A Beginner's Guide to Content Marketing With a List of DIY Tools, Content Development Methodologies For Marketers Looking to Make Their Audience Fall In Love With Them.
How to document a community project with digital mediaabcopen_centralvic
Presentation by ABC Open Central Victoria at ANHLC conference 22 March 2012.
Tips on ways to document a community project with photography and video.
http://abc.net.au/open
SXSW: iPad Design Headaches (Take Two Tablets and Call Me in the Morning)Josh Clark
The iPad and its entourage of Android tablets have introduced a new style of computing, confronting designers with unfamiliar aches and pains. Learn the symptoms (and fixes) for a range of new-to-the-world iPad interface ailments, including Greedy Pixel Syndrome, the dreaded Frankeninterface, and the "I Can't Believe It's Not Butter" bait and switch. Explore practical techniques and eye-opening gotchas of tablet interface design, all grounded in the ergonomics, context, psychology, and nascent culture of these new devices (both iOS and Android). The presentation inoculates you against common problems with close-up looks at successful iPad apps from early sketches to final design. Genial bedside manner is administered by Josh Clark, author of the O'Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps: A Guide for Discriminating Downloaders."
A Beginner's Guide to Content Marketing With a List of DIY Tools, Content Development Methodologies For Marketers Looking to Make Their Audience Fall In Love With Them.
How to document a community project with digital mediaabcopen_centralvic
Presentation by ABC Open Central Victoria at ANHLC conference 22 March 2012.
Tips on ways to document a community project with photography and video.
http://abc.net.au/open
SXSW: iPad Design Headaches (Take Two Tablets and Call Me in the Morning)Josh Clark
The iPad and its entourage of Android tablets have introduced a new style of computing, confronting designers with unfamiliar aches and pains. Learn the symptoms (and fixes) for a range of new-to-the-world iPad interface ailments, including Greedy Pixel Syndrome, the dreaded Frankeninterface, and the "I Can't Believe It's Not Butter" bait and switch. Explore practical techniques and eye-opening gotchas of tablet interface design, all grounded in the ergonomics, context, psychology, and nascent culture of these new devices (both iOS and Android). The presentation inoculates you against common problems with close-up looks at successful iPad apps from early sketches to final design. Genial bedside manner is administered by Josh Clark, author of the O'Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps: A Guide for Discriminating Downloaders."
A short clip to assist students in developing a Digiexplanation Interview.
The Video to go with this presentation can be located at:
https://www.youtube.com/watch?v=PlAPZ3lHTRA
Project based landscape photography (no video) rob knight patchings 2017Rob Knight
My presentation on the value of personal projects to our creative development as photographers. Presented on the Outdoor Photography stage at the 2017 Patchings Art Festival in Nottingham. The video from slide 69 is on my YouTube channel as the Unknown | Known experimental soundscape.
Presented at an O'Reilly Webcast, 8 November 2011
Good mobile designs share many features in common, regardless of the fidelity of the device type, the OS or the user. Almost two decades of interactive design experience, as well as the creation of almost 76 mobile patterns for Designing Mobile Interfaces have led to some very specific and actionable insights into their use. Covers the intent of mobile patterns, and how to use them correctly in your design. Designed to be especially helpful for those migrating from other platforms, such as desktop web design.
The webcast was recorded, so since SlideShare dosn't have notes pages, if you want to know what I was saying, just listen directly:
http://oreillynet.com/pub/e/2087
Developers, you're designing experiences (and you didn't even know it)P.J. Onori
Designers are from Venus, developers are from Mars. For far too long, the two groups have had difficulties working together. At best, it is dysfunctional, at worst, impossible. In return, we have been drowned in a sea of horrible products.
Great experiences come from design and technology working together to complement each other. In this presentation, the focus in on how developers can be integrated into the design process earlier and more effectively.
The third class of a 15 week course in Information Architecture taught at Parsons, the New School for Design. Topics include: Understanding Peoples Needs, Research tactics best suited for user understanding, How to use personas for consensus creation.
Harnessing Your Product Manager Superpowers with Trello, Confluence, and JiraAtlassian
Whether you're a product manager, product owner, or a cat herder, creating a stellar product takes skill. The list is endless—from aligning stakeholders to creating a clear vision and specifications, planning sprints, measuring success and everything in-between.
In this session, we'll share how to extend the power and flexibility of Atlassian tools for your team. From inception, to planning, to building, learn the battle-tested tips from our own Atlassian teams to ensure that you not only build the product right, but also build the right product.
presented live at FITC's Spotlight UX event on Sept 17th, 2016 in Toronto Canada.
Presenter: Maya Bruck Senior Product Designer, Etsy Brooklyn, USA
More info at http://fitc.ca/presentation/ux-team-sport/
Save 10% on any FITC event with discount code 'slideshare'.
Overview
As a UX designer, you are the de facto champion of the people who use your product — heck, the word “user” is part of your title. And to create the best product experience for your users, you need to get everyone on your team thinking like UX designers too. Because the more people on your team who understand UX principles and empathize with the user’s needs, the more effective your product will be. And the more you understand the other disciplines you work with and bring them into your process, the smarter and faster you’ll be able to design.
Objective
We’ll cover collaborative techniques to involve your team (from stakeholders to developers) in the UX process, and learn how collaboration can build a culture of ownership, trust, and empathy on your team.
Target Audience
UI/UX designers, product designers, front-end developers
Things Audience Members Will Learn
Why collaboration is da bomb
How to reduce the burden of documentation so you can work faster and more efficiently
How to empower stakeholders and developers to make informed product decisions
Techniques to better understand strategic/technical limitations and opportunities
A short clip to assist students in developing a Digiexplanation Interview.
The Video to go with this presentation can be located at:
https://www.youtube.com/watch?v=PlAPZ3lHTRA
Project based landscape photography (no video) rob knight patchings 2017Rob Knight
My presentation on the value of personal projects to our creative development as photographers. Presented on the Outdoor Photography stage at the 2017 Patchings Art Festival in Nottingham. The video from slide 69 is on my YouTube channel as the Unknown | Known experimental soundscape.
Presented at an O'Reilly Webcast, 8 November 2011
Good mobile designs share many features in common, regardless of the fidelity of the device type, the OS or the user. Almost two decades of interactive design experience, as well as the creation of almost 76 mobile patterns for Designing Mobile Interfaces have led to some very specific and actionable insights into their use. Covers the intent of mobile patterns, and how to use them correctly in your design. Designed to be especially helpful for those migrating from other platforms, such as desktop web design.
The webcast was recorded, so since SlideShare dosn't have notes pages, if you want to know what I was saying, just listen directly:
http://oreillynet.com/pub/e/2087
Developers, you're designing experiences (and you didn't even know it)P.J. Onori
Designers are from Venus, developers are from Mars. For far too long, the two groups have had difficulties working together. At best, it is dysfunctional, at worst, impossible. In return, we have been drowned in a sea of horrible products.
Great experiences come from design and technology working together to complement each other. In this presentation, the focus in on how developers can be integrated into the design process earlier and more effectively.
The third class of a 15 week course in Information Architecture taught at Parsons, the New School for Design. Topics include: Understanding Peoples Needs, Research tactics best suited for user understanding, How to use personas for consensus creation.
Harnessing Your Product Manager Superpowers with Trello, Confluence, and JiraAtlassian
Whether you're a product manager, product owner, or a cat herder, creating a stellar product takes skill. The list is endless—from aligning stakeholders to creating a clear vision and specifications, planning sprints, measuring success and everything in-between.
In this session, we'll share how to extend the power and flexibility of Atlassian tools for your team. From inception, to planning, to building, learn the battle-tested tips from our own Atlassian teams to ensure that you not only build the product right, but also build the right product.
presented live at FITC's Spotlight UX event on Sept 17th, 2016 in Toronto Canada.
Presenter: Maya Bruck Senior Product Designer, Etsy Brooklyn, USA
More info at http://fitc.ca/presentation/ux-team-sport/
Save 10% on any FITC event with discount code 'slideshare'.
Overview
As a UX designer, you are the de facto champion of the people who use your product — heck, the word “user” is part of your title. And to create the best product experience for your users, you need to get everyone on your team thinking like UX designers too. Because the more people on your team who understand UX principles and empathize with the user’s needs, the more effective your product will be. And the more you understand the other disciplines you work with and bring them into your process, the smarter and faster you’ll be able to design.
Objective
We’ll cover collaborative techniques to involve your team (from stakeholders to developers) in the UX process, and learn how collaboration can build a culture of ownership, trust, and empathy on your team.
Target Audience
UI/UX designers, product designers, front-end developers
Things Audience Members Will Learn
Why collaboration is da bomb
How to reduce the burden of documentation so you can work faster and more efficiently
How to empower stakeholders and developers to make informed product decisions
Techniques to better understand strategic/technical limitations and opportunities
You’ve Got A Lot To Say. People Deserve to Hear It.
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
That’s not all–show up with 5 minutes of a presentation and learn from seasoned professionals who have seen their fair share of stages. We’ll provide you with a safe, welcoming environment and help you by providing valuable and actionable feedback that will help you level-up your presentation game.
Start here, and evolve your own patterns and techniques that work best for you.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
3. BRIEF
Taking the principle of drakes drum, design
a wearable device that the elderly can
activate in moments of distress. This would
notify closest family member or friend.
4. Positives
• Both kept to regular weekly skype meetings
• Each platform of communication was suitably used for each
circumstance.
COMMUNICATION
5. Negatives
• Cancelled meeting with lack of notice
• Designers sometimes discussed information on Facebook
messenger when the Blog would have been more appropriate.
6. RESARCH & IDEATION
Positives
• Great concepts were produced and well thought out
• Some were clear and concise and showed great innovation
7. RESEARCH & IDEATION
Negatives
• Not a lot of communication during this period, was hard to
know where we stood
• One concept design arrived later then others
8. FINAL DESIGN
Positives
• Final design was inspiring and innovative
• Showed great consideration for the target user
• The features applied were well thought out
10. WHAT WE LEARNED
• Communication
• Collaboration
• A taste of a new culture
Editor's Notes
Facebook was ideal for relaying quick messages to confirm the skype meeting, Skype was the best form of method for direct communication allowing all group members to be fully present, the blog was a great way of documenting the progress and allowing both clients and designers to look back.
Telling us 5 minutes before a meeting that they weren’t going to be able to make it was frustrating for us who had got ready
Some information would have been more appropriate on the blog rather then Facebook messenger