Obat Aborsi Ampuh Usia 1,2,3,4,5,6,7 Bulan 081901222272 Obat Penggugur Kandu...
Games for health 2012
1. Games, Brains, and Positive Motivation:
How Games Drive Healthy Behavior
Ellen LaPointe
HopeLab | Vice President, Strategic Partnerships
elapointe@hopelab.org
2. A nonprofit R&D organization that
harnesses the power and appeal of
technology to improve kids’ health
2
6. PEDIATRICS AUGUST 2008
RE-MISSION WORKS
• Improved treatment adherence
- 16% increase in antibiotic doses
- Blood chemo levels 20% higher
• Improved cancer knowledge
• Greater self-efficacy
Increased belief in ability to control/cope
with cancer
6
9. Re-Mission Works – But How?
identifying mechanisms of action
Treatment
Knowledge
adherence
9 9
10. Re-Mission Works – But How?
identifying mechanisms of action
Emotion/
Motivation
Treatment
adherence
Knowledge
Re-Mission Attitudes Study
Jennifer Aaker, Ph.D., Stanford University
10 10
11. identifying mechanisms of action
How does videogame play influence real-life
behavior?
?
Interactivity and Reward-Related Neural Activation
During a Serious Videogame
Brian Knutson, Ph.D., Stanford University
http://dx.plos.org/10.1371/journal.pone.0033909.
11 11
12. identifying the mechanisms of action in Re-Mission
10 min fMRI T2*
Rest
Rest
Rest
Rest
Rest
Rest
Rest
Play
Rest
12
13. identifying mechanisms of action
Interactive play Passive exposure
Caudate Caudate
Thalamus Thalamus
Hippocampus Hippocampus
13 13
14. identifying mechanisms of action
the mechanisms of action in Re-Mission
Results
• Game-based interventions can be powerful tools for
activating health-supportive behaviors
• Psychological outcomes (knowledge, self-efficacy)
• Treatment-related behavior (chemo / antibiotic
adherence)
• Interactive game-play has wide impact on the brain
• Learning / knowledge
• Motivation / emotion
• Hippocampal activation may play a role in generalizing in-
Interactivity and Reward-Related Neural Activation game experience to real-life behavior
During a Serious Videogame
Implications
Brian Knutson, Ph.D., Stanford University
http://dx.plos.org/10.1371/journal.pone.0033909. • Psychological “recipe” for game-based behavior change
• Neural biomarkers for optimizing interventions
14 14
18. -mission 2
A SUITE OF MINI-GAMES THAT …
• Meets players where they are
• Amplifies “levers” for positive health behaviors
• Leverages “rational engineering” approach
Supported in part by:
18
19. re-mission 2
BUILDS ON PROVEN CONCEPTS TO SUPPORT
SELF-EFFICACY:
• Start easy – make the games accessible to everyone
• Create early success. Celebrate it!
• Gradually introduce challenges that are tough but
surmountable
• Give players access to new weapons/powers as they gain
mastery and difficulty increases
Supported in part by:
19