The document discusses gamifying field studies to collect data from children for a technology-enhanced learning (TEL) project called TERENCE. TERENCE aims to develop an adaptive learning system with digital books and games to help children with text comprehension difficulties. Field studies need to gather data from over 500 children and educators across Italy and the UK on how to design TERENCE's materials and system to be effective and usable. However, directly collecting data from children faces challenges regarding reliability, engagement, and school time constraints. The document proposes gamifying field studies to address these challenges and effectively inform TERENCE's design decisions based on its intended users' context of use.