This document outlines an agenda for a presentation on digital technologies and game design programs for years 5-6 and 7-8. It includes an overview of Scratch and Gamestar Mechanic demonstrations, as well as introductions to coding concepts like algorithms, user interfaces, and programming. Assessment tasks are also discussed. The presentation covers topics like what makes a good game, copyright on assets, and secrets to student success in game design. It concludes with demonstrations of games created in Gamestar Mechanic.
2. My teaching role, presenter, University tutor/lecturer
Alisha
jvillis@sac.sa.edu.au
https://au.pinterest.com/joannevillis/
Participants introductions (show of hands) NOTE word doc of
programs are available to download via SideShare and this PPT presentation
3. Overview of what a gaming program might look like
Scratch demonstration (Alisha)
jvillis@sac.sa.edu.au
https://au.pinterest.com/joannevillis/
Gamestar Mechanic demonstration (Alisha)
AGENDA
4. Design a user interface for a digital system (ACTDIP018)
Design, modify and follow simple algorithms involving sequences of
steps, branching, and iteration (repetition) (ACTDIP019)
Implement digital solutions as simple visual programs involving
branching, iteration (repetition), and user input (ACTDIP020)
Plan, create and communicate ideas and information, including
collaboratively online, applying agreed ethical, social and technical protocols (ACTDIP022)
Year 5-6
http://www.slideshare.net/j_villis/y5-coding-2016-digital-
technologies-program
5. Year 7-8
Design algorithms represented diagrammatically and in English, and trace algorithms to
predict output for a given input and to identify errors (ACTDIP029)
Design the user experience of a digital system, generating, evaluating and
communicating alternative designs (ACTDIP028)
Implement and modify programs with user interfaces involving
branching, iteration and functions in a general-purpose programming language (ACTDIP030)
Plan and manage projects that create and communicate ideas and information
collaboratively online, taking safety and social contexts into account (ACTDIP032)
http://www.slideshare.net/j_villis/y7-game-design-
technologies-program
6. INTRODUCTION TO CODE
Strong movement away from unplugged coding
(student example of what coding is + shift 1:1 devices)
Videos
Conversation with Louise J, Y9 student at open night
Invited to teach Tech Reps a Scratch maze game
7. WHAT IS SCRATCH?
Scratch is a free programmable toolkit that enables kids to create their own games,
animated stories, and interactive art and share their creations with one another over the
Internet.
ONLINE OR OFFLINE?
PRIVACY WITH ONLINE ACCOUNT (user name, email address hence parental
permission, privacy settings)
SCRATCH MAZE GAME
- Tech Reps taught class (3 lessons)
- I recorded my own video tutorial https://www.youtube.com/watch?v=jFnTQ34dZcY
11. WHAT MAKES A GOOD GAME?
AUDIO COPYRIGHT?
http://soundbible.com/ http://www.purple-planet.com/ http://www.bensound.com/royalty-free-music/2
IMAGE COPYRIGHT
https://pixabay.com/ http://photopin.com/ http://pics.tech4learning.com/
SECRETS TO STUDENT SUCCESS:
- Time
- Become a learner too
- Collaboration (Yammer)
- Accepting you don’t know and persist until to find the answer