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24
l LA FLEUR’S MAGAZINE | MARCH/APRIL 2015FEATURE24
Leveraging Players’ Emotions
The Hoosier Lottery, similar to other
state lotteries, is subject to the
volatility of the national jackpot games,
which makes it more challenging to
deliver revenue growth. To help counter
this effect, GTECH Indiana, working on
behalf of the Hoosier Lottery, is using
innovative techniques to refine and
promote its in-state, non-jackpot game
portfolio.
The product development and
marketing teams partnered with brand
consulting firm First-The-Trousers-
Then-The Shoes to identify new growth
opportunities and better align its current
draw game portfolio with Hoosiers. The
project focused on identifying, organizing,
and quantifying the emotions and needs
consumers tried to fulfill when playing
various lottery games.
“We knew consumers played the
lottery for many different reasons, but
we had never validated or quantified our
hypothesis on emotions players tried to
satisfy, depending on when and where
they played lottery games, how they felt
while playing, and who they were with
during the play experience,” said Jessica
Powell, VP, Marketing, GTECH Indiana.
“The multi-faceted project included
internal workshops (to capture our own
hypothesis), focus groups with various
player segments (to ensure we did not
miss any key insights from the consumer’s
perspective), and a quantitative study to
substantiate the findings,” she added.
The outcome was a “map” that
highlighted 14 core motivation clusters.
Each cluster included several emotions
and “need states,” representing the
emotional universe on why people play
lottery draw games.
“These findings suggested to the
Hoosier Lottery’s product development
and marketing teams that it was no longer
solely in the business of selling draw game
tickets, but rather, should incorporate
mood management into its strategy,” said
Ulli Appelbaum, Founder and President,
First-The-Trousers-Then-The Shoes.
“We found adult Hoosiers play games
to manage, enhance, or change their
momentary moods.”
People are complex, so the lottery’s
findings suggested they often buy a
product or a brand for more than one
reason. Building from those 14 emotional
clusters, the study also revealed and
quantified 11 “ideal playing occasions”
and the relevant emotions associated with
each occasion.
Consumers were also asked how well
the current draw game products fulfilled
their different needs, enabling the lottery
to both understand which needs were
not yet satisfied by the existing products,
representing new product opportunities,
as well as how well individual lottery
products were aligned with the relevant
playing occasions and associated
emotions.
One of the products reviewed in
the draw game differentiation study was
Bingo To Go. The game was launched in
August 2014 and was not performing to
projections. The initial launch campaign
focused on
generating
awareness and
was rational in
its messaging
of matching
numbers to win
the top prize of
$100,000.
The study
revealed that
Bingo To Go
was not clearly
aligned with a
relevant playing
occasion and
the corresponding needs and emotions.
Rather, the game was situated between
two different occasions: the Dream/
Risk and the Dream/Believe clusters,
respectively. Further, the data indicated
that, from a consumer perspective,
Bingo To Go overlapped with Poker
Lotto, another draw game offered by the
Hoosier Lottery. Therefore, consumers
viewed two draw games as delivering the
same needs.
Based on these findings, the Hoosier
Lottery marketing team decided to
reposition Bingo To Go through a full-
scale marketing campaign. The campaign
focused on how the game and mobile
app could transport players with a more
engaging, interactive experience. The call
to action was download the app.
The repositioning of Bingo To Go
was supported by a fully-integrated
campaign, including mass media, online
marketing, and point-of-sale messaging.
Bingo To Go is a completely new
draw game product to the Hoosier
market, so the player base was in the
beginning stages, but sales responded
immediately to the re-positioning
campaign. In the first four weeks after re-
launch cumulative sales were up 17.6%.
Further, the new campaign impacted
the adoption of the Hoosier Lottery
mobile convenience app, with downloads
increasing approximately 18%, helping
the Hoosier Lottery to strengthen
relationships with players and provide an
engaging consumer experience.
“Reviewing the draw game product
category from a human perspective and
focusing on why people play the lottery
helped us identify several unfulfilled
need states that were not satisfied by
the current games, giving us further
opportunity for portfolio growth. The
study also helped us realign existing
products before considering new or
different games in future fiscal years,” said
Powell.
Overall, this new, innovative
approach will guide the Hoosier Lottery’s
portfolio strategy for years to come as it
strives to reduce dependence on national
jackpot games in Indiana.

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GTECH Indiana_Bingo to Go Article (2)

  • 1. 24 l LA FLEUR’S MAGAZINE | MARCH/APRIL 2015FEATURE24 Leveraging Players’ Emotions The Hoosier Lottery, similar to other state lotteries, is subject to the volatility of the national jackpot games, which makes it more challenging to deliver revenue growth. To help counter this effect, GTECH Indiana, working on behalf of the Hoosier Lottery, is using innovative techniques to refine and promote its in-state, non-jackpot game portfolio. The product development and marketing teams partnered with brand consulting firm First-The-Trousers- Then-The Shoes to identify new growth opportunities and better align its current draw game portfolio with Hoosiers. The project focused on identifying, organizing, and quantifying the emotions and needs consumers tried to fulfill when playing various lottery games. “We knew consumers played the lottery for many different reasons, but we had never validated or quantified our hypothesis on emotions players tried to satisfy, depending on when and where they played lottery games, how they felt while playing, and who they were with during the play experience,” said Jessica Powell, VP, Marketing, GTECH Indiana. “The multi-faceted project included internal workshops (to capture our own hypothesis), focus groups with various player segments (to ensure we did not miss any key insights from the consumer’s perspective), and a quantitative study to substantiate the findings,” she added. The outcome was a “map” that highlighted 14 core motivation clusters. Each cluster included several emotions and “need states,” representing the emotional universe on why people play lottery draw games. “These findings suggested to the Hoosier Lottery’s product development and marketing teams that it was no longer solely in the business of selling draw game tickets, but rather, should incorporate mood management into its strategy,” said Ulli Appelbaum, Founder and President, First-The-Trousers-Then-The Shoes. “We found adult Hoosiers play games to manage, enhance, or change their momentary moods.” People are complex, so the lottery’s findings suggested they often buy a product or a brand for more than one reason. Building from those 14 emotional clusters, the study also revealed and quantified 11 “ideal playing occasions” and the relevant emotions associated with each occasion. Consumers were also asked how well the current draw game products fulfilled their different needs, enabling the lottery to both understand which needs were not yet satisfied by the existing products, representing new product opportunities, as well as how well individual lottery products were aligned with the relevant playing occasions and associated emotions. One of the products reviewed in the draw game differentiation study was Bingo To Go. The game was launched in August 2014 and was not performing to projections. The initial launch campaign focused on generating awareness and was rational in its messaging of matching numbers to win the top prize of $100,000. The study revealed that Bingo To Go was not clearly aligned with a relevant playing occasion and the corresponding needs and emotions. Rather, the game was situated between two different occasions: the Dream/ Risk and the Dream/Believe clusters, respectively. Further, the data indicated that, from a consumer perspective, Bingo To Go overlapped with Poker Lotto, another draw game offered by the Hoosier Lottery. Therefore, consumers viewed two draw games as delivering the same needs. Based on these findings, the Hoosier Lottery marketing team decided to reposition Bingo To Go through a full- scale marketing campaign. The campaign focused on how the game and mobile app could transport players with a more engaging, interactive experience. The call to action was download the app. The repositioning of Bingo To Go was supported by a fully-integrated campaign, including mass media, online marketing, and point-of-sale messaging. Bingo To Go is a completely new draw game product to the Hoosier market, so the player base was in the beginning stages, but sales responded immediately to the re-positioning campaign. In the first four weeks after re- launch cumulative sales were up 17.6%. Further, the new campaign impacted the adoption of the Hoosier Lottery mobile convenience app, with downloads increasing approximately 18%, helping the Hoosier Lottery to strengthen relationships with players and provide an engaging consumer experience. “Reviewing the draw game product category from a human perspective and focusing on why people play the lottery helped us identify several unfulfilled need states that were not satisfied by the current games, giving us further opportunity for portfolio growth. The study also helped us realign existing products before considering new or different games in future fiscal years,” said Powell. Overall, this new, innovative approach will guide the Hoosier Lottery’s portfolio strategy for years to come as it strives to reduce dependence on national jackpot games in Indiana.