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Harvard presentation

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harvard future of interaction presentation

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Harvard presentation

  1. 1. The Future
  2. 2. The Future ofInteraction
  3. 3. Different Life CyclesRequire a Different Kind of Programming - Users - Content - Display - Furniture - Interior - Sensors - Shell
  4. 4. Drivers FantasyTechnology Practicality
  5. 5. FantasyMedia Shape Our Vision
  6. 6. FantasyBut They Shape a Different Vision for Each Generation
  7. 7. Machine asPoint Solution
  8. 8. Man vs. Machine
  9. 9. Man Orchestratesimmersive Computation
  10. 10. Man and Machine Are One
  11. 11. It takes 10-20 years to builda new technology platform - Boomers build telecom backbone and invests in platforms. - Gen X builds WWW on top - Gen Y Builds Social Computing
  12. 12. Each Generationhas a different vision of the Future
  13. 13. Here is How 40 Year olds at Microsoft Sees 2019 Today
  14. 14. Aweful Cool,But They’re Stuckon the Holodeck.
  15. 15. In the future, there isn’t a difference between the user and the system.The people building it grew up in the Matrix.
  16. 16. It’s Minority Report vs. Avatar
  17. 17. Drivers FantasyTechnology Practicality
  18. 18. TechnologyMaterials and Distribution Shape What’s Possible
  19. 19. Trigger Sensor Network Processing Network Display
  20. 20. Now 2-5 Years- Mobile Computing - Intenet TV- Location Aware Apps - Social Software- Tablet PCs - Video Telepresence - Online Video - Public Virtual Worlds - Cloud Computing - SOA
  21. 21. 5-10 Years- 3D Flat-Panel Displays- Context Delivery Architecture- Video Search- Surface Computers- Augmented Reality- Personal Monitoring
  22. 22. Always On the Horizon- Wireless Power- Case-level RFID- Speech Recognition- Mesh/Ad Hoc Networks
  23. 23. SensingTrigger Sensor Network Processing Network Display
  24. 24. 1 MP Digital Camera Era Cost1994-95 $10,0002010 $1-32020 ?
  25. 25. Types of Sensing 3D Vision Motion Sound RFCapacitance/Resistance
  26. 26. What This MeansIt will cost very little for materials to be aware.
  27. 27. Key Trade OffInstallation vs. Security vs. Lifespan
  28. 28. ProcessingTrigger Sensor Network Processing Network Display
  29. 29. Rendering Toystory Era Computer Hours Cost1994-95 800,000 $20,000,0002010 12.5 $42020 5 Seconds $.02
  30. 30. What This MeansWe can compute really fastor really energy efficiently.
  31. 31. Key Trade OffSpeed vs. Heat
  32. 32. NetworkTrigger Sensor Network Processing Network Display
  33. 33. Display 42” Display Era Cost1994-95 $10,0002010 $4502020 ?
  34. 34. Types of Display ASS Plasma LCD LED OLED Bistable Roll to RollEmissive Materials
  35. 35. Types of Display Autostereoscopic
  36. 36. Types of Display Roll to Roll
  37. 37. What This MeansOrder of magnitude price dropin electronics and lighting cost.
  38. 38. Key Trade Offelectronics vs. light vs. mechanical
  39. 39. NetworkTrigger Sensor Network Processing Network Display
  40. 40. Network Era Speed1994-95 56k2010 1.5 Mbps2020 2.5 GBps
  41. 41. Types of Network Wired vs. Wireless
  42. 42. What This MeansStreaming Realtime Media
  43. 43. Key Trade Off Wiredcost/time of install/upgrade vs. speed Wireless Speed vs. Concrete
  44. 44. The Future is Here
  45. 45. It Just Isn’tEvenly Distributed
  46. 46. Today system is aware of actions. Interface still exists in frames
  47. 47. Tomorrow, the system is aware of users Technology isn’t on the walls. It is the walls.
  48. 48. It’s Minority Report vs. Avatar
  49. 49. Drivers FantasyTechnology Practicality
  50. 50. The Future of InteractionIt will cost very little for materials to be aware. We can compute really fast or really energy efficiently. Order of magnitude price drop in video electronics and lighting cost. Streaming Realtime, interactive Media
  51. 51. Different Life CyclesRequire a Different Kind of Programming - Users - Content - Display - Furniture - Interior - Sensors - Shell
  52. 52. This Makes Strange Things Happen Physical Environment Modelled in Virtual Environment Light = Video Video = Surface Finish Sound = PartitionsSensors = User-centered Environments
  53. 53. So, What Do We Need to Invent for You? Physical Environment Modelled in Virtual Environment Light = Video Video = Surface Finish Sound = Partitions Sensors = User-centered Environments

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