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GenerativeArt–MadewithUnity
Project Tiny(AKA Unity for Small Things)
GenerativeArt–MadewithUnity
What are we
trying to solve?
Messaging
Wearables
AR
HMI
Content wants to run without install
and load instantly.
GenerativeArt–MadewithUnity
Where are
we today?
MonumentValley2byustwoGames–MadewithUnity
7
Initial Core Offering
● Provide leading delivery size and load times
● Enjoyable editor experience with optimized workflows
● Solid performance on a wide range of mobile devices
● A package you download
● New runtime, modular design, ECS architecture
● Leverage existing unity tools (tilemap, particles)
● Supports 2D HTML5 delivery target
Introducing Tiny Mode
How we get there
Module design provides fine grain control over size
Runtime core is <100KB compressed JavaScript
Particles: ~10KB
Physics: ~42KB
Content is compressed to minimize size
Familiar editor experience speeds up development
KB
Quick load times
Tiny Knight — 850KB
Fastlane Ad — 806 KB
Tiny Arms Revenge - ?
Feature Run Through Video
Static or Streamed
Deployment Flexibility
Content
Game logic currently in TypeScript
C# in production
C# only at release
Turns out it’s faster and smaller
We can provide a much better debugging experience
Sprites
Core ECS
2D Animations MRAID Integration
Sprites 2D Canvas
Playable Ads
UI Asset Streaming
Localization
2D WebGLNative Fonts
Blend Effects
2D Particles
Sprite Sheets
Games in
Messenger
Apps
On Device Testing
Particles
Tilemap
Solutions Approach
2D Arcade Physics
Colliders
GenerativeArt–MadewithUnity
What’s next?
2D 3D AR
Standalone or Embedded
Android App
Deployment Flexibility
iOS App Native AppWeb App
Content
Preview package available Dec 4
INSERT COLD LOAD TIME STATS
Appendix
Platform architects working on the engine
Ralph Hauwert
VP of Platforms
Etienne Whittom
Editor Lead
Vladmir Vukicevic
Invented WebGL
Sebastian Marketsmueller
Flash 3D Architect
Joachim Ante
CTO and Unity founder
Mike Acton
Principle Programmer
Martin Best
Sr. Technical Product Mgr
Excellent
Creation Tools
Easy Platform
Integration
Seamless
Monetization
Community
Excellent creation tools Quick load times
Easy debugging and
platform integration
Seamless monetization
Unity solution
Excellent creation tools Quick load times
Easy platform integration Seamless monetization
Seamless monetization
Link/email
Get started
Platform architects working on the engine
Ralph Hauwert
Engineering Director
Etienne Whittom
Editor Lead
Vladmir Vukicevic
Invented WebGL
Sebastian Marketsmueller
Run-time Developer
Joachim Ante
Chief Technical Officer
Mike Acton
Principle Programmer
Martin Best
Sr. Technical Product Manager
Available in 2019
Unity Omni is architected to build for 3D and AR
Training
Hit the ground running
Start projects more effectively and
up-level team skills
Support when you need it.
Support
Keep your teams productive
With 5x24 support and a dedicated
Developer Relations Manager
Consulting
Access to the Omni Team
Opportunities to surface product
feedback and ask questions of the
development team.
By end of 2018, there will be 660M
wearable devices, 1.8B AR enabled
devices, and 2.3B people on
messaging platforms.
Games can run in all of these
places.
“We found that the download completion rate of an
app with an APK size of around 10MB will be ~30%
higher than an app with an APK size of 100MB.”
Google
3B
Devices worldwide
24B+
App downloads in 12
months
50%+
Of all mobile games
Mwu games & experiences
Platforms
Windows Phone
Windows Desktop
Windows Store
The future will require
high performance and a small footprint.
Builders of the foundational
tech developing for the future
Ralph Hauwert
Engineering Director
Etienne Whittom
Editor Lead
Vladmir Vukicevic
Invented WebGL
Sebastian Marketsmueller
Run-time Developer
Joachim Ante
Chief Technical Officer
Mike Acton
Principle Programmer
Martin Best
Sr. Technical Product Manager
CTA
Performance By Default
<Stat>
Index
Get Up to Speed with Project Tiny

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