1. How to Create a AAA Game Production Team for Training
& Development at the College Level
Eric T. Elder, Game Industry Development
Representative (G.I.D.R)
Education Management Corporation, Art Institutes
2. Intro
• 15 Years with Art Institutes
• Animation Production Background
• Launched Game Art & Design program 2001
• Academic Director from 2003-2008
• Game Wizards 2003
• Game Programming 2008
• New Role Game Specialist, New Media, Events
3. Results
• Game Wizards Alums have been placed at some of the biggest
names in the game industry including: Electronic Arts, Activison
(Luxoflux, Treyarch, Neversoft, Infinity Ward) and THQ (Heavy Iron).
4. Awards
• 1 of 10 Finalists in 2004
• 2nd
Place in 2010
Educational Category
• Only school in U.S.
5. Intentions
• Create a course that provides as close to the real world
experience of working at a game development studio as
possible.
• Create a persistent brand that would be recognized
internally and externally for it’s quality and excellence.
• To provide our students with the best preparation for the
industry.
• An organization that students would aspire to be apart
of.
6. Keys To Success
• The Right People
• Building the Brand
• Raising the Bar
• Marketing