SlideShare a Scribd company logo
1 of 18
Download to read offline
2
bl.uk
Programme:
Sowing the seeds of inspiration: 2-2.45pm BST
Fifteen minute break
Bitsy tutorial & Q&A : 3pm-3.45pm BST
Fifteen minute break
Branching out with Twine tutorial & Q&A: 4pm-4.45pm BST
3
bl.uk
Branching out with Twine
4
bl.uk
Twine is an open-source tool for telling interactive, nonlinear stories: https://twinery.org/
5
bl.uk
The Twine Cookbook contains documentation, tips, and
examples for using the non-linear story creation tool Twine:
https://twinery.org/cookbook/
6
bl.uk
Through the Woods Demo: https://amrynth.itch.io/through-the-woods
Little Red in the Woods: https://kuismai.itch.io/little-red-in-the-woods
7
bl.uk
Tales of the Trees: https://lucy-connolly.itch.io/tales-of-the-trees
The Old Woman in the Wood: https://celia14.itch.io/the-old-woman-in-the-wood
8
bl.uk
TWINE WEBINAR: Making Interactive Fiction with Twine, by Matt Allen from Closed Forum:
https://youtu.be/7nd98qsBVNk
9
bl.uk
Saving Stories in Twine 2
Online: Stories are saved in the local storage of a web browser. This is isolated between a browser and
its use of incognito or private windows. Clearing sessions and cookies in a browser may also clear the
storage of Twine 2. Using a different browser also means accessing different local storage.
Desktop: When used as a desktop application, Twine 2 stores its files under the current user's files.
The current collection of Stories can be accessed through the View -> Show Story Library menu
option.
10
bl.uk
Story Formats
A published HTML in Twine 2 does not contain the editor itself, files are bundled
with a Story Format.
A story format drives the story, and works with the existing structure. Without it,
the HTML file cannot run.
When a Twine 2 story is published, the story format is encoded and added to the
HTML file.
When run in a browser, it reads the story from the HTML and shows it to the user.
https://twinery.org/cookbook/starting/twine2/storyformat.html
11
bl.uk
Multiple story formats come with Twine 2:
•Harlowe is the default story format, and is focused on making it easy to add basic
interaction to your stories in a readable, concise way.
•Snowman is designed to be used by people who are familiar with writing
JavaScript and CSS, two broadly-used Web technologies, and makes it easy to
build a heavily-customized reading experience.
•SugarCube comes from the world of Twine 1. It gives readers the ability to save
their progress into separate slots and provides a large collection of functionality
for authors.
•Chapbook the first of a "second-generation" story formats, it is designed for
newer users with advanced functionality built into its inserts and modifiers.
12
bl.uk
Harlowe 3.2.2 manual:
https://twine2.neocities.org/#introduction_welcome-to-the-world-of-3.2.0
13
bl.uk
Resources by Adam Hammond
Department of English, University of Toronto
A Total Beginner’s Guide to Twine 2.1: http://www.adamhammond.com/twineguide/
A Total Beginner’s Guide to HTML and CSS: http://www.adamhammond.com/htmlguide/
Getting Started With Twine 2.1:
https://youtu.be/g7VYL8xqJnQ
Make Your Twine 2.1 Game Look Awesome with CSS (SugarCube 2):
https://youtu.be/l-8dTwUVT2E
Adding Images and Music to Your Twine 2.1 Game (SugarCube 2):
https://youtu.be/N_CRN9mLbUs
Variables, Conditionals, and Programming in Twine 2.1 (SugarCube 2):
https://youtu.be/VvEdLofltdQ
14
bl.uk
Twine for Beginners by Damon L. Wakes:
https://damonwakes.wordpress.com/twine-for-beginners/
The Twine® Grimoire, Vol. 1, by G.C. Baccaris:
https://grimoirtua.itch.io/grimoire-one
This is an unofficial introduction to using CSS and HTML to customize the appearance and
behaviour of projects made in Twine 2.0
15
bl.uk
Publish Your Twine Game to Itch.io, by Eric Guadara: https://youtu.be/v_ms56OWP8M
16
bl.uk
17
bl.uk
Please read and abide by these official itch.io rules about identifying NSFW content.
If you don't get the chance to finish your game during the jam, don't worry. We're happy for
you to upload your incomplete games and works in progress too.
We've set up a Games in the Woods Discord server where you can chat to other participants,
find collaborators, share ideas and get inspiration for the jam.
Please use #gamesinthewoods on social media to share images and details of your work in
progress, and follow the British Library’s Digital Scholarship blog, which will share, showcase
and celebrate games created during the festival: https://blogs.bl.uk/digital-scholarship/
18
bl.uk
On the last day of the festival, Sunday 23rd May, 18:00 – 20:00 BST, please join us for a
show & tell event to celebrate what has been created during the Games in the Woods jam:
https://www.eventbrite.co.uk/e/games-in-the-woods-show-and-tell-tickets-152424739499

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Twine Tutorial & Interactive Fiction Webinar

  • 1.
  • 2. 2 bl.uk Programme: Sowing the seeds of inspiration: 2-2.45pm BST Fifteen minute break Bitsy tutorial & Q&A : 3pm-3.45pm BST Fifteen minute break Branching out with Twine tutorial & Q&A: 4pm-4.45pm BST
  • 4. 4 bl.uk Twine is an open-source tool for telling interactive, nonlinear stories: https://twinery.org/
  • 5. 5 bl.uk The Twine Cookbook contains documentation, tips, and examples for using the non-linear story creation tool Twine: https://twinery.org/cookbook/
  • 6. 6 bl.uk Through the Woods Demo: https://amrynth.itch.io/through-the-woods Little Red in the Woods: https://kuismai.itch.io/little-red-in-the-woods
  • 7. 7 bl.uk Tales of the Trees: https://lucy-connolly.itch.io/tales-of-the-trees The Old Woman in the Wood: https://celia14.itch.io/the-old-woman-in-the-wood
  • 8. 8 bl.uk TWINE WEBINAR: Making Interactive Fiction with Twine, by Matt Allen from Closed Forum: https://youtu.be/7nd98qsBVNk
  • 9. 9 bl.uk Saving Stories in Twine 2 Online: Stories are saved in the local storage of a web browser. This is isolated between a browser and its use of incognito or private windows. Clearing sessions and cookies in a browser may also clear the storage of Twine 2. Using a different browser also means accessing different local storage. Desktop: When used as a desktop application, Twine 2 stores its files under the current user's files. The current collection of Stories can be accessed through the View -> Show Story Library menu option.
  • 10. 10 bl.uk Story Formats A published HTML in Twine 2 does not contain the editor itself, files are bundled with a Story Format. A story format drives the story, and works with the existing structure. Without it, the HTML file cannot run. When a Twine 2 story is published, the story format is encoded and added to the HTML file. When run in a browser, it reads the story from the HTML and shows it to the user. https://twinery.org/cookbook/starting/twine2/storyformat.html
  • 11. 11 bl.uk Multiple story formats come with Twine 2: •Harlowe is the default story format, and is focused on making it easy to add basic interaction to your stories in a readable, concise way. •Snowman is designed to be used by people who are familiar with writing JavaScript and CSS, two broadly-used Web technologies, and makes it easy to build a heavily-customized reading experience. •SugarCube comes from the world of Twine 1. It gives readers the ability to save their progress into separate slots and provides a large collection of functionality for authors. •Chapbook the first of a "second-generation" story formats, it is designed for newer users with advanced functionality built into its inserts and modifiers.
  • 13. 13 bl.uk Resources by Adam Hammond Department of English, University of Toronto A Total Beginner’s Guide to Twine 2.1: http://www.adamhammond.com/twineguide/ A Total Beginner’s Guide to HTML and CSS: http://www.adamhammond.com/htmlguide/ Getting Started With Twine 2.1: https://youtu.be/g7VYL8xqJnQ Make Your Twine 2.1 Game Look Awesome with CSS (SugarCube 2): https://youtu.be/l-8dTwUVT2E Adding Images and Music to Your Twine 2.1 Game (SugarCube 2): https://youtu.be/N_CRN9mLbUs Variables, Conditionals, and Programming in Twine 2.1 (SugarCube 2): https://youtu.be/VvEdLofltdQ
  • 14. 14 bl.uk Twine for Beginners by Damon L. Wakes: https://damonwakes.wordpress.com/twine-for-beginners/ The Twine® Grimoire, Vol. 1, by G.C. Baccaris: https://grimoirtua.itch.io/grimoire-one This is an unofficial introduction to using CSS and HTML to customize the appearance and behaviour of projects made in Twine 2.0
  • 15. 15 bl.uk Publish Your Twine Game to Itch.io, by Eric Guadara: https://youtu.be/v_ms56OWP8M
  • 17. 17 bl.uk Please read and abide by these official itch.io rules about identifying NSFW content. If you don't get the chance to finish your game during the jam, don't worry. We're happy for you to upload your incomplete games and works in progress too. We've set up a Games in the Woods Discord server where you can chat to other participants, find collaborators, share ideas and get inspiration for the jam. Please use #gamesinthewoods on social media to share images and details of your work in progress, and follow the British Library’s Digital Scholarship blog, which will share, showcase and celebrate games created during the festival: https://blogs.bl.uk/digital-scholarship/
  • 18. 18 bl.uk On the last day of the festival, Sunday 23rd May, 18:00 – 20:00 BST, please join us for a show & tell event to celebrate what has been created during the Games in the Woods jam: https://www.eventbrite.co.uk/e/games-in-the-woods-show-and-tell-tickets-152424739499