Pragmatic agile model driven development using smart use casesSander Hoogendoorn
Smart use cases provide a unique, and structured way to deliver requirements in agile, Kanban and even in traditional projects. This talk demonstrates the proven approach to how smart use cases can be identified from the project's scope and business processes, modeled and estimated. It will also show how smart use cases nicely fit your software architecture, how code is generated from them, and how testing can be automated as well. This interactive talk contains live demos.
This is the slide deck from my keynote at the EA User Event in Brussels, September 2015. Micro-services and micro-services architecture are the next hype in software development. Websites and blogs are full of introducing posts, the first books are being written and the first conferences organized. There’s big promises of scalability, flexibility and replaceability of individual elements in your landscape. However, when you are knee deep in the mud as a software architect at an insurance, it is very hard to find help on how to design applications and components in a micro-services architecture. During this talk Sander will show how he used Enterprise Architect to model the micro services architecture, and will explain the difficulties and the lessons learned, using many real-life examples.
SMAC is upsetting the domain. No CIO dialogue is accomplished devoid of considering influence
of SMAC on industry and business. Rapid developments in this technology pile are accumulating
value to complete breadth of businesses and industries. Rewards are several and appear very
captivating, with assurances being made as big as - forecasting future (Analytics), accessible
everywhere (Mobile), everything is so easy and networked (Social), and at a very low cost (Cloud).
This fresh technology pile has begun changing tomorrow's organization and has influence on every
part of a business, therefore consequently on the every software applications being utilize inside
the company and by the company.
All the stats, data, and trends you need to understand the state of the internet, social media, and mobile in Australia, New Zealand & The Pacific in 2017. This report is part of a suite of reports brought to you by We Are Social and Hootsuite - read all the other reports for free at http://www.slideshare.net/wearesocialsg/presentations
Talk "Multimodal, Collaborative & Autonomous" from IoT Meetup on October 20 2020 by Jan Groenefeld, Solution Manager Industry, Lead UX Designer, Ergosign.
The times of the "single point of interaction" on the wide format multi- touch screen are numbered. Multiple touch points with cross-modality interaction options - from touch to speech to gestures - will become standard in the everyday work of machine operators in the medium term. In addition, there is a progressive interconnectedness of our physical environment, as well as the digital-sensory extension of the human being himself.
What counts now is a human-centered view: on the one hand, in terms of the change of the work situation, on the other hand, in terms of the way our senses perceive and function. Which technologies have the potential to support people in their work in a meaningful way in the short and long term? Which methods and design principles are suitable for designing multimodal systems in a way that they support people instead of overburdening them?
Take a look with us at future work situations and application contexts. We present human-centered process models based on service design, which enable the successful development of smart industrial applications and holistically interactive ecosystems in an industrial context.
Pragmatic agile model driven development using smart use casesSander Hoogendoorn
Smart use cases provide a unique, and structured way to deliver requirements in agile, Kanban and even in traditional projects. This talk demonstrates the proven approach to how smart use cases can be identified from the project's scope and business processes, modeled and estimated. It will also show how smart use cases nicely fit your software architecture, how code is generated from them, and how testing can be automated as well. This interactive talk contains live demos.
This is the slide deck from my keynote at the EA User Event in Brussels, September 2015. Micro-services and micro-services architecture are the next hype in software development. Websites and blogs are full of introducing posts, the first books are being written and the first conferences organized. There’s big promises of scalability, flexibility and replaceability of individual elements in your landscape. However, when you are knee deep in the mud as a software architect at an insurance, it is very hard to find help on how to design applications and components in a micro-services architecture. During this talk Sander will show how he used Enterprise Architect to model the micro services architecture, and will explain the difficulties and the lessons learned, using many real-life examples.
SMAC is upsetting the domain. No CIO dialogue is accomplished devoid of considering influence
of SMAC on industry and business. Rapid developments in this technology pile are accumulating
value to complete breadth of businesses and industries. Rewards are several and appear very
captivating, with assurances being made as big as - forecasting future (Analytics), accessible
everywhere (Mobile), everything is so easy and networked (Social), and at a very low cost (Cloud).
This fresh technology pile has begun changing tomorrow's organization and has influence on every
part of a business, therefore consequently on the every software applications being utilize inside
the company and by the company.
All the stats, data, and trends you need to understand the state of the internet, social media, and mobile in Australia, New Zealand & The Pacific in 2017. This report is part of a suite of reports brought to you by We Are Social and Hootsuite - read all the other reports for free at http://www.slideshare.net/wearesocialsg/presentations
Talk "Multimodal, Collaborative & Autonomous" from IoT Meetup on October 20 2020 by Jan Groenefeld, Solution Manager Industry, Lead UX Designer, Ergosign.
The times of the "single point of interaction" on the wide format multi- touch screen are numbered. Multiple touch points with cross-modality interaction options - from touch to speech to gestures - will become standard in the everyday work of machine operators in the medium term. In addition, there is a progressive interconnectedness of our physical environment, as well as the digital-sensory extension of the human being himself.
What counts now is a human-centered view: on the one hand, in terms of the change of the work situation, on the other hand, in terms of the way our senses perceive and function. Which technologies have the potential to support people in their work in a meaningful way in the short and long term? Which methods and design principles are suitable for designing multimodal systems in a way that they support people instead of overburdening them?
Take a look with us at future work situations and application contexts. We present human-centered process models based on service design, which enable the successful development of smart industrial applications and holistically interactive ecosystems in an industrial context.
Final how digital technology can make cities better places to live work and p...Cecilie B. Müller
We explore how digital technologies can makes cities better places to live, work and play and how digital is disrupting the way public services are being delivered.
Key OTT (Over-The-Top) Market Trends in 2015 by Michael Ritchie.
In broadcasting, over-the-top content (OTT) refers to delivery of audio, video, and other media over the Internet without the involvement of a multiple-system operator in the control or distribution of the content. The Internet provider may be aware of the contents of the Internet Protocol packets but is not responsible for, nor able to control, the viewing abilities, copyrights, and/or other redistribution of the content.
Consumers can access OTT content through internet-connected devices such as desktop and laptop computers, gaming consoles (such as the PlayStation 4, WiiU, and Xbox One), set-top boxes (such as the Roku), smartphones (including Android phones, iPhones, and Windows phones), smart TVs (such as Google TV), and tablets.
Technology has helped humanity improve our skills and extend our potential. As technology continues to evolve, so has a new path for human enhancement. We are now hacking our bodies. Google Glass and other forms of wearable technologies are just the first generation of consumer products that extend the self, while the development of systems like powered exoskeletons and bionic limbs and eyes are re-defining the future of medicine and human ability.
This talk will explore this future of wearable devices through the lens of User Experience design. As UX designers, how can we approach these new technologies that will require a wider cross-channel strategy for long-term interactions? Connecting the dots of a complex multi-touchpoint experience will require understanding of the new design paradigms of a wearable-first user experience. How can we use design to orchestrate this new level of integration between humans and technology to create the best experiences?
From connected home, to 360 media and virtual reality, future experiences will enable more seamless and multi-sensory interactions with our physical and digital spaces. This brief highlights the opportunity that immersive experiences provide for businesses as they shift the way the interact with and reach customers. Creating an immersive UX strategy is critical for all businesses. Punchcut highlights the opportunity and offers ways to help through their services.
INNOVFEST UNBOUND is the anchor event of Smart Nation Innovations; a week-long series of events that showcases Asia’s most innovative developments in the media-tech sphere.
It is the place where brands connect with disruptive technologies and explore Asian opportunities.
INNOVFEST UNBOUND is a melting pot for start-ups, investors, brands, corporates and media who get the opportunity to connect with government agencies and leading researchers and forge new relationships, share knowledge and create business opportunities in Asia.
It attracted 6,300 attendees and more than 340+ innovation and startup exhibits.
February 2017 GAETSS Newsletter
360in360 Transmedia Storytelling User Guide and Applications
The Impact of Wearable Technologies on Health Outcomes DLTV Broadcast
ISDM Partnership with HIMSS and eHealth Malta
Wearable Technology Show
The Future of 3D Video vs 360 Degree Imaging
Drones and Aerial Photos and Videos
DL100 Call for Nominations
Medilink Digital Health SIG and AGM
Calls for Digital Medicine Papers & Articles
Business Opportunities in the Digital Age Cutter Article
Richard Smith Obituary
Upcoming Events.
Welcome to the GAETSS February 2017 Newsletter. Now that the Xmas holiday period is over, this month’s e-newsletter is crammed with information and new developments that will make 2017 a very exciting year. This newsletter provides some of those updates but is very saddened by the sudden death of a very good friend and pioneer of Serious Games, Richard Smith, MD of Totem Learning. I have included a personal obituary about Richard, the first such announcement I have ever had to include in one of my newsletters. My condolences go out to his family, friends and work colleagues. He will be sorely missed by those who knew him.
A closer look at how The Internet of Things, Generation Z and an innovative New York Start up LittleBits come together to open up the next wave of User Generated Hardware.
7 top technology trends and what they mean for brand experienceJack Morton Worldwide
Technology drastically impacts every aspect of the world around us these days, but it's harder than ever to integrate technology into live experiences in ways that are relevant, effective and above all seamless.
Discover our top technology trends and what they mean for brands, marketers and brand experience.
The 10 Fastest-Growing Automobile Solution Providers of 2022 July.pdfInsightsSuccess4
This edition features a handful of Automobile solutions in several sectors that are at the forefront of leading us into a digital future
Read More: https://insightssuccess.com/the-10-fastest-growing-automobile-solution-providers-of-2022-july2022/
WTA STUDIOS - We Are A New Age Human Centric Branding, UI/UX DESIGN + DEV STUDIOMANISH SURAPANENI
We Think App is a New Age User-Centric UI/UX Design & Dev Studio dedicated to creating significant applications through impactful user experience for startups and MNCs. Our office is a playground for technology and innovation where an intimate group of hand picked tech-nerds and creative cool-heads help find a sweet spot for your product and end-user to fit into the digital marketplace flawlessly.
WTA considers each project as an opportunity to leave a unique mark on the Visual and Technical anthropology of the digital world. We bring the client and User to centre-stage and hope to establish a lasting relationship through problem-solving, attention to detail, functionality and simplified User Experience. With various clients from London, Florida, Belgium, New York, San Francisco and more, WTA creates for a global audience.
We are now international!
Wearing UX—When Our Clothes Become the InterfaceTechWell
With the interest in wearable technology exploding, UX practitioners and development teams need to focus on creating experiences that intuitively fit the rhythm and ecosystem of a user’s daily life. Unfortunately, much like what happened early on with mobile design, wearable UX designers seem to have unlearned many of the best practices and heuristics they employ on, for example, desktop design. Starting with a historical perspective on technology adoption and an assessment of where we are today, Jason Snook discusses challenges designers face with the varied interfaces and interactions associated with wearables. Join this session to explore key UX considerations, including interaction design, adoption theory, and the social aspects and stigmas that are important to realizing the full potential of wearable experiences.
Final how digital technology can make cities better places to live work and p...Cecilie B. Müller
We explore how digital technologies can makes cities better places to live, work and play and how digital is disrupting the way public services are being delivered.
Key OTT (Over-The-Top) Market Trends in 2015 by Michael Ritchie.
In broadcasting, over-the-top content (OTT) refers to delivery of audio, video, and other media over the Internet without the involvement of a multiple-system operator in the control or distribution of the content. The Internet provider may be aware of the contents of the Internet Protocol packets but is not responsible for, nor able to control, the viewing abilities, copyrights, and/or other redistribution of the content.
Consumers can access OTT content through internet-connected devices such as desktop and laptop computers, gaming consoles (such as the PlayStation 4, WiiU, and Xbox One), set-top boxes (such as the Roku), smartphones (including Android phones, iPhones, and Windows phones), smart TVs (such as Google TV), and tablets.
Technology has helped humanity improve our skills and extend our potential. As technology continues to evolve, so has a new path for human enhancement. We are now hacking our bodies. Google Glass and other forms of wearable technologies are just the first generation of consumer products that extend the self, while the development of systems like powered exoskeletons and bionic limbs and eyes are re-defining the future of medicine and human ability.
This talk will explore this future of wearable devices through the lens of User Experience design. As UX designers, how can we approach these new technologies that will require a wider cross-channel strategy for long-term interactions? Connecting the dots of a complex multi-touchpoint experience will require understanding of the new design paradigms of a wearable-first user experience. How can we use design to orchestrate this new level of integration between humans and technology to create the best experiences?
From connected home, to 360 media and virtual reality, future experiences will enable more seamless and multi-sensory interactions with our physical and digital spaces. This brief highlights the opportunity that immersive experiences provide for businesses as they shift the way the interact with and reach customers. Creating an immersive UX strategy is critical for all businesses. Punchcut highlights the opportunity and offers ways to help through their services.
INNOVFEST UNBOUND is the anchor event of Smart Nation Innovations; a week-long series of events that showcases Asia’s most innovative developments in the media-tech sphere.
It is the place where brands connect with disruptive technologies and explore Asian opportunities.
INNOVFEST UNBOUND is a melting pot for start-ups, investors, brands, corporates and media who get the opportunity to connect with government agencies and leading researchers and forge new relationships, share knowledge and create business opportunities in Asia.
It attracted 6,300 attendees and more than 340+ innovation and startup exhibits.
February 2017 GAETSS Newsletter
360in360 Transmedia Storytelling User Guide and Applications
The Impact of Wearable Technologies on Health Outcomes DLTV Broadcast
ISDM Partnership with HIMSS and eHealth Malta
Wearable Technology Show
The Future of 3D Video vs 360 Degree Imaging
Drones and Aerial Photos and Videos
DL100 Call for Nominations
Medilink Digital Health SIG and AGM
Calls for Digital Medicine Papers & Articles
Business Opportunities in the Digital Age Cutter Article
Richard Smith Obituary
Upcoming Events.
Welcome to the GAETSS February 2017 Newsletter. Now that the Xmas holiday period is over, this month’s e-newsletter is crammed with information and new developments that will make 2017 a very exciting year. This newsletter provides some of those updates but is very saddened by the sudden death of a very good friend and pioneer of Serious Games, Richard Smith, MD of Totem Learning. I have included a personal obituary about Richard, the first such announcement I have ever had to include in one of my newsletters. My condolences go out to his family, friends and work colleagues. He will be sorely missed by those who knew him.
A closer look at how The Internet of Things, Generation Z and an innovative New York Start up LittleBits come together to open up the next wave of User Generated Hardware.
7 top technology trends and what they mean for brand experienceJack Morton Worldwide
Technology drastically impacts every aspect of the world around us these days, but it's harder than ever to integrate technology into live experiences in ways that are relevant, effective and above all seamless.
Discover our top technology trends and what they mean for brands, marketers and brand experience.
The 10 Fastest-Growing Automobile Solution Providers of 2022 July.pdfInsightsSuccess4
This edition features a handful of Automobile solutions in several sectors that are at the forefront of leading us into a digital future
Read More: https://insightssuccess.com/the-10-fastest-growing-automobile-solution-providers-of-2022-july2022/
WTA STUDIOS - We Are A New Age Human Centric Branding, UI/UX DESIGN + DEV STUDIOMANISH SURAPANENI
We Think App is a New Age User-Centric UI/UX Design & Dev Studio dedicated to creating significant applications through impactful user experience for startups and MNCs. Our office is a playground for technology and innovation where an intimate group of hand picked tech-nerds and creative cool-heads help find a sweet spot for your product and end-user to fit into the digital marketplace flawlessly.
WTA considers each project as an opportunity to leave a unique mark on the Visual and Technical anthropology of the digital world. We bring the client and User to centre-stage and hope to establish a lasting relationship through problem-solving, attention to detail, functionality and simplified User Experience. With various clients from London, Florida, Belgium, New York, San Francisco and more, WTA creates for a global audience.
We are now international!
Wearing UX—When Our Clothes Become the InterfaceTechWell
With the interest in wearable technology exploding, UX practitioners and development teams need to focus on creating experiences that intuitively fit the rhythm and ecosystem of a user’s daily life. Unfortunately, much like what happened early on with mobile design, wearable UX designers seem to have unlearned many of the best practices and heuristics they employ on, for example, desktop design. Starting with a historical perspective on technology adoption and an assessment of where we are today, Jason Snook discusses challenges designers face with the varied interfaces and interactions associated with wearables. Join this session to explore key UX considerations, including interaction design, adoption theory, and the social aspects and stigmas that are important to realizing the full potential of wearable experiences.