Game theory is the study of strategic decision making between interdependent parties. The document discusses game theory concepts like pure strategies, payoffs, and the Prisoner's Dilemma. It then applies these concepts to analyze a scenario from the Batman movie where the Joker has rigged two boats to explode unless one boat detonates the other first. The analysis shows how assumptions in the basic Prisoner's Dilemma payoff matrix are oversimplified for this complex real-world scenario.
This is the presentation by Carson Flockhart on his research into the nightmare protection effect presented at the Canadian Game Studies Association meeting in 2015 in Calgary, AB.
This is the presentation by Carson Flockhart on his research into the nightmare protection effect presented at the Canadian Game Studies Association meeting in 2015 in Calgary, AB.
this is the powerpoint we done as a group, in the powerpoint there is information on out specific thriller sub genre - crime thriller there is also other films about crime thriller and the conventions you would see in a Crime/thriller.
Video game play as nightmare protection a preliminary inquiry on military gam...jgackenb
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Gackenbach, J.I., Hall, C. & Ellerman, E. (2011, June). Video Game Play as Nightmare Protection: A Preliminary Inquiry on Military Gamers. Paper presented at the annual meeting of the International Association for the Study of Dreams, The Netherlands.
This section addresses some of the social dilemmas that currently affect humanity on a global scale. We will see how game theory has provided tools to study them scientifically, and how cooperation theory is looking for a way out of them.
Cooperation theory research and proposals are grouped into three major areas: strategic, institutional and motivational.
We also review some global dilemmas to understand their inner dynamics, what would have to be done to correct them, and what obstacles there are to achieving this.
this is the powerpoint we done as a group, in the powerpoint there is information on out specific thriller sub genre - crime thriller there is also other films about crime thriller and the conventions you would see in a Crime/thriller.
Video game play as nightmare protection a preliminary inquiry on military gam...jgackenb
Ā
Gackenbach, J.I., Hall, C. & Ellerman, E. (2011, June). Video Game Play as Nightmare Protection: A Preliminary Inquiry on Military Gamers. Paper presented at the annual meeting of the International Association for the Study of Dreams, The Netherlands.
This section addresses some of the social dilemmas that currently affect humanity on a global scale. We will see how game theory has provided tools to study them scientifically, and how cooperation theory is looking for a way out of them.
Cooperation theory research and proposals are grouped into three major areas: strategic, institutional and motivational.
We also review some global dilemmas to understand their inner dynamics, what would have to be done to correct them, and what obstacles there are to achieving this.
Ethics and Games Series: Life Is Strange by Sherry Jones (Mar. 25, 2018)Sherry Jones
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Mar. 25, 2018 - This is my philosophy and game studies presentation featuring the game, "Life is Strange (2015)," an episodic graphic adventure game developed by Dontnod Entertainment, and published by Square Enix, Feral Interactive, and Black Wing Foundation.
The presentation explores the ethics of "Life Is Strange" using the following theories (from mathematics and philosophy): Chaos Theory; Butterfly Effect; Nietzsche's Eternal Recurrence Theory; Moral Dilemma.
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This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on Mar. 25, 2018.
The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
Please feel free to watch the video while exploring the presentation.
Ethics and Games Series: Observer by Sherry Jones (Aug. 19, 2018)Sherry Jones
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Aug. 19, 2018 - This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on August 19, 2018. The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
The featured game for study is the Observer (2017), a first person cyberpunk horror indie game voiced by actor Rutger Hauer. Philosophical theories discussed in this presentation are animalism and David Hume's personal identity theory.
Please feel free to watch the video in the slides while exploring the presentation.
Operation āBlue Starā is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
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This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
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Francesca Gottschalk from the OECDās Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
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Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Hanās Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insiderās LMA Course, this piece examines the courseās effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
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Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesarās dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empireās birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empireās society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
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Game theory
1. Submitted by
Allen Meshach
Game Theory
Archana Yadav
Ashwin John Oommen
Edison P. K
George T. Cherian
2. WHAT IS GAME THEORY?
ā¢ In strategic games, agents choose strategies that will
maximize their return, given the strategies the other
agents choose.
ā¢ The mathematics of human interactions
ā¢ Assumptions:
ā¢ The winner takes all, at the expense of the other player.
ā¢ Game theory further assumes the two players are
rational actors
ā¢ Each is trying to maximize his gain or minimize his loss.
ā¢ All payoffs are a gain for one player and a loss for the
other player.
3. APPLICATIONS OF GAME THEORY
ā¢ Mathematics ā¢ Psychology
ā¢ Computer Science ā¢ Law
ā¢ Biology ā¢ Military Strategy
ā¢ Economics ā¢ Management
ā¢ Political Science ā¢ Sports
ā¢ International Relations ā¢ Game Playing
ā¢ Philosophy
4. KEY ELEMENTS OF A GAME
ā¢ Players: Who is interacting?
ā¢ Strategies: What are their options?
ā¢ Payoffs: What are their incentives?
ā¢ Information: What do they know?
ā¢ Rationality: How do they think?
5. PURE STRATEGIES
ā¢ The upper value of the game is equal to the minimum
of the maximum values in the columns.
ā¢ The lower value of the game is equal to the maximum
of the minimum values in the rows.
6. PRISONERāS DILEMMA
ā¢ Two suspects arrested for a crime
ā¢ Prisoners decide whether to confess or not to
confess
ā¢ If both confess, both sentenced to 3 months of jail
ā¢ If both do not confess, then both will be sentenced
to 1 month of jail
ā¢ If one confesses and the other does not, then the
confessor gets freed (0 months of jail) and the non-
confessor sentenced to 9 months of jail
ā¢ What should each prisoner do?
9. STORY LINE
ā¢ The Joker has rigged two ferries carrying people
out of Gotham to explode.
ā¢ One ferry carries mostly civilians with a
substantial National Guard presence.
ā¢ The other ferry contains large numbers of prison
inmates and some guards.
ā¢ The Joker has rigged both to explode, and he has
given the crew on each boat the detonators.
ā¢ Only they have the detonator for the other boat.
10. CONTD ā¦
He announces the rules of the game to the crew
and passengers of each vessel-
ā¢ Each of them have the power to blow up the other
boat and then their boat will live.
ā¢ If they get to midnight with know no exploded
boats, the Joker will detonate both.
ā¢ Any attempt to defuse the bombs will result in
the destruction of both boats.
12. ā¢ Clearly, the Joker's intention with this scheme was to
have one of the boats blow up the other
ā¢ The boat filled with criminals could easily overpower the
guards and blow up the boat of civilians to save
themselves.
ā¢ The tricky part for the people on both boats is to try and
guess what the other party is likely to do.
ā¢ The longer you wait, the more likely the scheme will be
foiled and both will be saved.
ā¢ On the other hand, the longer you wait the more likely the
other boat will decide to kill you.
13. Payoff Matrix - Simple Case
Prisoner Boat
Press Button Donāt Press Button
Civilian Boat Press Button Not Allowed ā¦ā¦. Dead
Donāt Press Button Dead....... DeadDead
14. ASSUMPTIONS
ļ§ No consequences -- social or otherwise.
ļ§ The probability of rescue before midnight is zero.
ļ§ The option of both pressing the button is not
allowed because presumably the blown up boat
would not have that option.
15. BEST OPTION
The situation described in the simple matrix will end:
Both sets of passengers would be running to push the
button.
16. Payoff Matrix - Complex Case
Prisoner Boat
Press Button Donāt Press Button
Civilian Boat Press Button Not Allowed Murderers Dead
Donāt Press Button Dead Murderers DeadDead
(Possibility of rescue)
17. PROBLEMS IN SIMPLE CASE
ļ§ There would very likely be consequences to blowing up the other boat.
ļ§ For the civilian boat, there is the social stigma of being murderers -- even if
it is murder of felons.
ļ§ For the prisoner boat, the social stigma may be less , but the legal
consequences are probably greater.
ļ§ Thus, in pressing the button, both actors face a non-zero penalty.
ļ§ The penalty is trivial compared to being dead, but it is still there.
18. PROBLEMS IN SIMPLE CASE (CONTDā¦)
ļ§ This being a superhero movie there is a non-trivial probability that the
people on both boats will be saved before midnight.
ļ§ The non-trivial possibility that both boats could live is a strong
temptation to wait and not push the button.
ļ§ The presence of these two complexities explains why this situation
doesn't immediately degenerate into explosion.
ļ§ The interesting part of game theory problems is that people vary in
their estimation of probabilities of other people's actions and vary in
their weighting of the different payoffs.
ļ§ This variation makes profit-maximizing play even more difficult to engineer.