This document teaches how to graph points on a grid. It explains that coordinates are pairs of numbers that indicate a point's location on the x and y axes. The origin is where both axes meet at 0. To graph a point, take the first number of the coordinate pair and locate it on the x-axis, then take the second number and locate it on the y-axis. Some examples of graphing points are shown. Practice problems are provided for the reader to try graphing points on their own.
Other Sizes - Part 4 of The Mathematics of Professor Alan's Puzzle SquareAlan Dix
The basic version of the puzzle square consists of 16 tiles in a 4x4 grid. However, you can have any size. In this third part of The Mathematics of Professor Alan's Puzzle Square, we see how some of the things we learnt about the standard square generalise to different sizes ... and also one crucial thing that doesn't.
https://magisoft.co.uk/alan/misc/game/maths/
The Puzzle Square is an online puzzle that is a bit like a two-dimensional version of Rubik's Cube. This series of presentations introduces various aspects of mathematics that are useful for learning about the square and other puzzles.
From Square Numbers to Square Roots (Lesson 2) jacob_lingley
Students will use their understanding of square numbers to evaluate square roots. Remember, square roots, quite literally mean going from square numbers, back to the root - the number which you multiplied in the first place to get the square number. Example: The square root of 49 is 7.
Single/Triple step linear equations [See Description]shawn123michael
This is a presentation showing how to solve single-step linear equations or "Finding x equations"
***HIGHLY SUGGEST DOWNLOADING THIS POWERPOINT, THE ANIMATIONS DO NOT WORK CORRECTLY
Other Sizes - Part 4 of The Mathematics of Professor Alan's Puzzle SquareAlan Dix
The basic version of the puzzle square consists of 16 tiles in a 4x4 grid. However, you can have any size. In this third part of The Mathematics of Professor Alan's Puzzle Square, we see how some of the things we learnt about the standard square generalise to different sizes ... and also one crucial thing that doesn't.
https://magisoft.co.uk/alan/misc/game/maths/
The Puzzle Square is an online puzzle that is a bit like a two-dimensional version of Rubik's Cube. This series of presentations introduces various aspects of mathematics that are useful for learning about the square and other puzzles.
From Square Numbers to Square Roots (Lesson 2) jacob_lingley
Students will use their understanding of square numbers to evaluate square roots. Remember, square roots, quite literally mean going from square numbers, back to the root - the number which you multiplied in the first place to get the square number. Example: The square root of 49 is 7.
Single/Triple step linear equations [See Description]shawn123michael
This is a presentation showing how to solve single-step linear equations or "Finding x equations"
***HIGHLY SUGGEST DOWNLOADING THIS POWERPOINT, THE ANIMATIONS DO NOT WORK CORRECTLY
'Tip of the Iceberg' Maths Problems
A constant challenge for teachers is to cater for the diversity of students in my classes. Matt Skoss is always looking to incorporate rich Maths tasks that are easy for students to make a start on the problem, but once students are engaged in the problem, they are exposed to the deeper, richer Mathematics lurking beneath the surface, hence the use of the 'iceberg' metaphor.
to support the professional growth of teachers.
Connect with Maths ~ supporting teachers of mathematics ONLINE
http://connectwith.indigenous.aamt.edu.au
How Many - Part 1 of The Mathematics of Professor Alan's Puzzle SquareAlan Dix
This first part of the Mathematics of Professor Alan's Puzzle Square uses combinatorics to work out how many possible combinations there are.
https://magisoft.co.uk/alan/misc/game/maths/
The Puzzle Square is an online puzzle that is a bit like a two-dimensional version of Rubik's Cube. This series of presentations introduces various aspects of mathematics that are useful for learning about the square and other puzzles.
'Tip of the Iceberg' Maths Problems
A constant challenge for teachers is to cater for the diversity of students in my classes. Matt Skoss is always looking to incorporate rich Maths tasks that are easy for students to make a start on the problem, but once students are engaged in the problem, they are exposed to the deeper, richer Mathematics lurking beneath the surface, hence the use of the 'iceberg' metaphor.
to support the professional growth of teachers.
Connect with Maths ~ supporting teachers of mathematics ONLINE
http://connectwith.indigenous.aamt.edu.au
How Many - Part 1 of The Mathematics of Professor Alan's Puzzle SquareAlan Dix
This first part of the Mathematics of Professor Alan's Puzzle Square uses combinatorics to work out how many possible combinations there are.
https://magisoft.co.uk/alan/misc/game/maths/
The Puzzle Square is an online puzzle that is a bit like a two-dimensional version of Rubik's Cube. This series of presentations introduces various aspects of mathematics that are useful for learning about the square and other puzzles.
Each of the six equally spaced points on this circle has
been joined to a point that is two points away from
it in a clockwise direction. The result can be called
a [6,2] figure.
Equally spaced points on a circle can be joined by chords in various ways.
2. HOW TO GRAPH POINTS ON A GRID
Graphing points on a grid can be hard, but once you
know how to do it, it can be really easy! When I
started out, I had no idea how to graph points on a
grid, but now I have no trouble. If you are having
problems learning to graph, I will teach you how.
3. LESSON GOALS
• Learn how to use the X and Y axis to graph points
on a grid
• Learn how to start from the origin and go on from
there
4. GROUND WORK
First, we need to learn how to use the X and Y axis.
Here is an example of what the X and Y axis look like:
Y Usually, you will see the axis on a grid
Here is what that looks like:
X
5. THE ORIGIN
The origin is an essential part of learning how to plot
points on a graph. The origin is 0, or, on a graph:
You will always start from the origin,
and move on from there.
Where you go will be determined
by the coordinates.
6. WHAT DO I DO WITH ALL THESE
COORDINATES?
Coordinates are a pair of two numbers that tell you
where to graph a point on a grid. Here is an example
of what coordinates look like:
5,3
-9,4
6,-8
One thing that you need to know is that if one of the
numbers is a negative, that means that the point will
be on the left hand side (vertically) and at the bottom
(horizontally) on the grid.
7. HOW TO GRAPH POINTS ON A GRID
Finally, we have come to the point where I show you
where to graph a point on a Grid. One very important
thing that you need to know is that the first number in
a coordinate is a number on the X, or horizontal, axis.
The second number represents Y, which is plotted on
the vertical axis. The next 4 slides are examples.
8. 1
The This is where
Coordinates these
are 3,5 coordinates
require us to
plot the point
on our
graph.
9. The
Coordinat 2
es are -9,-7
This is
where -9,-
7 is
Located.
10. The 3
Coordinat
es are -4,7
This is
where -
4,7 is
located.
11. The 4
Coordinat
es are 6,-
10
This is
where 6,-
10 is
located
on the
grid.
12. EXAMPLE PROBLEMS
Now it is time for me to leave you and for you to
practice some problems on your own. Remember that
you always start at the origin (0,0 on the graph.)
Then, remember that move first along the X axis, and
then plot along the Y axis. Finally, remember that
positive numbers will be found in the upper right
section of the grid, while negative numbers will be
found in the lower left section of the grid.
21. REVIEW
So, in review, we learned how to graph points on a
grid. We learned that you need to start on the origin,
and move on from there. We learned that the
negative numbers are found in the lower left side of
the grid, and the positive are found in the upper right
side. I hope you learned a lot from this presentation!