1. The document outlines a plan for an advertising campaign for a new music festival called "Sunset Fest" taking place in the summer of 2016 near a beach.
2. The campaign aims to promote new artists and provide entertainment through music and attractions. The target audience is 14-24 year olds of varying economic classes who seek new experiences.
3. The key message is that the festival will feature new music in a fun environment to create new memories, with one well-known artist, Ed Sheeran, to attract audiences. Print ads will feature sunset beach imagery and promote the music, location, and timing.
I will be producing a print advertisement for the upcoming Sunset Fest festival by taking photographs myself. I plan to take a mid-view shot of the sunset over the sea and a bird's-eye view of pebbles looking into the sunset. In post-production, I will increase the contrast and vibrancy to make the sea look bluer while keeping the photos from being too bright by using a low ISO number and exposure adjustments. The images were taken alone in Cornwall without any models on August 11, 2014.
Professional Recyclers of Pennsylvania, aka PROP ~ Close the Loop Company Pre...Close the Loop Company
The Sharing Economy ~ Why everyone should be borrowing, reusing, fixing or buying items secondhand to conserve our natural resources. Hold a FREE Give & Take Day!
The document outlines a pitch proposal for a marketing campaign that will include a poster, leaflet, and billboard advert. It will target young people aged 16-24 and middle aged people interested in volunteering. The designs will use bold, striking fonts in red, yellow, and orange colors and reflect the charity in a positive way. Resources to be used include a computer, Photoshop, camera, stock images, and the charity's products. Various personnel such as a copywriter, photographer, and designer will be needed. The schedule allocates one day for layout design and four days to create the materials, with two extra days for problems.
The document provides details for a photography project to create a poster for a music festival. It will include a vertical landscape photo taken by the student at Epsom Downs around 5 pm when the sun is out. The photo will be darkened at the bottom to fade out from top to bottom. Reference images show inspiration for including open sky and grass, visible sun, and detailed clouds.
This document outlines the process for print-based advertising over 4 weeks from June 20th to July 17th. It involves briefing and SWOT analysis, concluding the advert's objective, research on the target market and competitors, identifying the target audience, selecting appropriate media, setting the advertising budget, designing and creating the ad, perfecting the ad, deciding the placement and timing, executing the ad campaign, and reviewing its performance to improve future ads. The goal is to create a successful advertising campaign through strategic planning and execution.
1. The document outlines a plan for an advertising campaign for a new music festival called "Sunset Fest" taking place in the summer of 2016 near a beach.
2. The campaign aims to promote new artists and provide entertainment through music and attractions. The target audience is 14-24 year olds of varying economic classes who seek new experiences.
3. The key message is that the festival will feature new music in a fun environment to create new memories, with one well-known artist, Ed Sheeran, to attract audiences. Print ads will feature sunset beach imagery and promote the music, location, and timing.
I will be producing a print advertisement for the upcoming Sunset Fest festival by taking photographs myself. I plan to take a mid-view shot of the sunset over the sea and a bird's-eye view of pebbles looking into the sunset. In post-production, I will increase the contrast and vibrancy to make the sea look bluer while keeping the photos from being too bright by using a low ISO number and exposure adjustments. The images were taken alone in Cornwall without any models on August 11, 2014.
Professional Recyclers of Pennsylvania, aka PROP ~ Close the Loop Company Pre...Close the Loop Company
The Sharing Economy ~ Why everyone should be borrowing, reusing, fixing or buying items secondhand to conserve our natural resources. Hold a FREE Give & Take Day!
The document outlines a pitch proposal for a marketing campaign that will include a poster, leaflet, and billboard advert. It will target young people aged 16-24 and middle aged people interested in volunteering. The designs will use bold, striking fonts in red, yellow, and orange colors and reflect the charity in a positive way. Resources to be used include a computer, Photoshop, camera, stock images, and the charity's products. Various personnel such as a copywriter, photographer, and designer will be needed. The schedule allocates one day for layout design and four days to create the materials, with two extra days for problems.
The document provides details for a photography project to create a poster for a music festival. It will include a vertical landscape photo taken by the student at Epsom Downs around 5 pm when the sun is out. The photo will be darkened at the bottom to fade out from top to bottom. Reference images show inspiration for including open sky and grass, visible sun, and detailed clouds.
This document outlines the process for print-based advertising over 4 weeks from June 20th to July 17th. It involves briefing and SWOT analysis, concluding the advert's objective, research on the target market and competitors, identifying the target audience, selecting appropriate media, setting the advertising budget, designing and creating the ad, perfecting the ad, deciding the placement and timing, executing the ad campaign, and reviewing its performance to improve future ads. The goal is to create a successful advertising campaign through strategic planning and execution.
The document outlines the eight core Army Values: Loyalty, Duty, Respect, Selfless Service, Honor, Integrity, Personal Courage. It provides definitions for each value and includes quotes related to demonstrating that value as a soldier. The Army Values are part of an ethics code to guide soldiers in their service.
This document outlines the timeline and key steps for developing a website called Life Follower. It includes the following stages:
1. Pre-production from January to February involves creating a business plan, finding a domain name, pitching the idea to investors, and gaining funding.
2. Production from March to May focuses on designing and building the website, hiring additional designers, developers, and a project manager.
3. Post-production from June to August includes marketing and promoting the site to other social media platforms and publications, thorough testing for security and user experience, getting user feedback from a focus group, and officially launching the Life Follower website.
The document outlines two potential social media product ideas - LifeFollower, a site for users to follow friends and share photos/media, and GameFame, a site for gamers to follow game studios, developers, and purchase games. Details provided include target audiences, color schemes, font styles, copyright information, competitors, synergies with other platforms, and page formats for each idea. The document seeks to comprehensively plan out the key aspects of developing these two social media products.
This document contains a campaign proposal for an experiential company called Unexpected. It includes research on the target market of overworked Singaporeans aged 30-40, a campaign strategy with teaser and launch phases, visuals for various advertising placements, and a budget and ROI projection. The campaign aims to get people to expect the unexpected in their lives by signing up for Unexpected's unique day-long experiences. It is estimated the campaign will break even by selling 3000 packages.
Mr. Muhammad Zubair Noor worked as a QA/QC Engineer for Engin (Pvt) Ltd from March 16, 2014 to present on two construction projects for the Pakistan Atomic Energy Commission: 1) Construction of SR, RS & EM Building for C-3/C-4 in Chashma, and 2) Construction of Internal Roads, Foot Paths, Fencing, and Covered Walkways for C-3/C-4 in Chashma. The project manager found him to be efficient, hard working, and dedicated, able to work in tough conditions and independently according to technical specifications.
Le slide della mia parte del seminario standard su "Gioco e educazione" proposto dai Fabbricastorie.
Maggiori informazioni sul progetto sul sito dei Fabbricastorie
http://www.fabbricastorie.it/project/giochi-di-comitato-scuola-e-formazione/
Gamification in corporate e-learning: more than just a buzzword?Natasja Bollyn
The document discusses gamification in corporate e-learning. It defines gamification as using game mechanics and principles in non-game contexts. Some examples of game elements that can be used include avatars, storylines, badges, and leaderboards. Gamification works by appealing to different types of learners, known as killers, achievers, socializers, and explorers. The document also provides some examples of how gamification can be applied to e-learning and gives pointers for a gamified approach. It concludes by discussing how the company gamifies its own e-learning.
Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Fo...PARC, a Xerox company
PARC Forum Presents: Using game mechanics and game design techniques in non-game contexts like business applications have shown significant increases in user engagement, and increased the ROI and other metrics. In this talk we will learn what business can learn from Angry Birds. We will shatter stereotypes about games, show what gamified applications you already use, give you some facts and figures on the impact of gamification on results, and highlight examples in the corporate world.
Mario Herger is a Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP. He has worked in the past as developer, development manager, architect, product manager and other roles on a series of new SAP products. He has been driving communities for more than 15 years, including innovative topics at SAP, like Visual Composer, Business Process Experts, mobile and gamification.
In his work as head of the Gamification Initiative at SAP he has encountered and supported gamification efforts in the enterprise from multiple levels and departments, like Sustainability, On Demand, Mobile, HR, Training & Education, Banking etc. He has driven the awareness around gamification inside and outside SAP by organizing and leading innovation events around this topic, holding full day gamification workshops, working with gamification platform- & service-providers and game studios, consulting and advising organizations, and by incorporating gamification into SAP's strategy.
He has a Ph.D. in Chemical Engineering from the Vienna University of Technology and an undergraduate degree in International Business Management from the Vienna University of Economy.
He recently played through all levels of the iPad game Air Attack and currently works with his five year old son on reaching the final level of Angry Birds in Space.
How has evolved web application design in the last 15 years? From usability to engagement. How can we leverage behavior studies to create digital applications than click on users brain and make them came from more. How gamification is the latest trend on design based on behavior. How can we apply it to activities like health and government and even on your own presentation.
This deck was presented during Social Media Week 2011 in Buenos Aires, Argentina. By Dario Diament - Digital Marketing Manager - Alex Heuchert, Digital Creative Director and Pablo Di Meglio - Social Media Leader @ Latin3.com
Latin3 is one of the leading digital agencies in Latin America and the US Hispanic Market. Learn more about Latin3 at http://www.latin3.com
The document discusses tackling complexity in the rollout of a new product or platform. It notes that diversity across markets, cultures, languages, and other factors can create complexity. It also discusses balancing consistency, flexibility, efficiency, and acceptance. Winning strategies include making the web content management system drive the project, keeping the project team small, and taking a pragmatic approach starting small and moving fast. Finally, a successful launch requires successfully addressing complexity in the rollout.
Gamification: Engaging and Motivating Your UsersVorkspace
Checkout Igniters Meetup at: http://www.meetup.com/Igniter/
Subscribe at: http://ignitersv.com
Gamification – the use of game-like elements in non-game contexts – goes beyond traditional user experience design. Instead of aiming to make the job at hand easy and simple, gamification looks at what interests and motivates the player. Asking whether its fun and motivating for the player creates a gameful experience where players are more engaged and happier. This benefits the players, the company and the customers. In this talk we will learn through many examples of how gamification can be applied for your applications and websites.
About the Speaker:
Mario Herger is CEO, founder and partner of Enterprise Gamification Consultancy LLC, a strategic consulting group focused on gamification, innovation, social business, and intrapreneurship in the enterprise. In the past Mario worked as Senior Innovation Strategist at SAP Labs in Palo Alto, California and was the Global Head of the Gamification Initiative at SAP for 15 years. In 2013 he co-founded and lead the Innovation Center Europe Silicon Valley that connects European startups and companies with the Silicon Valley.
Mario regularly speaks at conferences on gamification and innovation and conduct workshops.
Our independent university research is the first of its kind. We have codified over 200 enterprise gamification case studies to develop the world’s first enterprise gamification classification system. The objective of our research is to get to the core of the estimated 80% failure rate of gamification projects, and develop more ethical and effective design methodologies. These are some of our early findings:
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
The APCO Geopolitical Radar - Q3 2024 The Global Operating Environment for Bu...APCO
The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
How to Implement a Strategy: Transform Your Strategy with BSC Designer's Comp...Aleksey Savkin
The Strategy Implementation System offers a structured approach to translating stakeholder needs into actionable strategies using high-level and low-level scorecards. It involves stakeholder analysis, strategy decomposition, adoption of strategic frameworks like Balanced Scorecard or OKR, and alignment of goals, initiatives, and KPIs.
Key Components:
- Stakeholder Analysis
- Strategy Decomposition
- Adoption of Business Frameworks
- Goal Setting
- Initiatives and Action Plans
- KPIs and Performance Metrics
- Learning and Adaptation
- Alignment and Cascading of Scorecards
Benefits:
- Systematic strategy formulation and execution.
- Framework flexibility and automation.
- Enhanced alignment and strategic focus across the organization.
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
Buy Verified Payoneer Account: Quick and Secure Way to Receive Payments
Buy Verified Payoneer Account With 100% secure documents, [ USA, UK, CA ]. Are you looking for a reliable and safe way to receive payments online? Then you need buy verified Payoneer account ! Payoneer is a global payment platform that allows businesses and individuals to send and receive money in over 200 countries.
If You Want To More Information just Contact Now:
Skype: SEOSMMEARTH
Telegram: @seosmmearth
Gmail: seosmmearth@gmail.com
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
Easily Verify Compliance and Security with Binance KYCAny kyc Account
Use our simple KYC verification guide to make sure your Binance account is safe and compliant. Discover the fundamentals, appreciate the significance of KYC, and trade on one of the biggest cryptocurrency exchanges with confidence.
The document outlines the eight core Army Values: Loyalty, Duty, Respect, Selfless Service, Honor, Integrity, Personal Courage. It provides definitions for each value and includes quotes related to demonstrating that value as a soldier. The Army Values are part of an ethics code to guide soldiers in their service.
This document outlines the timeline and key steps for developing a website called Life Follower. It includes the following stages:
1. Pre-production from January to February involves creating a business plan, finding a domain name, pitching the idea to investors, and gaining funding.
2. Production from March to May focuses on designing and building the website, hiring additional designers, developers, and a project manager.
3. Post-production from June to August includes marketing and promoting the site to other social media platforms and publications, thorough testing for security and user experience, getting user feedback from a focus group, and officially launching the Life Follower website.
The document outlines two potential social media product ideas - LifeFollower, a site for users to follow friends and share photos/media, and GameFame, a site for gamers to follow game studios, developers, and purchase games. Details provided include target audiences, color schemes, font styles, copyright information, competitors, synergies with other platforms, and page formats for each idea. The document seeks to comprehensively plan out the key aspects of developing these two social media products.
This document contains a campaign proposal for an experiential company called Unexpected. It includes research on the target market of overworked Singaporeans aged 30-40, a campaign strategy with teaser and launch phases, visuals for various advertising placements, and a budget and ROI projection. The campaign aims to get people to expect the unexpected in their lives by signing up for Unexpected's unique day-long experiences. It is estimated the campaign will break even by selling 3000 packages.
Mr. Muhammad Zubair Noor worked as a QA/QC Engineer for Engin (Pvt) Ltd from March 16, 2014 to present on two construction projects for the Pakistan Atomic Energy Commission: 1) Construction of SR, RS & EM Building for C-3/C-4 in Chashma, and 2) Construction of Internal Roads, Foot Paths, Fencing, and Covered Walkways for C-3/C-4 in Chashma. The project manager found him to be efficient, hard working, and dedicated, able to work in tough conditions and independently according to technical specifications.
Le slide della mia parte del seminario standard su "Gioco e educazione" proposto dai Fabbricastorie.
Maggiori informazioni sul progetto sul sito dei Fabbricastorie
http://www.fabbricastorie.it/project/giochi-di-comitato-scuola-e-formazione/
Gamification in corporate e-learning: more than just a buzzword?Natasja Bollyn
The document discusses gamification in corporate e-learning. It defines gamification as using game mechanics and principles in non-game contexts. Some examples of game elements that can be used include avatars, storylines, badges, and leaderboards. Gamification works by appealing to different types of learners, known as killers, achievers, socializers, and explorers. The document also provides some examples of how gamification can be applied to e-learning and gives pointers for a gamified approach. It concludes by discussing how the company gamifies its own e-learning.
Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Fo...PARC, a Xerox company
PARC Forum Presents: Using game mechanics and game design techniques in non-game contexts like business applications have shown significant increases in user engagement, and increased the ROI and other metrics. In this talk we will learn what business can learn from Angry Birds. We will shatter stereotypes about games, show what gamified applications you already use, give you some facts and figures on the impact of gamification on results, and highlight examples in the corporate world.
Mario Herger is a Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP. He has worked in the past as developer, development manager, architect, product manager and other roles on a series of new SAP products. He has been driving communities for more than 15 years, including innovative topics at SAP, like Visual Composer, Business Process Experts, mobile and gamification.
In his work as head of the Gamification Initiative at SAP he has encountered and supported gamification efforts in the enterprise from multiple levels and departments, like Sustainability, On Demand, Mobile, HR, Training & Education, Banking etc. He has driven the awareness around gamification inside and outside SAP by organizing and leading innovation events around this topic, holding full day gamification workshops, working with gamification platform- & service-providers and game studios, consulting and advising organizations, and by incorporating gamification into SAP's strategy.
He has a Ph.D. in Chemical Engineering from the Vienna University of Technology and an undergraduate degree in International Business Management from the Vienna University of Economy.
He recently played through all levels of the iPad game Air Attack and currently works with his five year old son on reaching the final level of Angry Birds in Space.
How has evolved web application design in the last 15 years? From usability to engagement. How can we leverage behavior studies to create digital applications than click on users brain and make them came from more. How gamification is the latest trend on design based on behavior. How can we apply it to activities like health and government and even on your own presentation.
This deck was presented during Social Media Week 2011 in Buenos Aires, Argentina. By Dario Diament - Digital Marketing Manager - Alex Heuchert, Digital Creative Director and Pablo Di Meglio - Social Media Leader @ Latin3.com
Latin3 is one of the leading digital agencies in Latin America and the US Hispanic Market. Learn more about Latin3 at http://www.latin3.com
The document discusses tackling complexity in the rollout of a new product or platform. It notes that diversity across markets, cultures, languages, and other factors can create complexity. It also discusses balancing consistency, flexibility, efficiency, and acceptance. Winning strategies include making the web content management system drive the project, keeping the project team small, and taking a pragmatic approach starting small and moving fast. Finally, a successful launch requires successfully addressing complexity in the rollout.
Gamification: Engaging and Motivating Your UsersVorkspace
Checkout Igniters Meetup at: http://www.meetup.com/Igniter/
Subscribe at: http://ignitersv.com
Gamification – the use of game-like elements in non-game contexts – goes beyond traditional user experience design. Instead of aiming to make the job at hand easy and simple, gamification looks at what interests and motivates the player. Asking whether its fun and motivating for the player creates a gameful experience where players are more engaged and happier. This benefits the players, the company and the customers. In this talk we will learn through many examples of how gamification can be applied for your applications and websites.
About the Speaker:
Mario Herger is CEO, founder and partner of Enterprise Gamification Consultancy LLC, a strategic consulting group focused on gamification, innovation, social business, and intrapreneurship in the enterprise. In the past Mario worked as Senior Innovation Strategist at SAP Labs in Palo Alto, California and was the Global Head of the Gamification Initiative at SAP for 15 years. In 2013 he co-founded and lead the Innovation Center Europe Silicon Valley that connects European startups and companies with the Silicon Valley.
Mario regularly speaks at conferences on gamification and innovation and conduct workshops.
Our independent university research is the first of its kind. We have codified over 200 enterprise gamification case studies to develop the world’s first enterprise gamification classification system. The objective of our research is to get to the core of the estimated 80% failure rate of gamification projects, and develop more ethical and effective design methodologies. These are some of our early findings:
Similar to Gamification: Applications & Opportunities (8)
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
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The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
How to Implement a Strategy: Transform Your Strategy with BSC Designer's Comp...Aleksey Savkin
The Strategy Implementation System offers a structured approach to translating stakeholder needs into actionable strategies using high-level and low-level scorecards. It involves stakeholder analysis, strategy decomposition, adoption of strategic frameworks like Balanced Scorecard or OKR, and alignment of goals, initiatives, and KPIs.
Key Components:
- Stakeholder Analysis
- Strategy Decomposition
- Adoption of Business Frameworks
- Goal Setting
- Initiatives and Action Plans
- KPIs and Performance Metrics
- Learning and Adaptation
- Alignment and Cascading of Scorecards
Benefits:
- Systematic strategy formulation and execution.
- Framework flexibility and automation.
- Enhanced alignment and strategic focus across the organization.
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
Buy Verified Payoneer Account: Quick and Secure Way to Receive Payments
Buy Verified Payoneer Account With 100% secure documents, [ USA, UK, CA ]. Are you looking for a reliable and safe way to receive payments online? Then you need buy verified Payoneer account ! Payoneer is a global payment platform that allows businesses and individuals to send and receive money in over 200 countries.
If You Want To More Information just Contact Now:
Skype: SEOSMMEARTH
Telegram: @seosmmearth
Gmail: seosmmearth@gmail.com
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
Easily Verify Compliance and Security with Binance KYCAny kyc Account
Use our simple KYC verification guide to make sure your Binance account is safe and compliant. Discover the fundamentals, appreciate the significance of KYC, and trade on one of the biggest cryptocurrency exchanges with confidence.
Digital Marketing with a Focus on Sustainabilitysssourabhsharma
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On episode 272 of the Digital and Social Media Sports Podcast, Neil chatted with Brian Fitzsimmons, Director of Licensing and Business Development for Barstool Sports.
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Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
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