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Gamification
In User Experience
By: Ketan Darji
Gamification in UX
• What is Gamification?
• Why Gamification?
• Gamification Types
• Pros & Cons
• Conclusion
What is Gamification?
Gamification is a technique which UX Designers use to insert gameplay elements in non-
gaming settings like Mobile Application and Websites, so they enhance user engagement
with a product or service.
It’s not about transforming user interfaces into games. Instead, you use it to inject fun
elements into applications and systems that might otherwise lack immediacy or
relevance for users.
Why Gamification?
The appropriate use of the gamification and well suited game mechanism can become more
valuable tools for the UX Designer to increase user engagement and conversation rates of the
application.
Gamification brings elements of fun in the application/product so people enjoy the process of
fun, challenges and competitive environments such as the video games so they are more
encouraged to come again to use the application to perform more tasks and spend more time
on the product/application.
Gamification Needs
• Competition
• Curiosity
• Imagination
• Learning
• Winning
• Collecting
For most games to work, one or most of below needs must get fulfilled,
Gamification Types
• Challenges
• Points
• Badges & Stickers
• Leaderboards
• Journey or User Onboarding
• Constraints
Challenges
By nature of humans, always take the
challenge and prove that they are able to
handle that challenge. Challenge is one of
the most competitive game elements which
motivates users to take action. We can make
some enhancement in the challenge to add
some kind of rewards so users' motivations
chances are higher.
Points
Measuring the player's success, many game
applications use the point system, UX Designers can
apply the same mechanism as the gamifiled element in
their application which helps users as well as
stakeholders.
For this, users can measure their achievements and
stakeholders can measure the engagement of the users
in application/product.
Points will not be kind of just numbers but it can be
considered as a number of check-ins and video views.
Badges & Stickers
When users complete the challenge or earn
a few points, they can be awarded for the
badges and stickers.
Leaderboards
Making the challenge more interesting for the people
is the competitions. Not many things can motivate the
users better like to be a leader.
The list of the players ranked in the order who got
more points can increase the users motivation and
enthusiasm, somehow it will fail due to lower ranked
users got demotivational so it can be applied very
carefully.
Journey or User Onboarding
This game mechanism makes the users
understand the product easily. Users feel that
they have started their personal journey of
product usage.
Journey disclose the features progressively as
the users become more experienced with the
products/application, using these users to avoid
making the errors and using the product
seamlessly. We can provide some information
about the feature to inspire users to continue.
Constraints
Constraints is another mechanism which is
applied in gamification to make people react
faster and motivate them to take action right
here and how.
Lets see other examples but our main goal is that the product should not become more
playful if we are not applying gamification successfully.
Facebook Likes
How many of us engage in regular
collection of this exciting social currency
called Likes?
What’s it's worth?
Profile Strength in Social Media App
In this it demonstrates the your profile
strength. If you provide more
information about your profile than your
level will be increased.
Pros & Cons
Pros :
• Increasing learners engagement
• Provide instant feedback
• Boost motivation with features such as Badges, Points etc.
Cons :
• High cost of development
• Diminished value over time
Conclusion
Gamification is quite a new technique which is now on the path of active proving its reliability as an effective
design method. Nevertheless, its popularity is growing really fast so it has good chances to become the leading
approach in a short time.
www.aimdek.com
AIMDek Technologies Pvt. Ltd.
+91 78747 88766 | +1 844-744-4423
Sales: sales@aimdek.com
General: hello@aimdek.com
AIMDek Technologies Inc.
+1 647-243-6116
Sales: sales@aimdek.com
General: hello@aimdek.com
AIMDek Technologies Inc.
+1 647-243-6116
Sales: sales@aimdek.com
General: hello@aimdek.com
www.aimdek.com www.aimdek.com
Canada India USA

Gamification in UX

  • 1.
  • 2.
    Gamification in UX •What is Gamification? • Why Gamification? • Gamification Types • Pros & Cons • Conclusion
  • 3.
    What is Gamification? Gamificationis a technique which UX Designers use to insert gameplay elements in non- gaming settings like Mobile Application and Websites, so they enhance user engagement with a product or service. It’s not about transforming user interfaces into games. Instead, you use it to inject fun elements into applications and systems that might otherwise lack immediacy or relevance for users.
  • 4.
    Why Gamification? The appropriateuse of the gamification and well suited game mechanism can become more valuable tools for the UX Designer to increase user engagement and conversation rates of the application. Gamification brings elements of fun in the application/product so people enjoy the process of fun, challenges and competitive environments such as the video games so they are more encouraged to come again to use the application to perform more tasks and spend more time on the product/application.
  • 5.
    Gamification Needs • Competition •Curiosity • Imagination • Learning • Winning • Collecting For most games to work, one or most of below needs must get fulfilled,
  • 6.
    Gamification Types • Challenges •Points • Badges & Stickers • Leaderboards • Journey or User Onboarding • Constraints
  • 7.
    Challenges By nature ofhumans, always take the challenge and prove that they are able to handle that challenge. Challenge is one of the most competitive game elements which motivates users to take action. We can make some enhancement in the challenge to add some kind of rewards so users' motivations chances are higher.
  • 8.
    Points Measuring the player'ssuccess, many game applications use the point system, UX Designers can apply the same mechanism as the gamifiled element in their application which helps users as well as stakeholders. For this, users can measure their achievements and stakeholders can measure the engagement of the users in application/product. Points will not be kind of just numbers but it can be considered as a number of check-ins and video views.
  • 9.
    Badges & Stickers Whenusers complete the challenge or earn a few points, they can be awarded for the badges and stickers.
  • 10.
    Leaderboards Making the challengemore interesting for the people is the competitions. Not many things can motivate the users better like to be a leader. The list of the players ranked in the order who got more points can increase the users motivation and enthusiasm, somehow it will fail due to lower ranked users got demotivational so it can be applied very carefully.
  • 11.
    Journey or UserOnboarding This game mechanism makes the users understand the product easily. Users feel that they have started their personal journey of product usage. Journey disclose the features progressively as the users become more experienced with the products/application, using these users to avoid making the errors and using the product seamlessly. We can provide some information about the feature to inspire users to continue.
  • 12.
    Constraints Constraints is anothermechanism which is applied in gamification to make people react faster and motivate them to take action right here and how.
  • 13.
    Lets see otherexamples but our main goal is that the product should not become more playful if we are not applying gamification successfully.
  • 14.
    Facebook Likes How manyof us engage in regular collection of this exciting social currency called Likes? What’s it's worth?
  • 15.
    Profile Strength inSocial Media App In this it demonstrates the your profile strength. If you provide more information about your profile than your level will be increased.
  • 16.
    Pros & Cons Pros: • Increasing learners engagement • Provide instant feedback • Boost motivation with features such as Badges, Points etc. Cons : • High cost of development • Diminished value over time
  • 17.
    Conclusion Gamification is quitea new technique which is now on the path of active proving its reliability as an effective design method. Nevertheless, its popularity is growing really fast so it has good chances to become the leading approach in a short time.
  • 18.
    www.aimdek.com AIMDek Technologies Pvt.Ltd. +91 78747 88766 | +1 844-744-4423 Sales: sales@aimdek.com General: hello@aimdek.com AIMDek Technologies Inc. +1 647-243-6116 Sales: sales@aimdek.com General: hello@aimdek.com AIMDek Technologies Inc. +1 647-243-6116 Sales: sales@aimdek.com General: hello@aimdek.com www.aimdek.com www.aimdek.com Canada India USA