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How to Create a AAA Game Production Team for Training
& Development at the College Level
Eric T. Elder, Game Industry Development
Representative (G.I.D.R)
Education Management Corporation, Art Institutes
Intro
• 15 Years with Art Institutes
• Animation Production Background
• Launched Game Art & Design program 2001
• Academic Director from 2003-2008
• Game Wizards 2003
• Game Programming 2008
• New Role Game Specialist, New Media, Events
Results
• Game Wizards Alums have been placed at some of the biggest
names in the game industry including: Electronic Arts, Activison
(Luxoflux, Treyarch, Neversoft, Infinity Ward) and THQ (Heavy Iron).
Awards
• 1 of 10 Finalists in 2004
• 2nd
Place in 2010
Educational Category
• Only school in U.S.
Intentions
• Create a course that provides as close to the real world
experience of working at a game development studio as
possible.
• Create a persistent brand that would be recognized
internally and externally for it’s quality and excellence.
• To provide our students with the best preparation for the
industry.
• An organization that students would aspire to be apart
of.
Keys To Success
• The Right People
• Building the Brand
• Raising the Bar
• Marketing
July 2003 to March 2004
Concepts
Characters
Assets
April 2005 to December 2005
Concepts
Characters
Characters
Assets
Assets
DETOX
April 2007 – December 2007
Concepts
Concepts
Characters
Characters
Assets
Assets
Assets
Game Wizards History & Overview
Game Wizards History & Overview

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Game Wizards History & Overview

  • 1. How to Create a AAA Game Production Team for Training & Development at the College Level Eric T. Elder, Game Industry Development Representative (G.I.D.R) Education Management Corporation, Art Institutes
  • 2. Intro • 15 Years with Art Institutes • Animation Production Background • Launched Game Art & Design program 2001 • Academic Director from 2003-2008 • Game Wizards 2003 • Game Programming 2008 • New Role Game Specialist, New Media, Events
  • 3. Results • Game Wizards Alums have been placed at some of the biggest names in the game industry including: Electronic Arts, Activison (Luxoflux, Treyarch, Neversoft, Infinity Ward) and THQ (Heavy Iron).
  • 4. Awards • 1 of 10 Finalists in 2004 • 2nd Place in 2010 Educational Category • Only school in U.S.
  • 5. Intentions • Create a course that provides as close to the real world experience of working at a game development studio as possible. • Create a persistent brand that would be recognized internally and externally for it’s quality and excellence. • To provide our students with the best preparation for the industry. • An organization that students would aspire to be apart of.
  • 6. Keys To Success • The Right People • Building the Brand • Raising the Bar • Marketing
  • 7. July 2003 to March 2004
  • 11.
  • 12. April 2005 to December 2005
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. DETOX April 2007 – December 2007