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Virtual Reality Product Management - November 2016- Product Anonymous

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From our November 2016 event, Itai Etzman's deck on free-roam virtual reality

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Virtual Reality Product Management - November 2016- Product Anonymous

  1. 1. Product Management Free-roam Virtual Reality
  2. 2. Challenges ● Motion Sickness ○ Frame rate ○ Rate of rotation - 1.5deg per sec (90deg/min) ○ Floor gradients ● 1:1 Real world Mapping ○ Path mapping ○ “Doors” ○ Warnings ● Visual Point of View ○ Lighting and Particle Effects ○ Voice Over
  3. 3. Roadmapping ● Hardware, Software, Web, Game ● Spotify Release “Train” (Spotify Engineering Culture Video)
  4. 4. Test & Validate ● Beta Test ○ Spectator Screens ○ Deep segmentation ○ Weekly updates and builds ○ Gameplay / Voice / Story Line / Point of View ● Full Time Operation at Dev Centre ○ Feedback Loop
  5. 5. War Stories ● Throwing Up ● Bloody Noses ● Falling Over
  6. 6. Tips for VR ● Beta test often ○ From very early ○ Level rebuilds easier early on ● Situational Reaction Tests ● Tests per emotion ○ Fear / Empathy strong ○ Excitement / Joy / Nostalgia ○ Jump Scares vs Anxious Build Up (anti-climax?)

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