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Gaming & Storytelling in the 21st Century
1. Gaming & Storytelling in the 21 st Century - Stories are a unique survival tool for showing us rather than telling us how the world works, yet the best stories are the ones that engage people on a deeper level. - Jon Radoff http://www.youtube.com/watch?v=EPyFg-GN5a8
2. HOMO LUDENS 1938 Johan Huizinga “ Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.” Play Theory
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5. Not all games have stories, most games have a tiny story Bejeweled by PopCap. Every Platform, over 150 Million downloads. Casual Games
6. Not all games are virtual worlds Second life by Linden Labs. No game – You can build anything (or pay people to build it for you) World of Warcraft by Blizzard MMORPG – Full of challenges/ engagements/ story – 10 Million people playing – 5000 on the same server – Closed world – (you can cheat though) http://www.southpark.nl/clips/sp_vid_155263/
9. Not all games are just for fun Serious & simulation games Plenty more examples are out there ; e.g American Army (simulation), Dance dance revolution (exergames), Braintraining, Remission, Sugar Kids, de Verhalentafel
10. How to handle interaction/ content? JFK Reloaded (Traffic Light) Mc Donalds Game (Molleindustria) Super Columbine Massacre RPG (Danny Ledonne) http://www.youtube.com/watch?v=6u8Sp1rHWp0&feature=player_embedded http://www.columbinegame.com/statement.htm
11. Not all games are about Orcs, soldiers or gangsters, horses or football Pixeljunk Eden (Q games) Plenty more examples are out there, e.g : Echochrome, Flow, Flower, the Path, The Graveyard, Braid, Hotel, Everyday the same dream, Little Big Planet, Machinarium, Samarost, The Tulse Luper suitcases, The Unfinished Swan. Katamari, Crayon Physics deluxe, Noby Noby Boy
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13. 'Educational' games E.g : Palestine(Global Conflicts) Professor Layton and the Curious Village (Nds) The Total War series (Creative Assembly) Sneeze (Channel 4) QiGame (TMJ & Submarine) http://www.miniclip.com/games/sneeze/en/ www.qigame.nl
14. Cross media content production 1.0 : Pushed. Same content, different platforms (tv, broadband, mobile) 2.0: Extra's. Each version uses strenght of platform, independently. 3.0: Bridges. Content is teasing you to move platforms. 4.0: Experiences. Co- creative collaborate play. Story environments. Transmedia/ ARG.
15. Transmedia Strategy's How to make people immerse in the story? An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. (Or pretends to be at least partial in reality) http://www.youtube.com/watch?v=HfOUhwhdUV0&feature=player_embedded
16. Examples Lost Experience , (ABC) played out during second season. Hybrid between marketing and content. http://www.youtube.com/watch?v=_PPCCcXarkc The Truth About Marika (SVT, The Company P 2007) http://www.youtube.com/watch?v=iX_ZJkwvKR8 The Dark Knight, Why so serious? (42 entertainment)
17. Costs & effects 1, 9, 90 rule : expensive and time consuming. Versus hypersociability: lessens the need for a producer to offer fixed media: Pokemon/ Animatrix. Leading to decentralized authorship: death of the author (Barthes 67).
18. So what about Branding? Play theory = Fun Theory: http://www.youtube.com/watch?v=2lXh2n0aPyw And just to close of with a nice match: http://www.youtube.com/watch?v=7UfGpt-0ncc&feature=player_embedded Heleen Groenendijk [email_address] www.portmantoo.nl Thank You !