation and creativity. It discusses breaking out of established patterns to look at things differently, not being afraid of new ideas, taking action after having an idea in the shower, failing occasionally to do something innovative, questioning conventional wisdom, listening for new ideas, experimentation, and thinking independently rather than all thinking alike.
The document discusses McDougall's theory of pomodality, which refers to something that exists and does not exist simultaneously. It provides examples of works that achieve pomodality through being ironic, satirical, or dystopian. The document then analyzes how the art installation Dismaland achieves pomodality by creating a "third space" that is neither purely an art exhibit nor theme park. Specific examples from Dismaland like the security checkpoint and castle are described. The document also discusses the related concept of subversion, providing examples of media that subvert expectations, and analyzes how Dismaland subverts Disneyland through elements like its security checkpoint and castle.
The document provides tips for running a successful workshop, including five things to do and five things not to do. The things to do are to define your intent, choose the right people, flavor your activities, practice, and tie up loose ends. The things not to do are to panic when things change, let someone take over, assume you'll remember everything, allow distractions, and forget about next steps. The document emphasizes defining your goals, planning appropriately, and maintaining control of the workshop.
The document discusses several ideas about creativity and the creative process:
1) Creative ideas often arise after stopping deliberate searching for the answer and allowing the subconscious mind to work on the problem.
2) The hardest work of creativity comes after the initial idea, which is transforming the idea into a real thing.
3) While focusing intensely seems like it would help solve problems, it can actually inhibit creative connections; maintaining openness to new possibilities is important for creativity.
This document provides guidance on crafting effective elevator pitches to communicate scientific messages to different audiences through various media platforms. It stresses that elevator pitches should be under 2 minutes and focus on interesting problems, solutions conveyed through stories and analogies, and why the topic matters. The document also emphasizes practicing pitches, getting feedback, and tailoring messages for specific audiences like policymakers or the general public.
This document appears to be a slide presentation about influencing others' thinking and decision making. It discusses directing others' thinking by getting them to agree with your ideas. It provides examples of asking different types of questions to understand situations from different perspectives. It also discusses guiding others through the buyer's journey and decision process, helping them generate options and make a choice. The presentation aims to provide strategies for overcoming resistance, challenging constraints, and connecting with others' objectives to influence their thinking.
The document contains a collection of quotes about innovation and creativity. It discusses breaking out of established patterns to look at things differently, not being afraid of new ideas, taking action after having an idea in the shower, failing occasionally to do something innovative, questioning conventional wisdom, listening for new ideas, experimentation, and thinking independently rather than all thinking alike.
Principles of Design (part I) Gestalt Laws-Unity and Harmony SAAD ALZAROONI, CM
The document discusses Gestalt principles of design, specifically unity and harmony. It explains that according to Gestalt theory, humans naturally seek order and relationships between elements. To achieve unity, similar elements should be grouped together. The document then provides several examples to illustrate principles of unity, including unity and placement using lines, shapes, and repetition through lines and shapes.
Gestalt psychology views the mind and behavior holistically rather than as a collection of parts. It proposes that the whole is greater than the sum of its parts. The key principles of Gestalt psychology are figure-ground, proximity, closure, similarity, continuation, and symmetry. While influential in its time, Gestalt psychology has been criticized for being too descriptive and lacking predictive power and explanations of emotion and personality.
Cognitive elements of an effective UI/UX designShabnamShahfar
In this session we will talk about some of the design principals based on psychology and the cognitive science. We will look at the human perception and its implications for an interactive and effective visual design. You will learn some of the recent findings of cognitive science research that can help in creating a better UI/UX design for your mobile and web applications.
Gestalt LEARNING THEORY SULTAN THE MONKEYMurat Turk
Gestalt psychology studies perception and proposes that individuals are active learners who restructure information rather than passively collecting it. The key principles of Gestalt psychology are proximity, similarity, closure, good continuation, good pragnanz (simplicity), and figure/ground. Wolfgang Kohler's experiments with apes demonstrated insight learning, where apes were able to solve problems by coordinating their thinking to create new solutions. Gestalt principles influence both perception and learning. Kurt Lewin's life space theory adhered to Gestalt psychology and proposed that inner motivations and outer forces like teachers and peers impact perception and learning.
Gestalt theory proposes that the whole is greater than the sum of its parts. It was developed in the early 20th century by German psychologists Max Wertheimer, Wolfgang Kohler, and Kurt Koffka who argued that learning involves actively organizing and making sense of information rather than passively receiving it. The Gestalt laws of perception describe how humans naturally perceive visual elements as grouped patterns and shapes.
The document discusses Gestalt psychology principles and how they can be applied to instructional design. It explains that Gestalt psychologists study how people make sense of visual stimuli and perceive shapes and forms. The document outlines several Gestalt laws of proximity, similarity, closure, and others. It argues that following Gestalt principles in screen design can help maximize learning by creating an aesthetically pleasing and coherent visual presentation according to how the human brain naturally perceives and groups visual information.
Gestalt theory proposes that the whole is greater than the sum of its parts. It describes several "laws" of perceptual organization that the human brain uses to interpret visual elements as unified wholes or patterns. The key laws include: figure/ground relationships, symmetry, proximity, similarity, good continuation, closure, and Prägnanz (the tendency for simplicity and regularity). According to Gestalt theory, these principles guide how we group separate parts into meaningful forms and shapes.
The way people see a web page or digital design strongly affects its utility and the meaning that they take away. Gestalt principles tell people how to perceive visual objects, what they mean, and how they relate to one another within the user's experience. Design with these principles in mind to meet users' needs and leave a positive impression.
The document summarizes key aspects of Gestalt psychology, founded by Wolfgang Köhler, Max Wertheimer, and Kurt Koffka. It describes their work studying perception and insights, including experiments where apes solved problems. Gestalt principles like proximity, similarity, closure and good continuation were proposed to explain visual perception. Kurt Lewin also contributed by describing inner and outer forces influencing perception. The relevance of Gestalt psychology to education is discussed as focusing on experience, complexity, and autonomy in learning.
A completely subjective list of problems with the User Interface of Apple' iOS 7 mobile operating system, based on a quick recap of the fundamental design concepts of Gestalt Laws, affordances, and skeumorphism.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Principles of Design (part I) Gestalt Laws-Unity and Harmony SAAD ALZAROONI, CM
The document discusses Gestalt principles of design, specifically unity and harmony. It explains that according to Gestalt theory, humans naturally seek order and relationships between elements. To achieve unity, similar elements should be grouped together. The document then provides several examples to illustrate principles of unity, including unity and placement using lines, shapes, and repetition through lines and shapes.
Gestalt psychology views the mind and behavior holistically rather than as a collection of parts. It proposes that the whole is greater than the sum of its parts. The key principles of Gestalt psychology are figure-ground, proximity, closure, similarity, continuation, and symmetry. While influential in its time, Gestalt psychology has been criticized for being too descriptive and lacking predictive power and explanations of emotion and personality.
Cognitive elements of an effective UI/UX designShabnamShahfar
In this session we will talk about some of the design principals based on psychology and the cognitive science. We will look at the human perception and its implications for an interactive and effective visual design. You will learn some of the recent findings of cognitive science research that can help in creating a better UI/UX design for your mobile and web applications.
Gestalt LEARNING THEORY SULTAN THE MONKEYMurat Turk
Gestalt psychology studies perception and proposes that individuals are active learners who restructure information rather than passively collecting it. The key principles of Gestalt psychology are proximity, similarity, closure, good continuation, good pragnanz (simplicity), and figure/ground. Wolfgang Kohler's experiments with apes demonstrated insight learning, where apes were able to solve problems by coordinating their thinking to create new solutions. Gestalt principles influence both perception and learning. Kurt Lewin's life space theory adhered to Gestalt psychology and proposed that inner motivations and outer forces like teachers and peers impact perception and learning.
Gestalt theory proposes that the whole is greater than the sum of its parts. It was developed in the early 20th century by German psychologists Max Wertheimer, Wolfgang Kohler, and Kurt Koffka who argued that learning involves actively organizing and making sense of information rather than passively receiving it. The Gestalt laws of perception describe how humans naturally perceive visual elements as grouped patterns and shapes.
The document discusses Gestalt psychology principles and how they can be applied to instructional design. It explains that Gestalt psychologists study how people make sense of visual stimuli and perceive shapes and forms. The document outlines several Gestalt laws of proximity, similarity, closure, and others. It argues that following Gestalt principles in screen design can help maximize learning by creating an aesthetically pleasing and coherent visual presentation according to how the human brain naturally perceives and groups visual information.
Gestalt theory proposes that the whole is greater than the sum of its parts. It describes several "laws" of perceptual organization that the human brain uses to interpret visual elements as unified wholes or patterns. The key laws include: figure/ground relationships, symmetry, proximity, similarity, good continuation, closure, and Prägnanz (the tendency for simplicity and regularity). According to Gestalt theory, these principles guide how we group separate parts into meaningful forms and shapes.
The way people see a web page or digital design strongly affects its utility and the meaning that they take away. Gestalt principles tell people how to perceive visual objects, what they mean, and how they relate to one another within the user's experience. Design with these principles in mind to meet users' needs and leave a positive impression.
The document summarizes key aspects of Gestalt psychology, founded by Wolfgang Köhler, Max Wertheimer, and Kurt Koffka. It describes their work studying perception and insights, including experiments where apes solved problems. Gestalt principles like proximity, similarity, closure and good continuation were proposed to explain visual perception. Kurt Lewin also contributed by describing inner and outer forces influencing perception. The relevance of Gestalt psychology to education is discussed as focusing on experience, complexity, and autonomy in learning.
A completely subjective list of problems with the User Interface of Apple' iOS 7 mobile operating system, based on a quick recap of the fundamental design concepts of Gestalt Laws, affordances, and skeumorphism.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.