Game-learn provides game-based soft skills training through online courses and simulations. Their courses cover topics like negotiation, time management, leadership, and meeting effectiveness. Learners see improvements in skills mastery, engagement, completion rates, and knowledge retention compared to traditional training methods. Game-learn clients include large multinational companies from various industries who praise the innovative, enjoyable, and applicable nature of the training.
How to boost learning effectiveness and employee engagement at the same time?
Change your organization learning forever through game-based learning.
www.greenbookslearning.com
Presentation by Lynda Donovan, Pedagogical Lead at the Learnovate Centre, on her research report on the use of serious games in the corporate sector at the Irish Symposium on Game Based Learning, Dublin, 6-7 June 2013.
Overview presentation of the Serious Games Industry. Ranging from business outlooks to specific examples of serious games. Slides compiled from various referenced sources.
How to boost learning effectiveness and employee engagement at the same time?
Change your organization learning forever through game-based learning.
www.greenbookslearning.com
Presentation by Lynda Donovan, Pedagogical Lead at the Learnovate Centre, on her research report on the use of serious games in the corporate sector at the Irish Symposium on Game Based Learning, Dublin, 6-7 June 2013.
Overview presentation of the Serious Games Industry. Ranging from business outlooks to specific examples of serious games. Slides compiled from various referenced sources.
10 claves para el debate sobre la transformación digital y su impacto socioec...Carlos Magro Mazo
Documento de RocaSalvatella y Adigital.
Escrito por Pepe Cerezo, Josep Salvatella y Carlos Magro.
"Lo digital es ya un hecho irreversible que ha cambiado el mundo tal y como lo entendíamos y que afecta a todos los aspectos de nuestra vida: económicos, culturales, sociales, políticos, etc. Vivimos en una sociedad poliédrica, en plena construcción y por tanto difícil de definir y ponderar bajo los parámetros y métricas tradicionales. Recién cumplidos los 25 años desde el nacimiento público de la WWW, sólo ahora comenzamos a percibir el alcance, no sin controversia, de su impacto. La aparición en el debate de movimientos críticos sobre su desarrollo presente y futuro es un síntoma de su normalización y aceptación en amplias capas de la sociedad. El objetivo de este documento de Adigital, que ha contado con la colaboración de Rocasalvatella para su elaboración, ha sido identificar los diez puntos clave sobre la transformación digital y seleccionar diferentes fuentes que permitan evaluar su impacto socioeconómico de cara a ayudar al análisis, favorecer el debate y entender el fenómeno desde diferentes perspectivas."
In 2013, we have learned that implementing a strategic focus on the customer will help retention, improve brand reputation and increase profits by lowering the customer acquisition cost. This year we have a whole new set of trends that can help you listen and personalize every interaction, giving the customer a better experience.
YOU are the chef in desinging customer experience. Learn the essential cooking tecniques in understanding customer experience, tools to develop strategy and basic research & design skills.
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversDavid W. Deeds
David W. Deeds' presentation for the 2016 Serious Play Conference. "Edtech Evangelist: Converting the Unbelievers" covers just a few of his experiences trying to introduce Games-Based Learning (GBL) into higher education and K-12 institutions. Also includes useful lessons learned for advocating not just Games-Based Learning in particular but 21st century technology integration in general.
The 2010 customer experience impact report cited that 82% of consumers have stopped doing business with
a company as a result of a negative experience. What is different from years past is that
companies now understand this phenomenon and have seen the impact that a negative
experience can have on its reputation and bottom line (heard of “United Breaks
Guitars” anyone?). Companies invest in customer service to avoid bad experiences, but
what is the impact of a positive one?
The 2010 Customer Experience Impact Report, commissioned by RightNow and
conducted by Harris Interactive®, unveiled some significant results on how much
consumers are willing to spend to ensure a superior customer experience and the
overall influence customer experience has on a company’s top and bottom line.
What's your story? Designing a holistic customer experienceJoyce Hostyn
An experience always exists and always generates an impression, but seldom by design. Silo'd approaches result in fragmented experiences and dissatisfied customers. No wonder only 8% of customers report their experience with a given company was superior.
How can we craft a cross-silo content strategy designed to deliver a superior, holistic, customer experience across all customer touchpoints and all stages of the customer lifecycle?
Companies tasked with delivering an exceptional customer experience need to attract and hire high-performing, skilled contact center agents. This presentation describes innovations in attracting, selecting and retaining agents that are likely to perform well. Guest analyst presenter Keith Dawson sets the stage for the importance of a superior hiring strategy in the agent lifecycle.
The Digital Group (T/DG), is a Global Information Technology, Services and Consulting Company. We deliver solutions that enable our clients to run their business efficiently.
Global organizations are always seeking ways to improve their training. Gamification is quickly becoming recognized as a highly engaging method of training in enterprise, as it has the ability to significantly improve employee performance.
In this webinar, Interactive Services CLO, Matt Plass, co-presents with Sara Hurley, Director of Compliance at Integrys Energy Group, to share some valuable tips about the gamification of compliance training. Together, Matt and Sara will outline the benefits of gamified training using the Integrys Corporate Policies boardgame as a case study.
These slides are for anyone looking to join Archangel Lightworks.
Some information is not available publicly due to legal obligations and commercial reasons.
Please get in touch if you have any questions and for the latest updates.
Last updated in October 2019
10 claves para el debate sobre la transformación digital y su impacto socioec...Carlos Magro Mazo
Documento de RocaSalvatella y Adigital.
Escrito por Pepe Cerezo, Josep Salvatella y Carlos Magro.
"Lo digital es ya un hecho irreversible que ha cambiado el mundo tal y como lo entendíamos y que afecta a todos los aspectos de nuestra vida: económicos, culturales, sociales, políticos, etc. Vivimos en una sociedad poliédrica, en plena construcción y por tanto difícil de definir y ponderar bajo los parámetros y métricas tradicionales. Recién cumplidos los 25 años desde el nacimiento público de la WWW, sólo ahora comenzamos a percibir el alcance, no sin controversia, de su impacto. La aparición en el debate de movimientos críticos sobre su desarrollo presente y futuro es un síntoma de su normalización y aceptación en amplias capas de la sociedad. El objetivo de este documento de Adigital, que ha contado con la colaboración de Rocasalvatella para su elaboración, ha sido identificar los diez puntos clave sobre la transformación digital y seleccionar diferentes fuentes que permitan evaluar su impacto socioeconómico de cara a ayudar al análisis, favorecer el debate y entender el fenómeno desde diferentes perspectivas."
In 2013, we have learned that implementing a strategic focus on the customer will help retention, improve brand reputation and increase profits by lowering the customer acquisition cost. This year we have a whole new set of trends that can help you listen and personalize every interaction, giving the customer a better experience.
YOU are the chef in desinging customer experience. Learn the essential cooking tecniques in understanding customer experience, tools to develop strategy and basic research & design skills.
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversDavid W. Deeds
David W. Deeds' presentation for the 2016 Serious Play Conference. "Edtech Evangelist: Converting the Unbelievers" covers just a few of his experiences trying to introduce Games-Based Learning (GBL) into higher education and K-12 institutions. Also includes useful lessons learned for advocating not just Games-Based Learning in particular but 21st century technology integration in general.
The 2010 customer experience impact report cited that 82% of consumers have stopped doing business with
a company as a result of a negative experience. What is different from years past is that
companies now understand this phenomenon and have seen the impact that a negative
experience can have on its reputation and bottom line (heard of “United Breaks
Guitars” anyone?). Companies invest in customer service to avoid bad experiences, but
what is the impact of a positive one?
The 2010 Customer Experience Impact Report, commissioned by RightNow and
conducted by Harris Interactive®, unveiled some significant results on how much
consumers are willing to spend to ensure a superior customer experience and the
overall influence customer experience has on a company’s top and bottom line.
What's your story? Designing a holistic customer experienceJoyce Hostyn
An experience always exists and always generates an impression, but seldom by design. Silo'd approaches result in fragmented experiences and dissatisfied customers. No wonder only 8% of customers report their experience with a given company was superior.
How can we craft a cross-silo content strategy designed to deliver a superior, holistic, customer experience across all customer touchpoints and all stages of the customer lifecycle?
Companies tasked with delivering an exceptional customer experience need to attract and hire high-performing, skilled contact center agents. This presentation describes innovations in attracting, selecting and retaining agents that are likely to perform well. Guest analyst presenter Keith Dawson sets the stage for the importance of a superior hiring strategy in the agent lifecycle.
The Digital Group (T/DG), is a Global Information Technology, Services and Consulting Company. We deliver solutions that enable our clients to run their business efficiently.
Global organizations are always seeking ways to improve their training. Gamification is quickly becoming recognized as a highly engaging method of training in enterprise, as it has the ability to significantly improve employee performance.
In this webinar, Interactive Services CLO, Matt Plass, co-presents with Sara Hurley, Director of Compliance at Integrys Energy Group, to share some valuable tips about the gamification of compliance training. Together, Matt and Sara will outline the benefits of gamified training using the Integrys Corporate Policies boardgame as a case study.
These slides are for anyone looking to join Archangel Lightworks.
Some information is not available publicly due to legal obligations and commercial reasons.
Please get in touch if you have any questions and for the latest updates.
Last updated in October 2019
Support a vibrant mobile learning culture with a complete training solutionAllen Partridge
Understanding how training is impacting your business’s bottom line can be a convoluted and taxing problem. Adobe provides an extensive architecture to support your training from concept to creation, delivery, and reporting. Discover a technology solution that delivers ease of use for everyone, facilitates mobility, and demonstrably impacts your business outcomes.
Synnex is leading organizer of Professional Training, strategic conferences, in-house Company training and global summits. Synnex has established itself as a premier business intelligence (conference & training) provider with more than 10 years of experience in providing innovative, focused and high-quality business information and training across Asia, Africa & Europe covering a wide spectrum of industries spanning the fields of Commodities, Energy, Finance, Infrastructure, Life Science, Metals and IT.
webinar on the future of fleet driver safety and telematics gamification to improve driver behavior and safety. Fleet management and driver safety are key for fleet performance.
Similar to Game-based learning,serious games, soft skills training, gamification, (20)
Datos de la encuesta realizada por Gamelearn a sus clientes en 2019. Preguntamos sobre el uso de la formación corporativa, horas dedicadas, presupuesto destinado, temáticas más demandadas.
Gamificación, serious game, game-based learning, Gestión del tiempoGAMELEARN SL
Trsikelion es un curso de gestión del tiempo en formato videojuego. En Triskelion el formato game-based elarning es combinado con un avanzado simulador, con elementos de gamificación y con completos contenidos teóricos. La metodología g-learning permite a los alumnos aprender haciendo, a la vez que disfrutan de una entretenida aventura virtual.
info@game-learn.com
Game-based learning, juego serio, gamificación, habilidades de negociaciónGAMELEARN SL
Curso de negociación en formato videojuego. Navieros combina un formato game-based learning con, un avanzado simulador, elementos de gamificación y un completo contenido teórico. Con Navieros los alumnos aprenden de sus errores y estrategias. G-learning o game-learning permite aprender haciendo lo que garantiza la memorización y retención de los contenidos.
info@game-learn.com
Hacemos realidad el “game-based learning” para que, hoy mismo, puedas utilizar la
tecnología de formación del mañana. Gamelearn es una empresa dedicada al desarrollo de programas formativos en formato videojuego. Su metodología se base en la puesta en practica de los contenidos teóricos por medio del formato game-based learning y la simulación.
info@game-learn.com
game-based learning, time management skills, serious game, gamificationGAMELEARN SL
Time management game-based training course. Triskelion is a graphic adventure game created by Gamelearn played to learn how to manage time. Though presented through a video game, it is an online course combining game-based learning, gamification techniques, and simulation, containing a complete course contents Together with Merchants, Triskelion is one of the two games developed by Gamelearn for soft skills training
info@game-learn.com
Merchants is a graphic adventure game created by Gamelearn played to learn how to negotiate. Merchants g-learning methodology combines: game-based learning, gamification techniques, simulation and complete course contents.
Together with Triskelion, Merchants is one of the two games developed by Gamelearn for soft skills training.
info@game-learn.com
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
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Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
4. what we deliver
Game-based soft skills courses played on our platform or your LMS
We provide truly effective learning mixing three magic elements:
COMPREHENSIVE COURSE
TECHNIQUES · TOOLS · TIPS
STATE OF THE ART SIMULATOR
PRACTICE · LEARN BY DOING · PERSONALIZED FEEDBACK
INTERACTIVE · ENGAGING · A COMPETITION
ADVENTURE VIDEO GAME
PLAY. LEARN. GROW.
5. what you get
• High skills mastery due to
experiential learning and
personalized feedback
• Consistent skills learning
throughout your organization
• Skills learning of in-class quality
at price of online
• Hassle-free implementation on
our platform or your LMS
• No software needed.
Cloud based
• High levels of employee
engagement and completion
• Available in different languages
OUTOF10
AVERAGESCORE
9.8
RECOMMEND
99.1%
99.7%
SAYAPPLICABLE
TOMYJOB
90%
COMPLETION
6. PLAY. LEARN. GROW.
YOURWORKFORCEHASCHANGEDSO WHY DEVELOP THEIR SKILLS THE SAME OLD WAYS?
58% 30
AVERAGE AGE
OF PLAYERS:
YEARS
OF THE WORLD
POPULATION PLAYS
VIDEO GAMES
18
BY AGE
have
played
video games
90%
18 10,000HOURS
BY AGE
have played an average of
(same time spent in middle and high school)
MILLENNIALS ARE
of workforce.
They will be 75%
in 10 years
7. ARE WONDERFUL
GamesWAYS TO LEARN
LEVEL
UP
20%better
skill-based
knowledge
300%more tasks
completed
improved
retention rate
11%higher factual
knowledge
20%gain in
confidence
NTT high-potentials
through a leadership game:
50% leadership roles
attrition/
demotivation
employee
satisfaction
Sources:
Various, including Federation of American
Scientists; “A Meta-Analytical Examination
of the Instructional Effectiveness of
Computer-Based Simulation Games”,
[2011], Tracy Sitzman.
Learners through gaming:
(Compared to traditional training)
· Improve their performance
· Increased effort
· Achieve mastery through practice
90%
40%
30%
8. PLAY. LEARN. GROW.
LEARNINGADVANTAGE
LEARNING
METRIC
CLASSROOM
LEARNING
TRADITIONAL
ELEARNING GAMELEARN GAME-BASEDLEARNING
CHARACTERISTICS
Application-Based
Moderate Low High
90%-95% training time
at the application level
Cost Per Student
High Cost Low Cost
Low to
moderate Cost
Geographically flexible;
delivered online; volume
pricing comparable to
traditional e-learning
Attained Proficiency
High Low High
Increasingly complex
scenarios, individualized
remediation
Post-Training Confidence
Moderate
Low to
Moderate High
Practice time, competition,
engagement, targeted
remediation
Retention of Learning
Moderate Moderate High
Experiential learning,
competition, memorable
learning
Post-training Skill
Application
High Moderate High
99% of users say have post-
playing application
Return of Investment
(Business Impact)
High Low High
90% completion rates, 99%
players recommend
Level of
Engagement
(motivation) High Low High
Competition, level of
challenge, recognition and
rewards
14. · Adidas
· Balay
· Beam Global
· Coca-Cola
· Clorox
· Cora
· Decathlon
· Energizer
· Fujitsu
· Kellogg´s
· LG
· Panasonic
· Pepsico
· Philips
· Unilever
· Walgreens
· Sony
· Unifoods
FMCG
FINANCE
INSURANCE
· Audi-Volkswagen
· AutoTrader
· Daimler Chrysler
· DHL
· Hyundai
· Iveco
· BNSF Logistics
· Man Trucks
· Metro USA
· MGI Coutier
· Michelin
· Mitsubishi
· Northgate
· Renault
· Toyota
· Volvo
· Yamaha
· Bombardier
· Aegon
· Aviva
· Axa
· Barclays
· BBVA
· BNP Paribas
· Citigroup
· DKV
· CaixaBank
· Farm Credit
Services of
America
· Finansbank
· Generali
· Liberty Mutual
· Mapfre
· Metlife
· Santander
· Zürich
· Banorte
· Plus Ultra
GOVERNMENT
· Agence Française de
Développement (AFD)
· California State Board of
Equalization
· Department of Interior US
· DEWA
· European Commission
· Basque Government
· Hackney Homes
· Ministerio del Interior de
España
· Ministerio de Agricultura y
Medio Ambiente España
· NHS UK
· OSCE
· Overland Park Kansas
· Red Cross
· Sunat
· Northern Ireland Police
· Solicitors´ Chambers Poland
TECH,SOFTWARE,
COMMUNICATIONS
· Altran
· Amadeus
· Andorra
Telecom
· Cisco
· Colt Telecom
· Ericsson
· Euro Media
Group
· Groupe Hervé
· Ingenia
Telecom
· MBC Group
· Sapient
· Savvis
· Tech Data
· Vodafone
· WPP
· Abbvie
· Allergan
· Bayer
· Blue Cross Blue
Shield
· Boiron
· Bupa Group
· Chemo Group
· Eisai
· Johnsson
Johnsson
· Merck
· NHS
· Novartis
· Novo Nordisk
· Nutricia
· Sanofi Aventis
· Roche
· Holcim Apasco
· Atlas Copco
· Bouygues
Construction
· Bovis Lend Lease
· Chep
· Dalkia
· Degewo
· Invensys
· EDP
· Festool
· Scottish Power
· Iberia
· Otis
· Rockwool
· Saint Gobain
· Schott
· Thyssenkrupp
INDUSTRIAL
clients
PHARMA-HEALTH
400OVER
INCLUDING
AUTOMOTIVETRANSPORTATION
15. “Great content!
Great method!”
Save the Children
“What I liked most is the
methodology. This course is like
nothing else that I’ve seen; it is a
very enriching project presented
in a very enjoyable way”
Kellogg’s
“The format is innovative and
entertaining. The learning is very
enjoyable as you are immersed
in a story. The game itself hooks
you: You get to intervene in the
course of the story and it poses
challenges and competition”
Merck
“I loved it. A great tool to learn a
system and to absorb concepts”
Toyota
“Very interesting cases. You learn
very efficiently and effectively.
Applicable for real life”
Vodafone
“Triskelion is a
brilliant way
to learn time
management.
It went far
beyond my
expectations”
EDP Group
“Very practical
and very
entertaining
course”
Iberia Airlines
“An extremely
positive
experience”
Novartis
“Brilliant”
Europcar
TESTIMONIALS
16. www.game-learn.com
PLAY. LEARN. GROW.
Europe and Asia
[Madrid]
Avenida De Europa 34
28023 Madrid
Spain
T. +34 913519089
info@game-learn.com
America
[Sunnyvale]
440 N Wolfe Rd
Sunnyvale, CA 94085
U.S.
T. +1 8007214267
info@game-learn.com