This document provides instructions for a lesson on using loops and angles to create basic shapes and patterns in a programming environment. The lesson objectives are to become familiar with translating algorithms into code, understanding nested loops, and using procedures. Students are tasked with using a repeat loop to create shapes like triangles, hexagons and stars based on the number of sides and degrees of rotation. They also create a circular pattern using a nested loop. Keywords covered include repeat, nested loops, angles, and the "rule of turn" to calculate rotation degrees.