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U.S. Headquarters
20300 S. Vermont Ave., Suite 265, Torrance, CA 90502
      Tel: (310) 965-9810 • Fax: (310) 965-9820
     www.ts2recruit.com  www.tsconsult.com
EXECUTIVE SUMMARY



COMPANY                  TS Consulting International, Inc.

                         TS2 (dba)

ESTABLISHED              1996

BUSINESS                 Recruiting and Executive Search Firm with two brands:
                         1. TS2 - specializes in placing professionals in the videogame, toy,
                            electronics, and entertainment industries. www.ts2recruit.com
                         2. TS Consulting International - emphasizes placements of
                            Japanese bilingual candidates and servicing Japan-based
                            companies. www.tsconsult.com

                         *Please refer to each website or attachment for detailed
                         information about our different business segments

PARENT COMPANY           Temp Holdings Co., Ltd., publicly traded on the Tokyo Stock
                         Exchange
ESTABLISHED              1973

GLOBAL REVENUE           ¥225 billion
                         FYE March 31, 2010


U.S. HEADQUARTERS        20300 S. Vermont Ave., Suite 265
                         Torrance, CA 90502
                         Phone: (310) 965-9810
                         Toll Free: (866) 826-5716
                         Fax: (310) 965-9820
                         www.ts2recruit.com
                         www.tsconsult.com

WORLDWIDE HEADQUARTERS   1-31-1, Yoyogi, Shibuya-ku
                         Tokyo, JAPAN 151-0053
                         Phone: 03-5350-1212
                         www.temp-holdings.co.jp/english

GLOBAL LOCATIONS         Outside of the U.S., our group companies are located in Shanghai,
                         Suzhou, Guangzhou, Hong Kong, Taiwan, Korea, Singapore, and
                         Indonesia. Please visit our website for information on our group
                         companies.
                         www.temp-holdings.co.jp/english/corporate/outline.html
CORPORATE LEADERSHIP



YOSHIKO SHINOHARA, FOUNDER AND CEO, TEMP HOLDINGS
Yoshiko Shinohara started her company in 1973 in a tiny rented apartment.
She has been featured in Fortune’s annual “Most Powerful Women in Business”
issue since 2000, consistently ranking in the Top 50. She was selected as one
of Business Week’s “Stars of Asia Entrepreneurs” in 2004 and was Harvard
Business School's Business States Woman of the Year in 2001. As part of her
ongoing efforts for the staffing industry, Yoshiko is a council member of the
Japan Staffing Services Association.

From TempStaff's inception, Yoshiko's main objective has been to contribute
to each clients' growth and success. TS Consulting International, TS2, and our
global partners have adopted and practiced her business philosophy from day one. We are always
committed to providing our clients and candidates with the best service possible with the utmost in
integrity, trust and confidentiality.



YOSHIMI IYADOMI, PRESIDENT, TS CONSULTING INTERNATIONAL, INC. & TS2
As President, Yoshimi Iyadomi is helping to establish TS Consulting International
and TS2 as a top U.S. and international recruiting and executive search firm. Prior
to launching TS Consulting International in 1996, she worked with Dentsu, General
Motors and PDQ Personnel Services. She brings her marketing experience with
these Fortune 500 companies to TS Consulting International and TS2 with the goal
of providing clients’ with the highest level of commitment and service. Yoshimi
attended Yokohama National University and earned a Bachelor’s degree at
University of Oregon, School of Journalism.




DEAN MILLER, ADVISOR PRESIDENT, AUDIOQUEST
As an advisor to TS Consulting International, Dean Miller brings over twenty-three
years of experience and expertise in corporate management. Prior to joining
Audioquest, Dean also served as President of Nakamichi America, Rolls-Royce
Motor Cars and Bang & Olufsen America. His career as an industry leader in the
wholesale and distribution of premium-priced and luxury consumer products
help to bring a new level of sophistication, service, and business to TS Consulting
International.
TS2: RECRUITING & EXECUTIVE SEARCH FIRM

TS2 is a division of TS Consulting International, Inc. focusing on recruiting for the videogame, entertainment,
toy and electronics industries. We are headquartered in Southern California and established TS2 in order to
address the growing demand in recruiting in these fun and exciting consumer products industries. We have
committed ourselves to providing our clients and candidates with specialized and focused recruiting,
engaged exclusively in placing mid-level to executive-level professionals in our niche industries.

We are always looking for energetic and talented individuals in all of the following fields:


   Marketing:        • Product Marketing                 Sales:            • National Account Managers
                     • Brand Marketing                                     • Regional Account Managers
                     • Channel Marketing                                   • Sales Managers
                     • Public Relations                                    • Sales Analysts
                     • Communications
                     • Media Relations                   Product           • Producers
                     • Online Marketing                  Development:      • Project Managers
                     • Market Research                                     • Creative Directors
                     • Creative Services                                   • Game Designers
                     • Advertising & Promotions                            • Level Designers
                     • Community Relations                                 • Testers

   Business          • Content Acquisition               Licensing:        • Property Licensing In
   Development:      • Mergers & Acquisitions                              • IP Licensing Out

   Technical:        • Programmers/Software Engineers    Creative:         • Artists
                     • Engine Programmers                                  • Character Artists
                     • AI Programmers                                      • Graphic Artists
                     • Graphics Programmers                                • Animators
                     • Tools Programmers                                   • Modelers
                                                                           • Texture Artists



THE DIFFERENCE
Our extensive network within the industries we specialize in. Whereas other recruiters push resumes they
find on sites like Monster, our extensive network and our research help us to source passive job seekers who
are not actively looking.

Our knowledge of our niche industries. We love these industries and we are constantly learning about the
latest business news, technology, and hot titles. Our recruiters attend tradeshows and conferences, like the
Game Developers’ Conference, throughout the year to network and to stay on top of industry trends and
the latest issues that are affecting businesses.

Our ability to listen to what our candidates and clients are saying. We believe in listening to the needs of
our candidates and clients and collaborating and consulting with them in order to help them make the
best career decisions and hiring decisions possible.

OUR HISTORY
TS2 was established as a niche division of TS Consulting International, Inc. solely focused on recruiting for
the videogame, entertainment, toy, and electronics industries. We are a wholly owned subsidiary of
TempStaff International, Japan’s #1 recruiting and search firm established in 1973. TempStaff is currently
publicly traded on the Tokyo Stock Exchange. (www.tempstaff.co.jp)
DIRECT RECRUITING PROCESS


1. NEEDS ASSESSMENT
In order for us to thoroughly understand a company's hiring needs, we first begin by familiarizing ourselves
with the company. We learn about the company's history, business, current condition, future goals and
directions, organizational structure and corporate culture. We then learn about the specific position and
brainstorm with our client to determine the required set of skills, to define the required experience, and to
identify other characteristics necessary for a successful candidate.

2. POSITION SPECIFICATION
After carefully assessing our clients' needs, we prepare a written Position Specification, which outlines the
responsibilities of the position, the qualifications required of the ideal candidate, and the criteria for
success. This guides our search efforts.

3. RESEARCH
Based on the Position Specification, we identify target candidates at target companies from our
database or through research and identification.

4. CANDIDATE IDENTIFICATION, INTERVIEW, & EVALUATION
Targeted candidates are contacted directly and are evaluated for their qualifications, level of interest in
the position and potential corporate cultural fit within our clients' organizations. During this period, regular
progress reports are provided to our clients to help them better understand the current market.

5. PRESENTATION OF CANDIDATES & CLIENT INTERVIEWS
Summaries and resumes of the best three to five individuals who most closely fit the Position Specification
are submitted for review. At our clients' convenience, the Consultant schedules a meeting with each
candidate, makes travel arrangements, if necessary, and coordinates reimbursements of any expenses.
After each interview, the Consultant gathers comments and feedback from our clients and each
candidate to reexamine and/or redefine the Position Specification if necessary.

6. REFERENCING OF SUCCESSFUL CANDIDATES
Once our clients have selected a final candidate, the Consultant contacts individuals who are capable
of providing insights about the candidate's qualifications. All of the comments from these references,
favorable or unfavorable, are collected and then reviewed with you in order to provide a more
well-defined picture of the candidate and his or her qualifications.

7. COMPENSATION & BENEFITS PACKAGE NEGOTIATION
We can assist you in structuring the compensation and benefit package if requested to do so.

8. COMPLETION OF THE SEARCH
Once the placement is finalized, we will continually be available to support both parties in a successful
integration with the organization.
TS2 CLIENTS
TS2 TESTIMONIALS & SUCCESS STORIES


                 SQUARE ENIX: SENIOR VICE PRESIDENT OF SALES & MARKETING

                                                     Why did you decide to take the opportunity at Square
                                                     Enix?
                                                     "I love an opportunity to build an organization. SQEX
                                                     has a strong foundation and a good brand. It was a
                                                     perfect opportunity for me to expand and build their
                                                     North American organization."

                                                             Can you tell us a bit about the recent developments
                                                             in your career?
                                                             "The opportunity to build Warner Bros. worldwide sales
                                                             and distribution organization was a great challenge.
                                                             The company spent eighteen months testing various
                                                             strategies, and when they decided to build an
   Mr. Ron Scott, Square Enix’s new SVP of Sales & Marketing
                                                             internal stand-alone games group, we had four
                                                             months before our first product shipped in North
America and seven months to assemble the European team. It was also interesting to manage the
transition from full time manager at Crave Entertainment to consultant at Warner Home Video, and
then essentially create a full time position to move into at Warner Bros Interactive Entertainment.
Many job search books recommend that you look for opportunities and then find a way to position
yourself to fill the need and it was interesting to see the strategy actually work."

What was the toughest experience in your career? What did you do to deal with it? And how did you
overcome it?

"One of the more challenging experiences was my transition into Activision from Nestle. The video
game category was a completely new one for me and I was hired as VP of Sales just a few weeks
before E3, which in those days was the major selling opportunity for the Christmas season. With limited
time to learn the category, develop forecasts, and create a sales plan, my strategy was to dive into
as much data as I could get my hands on, insure that I had the support and input from the current
experienced sales team, and finally to trust my instincts on the changes that needed to be made
and adaptations from the packaged goods industry that could be integrated into the new games
environment. After several long days and many meetings with the team we put together the
necessary plans and had a great show. As I look back on the original document outlining the
changes to the process and package goods techniques integration, it’s amazing to me how
accurate the initial plans were and how good of a foundation those initial insights eventually
became. Launching into the detail, being open to outside input and trusting your base instincts were
all integral issues leading to the successful, but quick integration into a new business."

What were some highlights from earlier on in your career?

For the complete interview, please go to:
http://www.ts2recruit.com/successstory-details.aspx?testimonial_id=20
D3 PUBLISHER OF AMERICA: VP OF BUSINESS DEVELOPMENT & LICENSING


                                                                        Yoshimi Iyadomi (center), President of TS2,
                                                                        placed videogame business development
                                                                        veteran Bill Anker with D3 Publisher of
                                                                        America as their new Vice President of
                                                                        Business Development and Licensing. She
                                                                        recently spoke to Yoji Takenaka, D3’s COO
                                                                        and EVP, and Bill about why they decided
                                                                        to take the opportunity to work together.




                 L-R: Bill Anker, Yoshimi Iyadomi, & Yoji Takenaka



Yoji-san, why did you decide to bring Bill onboard with D3 Publisher?
 "I think from the first day, the first interview, I think I pretty much decided on Bill. I had spoken to people in the
industry, and a few people who dealt with Bill not only said good things about him, but also, all of them
recommended Bill highly to me. Also I remember that he was always a nice guy at Activision. This position, to
me, is very critical because Bill will be our face; he will represent D3 to everybody in the world so that’s the
main reason. My instinct was telling me “hire him, hire him” from day one. Also the reference Yoshimi gave
me helped. It just enhanced my opinion and enhanced what I heard about him. That’s why I hired Bill."

Bill, why did you decide to take the opportunity with D3?
“When I came to D3 and talked to Alison and Yoji I got a feeling of a company that was smart, aggressive,
determined, and more importantly had a heart. They were doing things in a way that was respectful of
people and it reminded me a lot of how I felt when I first started at Activision. The best jobs that I’ve had in my
life have been the ones where I had some instinct. When I started in the industry in 1985 at a company called
SoftKat, a tiny little company, I just had a feeling and it just felt like there was a future. If you just look at D3
right now, we’re pretty small and there are no guarantees that we’ll succeed. It’s tough to be a publisher in
this day and age. But people said the same thing about Activision when I started there: “it’s so hard to be a
publisher,” and “they’ll never make it.” I got a good feeling when I came to D3 so I decided to go for it.
Given everything else that I knew about them; the kind of strategy, the kinds of products that they were going
for, the funding that the company had, and the commitment to quality, I thought it made sense. I can feel a
future at D3.”
CAPCOM USA: SENIOR VICE PRESIDENT OF LICENSING



Why did you decide to take the opportunity with Capcom?

Years ago, my husband and I were living in San Francisco
when he got accepted into business school in Los Angeles. I
made a few phone calls to those I had previously worked with
at Lucasfilm and took a product marketing position at THQ
within the week. It was pure coincidence. At the time I joined
in the early 1990’s, THQ was struggling -- some thought it
couldn’t survive. In as short a period, the company found its
video gaming “place,” completely turned around, and the
rest is history. What is more, I had joined a wonderful group of
people that I still see. It really is and has always been about
relationships for me, the very basis of the interactive licensing
work I do. I did not originally seek out a position in the video
game industry. It was in its infancy at the time. I began in
product marketing when the company was only 36
people. The marketing positions I held over the years evolved
into the licensing specific role I had when I left THQ and have     Germaine Gioia began her exciting new role with
today at Capcom. When approached, I found in Capcom a                        Capcom in September 2006.
slightly different but similar growth opportunity as I had in those
early THQ days. I also saw a very appealing group of people both here and in Japan that firmly believed
in Capcom’s growth potential throughout the US and Europe, which made the opportunity that much
more exciting.

                                                              What did you think about TSCI’s service?

                                                              I have certainly come across many recruiting agencies
                                                              over time, but had never personally used any until TS
                                                              Consulting. To a large extent, the work ethic I saw
                                                              reflected the same way I always try to work -- the
                                                              opportunity was presented well, and there was regular
                                                              communication I didn’t have to chase. The process, the
                                                              timing, and the opportunity itself was what they said it
                                                              would be. In the licensing business, your reputation is a
                                                              large part of what you have -- how you communicate, the
                                                              deal points you negotiate, and that you can deliver what
                                                              you promised in the first place. These attributes seem to be
                                                              as important for TS Consulting. I was very impressed in the
                                                              way they handled my move to Capcom.
  Yoshimi Iyadomi, President of TS2 with Capcom’s Sr. VP of
                Licensing, Germaine Gioia
CAPCOM USA: VICE PRESIDENT OF MARKETING




                                   L-R: Nique Fajors, Yoshimi Iyadomi (TS2), and Mark Beaumont



Yoshimi Iyadomi, President of TS2, placed marketing veteran Nique Fajors with Capcom USA as their new Vice
President of Marketing. She recently spoke to Mark Beaumont, Capcom’s EVP, Officer, and head of
consumer software publishing for North America, South America and Europe, and Nique about why they
decided to work together.

Mark, why did you decide to bring Nique on board?
“Nique is a very, very, very smart man. There’s no question in my mind. But as important, he has the ability to
take his education and apply it in practical real world situations. That’s critical. It’s fine to be smart but if it
doesn’t correlate with reality it won’t help you. So first and foremost, he has the intelligence to do the job
and then some. The second most important thing was process. Nique understands how to run a
business. Budgeting, adhering to budgets, looking at what we need to do in order to have a process for
everything - from marketing planning, to positioning a product, to how we’re going to bring it to market. He’s
very accomplished in that area. He’s very, very effective at doing those things well. And then third, as an
important criteria - certainly at Nique’s level, and at levels below Nique, he’s a gamer. Knowledge of the
sector, and knowledge of the category is very, very important. I think it’s critical that you understand the
market segment. As a result, the hiring decision was a combination of those things.”

Nique, what made you decide to take on this opportunity with Capcom?
“My passion is interactive entertainment. I entered this industry several years ago with the goal of someday
working for a global publisher and developer that understood the importance of marrying innovation, best in
class business practices, and a true commitment to gamers. I found all those practices at Capcom. My
decision was easy.”
SQUARE ENIX: EXECUTIVE DIRECTOR & NATIONAL SALES MANAGER

Yoshimi Iyadomi, President of TS2, successfully placed Ron Kurtz as Executive Director & National Sales
Manager at Square Enix.

Square Enix is Japan’s leading videogame developer, publisher and distributor. Its two best-selling
franchises – FINAL FANTASY and DRAGON QUEST – have sold over 95 million units worldwide. As of
May 2, 2006, KINGDOM HEARTS II, Square Enix’s action role-playing game created in collaboration with
Walt Disney Studios, has sold through more than one million units in North America in only four weeks of
release, making it one of the top-selling releases of 2006.

Ron Kurtz is a national sales, sales management, and business development professional with over 25
years of experience in Account Management, Field Sales Management, Video Game software
licensing and development, and Distribution Management in the videogame industry. Prior to joining
Square Enix, Ron held key roles in sales and development for many well-regarded companies including
Activision, Electro Source, Mattel and Mastiff. Daishiro Okada is Square Enix’s President and Chief
Operating Officer.




             Daishiro Okada, President & COO & Ron Kurtz, Executive   Yoshimi Iyadomi, President, TS2
                       Director & National Sales Manager


TS:     Why did you hire Ron?
Daishiro Okada: Ron is a videogame industry veteran. He is a very patient and tenacious guy. I trust
that he will be resolute and determined to help us build a solid foundation for our North American sales
force.


TS: Why did you join Square Enix?
Ron Kurtz: Because they exemplify 1) continuously creating the best products in the marketplace, and
2) constantly working harder to raise their own goal.
TOMY CORPORATION: NATIONAL SALES MANAGER




                                   L-R: Janet Mok (TS2), Mark Shinohara, and Robert Shinohara


Janet Mok, Recruiter for TS2, successfully placed Robert Shinohara as Tomy Corporation’s new National Sales
Manager. She spoke to Mark Shinohara, Executive Vice President of Tomy Corporation, and Robert about
why they took the opportunity to work together.

Robert, why did you decide to accept the job offer from Tomy?
“My lifelong dream was to work for a reputable Japanese company, and Tomy has been around for over 75
years as being, if not #1, the #2 toy company in Japan. And with their products, service, and, historically, the
amount of things that they’ve done in the past, as far as selling to key retailers in the U.S., I felt confident in
going forward that I would be the ideal candidate for the company. “

Mark, why did you decide to hire Robert?
“I have three reasons: he is an experienced salesperson that has knowledge, he has good relationships with
customers, and he has enthusiasm for the toy business. In addition to that, Robert is a very good team player.
He has lived in two cultures, both Japanese and American. We believed that he would do a great job in the
company.”
Janet Mok, Recruiter for TS2 successfully placed two key positions at Performance Designed Products:
Sales Administrator and Product Manager. She spoke with Birute Tursa of International Sales at PDP
regarding TS2’s services.

How did you hear about TS2?
We previously used your services so I got your information from a colleague.

Why did you decide to work with us?
Because I wasn’t getting any luck on my own.

What did you like most about working with the particular consultant?
You provided a very thorough description about the candidates ahead of time, and I got what I
expected based on your recommendation and description. In comparison to the other company I
used, I didn’t get that many resumes. There were only a few candidates from the other Recruiter,
but the candidates were not nearly as suitable for the position.

How would you say our services differ from the other recruiting firms you worked with?
Well, I don’t have as much experience so I’m probably not the right person to ask but from this
experience, I much rather preferred your service in comparison to just one other company I worked
with.

Would you change anything about our service?
I don’t think so, no.

About Performance Design Products
Performance Designed Products, LLC ("PDP") is an industry leader in designing and manufacturing
peripherals for all major video game platforms, including PS2, PS3, PSP, Wii, GameCube, DS Lite, XBOX
360, and XBOX. PDP has been supplying video game accessories to the U.S. market for over a
decade and is wholly owned by Patriarch Partners, LLC.
Janet Mok, Recruiter at TS2 successfully placed the following positions at Atlus, U.S.A., Inc.:

          Online Games Business Development Manager
          Credit Manager
          Assistant Marketing Manager
          Web Engineer
          Game Master
          Project Lead
          Sales Administrator

She spoke with Mr. Shinichi Suzuki, President & CEO of Atlus, about TS2’s services.

How did you hear about TS2?
Actually, you introduced your company to us. Before then, we’ve used many agencies, but TS2 is the
one of the most active agencies that introduced many people to us.

Why did you decide to work with TS2?
You are very active and we were very satisfied with your service.

What did you like most about working with our recruiting firm?
Quick response, and also you were easy to communicate with.

How did our service compare to all the other recruiting firms you have worked with?
I think your service is much quicker than other agencies. That is a very critical part since things are
moving very fast and we need to quickly fill the positions.

Would you change anything about our service?
Maybe lower the fee.

About Atlus U.S.A., Inc.
Headquartered in Irvine, California, Atlus is a leading publisher of interactive software for major video
game systems. Atlus is a privately held company and is a subsidiary of Atlus Co., Ltd. located in Tokyo,
Japan. Atlus has published games for every major video game console and handheld system,
including the Sony PlayStation®2, Nintendo DS™, Wii™, PlayStation® Portable, Game Boy® Advance,
and Microsoft Xbox®.

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About Ts2

  • 1. U.S. Headquarters 20300 S. Vermont Ave., Suite 265, Torrance, CA 90502 Tel: (310) 965-9810 • Fax: (310) 965-9820 www.ts2recruit.com  www.tsconsult.com
  • 2. EXECUTIVE SUMMARY COMPANY TS Consulting International, Inc. TS2 (dba) ESTABLISHED 1996 BUSINESS Recruiting and Executive Search Firm with two brands: 1. TS2 - specializes in placing professionals in the videogame, toy, electronics, and entertainment industries. www.ts2recruit.com 2. TS Consulting International - emphasizes placements of Japanese bilingual candidates and servicing Japan-based companies. www.tsconsult.com *Please refer to each website or attachment for detailed information about our different business segments PARENT COMPANY Temp Holdings Co., Ltd., publicly traded on the Tokyo Stock Exchange ESTABLISHED 1973 GLOBAL REVENUE ¥225 billion FYE March 31, 2010 U.S. HEADQUARTERS 20300 S. Vermont Ave., Suite 265 Torrance, CA 90502 Phone: (310) 965-9810 Toll Free: (866) 826-5716 Fax: (310) 965-9820 www.ts2recruit.com www.tsconsult.com WORLDWIDE HEADQUARTERS 1-31-1, Yoyogi, Shibuya-ku Tokyo, JAPAN 151-0053 Phone: 03-5350-1212 www.temp-holdings.co.jp/english GLOBAL LOCATIONS Outside of the U.S., our group companies are located in Shanghai, Suzhou, Guangzhou, Hong Kong, Taiwan, Korea, Singapore, and Indonesia. Please visit our website for information on our group companies. www.temp-holdings.co.jp/english/corporate/outline.html
  • 3. CORPORATE LEADERSHIP YOSHIKO SHINOHARA, FOUNDER AND CEO, TEMP HOLDINGS Yoshiko Shinohara started her company in 1973 in a tiny rented apartment. She has been featured in Fortune’s annual “Most Powerful Women in Business” issue since 2000, consistently ranking in the Top 50. She was selected as one of Business Week’s “Stars of Asia Entrepreneurs” in 2004 and was Harvard Business School's Business States Woman of the Year in 2001. As part of her ongoing efforts for the staffing industry, Yoshiko is a council member of the Japan Staffing Services Association. From TempStaff's inception, Yoshiko's main objective has been to contribute to each clients' growth and success. TS Consulting International, TS2, and our global partners have adopted and practiced her business philosophy from day one. We are always committed to providing our clients and candidates with the best service possible with the utmost in integrity, trust and confidentiality. YOSHIMI IYADOMI, PRESIDENT, TS CONSULTING INTERNATIONAL, INC. & TS2 As President, Yoshimi Iyadomi is helping to establish TS Consulting International and TS2 as a top U.S. and international recruiting and executive search firm. Prior to launching TS Consulting International in 1996, she worked with Dentsu, General Motors and PDQ Personnel Services. She brings her marketing experience with these Fortune 500 companies to TS Consulting International and TS2 with the goal of providing clients’ with the highest level of commitment and service. Yoshimi attended Yokohama National University and earned a Bachelor’s degree at University of Oregon, School of Journalism. DEAN MILLER, ADVISOR PRESIDENT, AUDIOQUEST As an advisor to TS Consulting International, Dean Miller brings over twenty-three years of experience and expertise in corporate management. Prior to joining Audioquest, Dean also served as President of Nakamichi America, Rolls-Royce Motor Cars and Bang & Olufsen America. His career as an industry leader in the wholesale and distribution of premium-priced and luxury consumer products help to bring a new level of sophistication, service, and business to TS Consulting International.
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  • 5. TS2: RECRUITING & EXECUTIVE SEARCH FIRM TS2 is a division of TS Consulting International, Inc. focusing on recruiting for the videogame, entertainment, toy and electronics industries. We are headquartered in Southern California and established TS2 in order to address the growing demand in recruiting in these fun and exciting consumer products industries. We have committed ourselves to providing our clients and candidates with specialized and focused recruiting, engaged exclusively in placing mid-level to executive-level professionals in our niche industries. We are always looking for energetic and talented individuals in all of the following fields: Marketing: • Product Marketing Sales: • National Account Managers • Brand Marketing • Regional Account Managers • Channel Marketing • Sales Managers • Public Relations • Sales Analysts • Communications • Media Relations Product • Producers • Online Marketing Development: • Project Managers • Market Research • Creative Directors • Creative Services • Game Designers • Advertising & Promotions • Level Designers • Community Relations • Testers Business • Content Acquisition Licensing: • Property Licensing In Development: • Mergers & Acquisitions • IP Licensing Out Technical: • Programmers/Software Engineers Creative: • Artists • Engine Programmers • Character Artists • AI Programmers • Graphic Artists • Graphics Programmers • Animators • Tools Programmers • Modelers • Texture Artists THE DIFFERENCE Our extensive network within the industries we specialize in. Whereas other recruiters push resumes they find on sites like Monster, our extensive network and our research help us to source passive job seekers who are not actively looking. Our knowledge of our niche industries. We love these industries and we are constantly learning about the latest business news, technology, and hot titles. Our recruiters attend tradeshows and conferences, like the Game Developers’ Conference, throughout the year to network and to stay on top of industry trends and the latest issues that are affecting businesses. Our ability to listen to what our candidates and clients are saying. We believe in listening to the needs of our candidates and clients and collaborating and consulting with them in order to help them make the best career decisions and hiring decisions possible. OUR HISTORY TS2 was established as a niche division of TS Consulting International, Inc. solely focused on recruiting for the videogame, entertainment, toy, and electronics industries. We are a wholly owned subsidiary of TempStaff International, Japan’s #1 recruiting and search firm established in 1973. TempStaff is currently publicly traded on the Tokyo Stock Exchange. (www.tempstaff.co.jp)
  • 6. DIRECT RECRUITING PROCESS 1. NEEDS ASSESSMENT In order for us to thoroughly understand a company's hiring needs, we first begin by familiarizing ourselves with the company. We learn about the company's history, business, current condition, future goals and directions, organizational structure and corporate culture. We then learn about the specific position and brainstorm with our client to determine the required set of skills, to define the required experience, and to identify other characteristics necessary for a successful candidate. 2. POSITION SPECIFICATION After carefully assessing our clients' needs, we prepare a written Position Specification, which outlines the responsibilities of the position, the qualifications required of the ideal candidate, and the criteria for success. This guides our search efforts. 3. RESEARCH Based on the Position Specification, we identify target candidates at target companies from our database or through research and identification. 4. CANDIDATE IDENTIFICATION, INTERVIEW, & EVALUATION Targeted candidates are contacted directly and are evaluated for their qualifications, level of interest in the position and potential corporate cultural fit within our clients' organizations. During this period, regular progress reports are provided to our clients to help them better understand the current market. 5. PRESENTATION OF CANDIDATES & CLIENT INTERVIEWS Summaries and resumes of the best three to five individuals who most closely fit the Position Specification are submitted for review. At our clients' convenience, the Consultant schedules a meeting with each candidate, makes travel arrangements, if necessary, and coordinates reimbursements of any expenses. After each interview, the Consultant gathers comments and feedback from our clients and each candidate to reexamine and/or redefine the Position Specification if necessary. 6. REFERENCING OF SUCCESSFUL CANDIDATES Once our clients have selected a final candidate, the Consultant contacts individuals who are capable of providing insights about the candidate's qualifications. All of the comments from these references, favorable or unfavorable, are collected and then reviewed with you in order to provide a more well-defined picture of the candidate and his or her qualifications. 7. COMPENSATION & BENEFITS PACKAGE NEGOTIATION We can assist you in structuring the compensation and benefit package if requested to do so. 8. COMPLETION OF THE SEARCH Once the placement is finalized, we will continually be available to support both parties in a successful integration with the organization.
  • 8. TS2 TESTIMONIALS & SUCCESS STORIES SQUARE ENIX: SENIOR VICE PRESIDENT OF SALES & MARKETING Why did you decide to take the opportunity at Square Enix? "I love an opportunity to build an organization. SQEX has a strong foundation and a good brand. It was a perfect opportunity for me to expand and build their North American organization." Can you tell us a bit about the recent developments in your career? "The opportunity to build Warner Bros. worldwide sales and distribution organization was a great challenge. The company spent eighteen months testing various strategies, and when they decided to build an Mr. Ron Scott, Square Enix’s new SVP of Sales & Marketing internal stand-alone games group, we had four months before our first product shipped in North America and seven months to assemble the European team. It was also interesting to manage the transition from full time manager at Crave Entertainment to consultant at Warner Home Video, and then essentially create a full time position to move into at Warner Bros Interactive Entertainment. Many job search books recommend that you look for opportunities and then find a way to position yourself to fill the need and it was interesting to see the strategy actually work." What was the toughest experience in your career? What did you do to deal with it? And how did you overcome it? "One of the more challenging experiences was my transition into Activision from Nestle. The video game category was a completely new one for me and I was hired as VP of Sales just a few weeks before E3, which in those days was the major selling opportunity for the Christmas season. With limited time to learn the category, develop forecasts, and create a sales plan, my strategy was to dive into as much data as I could get my hands on, insure that I had the support and input from the current experienced sales team, and finally to trust my instincts on the changes that needed to be made and adaptations from the packaged goods industry that could be integrated into the new games environment. After several long days and many meetings with the team we put together the necessary plans and had a great show. As I look back on the original document outlining the changes to the process and package goods techniques integration, it’s amazing to me how accurate the initial plans were and how good of a foundation those initial insights eventually became. Launching into the detail, being open to outside input and trusting your base instincts were all integral issues leading to the successful, but quick integration into a new business." What were some highlights from earlier on in your career? For the complete interview, please go to: http://www.ts2recruit.com/successstory-details.aspx?testimonial_id=20
  • 9. D3 PUBLISHER OF AMERICA: VP OF BUSINESS DEVELOPMENT & LICENSING Yoshimi Iyadomi (center), President of TS2, placed videogame business development veteran Bill Anker with D3 Publisher of America as their new Vice President of Business Development and Licensing. She recently spoke to Yoji Takenaka, D3’s COO and EVP, and Bill about why they decided to take the opportunity to work together. L-R: Bill Anker, Yoshimi Iyadomi, & Yoji Takenaka Yoji-san, why did you decide to bring Bill onboard with D3 Publisher? "I think from the first day, the first interview, I think I pretty much decided on Bill. I had spoken to people in the industry, and a few people who dealt with Bill not only said good things about him, but also, all of them recommended Bill highly to me. Also I remember that he was always a nice guy at Activision. This position, to me, is very critical because Bill will be our face; he will represent D3 to everybody in the world so that’s the main reason. My instinct was telling me “hire him, hire him” from day one. Also the reference Yoshimi gave me helped. It just enhanced my opinion and enhanced what I heard about him. That’s why I hired Bill." Bill, why did you decide to take the opportunity with D3? “When I came to D3 and talked to Alison and Yoji I got a feeling of a company that was smart, aggressive, determined, and more importantly had a heart. They were doing things in a way that was respectful of people and it reminded me a lot of how I felt when I first started at Activision. The best jobs that I’ve had in my life have been the ones where I had some instinct. When I started in the industry in 1985 at a company called SoftKat, a tiny little company, I just had a feeling and it just felt like there was a future. If you just look at D3 right now, we’re pretty small and there are no guarantees that we’ll succeed. It’s tough to be a publisher in this day and age. But people said the same thing about Activision when I started there: “it’s so hard to be a publisher,” and “they’ll never make it.” I got a good feeling when I came to D3 so I decided to go for it. Given everything else that I knew about them; the kind of strategy, the kinds of products that they were going for, the funding that the company had, and the commitment to quality, I thought it made sense. I can feel a future at D3.”
  • 10. CAPCOM USA: SENIOR VICE PRESIDENT OF LICENSING Why did you decide to take the opportunity with Capcom? Years ago, my husband and I were living in San Francisco when he got accepted into business school in Los Angeles. I made a few phone calls to those I had previously worked with at Lucasfilm and took a product marketing position at THQ within the week. It was pure coincidence. At the time I joined in the early 1990’s, THQ was struggling -- some thought it couldn’t survive. In as short a period, the company found its video gaming “place,” completely turned around, and the rest is history. What is more, I had joined a wonderful group of people that I still see. It really is and has always been about relationships for me, the very basis of the interactive licensing work I do. I did not originally seek out a position in the video game industry. It was in its infancy at the time. I began in product marketing when the company was only 36 people. The marketing positions I held over the years evolved into the licensing specific role I had when I left THQ and have Germaine Gioia began her exciting new role with today at Capcom. When approached, I found in Capcom a Capcom in September 2006. slightly different but similar growth opportunity as I had in those early THQ days. I also saw a very appealing group of people both here and in Japan that firmly believed in Capcom’s growth potential throughout the US and Europe, which made the opportunity that much more exciting. What did you think about TSCI’s service? I have certainly come across many recruiting agencies over time, but had never personally used any until TS Consulting. To a large extent, the work ethic I saw reflected the same way I always try to work -- the opportunity was presented well, and there was regular communication I didn’t have to chase. The process, the timing, and the opportunity itself was what they said it would be. In the licensing business, your reputation is a large part of what you have -- how you communicate, the deal points you negotiate, and that you can deliver what you promised in the first place. These attributes seem to be as important for TS Consulting. I was very impressed in the way they handled my move to Capcom. Yoshimi Iyadomi, President of TS2 with Capcom’s Sr. VP of Licensing, Germaine Gioia
  • 11. CAPCOM USA: VICE PRESIDENT OF MARKETING L-R: Nique Fajors, Yoshimi Iyadomi (TS2), and Mark Beaumont Yoshimi Iyadomi, President of TS2, placed marketing veteran Nique Fajors with Capcom USA as their new Vice President of Marketing. She recently spoke to Mark Beaumont, Capcom’s EVP, Officer, and head of consumer software publishing for North America, South America and Europe, and Nique about why they decided to work together. Mark, why did you decide to bring Nique on board? “Nique is a very, very, very smart man. There’s no question in my mind. But as important, he has the ability to take his education and apply it in practical real world situations. That’s critical. It’s fine to be smart but if it doesn’t correlate with reality it won’t help you. So first and foremost, he has the intelligence to do the job and then some. The second most important thing was process. Nique understands how to run a business. Budgeting, adhering to budgets, looking at what we need to do in order to have a process for everything - from marketing planning, to positioning a product, to how we’re going to bring it to market. He’s very accomplished in that area. He’s very, very effective at doing those things well. And then third, as an important criteria - certainly at Nique’s level, and at levels below Nique, he’s a gamer. Knowledge of the sector, and knowledge of the category is very, very important. I think it’s critical that you understand the market segment. As a result, the hiring decision was a combination of those things.” Nique, what made you decide to take on this opportunity with Capcom? “My passion is interactive entertainment. I entered this industry several years ago with the goal of someday working for a global publisher and developer that understood the importance of marrying innovation, best in class business practices, and a true commitment to gamers. I found all those practices at Capcom. My decision was easy.”
  • 12. SQUARE ENIX: EXECUTIVE DIRECTOR & NATIONAL SALES MANAGER Yoshimi Iyadomi, President of TS2, successfully placed Ron Kurtz as Executive Director & National Sales Manager at Square Enix. Square Enix is Japan’s leading videogame developer, publisher and distributor. Its two best-selling franchises – FINAL FANTASY and DRAGON QUEST – have sold over 95 million units worldwide. As of May 2, 2006, KINGDOM HEARTS II, Square Enix’s action role-playing game created in collaboration with Walt Disney Studios, has sold through more than one million units in North America in only four weeks of release, making it one of the top-selling releases of 2006. Ron Kurtz is a national sales, sales management, and business development professional with over 25 years of experience in Account Management, Field Sales Management, Video Game software licensing and development, and Distribution Management in the videogame industry. Prior to joining Square Enix, Ron held key roles in sales and development for many well-regarded companies including Activision, Electro Source, Mattel and Mastiff. Daishiro Okada is Square Enix’s President and Chief Operating Officer. Daishiro Okada, President & COO & Ron Kurtz, Executive Yoshimi Iyadomi, President, TS2 Director & National Sales Manager TS: Why did you hire Ron? Daishiro Okada: Ron is a videogame industry veteran. He is a very patient and tenacious guy. I trust that he will be resolute and determined to help us build a solid foundation for our North American sales force. TS: Why did you join Square Enix? Ron Kurtz: Because they exemplify 1) continuously creating the best products in the marketplace, and 2) constantly working harder to raise their own goal.
  • 13. TOMY CORPORATION: NATIONAL SALES MANAGER L-R: Janet Mok (TS2), Mark Shinohara, and Robert Shinohara Janet Mok, Recruiter for TS2, successfully placed Robert Shinohara as Tomy Corporation’s new National Sales Manager. She spoke to Mark Shinohara, Executive Vice President of Tomy Corporation, and Robert about why they took the opportunity to work together. Robert, why did you decide to accept the job offer from Tomy? “My lifelong dream was to work for a reputable Japanese company, and Tomy has been around for over 75 years as being, if not #1, the #2 toy company in Japan. And with their products, service, and, historically, the amount of things that they’ve done in the past, as far as selling to key retailers in the U.S., I felt confident in going forward that I would be the ideal candidate for the company. “ Mark, why did you decide to hire Robert? “I have three reasons: he is an experienced salesperson that has knowledge, he has good relationships with customers, and he has enthusiasm for the toy business. In addition to that, Robert is a very good team player. He has lived in two cultures, both Japanese and American. We believed that he would do a great job in the company.”
  • 14. Janet Mok, Recruiter for TS2 successfully placed two key positions at Performance Designed Products: Sales Administrator and Product Manager. She spoke with Birute Tursa of International Sales at PDP regarding TS2’s services. How did you hear about TS2? We previously used your services so I got your information from a colleague. Why did you decide to work with us? Because I wasn’t getting any luck on my own. What did you like most about working with the particular consultant? You provided a very thorough description about the candidates ahead of time, and I got what I expected based on your recommendation and description. In comparison to the other company I used, I didn’t get that many resumes. There were only a few candidates from the other Recruiter, but the candidates were not nearly as suitable for the position. How would you say our services differ from the other recruiting firms you worked with? Well, I don’t have as much experience so I’m probably not the right person to ask but from this experience, I much rather preferred your service in comparison to just one other company I worked with. Would you change anything about our service? I don’t think so, no. About Performance Design Products Performance Designed Products, LLC ("PDP") is an industry leader in designing and manufacturing peripherals for all major video game platforms, including PS2, PS3, PSP, Wii, GameCube, DS Lite, XBOX 360, and XBOX. PDP has been supplying video game accessories to the U.S. market for over a decade and is wholly owned by Patriarch Partners, LLC.
  • 15. Janet Mok, Recruiter at TS2 successfully placed the following positions at Atlus, U.S.A., Inc.:  Online Games Business Development Manager  Credit Manager  Assistant Marketing Manager  Web Engineer  Game Master  Project Lead  Sales Administrator She spoke with Mr. Shinichi Suzuki, President & CEO of Atlus, about TS2’s services. How did you hear about TS2? Actually, you introduced your company to us. Before then, we’ve used many agencies, but TS2 is the one of the most active agencies that introduced many people to us. Why did you decide to work with TS2? You are very active and we were very satisfied with your service. What did you like most about working with our recruiting firm? Quick response, and also you were easy to communicate with. How did our service compare to all the other recruiting firms you have worked with? I think your service is much quicker than other agencies. That is a very critical part since things are moving very fast and we need to quickly fill the positions. Would you change anything about our service? Maybe lower the fee. About Atlus U.S.A., Inc. Headquartered in Irvine, California, Atlus is a leading publisher of interactive software for major video game systems. Atlus is a privately held company and is a subsidiary of Atlus Co., Ltd. located in Tokyo, Japan. Atlus has published games for every major video game console and handheld system, including the Sony PlayStation®2, Nintendo DS™, Wii™, PlayStation® Portable, Game Boy® Advance, and Microsoft Xbox®.