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EdTech SA 2017 Presentation Joanne Villis


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Abstract: With a current emphasis on coding in the media, other components of the Australian
Digital Technologies Curriculum often get pushed aside. This session will explore practical ideas for
teaching the following concepts: Data (representing, managing & analysing), Digital systems
(understanding & using), Algorithms (coding), Information systems (how and why people use them)
and Safe and ethical use of the online environment. Practical ideas will be provided for each concept
across Reception to Year 6. I believe that viewing resources across a range of year levels provides
teachers with a more holistic understanding of the Digital Technologies Curriculum.

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EdTech SA 2017 Presentation Joanne Villis

  1. 1. Digital Technologies Resources R-Y6 Joanne Villis
  2. 2. Hello!About me: - Year 5 Teacher & ICT coordinator - Presenter (smartboards, web design, iPads) - Recently Microsoft (Seattle and Town Hall, SA) The presentation is based on a document I created which covers the Australian Curriculum Digital Technologies Scope and Sequence For Reception to Year 6. The document can be downloaded from: Inter-Tech Education. My Contact Details:
  3. 3. 1. Data (representing, managing, analysing) 2. Digital systems (understanding, using) 3. Algorithms 4. Information systems (how and why people use them) 5. Safety and ethical use online I’ve broken the Australian Digital Technologies curriculum into 5 main concepts/topics: Digital Technologies
  4. 4. Data
  5. 5. Data (R-Y2) - Begin by collecting, sorting and representing data (integrate with Math)
  6. 6. Data (R-Y2) - Microsoft Word, creating a list of items, inserting a table - Graphic software (ie TuxPaint, KidPix) or Apps to create picture graphs - Explore symbols that represent data. For example, an email address has a name followed by an @ symbol followed by type of name.
  7. 7. Data (R-Y2) - Organising data (Popplet for iPad and or try online)
  8. 8. Data (Y3-Y4) - Syncing devices with OneDrive and folder set up (don’t use USB) - Backing up data (ie MineCraft - %appdata%) - Customising icons, start menu, desk top - Installing own programs (application catalogue)
  9. 9. Data (Y3-Y4) Explore cells, columns, rows (Pixel art) Data into spreadsheet and generate graph Headings, labels, auto sum
  10. 10. Image Data (Y3-Y4) - File extensions .jpg and .png - Royalty free image websites (ie, and download size - Zooming in on images
  11. 11. Image Data (Y3-Y4) Compare computer game images
  12. 12. Data (Y5-Y6)
  13. 13. Data (Y5-Y6)
  14. 14. Sound Data (Y5-Y6) - Integrate with Media Arts
  15. 15. QR Data (Y5-Y6) - Students investigate how they work - For what purposes might they be useful? - Ask students to create their own codes for a particular purpose -
  16. 16. Acquiring Data (Y5-Y6) - Filtering and performing queries using advance searches - Domain suffixes (ie .com, .edu, .org, .gov) - Explore different search engines, there is more out there and Google! - Gogogooligans, KidRex, Boolify, Duckduckgo, Instagrok
  17. 17. Managing Data (Y5-Y6) - Investigate viruses and malware, what are they? - Area for development - Create an infomercial/jingle about what they learnt (ie Windows Media Player)
  18. 18. Digital Systems
  19. 19. Digital Systems (R-Y2) - Students explore why do we use types of technologies? Students pick a technology and describe what it is used for. - Name and explain the function of a mouse, touch pad, touch screen, Interactive TV, keyboard and stylus.
  20. 20. Digital Systems (R-Y2) What is a mouse? Main problem we see today with Junior Primary classes… paring.htm
  21. 21. Digital Systems (Y2-Y3) Hello Ruby: My First Computer
  22. 22. Digital Systems (Y5-Y6) Inside a computer – Study Ladder has good resources
  23. 23. Digital Systems (Y5-Y6) Make a connection to the device you prefer.
  24. 24. Digital Systems (Y5-Y6) - Explore how the Internet works - Students don’t realise the difference between web browsers and search engines
  25. 25. Algorithms
  26. 26. Algorithms (R-Y2) Too many resources to go through all of them. My favourites:
  27. 27. Algorithms (Y3-Y4)
  28. 28. Algorithms/Gaming (Y5-Y6)
  29. 29. Algorithms/Gaming (Y5-Y6) Binary code necklace: girls-craft-idea-binary-code-necklace/
  30. 30. Algorithms/Gaming (Y5-Y6)
  31. 31. Information Systems
  32. 32. Information Systems(R-Y2) - What is communication? - How do you communicate? - How do your parents or older siblings communicate?
  33. 33. Information Systems(R-Y2) - How have information systems changed overtime? - Students might interview family members about how they communicated when younger or visit the museum and investigate? - How did Indigenous Australians traditionally communicate?
  34. 34. Information Systems(Y3-Y4) - Visit your local museum and or library and record different types of technology being used. - What is the function of the technology? - How does the technology assist the users?
  35. 35. Information Systems(Y3-Y4) - Integrate with other subjects (ie Plants in action) Name of hardware/ software What did this hardware help you to do? What else might this hardware help you with? Video camera Microsoft pen Fresh Paint app
  36. 36. Information Systems(Y5-Y6) Touch Screens - What are they and how do they work? - How and where are they used in our environment? ie supermarket, train station, shopping centre, airport etc. - How might they help users?
  37. 37. Information Systems(Y5-Y6) -Investigate GPS (global tracking systems) - Pokemon Go: Students research and explore how Pokémon Go works. Why it was such a big success?
  38. 38. Safety/ethics
  39. 39. Safety/ethics - Need for a scope and sequence
  40. 40. Safety/ethics (R-Y2) - Cyber Five - How to close a pop up video. - Log in, passwords - Hectors World
  41. 41. Safety/ethics (Y3-Y4) - My Online Neighbourhood - Kim and Lee - Cyber Pigs three-cyberpigs
  42. 42. Safety/ethics (Y3-Y4) - Online Referencing Generator
  43. 43. Safety/ethics (Y5) - Integrate with Civics and Citizenship - Copyright, creative commons and licencing - Social media, rules and regulations - Digital footprint, creating digital content - Netiquette - Plagiarism
  44. 44. Safety/ethics (Y6)
  45. 45. Additional time?