This document discusses future trends in mobile social gaming in Indonesia. It outlines opportunities in Indonesia, mobile platforms, and social networks. It then describes a proposed mobile social game platform called Gempon.net that would target the Indonesian market. The platform would integrate games, social features like chat and forums, and multiple payment options. It provides mockups and outlines plans for developer tools, user acquisition, monetization through in-app purchases and ads, and projections for rapid user growth.
The Ultimate Platform Hotness Smackdown: Twitter, Facebook, iPhone, the Native Web / Search (Dave McClure, David Cohen, Jeff Clavier, Howard Lindzon, Ryan McIntyre -- Startup2Startup Boulder @ TechStars, June 2009)
Advertising effectiveness for cross screen modelsIABmembership
Join representatives from Jumptap and Operative to learn about how their approach to advertisers has changed, shifting the focus of the conversation from channel/screen specific models to a user-centric advertising model. They will discuss this topic from a marketer/sell-side perspective and will also address the technical and business challenges they’ve identified using these models. Ultimately, the goal is to understand how a cross-platform / cross-screen approach starting with the right audience can effectively deliver targeted content.
Mini program games in China report by daxue consultingDaxue Consulting
With over 2,000 games, over 310 million monthly active users, and over 1 billion total registered users, WeChat mini-games have greatly influenced China’s gaming market. What is unique about mini-game players, is that compared to the general population of gamers, mini-game players are, on average, much older and include more women. What do brands need to know about mini-games before diving in?
A comprehensive report about mini-program games in China offered by daxue consulting.
Jeff SanGeorge and BrianHitney's presentation on iPhone, iPad and Window Mobile 7 App development and marketing. This was presented on 10-01-10 at Converge South.
Distribution and development of mobile social browser gamesBoosterMedia
Keynote presentation Laurens Rutten, CEO of BoosterMedia, at the Social Mobile & Mobile Trends Day of Casual Connect Kiev, October 20 2011. "Mobile social browser gaming: distribution beyond the app-stores."
As part of our SWIM series (Stone Ward Interactive Meetings), Jason Marlin, Emily Reeves and Blake Rutherford make 10 social media predictions for 2010.
The Ultimate Platform Hotness Smackdown: Twitter, Facebook, iPhone, the Native Web / Search (Dave McClure, David Cohen, Jeff Clavier, Howard Lindzon, Ryan McIntyre -- Startup2Startup Boulder @ TechStars, June 2009)
Advertising effectiveness for cross screen modelsIABmembership
Join representatives from Jumptap and Operative to learn about how their approach to advertisers has changed, shifting the focus of the conversation from channel/screen specific models to a user-centric advertising model. They will discuss this topic from a marketer/sell-side perspective and will also address the technical and business challenges they’ve identified using these models. Ultimately, the goal is to understand how a cross-platform / cross-screen approach starting with the right audience can effectively deliver targeted content.
Mini program games in China report by daxue consultingDaxue Consulting
With over 2,000 games, over 310 million monthly active users, and over 1 billion total registered users, WeChat mini-games have greatly influenced China’s gaming market. What is unique about mini-game players, is that compared to the general population of gamers, mini-game players are, on average, much older and include more women. What do brands need to know about mini-games before diving in?
A comprehensive report about mini-program games in China offered by daxue consulting.
Jeff SanGeorge and BrianHitney's presentation on iPhone, iPad and Window Mobile 7 App development and marketing. This was presented on 10-01-10 at Converge South.
Distribution and development of mobile social browser gamesBoosterMedia
Keynote presentation Laurens Rutten, CEO of BoosterMedia, at the Social Mobile & Mobile Trends Day of Casual Connect Kiev, October 20 2011. "Mobile social browser gaming: distribution beyond the app-stores."
As part of our SWIM series (Stone Ward Interactive Meetings), Jason Marlin, Emily Reeves and Blake Rutherford make 10 social media predictions for 2010.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
4. Social
News
Network
Payment Community
Games/Apps GEMPON User
Platform Overview
4
5. Games as main content
Target market: Indonesia
Multiple login/sign up method using OAuth
Discussion board/chatting
Achievement
Multiple payment channel(telcos, bank, voucher)
Preload launcher
Platform Overview
5
7. Less friction for new
user. Play first register
later
Login/Sign Up
Connect using popular social
network or sign up with mobile
number
Dashboard
Profile Forum/Community Friends
Platform Maps
7
8. User Acquisition
• Viral link (facebook/twitter)
• Mobile Ads
• SMS Blast
• Telco Promotion
• Brand Cross-promote
• Game using Celebrity
Payment method
• Telco(XL, Telkomsel, Indosat, etc)
• Bank(BCA KlikPay, Mandiri ClickPay, etc)
• Voucher(Indomog, Gudang Voucher)
Collaboration with external developer
• API
• Share revenue
• Promotion(internal/external)
Extra Stuff
8
9. Developer Platform
Hassle free
• Easy to integrate API
• Works on most mobile phone(w/browser)
30%
• Big share percentage
• Analytics
70%
Games for everyone
• 5 Initial game at first release
• Big opportunity for other publisher/developer
• Promoting new game to existing user
Football Saga Effect
• Huge fan base ready for transfer to the platform
• Player have to use new platform for mobile device
Developer Benefit
9
10. User Projection
1200000
1000000
800000
600000
400000
200000
0
2012
User Projection(minimal promotion)
10
11. Free to Play (F2P)
Ads
SMS subscribe for extra feature
In-App purchase
Virtual Items
Collection
Conveniences
Enhancement
Time reduction
Treasure Box/Gacha
Monetize
11