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What’s New and Exciting in Library Makerspaces

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Agenda:
• Learn how to create a library makerspace on little to no budget.
• Discover the process/resources used to mainta...
“If libraries are no longer storage
spaces, I think they become
knowledge performance spaces.”
Source: @rmazar
How to Create a Makerspace?

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What’s New and Exciting in Library Makerspaces

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Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,

+ Learn how to create a library makerspace on little to no budget.

+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.

+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.

+ Gain an appreciation as to what other libraries are doing in this new exciting space.

+ Acquire numerous programming ideas to help foster creativity and learning.

+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.

+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.

Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,

+ Learn how to create a library makerspace on little to no budget.

+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.

+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.

+ Gain an appreciation as to what other libraries are doing in this new exciting space.

+ Acquire numerous programming ideas to help foster creativity and learning.

+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.

+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.

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What’s New and Exciting in Library Makerspaces

  1. 1. Agenda: • Learn how to create a library makerspace on little to no budget. • Discover the process/resources used to maintain an engaging makerspace that will thrive for many years. • Gain an appreciation as to what other libraries are doing in this new exciting space. • Acquire numerous programming ideas to help foster creativity and learning. • Survey the emerging technology landscape for new learning prospects to include in your makerspace. • Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
  2. 2. “If libraries are no longer storage spaces, I think they become knowledge performance spaces.” Source: @rmazar
  3. 3. How to Create a Makerspace?
  4. 4. Free! .com
  5. 5. Why should we do this in our libraries?
  6. 6. Prometheus stole fire from the gods to give it to humanity.
  7. 7. Sisyphus was to roll a large rock up a hill, only to watch it come back down over and over again …
  8. 8. Source: slideshare.net/bpichman
  9. 9. "Every age thinks it's the modern age, but this one really is." Tom Stoppard from 'The Invention of Love'
  10. 10. Read more and borrow at: http://goo.gl/b7QSBU
  11. 11. http://renovatedlearning.com/grant-resources
  12. 12. Read more at: http://goo.gl/mftoH2
  13. 13. The Process
  14. 14. Foster collaboration
  15. 15. Cultivate imagination
  16. 16. Share experiences … Photo credit: Chris Demmons
  17. 17. Support inventors
  18. 18. Prototypes and patents, Education Resources
  19. 19. Playtime!
  20. 20. Programming Ideas
  21. 21. An invention is the creation of something new. Brainstorming sessions … (thinking part)
  22. 22. … improves on something that already exists.
  23. 23. Ideas for something new? (dreaming part)
  24. 24. 3D printing our next 3D printer! http://reprap.org/
  25. 25. We were awarded $7,500 to continue our successful Maker Boot Camp!! http://www.ala.org/alsc/curiositycreates Want the grant? Please send an email to mairn.chad@spcollege.edu and it will be in your inbox.
  26. 26. Workshops filled very quickly, so we had to create 3 different sessions: 2 for homeschoolers and the other for the public.
  27. 27. Maker Boot Camp workshops • Video Game Design (3 sessions, 4 ½ hours) • 3D Design/Printing (3 sessions, 4 ½ hours) • Fun With Electronics/Circuitry (3 sessions, 4 ½ hours) • Introduction to Robotics (3 sessions, 4 ½ hours) • Virtual Reality (3 sessions, 4 ½ hours) • Video Editing for Film (3 sessions, 4 ½ hours)
  28. 28. After the gaming lecture, the kids built a video game!
  29. 29. http://www.slideshare.net/chadmairn/introducing-3d-design-and-printing-50569271
  30. 30. 3D Printing Process 1. Design an object via computer aided design (CAD) or animation modeling software. Not design-oriented? Try Shapeways, Sculpteo or Thingiverse. (SPEND MORE TIME ON #1) 2. The software will export the object as an .STL file ("stereolithography" or "Standard Tessellation Language"), which will then be built (printed) layer-by-layer (i.e., Additive Manufacturing). 3. Load the .STL file into the printer. (e.g., via Repetier). 4. Slice (i.e., create layers for the object). Note: Repetier integrates Slic3r into the software. 5. 3D printing materials vary. We use PLA (Polylactic acid) filament. Visit http://reprap.org/wiki/PLA for more information. Source: http://goo.gl/rgOpMq
  31. 31. You can download your Tinkercad design into Minecraft, 3D print it, upload it to Thingiverse, or order a print.
  32. 32. https://form.jotform.com/53475018527155 Kids could submit 3D designs to be printed at the workshop. It was very popular, so I had to create a web form to keep up with the demand!
  33. 33. http://www.slideshare.net/chadmairn/synth-kit-49047042
  34. 34. Using an external MIDI controller with littleBits MIDI Out MIDI In
  35. 35. MIDI Out – littleBits becomes the controller In Ableton Live, change All Ins to littleBits KORG W5 MIDI Note: MIDI Out only happens via USB port. MIDI In MIDI Out
  36. 36. Build your own MP3 Speaker Amplifier Instructions at: http://goo.gl/H40fJr More examples: http://goo.gl/v2IeHO
  37. 37. Autodesk's 123D Circuits Simulator https://123d.circuits.io/
  38. 38. http://www.arduino.cc/en/Main/ArduinoStarterKit is about $85. Our library is now circulating Arduino and Raspberry Pi kits!
  39. 39. Circulating iLab
  40. 40. Hackerboxes.com
  41. 41. Introduction to Robots http://www.slideshare.net/chadmairn/introduction-to-robots-48392350
  42. 42. Programming EV3 software NXT software Download EV3 Software at http://goo.gl/Cvwyy6 and then learn to program at http://goo.gl/BfZ8CZ!
  43. 43. Visit https://www.facebook.com/MarsCuriosity on your smartphone and move through virtual reality!
  44. 44. Robotic Story Time! Build it! http://goo.gl/nei4Yl
  45. 45. www.birdbraintechnologies.com
  46. 46. Virtual Reality 2015: A Renaissance http://www.slideshare.net/chadmairn/virtual-reality-a-renaissance
  47. 47. Virtual Reality is a realistic simulation of an environment, including 3D graphics, by a computer system using interactive software and hardware.
  48. 48. www.google.com/get/cardboard/
  49. 49. Images by Chris Demmons and Chad Mairn
  50. 50. VR https://blendervr.limsi.fr/doku.php
  51. 51. Read more: https://goo.gl/iW5u5J
  52. 52. Video Editing, April 2016 We are using one of our Macintosh labs, so students can learn iMovie and Adobe Premiere.
  53. 53. http://renovatedlearning.com by Diana L. Rendina
  54. 54. https://colleengraves.org by Colleen Graves
  55. 55. https://evolveproject.org by Brian Pichman … is dedicated to changing the way people see libraries. Libraries should be creating stories; through innovation, collaboration, discovery, inventions, and interaction.
  56. 56. Makerspace Organizers Meeting The White House – Eisenhower Executive Office Building Wednesday, August 24th Opening Remarks Tom Kalil, Deputy Director White House Office of Science and Technology Policy Making a Makerspace Emily Pilloton, Project H / Girls Garage Will Holman, Open Works Shawn Wallace, AS220 Maker Introductions Mid-Atlantic (MA) and New England (NE) Maker Lightning Talks Ryan McDermott, HeatSync Labs Kari Love, NYC Resistor Matthew Stultz, Ocean State Maker Mill Maker Introductions South and Southwest (S) Government as a Julie Lenzer, Director Partner in the Making Office of Innovation and Entrepreneurship, U.S. Economic Development Administration Comment by Andrew on hopes for the day Maker Introductions Midwest and Mountain West (MW) Government Quincy Brown, Senior Policy Advisor Opportunity White House Office of Science and Technology Policy Lightning Briefs Sanjay Koyani, Senior Advisor to the Chief Technology Officer U.S. Department of Health and Human Services Megan Brewster, Senior Policy Advisor White House Office of Science and Technology Policy Mark Walsh, Head of Investment and Innovation U.S. Small Business Administration Tim Bailey, consultant Nova Bailey Consulting, LLC DARPA & USMC Program Support Rob Baker, Lead Technologist U.S. Agency for International Development Maker Introductions West (W) and other Guests (_) Closing Remarks Megan Smith, U.S. Chief Technology Officer White House Office of Science and Technology Policy Challenge Coin Comment by Andrew on infrastructure Lots of amazing stuff here!
  57. 57. www.facebook.com/groups/librarymaker
  58. 58. Emerging Technologies
  59. 59. “Stop thinking of the future, and anchor yourself in the present.” ~ Darth Plagueis
  60. 60. Haptoclone. Wait … what? More info: http://goo.gl/00kQTE
  61. 61. Watch … https://research.google.com/
  62. 62. Topics from the NMC Horizon Report > 2015 Library Edition Go behind the scenes at http://library.wiki.nmc.org/
  63. 63. It is nice to learn about these new technologies etc., but it can be stretching a bit to find a place in libraries for most of them.
  64. 64. Transparent TV Image source: http://goo.gl/7xjvTT
  65. 65. Are people researching on their wearable computers yet? ;-)
  66. 66. How can all these advancements fit into a variety of libraries to make them shine a bright light into the future?
  67. 67. The cool thing about Makerspaces is that you will have a space to include interesting technologies that are NOT even invented yet. Perpetual Beta!
  68. 68. Create partnerships! Be integral to your community. Share what you do!
  69. 69. Read more: http://goo.gl/qn5Gmo
  70. 70. Big things can happen in small spaces and with small budgets!
  71. 71. Contact me!
  72. 72. .com/cmairn .net/chadmairn

Editor's Notes

  • SO … if libraries are no longer storage spaces THEN SHARE YOUR SPACE. Let the people do things. Let them experience things. We are now sharing pretty much the ENTIRE Seminole Campus for the upcoming Pinellas Comic and Maker Con. It is October 17th and it will be awesome! I hope to see you there. I will personally give you a tour of our innovation lab! Bring your kids, bring family, bring friends.
  • I wrote a paper in Graduate school that compared librarians to Prometheus -- the Titan who stole fire from the gods in order to give it to humanity. Fire was considered by ancients as being a tiny spark of the sun (i.e., a physical manifestation of a deity). By bringing fire to mankind, Prometheus has therefore enabled humans to partake in “all things divine” and even allowed them to aspire to become gods themselves. I like to think librarians can offer people intellectual sparks that may become a huge fire or passion down the road.
  • My professor wrote on my paper that he loved the analogy, but that librarians and educators could also be like Sisyphus, a king who was punished for chronic deceitfulness by rolling a large rock up a hill, only to watch it come back down, repeating this action forever and ever … UGH! I can see it sometimes. ;)
  • The things we all have access to these days is truly astounding. For example, I can use a conductive pen and draw a circuit on paper. I can interact with objects within virtual reality. I can melt plastic and draw things in 3 dimensions. I can build an analog synthesizer from electronic modules. The world can be changed with technology!

    [The Invention of Love is a 1997 play by Tom Stoppard portraying the life of poet A. E. Housman, focusing specifically on his personal life and love for a college classmate. ]
  • I wrote this grant and others for selfish reasons. For years, I’ve been wanting to do 3D design/printing, program Arduino and Raspberry Pi, build and control robots, experiment with circuitry and sound, etc. etc. NOW I GET TO DO THIS OFTEN AS PART OF MY DAILY WORK DUTIES.
  • The lab has a growing list of technologies and the grants are starting to write themselves. The iLab is in “perpetual beta” and will never be done. We keep re-inventing ourselves.
  • Brandon and Stephen, iLab volunteers, working together to revive an archaic PC.
  • It is my goal to stimulate creativity to enable people to explore their imaginations. I learn so much guiding people to these tools. I am not an expert with technology, but know enough to have a lot of fun.
  • This was from last year’s first Hour of Code event. Stephen, from the last picture, led the class and it was his first time teaching. He loved it and wants to do it again! Many of our lab volunteers teach classes and do excellent work. They inspire me!
  • I get to learn from so many people at my job. I love it!
  • I am very lucky to work with a variety of people in the iLab, which is housed in a joint-use facility: public and academic library. We get, for example, cosplay people who want to 3D print parts for their costumes and gamers who want to create new game pieces; however, we also get inventors who want to test out their ideas. I spoke with a dentist the other day who wants to test some 3D prints for his practice in the lab. It is pretty cool that we could have something to do with an invention or a tool that may change the world.
  • Watching kids play with these technologies is enlightening. They are not afraid to make mistakes. Adults can learn a lot from kids! I am thrilled to be able to offer technologies through the lab that people, in many cases, don’t have access to. We are a technology playground!
  • Again, the lab encourages mistakes. We aren’t giving grades so there are no worries. Remember that Penicillin was an accidental discovery that changed medicine FOREVER!
  • Color outside the lines!
  • We now let our Raspberry Pi and Arduino kits leave the lab so people can work in the comfort of their own homes. They can check out technology similarly to the way they check out books and other traditional library items.
  • The maker movement isn’t all about Science, Technology, Engineering, and Mathematics. IT IS ABOUT COMMUNITY! IT IS ABOUT SHARING IDEAS AND WORKING TOGETHER TO CREATE SOMETHING USEFUL. Reach out to other organizations and people who will strengthen your mission, which, for me, is FOSTERING AND ENRICHING LIFELONG LEARNING.
  • I wrote a Letter of Support for NASA’s Education/Public Outreach initiative. We will help co-develop activities based on the STEM educational framework. The E/PO is funded by NASA and is a "provider of educational materials for students, educators, scientists, and the public.“

    We are a littleBits Global Chapter. I get to meet with a huge global community of makers thanks to MIT’s Media Lab unhangout system powered by Google Hangouts. Very awesome stuff!

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