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Android Developer Days 2014 Mobile Education and Gamification presentation
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Gamification and Education
1.
Gamified Education by Mr. Gamifyus
2.
1944, Hungary
3.
Flow Mihaly Csikszentmihalyi
4.
Achievable Tasks Clear Goals Feedback Effortless Involvement Flow
5.
Flow Intrinsic Motivation Repeat of action
6.
Image Source: http://jhupress.files.wordpress.com/2012/08/back- to-school.jpg
7.
Game Break Image Source: http://upload.wikimedia.org/wikipedia/commons/th umb/6/67/Rock-paper-scissors.svg/460px-Rock- paper-scissors.svg.png
8.
Challenge Achievable Tasks Rules
Clear Goals Quantifiable Outcome Feedback
9.
What is Gamification? ‘’
Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems.’’ Source : http://en.wikipedia.org/wiki/Gamification
10.
1985 Early example of
gamification on education The World Almanac and Book of Facts
11.
2009 6th – 10th
Grade Institute of Play + Department of Education
12.
570.000 class rooms Starting
from 5th grade students Tablets & Smart Boards
13.
14.
So…?
15.
Reality is Broken
by Jane McGonigal The Multiplayer Classroom by Lee Sheldon
16.
Thank you! http://mehmet.karadayi.net @m.sencerkaradayi @msencer m.sencer@karadayi.net
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